hedgewars/uTouch.pas
author mikade
Tue, 06 Dec 2011 00:47:24 +0200
changeset 6501 4a6666deb85b
parent 6344 cba81e10235c
child 6580 6155187bf599
permissions -rw-r--r--
Add some (slightly modified) GCI missions.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
5621
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     1
(*
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     2
 * Hedgewars, a free turn based strategy game
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     3
 * Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com>
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     4
 *
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     8
 *
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    12
 * GNU General Public License for more details.
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    13
 *
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    14
 * You should have received a copy of the GNU General Public License
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    15
 * along with this program; if not, write to the Free Software
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    17
 *)
ea796c83ea47 added licenses
Xeli
parents: 5619
diff changeset
    18
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    20
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    21
unit uTouch;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    22
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    23
interface
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    24
6029
5073285b6599 changed Game arguments to accept data path on 9th array element (like planned)
koda
parents: 5938
diff changeset
    25
uses sysutils, math, uConsole, uVariables, SDLh, uTypes, uFloat, uConsts, uIO, uCommands, GLUnit;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    26
6344
cba81e10235c iOS works again (also native touch interface \o/)
koda
parents: 6228
diff changeset
    27
// TODO: this type should be Int64
cba81e10235c iOS works again (also native touch interface \o/)
koda
parents: 6228
diff changeset
    28
// TODO: this type should be named TSDL_FingerId
cba81e10235c iOS works again (also native touch interface \o/)
koda
parents: 6228
diff changeset
    29
type SDL_FingerId = LongInt;
cba81e10235c iOS works again (also native touch interface \o/)
koda
parents: 6228
diff changeset
    30
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    31
type
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
    32
    PTouch_Finger = ^Touch_Finger;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    33
    Touch_Finger = record
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    34
        id                       : SDL_FingerId;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    35
        x,y                      : LongInt;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    36
        historicalX, historicalY : LongInt;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    37
        timeSinceDown            : Longword;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    38
        end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    39
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    40
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    41
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
    42
procedure ProcessTouch;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    43
procedure onTouchDown(x,y: Longword; pointerId: SDL_FingerId);
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    44
procedure onTouchMotion(x,y: Longword; dx,dy: LongInt; pointerId: SDL_FingerId);
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    45
procedure onTouchUp(x,y: Longword; pointerId: SDL_FingerId);
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    46
function convertToCursor(scale: LongInt; xy: LongInt): LongInt;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
    47
function addFinger(x,y: Longword; id: SDL_FingerId): PTouch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    48
procedure deleteFinger(id: SDL_FingerId);
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    49
procedure onTouchClick(finger: Touch_Finger);
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
    50
procedure onTouchDoubleClick(finger: Touch_Finger);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    51
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
    52
function findFinger(id: SDL_FingerId): PTouch_Finger;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    53
procedure aim(finger: Touch_Finger);
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
    54
function isOnCrosshair(finger: Touch_Finger): boolean;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    55
function isOnCurrentHog(finger: Touch_Finger): boolean;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    56
function isOnFireButton(finger: Touch_Finger): boolean;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    57
procedure convertToWorldCoord(var x,y: hwFloat; finger: Touch_Finger);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
    58
procedure convertToFingerCoord(var x,y: hwFloat; oldX, oldY: hwFloat);
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    59
function fingerHasMoved(finger: Touch_Finger): boolean;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    60
function calculateDelta(finger1, finger2: Touch_Finger): hwFloat;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
    61
function getSecondFinger(finger: Touch_Finger): PTouch_Finger;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
    62
procedure printFinger(finger: Touch_Finger);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    63
implementation
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    64
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    65
const
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    66
    clicktime = 200;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
    67
    nilFingerId = High(SDL_FingerId);
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
    68
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    69
var
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
    70
    fireButtonLeft, fireButtonRight, fireButtonTop, fireButtonBottom : LongInt;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
    71
        
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
    72
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
    73
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    74
    leftButtonBoundary  : LongInt;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    75
    rightButtonBoundary : LongInt;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    76
    topButtonBoundary   : LongInt;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    77
    
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    78
    pointerCount : Longword;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    79
    fingers: array of Touch_Finger;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    80
    moveCursor : boolean;
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
    81
    invertCursor : boolean;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
    82
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
    83
    xTouchClick,yTouchClick : LongInt;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
    84
    timeSinceClick : Longword;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    85
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    86
    //Pinch to zoom 
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    87
    pinchSize : hwFloat;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    88
    baseZoomValue: GLFloat;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
    89
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
    90
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
    91
    //aiming
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
    92
    aiming, movingCrosshair: boolean; 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
    93
    crosshairCommand: ShortString;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    94
    targetAngle: LongInt;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    95
    stopFiring: boolean;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    96
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    97
    //moving
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
    98
    stopLeft, stopRight, walkingLeft, walkingRight :  boolean;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
    99
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   100
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   101
procedure onTouchDown(x,y: Longword; pointerId: SDL_FingerId);
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   102
var 
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   103
    finger: PTouch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   104
begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   105
    finger := addFinger(x,y,pointerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   106
    case pointerCount of
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   107
        1:
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   108
        begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   109
            moveCursor:= false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   110
            if bShowAmmoMenu then
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   111
            begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   112
                moveCursor := true;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   113
                exit;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   114
            end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   115
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   116
            if isOnCrosshair(finger^) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   117
            begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   118
                aiming:= true;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   119
                exit;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   120
            end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   121
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   122
            if isOnFireButton(finger^) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   123
            begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   124
                stopFiring:= false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   125
                ParseCommand('+attack', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   126
                exit;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   127
            end;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   128
            if (finger^.x < leftButtonBoundary) and (finger^.y < 390) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   129
            begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   130
                ParseCommand('+left', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   131
                walkingLeft := true;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   132
                exit;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   133
            end;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   134
            if finger^.x > rightButtonBoundary then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   135
            begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   136
                ParseCommand('+right', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   137
                walkingRight:= true;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   138
                exit;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   139
            end;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   140
            if finger^.y < topButtonBoundary then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   141
            begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   142
                ParseCommand('hjump', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   143
                exit;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   144
            end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   145
            moveCursor:= true; 
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   146
        end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   147
        2:
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   148
        begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   149
            aiming:= false;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   150
            stopFiring:= true;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   151
            moveCursor:= false;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   152
            pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   153
            baseZoomValue := ZoomValue
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   154
        end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   155
    end;//end case pointerCount of
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   156
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   157
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   158
procedure onTouchMotion(x,y: Longword;dx,dy: LongInt; pointerId: SDL_FingerId);
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   159
var
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   160
    finger, secondFinger: PTouch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   161
    currentPinchDelta, zoom : hwFloat;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   162
    tmpX, tmpY: LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   163
begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   164
    x := x;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   165
    y := y;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   166
    dx := dx;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   167
    dy := dy;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   168
    finger:= findFinger(pointerId);
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   169
    tmpX := convertToCursor(cScreenWidth, x);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   170
    tmpY := convertToCursor(cScreenHeight, y);
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   171
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   172
    if moveCursor then
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   173
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   174
        if invertCursor then
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   175
        begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   176
            CursorPoint.X := CursorPoint.X + (finger^.x - tmpX);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   177
            CursorPoint.Y := CursorPoint.Y - (finger^.y - tmpY);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   178
        end
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   179
        else
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   180
        begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   181
            CursorPoint.X := CursorPoint.X - (finger^.x - tmpX);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   182
            CursorPoint.Y := CursorPoint.Y + (finger^.y - tmpY);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   183
        end;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   184
        finger^.x := tmpX;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   185
        finger^.y := tmpY;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   186
        exit //todo change into switch rather than ugly ifs
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   187
    end;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   188
    
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   189
    finger^.x := tmpX;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   190
    finger^.y := tmpY;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   191
    
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   192
    if aiming then 
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   193
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   194
        aim(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   195
        exit
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   196
    end;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   197
    if pointerCount = 2 then
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   198
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   199
       secondFinger := getSecondFinger(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   200
       currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   201
       zoom := currentPinchDelta/cScreenWidth;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   202
       ZoomValue := baseZoomValue - ((hwFloat2Float(zoom) * cMinMaxZoomLevelDelta));
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   203
       if ZoomValue < cMaxZoomLevel then ZoomValue := cMaxZoomLevel;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   204
       if ZoomValue > cMinZoomLevel then ZoomValue := cMinZoomLevel;
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   205
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   206
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   207
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   208
procedure onTouchUp(x,y: Longword; pointerId: SDL_FingerId);
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   209
begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   210
    x := x;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   211
    y := y;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   212
    aiming:= false;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   213
    stopFiring:= true;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   214
    deleteFinger(pointerId);
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   215
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   216
    if walkingLeft then
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   217
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   218
        ParseCommand('-left', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   219
        walkingLeft := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   220
    end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   221
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   222
    if walkingRight then
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   223
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   224
        ParseCommand('-right', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   225
        walkingRight := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   226
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   227
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   228
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   229
procedure onTouchDoubleClick(finger: Touch_Finger);
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   230
begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   231
    finger := finger;//avoid compiler hint
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   232
    ParseCommand('ljump', true);
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   233
end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   234
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   235
procedure onTouchClick(finger: Touch_Finger);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   236
begin
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   237
    if (SDL_GetTicks - timeSinceClick < 300) and (DistanceI(finger.X-xTouchClick, finger.Y-yTouchClick) < _30) then
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   238
    begin
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   239
    onTouchDoubleClick(finger);
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   240
    exit; 
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   241
    end
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   242
    else
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   243
    begin
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   244
        xTouchClick := finger.x;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   245
        yTouchClick := finger.y;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   246
        timeSinceClick := SDL_GetTicks;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   247
    end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   248
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   249
    if bShowAmmoMenu then 
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   250
    begin
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   251
        doPut(CursorPoint.X, CursorPoint.Y, false); 
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   252
        exit
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   253
    end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   254
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   255
    if isOnCurrentHog(finger) then
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   256
    begin
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   257
        bShowAmmoMenu := true;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   258
        exit;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   259
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   260
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   261
    if finger.y < topButtonBoundary then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   262
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   263
        ParseCommand('hjump', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   264
        exit;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   265
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   266
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   267
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   268
function addFinger(x,y: Longword; id: SDL_FingerId): PTouch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   269
var 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   270
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   271
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   272
    //Check array sizes
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   273
    if length(fingers) < Integer(pointerCount) then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   274
    begin
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   275
        setLength(fingers, length(fingers)*2);
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   276
        for index := length(fingers) div 2 to length(fingers) do fingers[index].id := nilFingerId;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   277
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   278
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   279
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   280
    xCursor := convertToCursor(cScreenWidth, x);
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   281
    yCursor := convertToCursor(cScreenHeight, y);
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   282
    
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   283
    //on removing fingers, all fingers are moved to the left
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   284
    //with dynamic arrays being zero based, the new position of the finger is the old pointerCount
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   285
    fingers[pointerCount].id := id;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   286
    fingers[pointerCount].historicalX := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   287
    fingers[pointerCount].historicalY := yCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   288
    fingers[pointerCount].x := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   289
    fingers[pointerCount].y := yCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   290
    fingers[pointerCount].timeSinceDown:= SDL_GetTicks;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   291
 
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   292
    addFinger:= @fingers[pointerCount];
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   293
    inc(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   294
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   295
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   296
procedure deleteFinger(id: SDL_FingerId);
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   297
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   298
    index : Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   299
begin
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   300
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   301
    dec(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   302
    for index := 0 to pointerCount do
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   303
    begin
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   304
         if fingers[index].id = id then
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   305
         begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   306
             //Check for onTouchClick event
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   307
             if ((SDL_GetTicks - fingers[index].timeSinceDown) < clickTime) AND  
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   308
                 not(fingerHasMoved(fingers[index])) then onTouchClick(fingers[index]);
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   309
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   310
             //put the last finger into the spot of the finger to be removed, 
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   311
             //so that all fingers are packed to the far left
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   312
             if  pointerCount <> index then
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   313
             begin
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   314
                fingers[index].id := fingers[pointerCount].id;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   315
                fingers[index].x := fingers[pointerCount].x;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   316
                fingers[index].y := fingers[pointerCount].y;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   317
                fingers[index].historicalX := fingers[pointerCount].historicalX;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   318
                fingers[index].historicalY := fingers[pointerCount].historicalY;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   319
                fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   320
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   321
                fingers[pointerCount].id := nilFingerId;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   322
             end
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   323
             else fingers[index].id := nilFingerId;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   324
             break;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   325
         end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   326
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   327
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   328
end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   329
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   330
procedure ProcessTouch;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   331
var
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   332
    deltaAngle: LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   333
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   334
    invertCursor := not(bShowAmmoMenu);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   335
    if aiming then
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   336
    begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   337
        if CurrentHedgehog^.Gear <> nil then
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   338
        begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   339
            deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   340
            if (deltaAngle <> 0) and not(movingCrosshair) then 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   341
            begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   342
                ParseCommand('+' + crosshairCommand, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   343
                movingCrosshair := true;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   344
            end
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   345
            else 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   346
                if movingCrosshair then 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   347
                begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   348
                    ParseCommand('-' + crosshairCommand, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   349
                    movingCrosshair:= false;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   350
                end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   351
        end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   352
    end
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   353
    else if movingCrosshair then 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   354
    begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   355
        ParseCommand('-' + crosshairCommand, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   356
        movingCrosshair := false;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   357
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   358
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   359
    if stopFiring then 
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   360
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   361
        ParseCommand('-attack', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   362
        stopFiring:= false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   363
    end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   364
    
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   365
    if stopRight then
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   366
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   367
        stopRight := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   368
        ParseCommand('-right', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   369
    end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   370
 
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   371
    if stopLeft then
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   372
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   373
        stopLeft := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   374
        ParseCommand('-left', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   375
    end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   376
    
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   377
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   378
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   379
function findFinger(id: SDL_FingerId): PTouch_Finger;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   380
var
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   381
    index: LongWord;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   382
begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   383
   for index := 0 to High(fingers) do
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   384
       if fingers[index].id = id then 
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   385
       begin
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   386
           findFinger := @fingers[index];
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   387
           break;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   388
       end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   389
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   390
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   391
procedure aim(finger: Touch_Finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   392
var 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   393
    hogX, hogY, touchX, touchY, deltaX, deltaY, tmpAngle: hwFloat;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   394
    tmp: ShortString;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   395
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   396
    if CurrentHedgehog^.Gear <> nil then
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   397
    begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   398
        touchX := _0;//avoid compiler hint
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   399
        touchY := _0;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   400
        hogX := CurrentHedgehog^.Gear^.X;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   401
        hogY := CurrentHedgehog^.Gear^.Y;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   402
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   403
        convertToWorldCoord(touchX, touchY, finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   404
        deltaX := hwAbs(TouchX-HogX);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   405
        deltaY := (TouchY-HogY);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   406
        
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   407
        tmpAngle:= DeltaY / Distance(deltaX, deltaY) *_2048;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   408
        targetAngle:= (hwRound(tmpAngle) + 2048) div 2;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   409
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   410
        tmp := crosshairCommand;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   411
        if CurrentHedgehog^.Gear^.Angle - targetAngle < 0 then crosshairCommand := 'down'
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   412
        else crosshairCommand:= 'up';
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   413
        if movingCrosshair and (tmp <> crosshairCommand) then 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   414
        begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   415
            ParseCommand('-' + tmp, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   416
            movingCrosshair := false;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   417
        end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   418
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   419
    end; //if CurrentHedgehog^.Gear <> nil
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   420
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   421
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   422
function convertToCursor(scale: LongInt; xy: LongInt): LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   423
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   424
    convertToCursor := round(xy/32768*scale)
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   425
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   426
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   427
function isOnFireButton(finger: Touch_Finger): boolean;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   428
begin
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   429
    isOnFireButton:= (finger.x <= fireButtonRight) and (finger.x >= fireButtonLeft) and (finger.y <= fireButtonBottom) and (finger.y >= fireButtonTop);
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   430
end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   431
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   432
function isOnCrosshair(finger: Touch_Finger): boolean;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   433
var
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   434
    x,y : hwFloat;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   435
begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   436
    x := _0;//avoid compiler hint
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   437
    y := _0;
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   438
    convertToFingerCoord(x, y, int2hwFloat(CrosshairX), int2hwFloat(CrosshairY));
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   439
    isOnCrosshair:= Distance(int2hwFloat(finger.x)-x, int2hwFloat(finger.y)-y) < _50;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   440
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   441
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   442
function isOnCurrentHog(finger: Touch_Finger): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   443
var
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   444
    x,y : hwFloat;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   445
begin
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   446
    x := _0;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   447
    y := _0;
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   448
    convertToFingerCoord(x, y, CurrentHedgehog^.Gear^.X, CurrentHedgehog^.Gear^.Y);
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   449
    isOnCurrentHog := Distance(int2hwFloat(finger.X)-x, int2hwFloat(finger.Y)-y) < _50;
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   450
end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   451
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   452
procedure convertToFingerCoord(var x,y : hwFloat; oldX, oldY: hwFloat);
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   453
begin
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   454
    x := oldX + int2hwFloat(WorldDx + (cScreenWidth div 2));
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   455
    y := oldY + int2hwFloat(WorldDy);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   456
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   457
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   458
procedure convertToWorldCoord(var x,y: hwFloat; finger: Touch_Finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   459
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   460
//if x <> nil then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   461
    x := int2hwFloat((finger.x-WorldDx) - (cScreenWidth div 2));
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   462
//if y <> nil then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   463
    y := int2hwFloat(finger.y-WorldDy);
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   464
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   465
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   466
//Method to calculate the distance this finger has moved since the downEvent
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   467
function fingerHasMoved(finger: Touch_Finger): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   468
begin
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   469
    fingerHasMoved := trunc(sqrt(Power(finger.X-finger.historicalX,2) + Power(finger.y-finger.historicalY, 2))) > 330;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   470
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   471
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   472
function calculateDelta(finger1, finger2: Touch_Finger): hwFloat; inline;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   473
begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   474
    calculateDelta := DistanceI(finger2.x-finger1.x, finger2.y-finger1.y);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   475
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   476
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   477
// Under the premise that all pointer ids in pointerIds:SDL_FingerId are packed to the far left.
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   478
// If the pointer to be ignored is not pointerIds[0] the second must be there
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   479
function getSecondFinger(finger: Touch_Finger): PTouch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   480
begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   481
    if fingers[0].id = finger.id then getSecondFinger := @fingers[1]
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   482
    else getSecondFinger := @fingers[0];
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   483
end;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   484
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   485
procedure printFinger(finger: Touch_Finger);
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   486
begin
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   487
    WriteToConsole(Format('id:%d, (%d,%d), (%d,%d), time: %d', [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   488
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   489
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   490
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   491
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   492
    index: Longword;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   493
    //uRenderCoordScaleX, uRenderCoordScaleY: Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   494
begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   495
    movingCrosshair := false;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   496
    stopFiring:= false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   497
    walkingLeft := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   498
    walkingRight := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   499
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   500
    leftButtonBoundary := cScreenWidth div 4;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   501
    rightButtonBoundary := cScreenWidth div 4*3;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   502
    topButtonBoundary := cScreenHeight div 6;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   503
    
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   504
    setLength(fingers, 4);
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   505
    for index := 0 to High(fingers) do 
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   506
        fingers[index].id := nilFingerId;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   507
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   508
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   509
    //uRenderCoordScaleX := Round(cScreenWidth/0.8 * 2);
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   510
    fireButtonLeft := Round(cScreenWidth*0.01);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   511
    fireButtonRight := Round(fireButtonLeft + (spritesData[sprFireButton].Width*0.4));
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   512
    fireButtonBottom := Round(cScreenHeight*0.99);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
Xeli
parents: 5733
diff changeset
   513
    fireButtonTop := fireButtonBottom - Round(spritesData[sprFireButton].Height*0.4);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   514
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   515
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   516
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   517
end.