share/hedgewars/Data/Scripts/SpeedShoppa.lua
author nemo
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parent 12229 d62d6f8ebef1
child 13039 fe9c12209f15
permissions -rw-r--r--
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
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--[=[
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Speed Shoppa Mission Framework for Hedgewars
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This is a simple library intended to make setting up simple training missions a trivial
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task. The library has been created to reduce redundancy in Lua scripts.
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The framework generates complete and fully Speed Shoppa missions by just
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one function call.
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The missions generated by this script are all the same:
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- The player will get a team with a single hedgehog.
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- The team gets infinite ropes.
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- A fixed set of crates will spawn at predefined positions.
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- The mission ends successfully when all crates have been collected
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- The mission ends unsuccessfully when the time runs out or the hedgehog dies
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- When the mission ends, the time it took to finish the mission is shown
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To use this library, you first have to load it and to call SpeedShoppaMission once with
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the appropriate parameters. Really, that’s all!
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See the comment of SpeedShoppaMission for a specification of all parameters.
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]=]
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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--[[
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SpeedShoppaMission(params)
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This function sets up the *entire* mission and needs one argument: params.
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The argument “params” is a table containing fields which describe the training mission.
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	mandatory fields:
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	- map:			the name of the map to be used
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	- theme:		the name of the theme (does not need to be a standalone theme)
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	- time:			the time limit in milliseconds
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	- crates:		The coordinates of where the crates will be spawned.
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				It is a table containing tables containing coordinates of format
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				{ x=value, y=value }. Example:
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					crates = {
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						{ x = 324, y = 43 },
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						{ x = 123, y = 56 },
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						{ x = 6, y = 0 },
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					}
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				There must be at least 1 crate.
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	optional fields:
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	- missionTitle:		the name of the mission (optional but highly recommended) (default: "Speed Shoppa")
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	- hogHat:		hat of the hedgehog (default: "NoHat")
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	- hogName:		name of the hedgehog (default: "Roper")
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	- teamName:		name of the hedgehog’s team (default: "Shoppers")
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	- teamGrave:		name of the hedgehog’s grave (default: "Statue")
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	- teamFlag:		name of the team’s flag (default: "cm_shoppa")
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	- clanColor:		color of the (only) clan (default: 0xFF0204, which is a red tone)
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	- goalText:		A short string explaining the goal of the mission
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				(default: "Use your rope to collect all crates as fast as possible.")
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	- faceLeft:		If true, the hog faces to the left initially, if false, it faces to the right.
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				(default: false (=right))
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	- crateType		Specify the type of crate (this has no gameplay effect), pick one of
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				"ammo", "utility", "health". Default: "ammo"
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	- extra_onGameStart:	A function which is called at the end of this script's onGameStart. It takes no parameters.
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				You could use this to spawn additional gears like girders or mines.
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	- extra_onGameInit:	A function which is called at the end of this script's onGameInit.
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]]
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local playerHog
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local gameStarted = false
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local cratesCollected = 0
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local gameEnded = false
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local timeOut = false
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local hogHurt = false
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local endTime
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local crates
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function SpeedShoppaMission(params)
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	if params.hogHat == nil then params.hogHat = "NoHat" end
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	if params.hogName == nil then params.hogName = loc("Roper") end
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	if params.teamName == nil then params.teamName = loc("Shoppers") end
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	if params.goalText == nil then params.goalText = loc("Use your rope to collect all crates as fast as possible.") end
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	if params.missionTitle == nil then params.missionTitle = loc("Speed Shoppa") end
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	if params.clanColor == nil then params.clanColor = 0xFF0204 end
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	if params.teamGrave == nil then params.teamGrave = "Statue" end
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	if params.teamFlag == nil then params.teamFlag = "cm_shoppa" end
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	if params.extra_onGameInit == nil then params.extra_onGameInit = function() end end
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	if params.extra_onGameStart == nil then params.extra_onGameStart = function() end end
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	if params.faceLeft == nil then params.faceLeft = false end
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	crates = params.crates
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	startTime = params.time
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	_G.onGameInit = function()
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		GameFlags = gfDisableWind + gfOneClanMode + gfBorder + gfSolidLand
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		TurnTime = startTime
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		CaseFreq = 0 
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		MinesNum = 0 
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		Explosives = 0 
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		Delay = 10 
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		Theme = params.theme
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		Map = params.map
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		-- Disable Sudden Death
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		WaterRise = 0
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		HealthDecrease = 0
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		AddTeam(params.teamName, params.clanColor, params.teamGrave, "Castle", "Default", params.teamFlag)
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		playerHog = AddHog(params.hogName, 0, 1, params.hogHat)
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		HogTurnLeft(playerHog, params.faceLeft)
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		SetGearPosition(playerHog, params.hog_x, params.hog_y)
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		params.extra_onGameInit()
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	end
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	_G.onAmmoStoreInit = function()
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		SetAmmo(amRope, 9, 0, 0, 1)
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	end
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	_G.onGameStart = function()
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		SendHealthStatsOff()
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		ShowMission(params.missionTitle, loc("Challenge"), params.goalText, -amRope, 5000) 
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		for i=1,#crates do
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			spawnCrate(crates[i].x, crates[i].y)
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		end
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		params.extra_onGameStart()
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	end
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	_G.onNewTurn = function()
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		SetWeapon(amRope)
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		gameStarted = true
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	end
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	_G.onGearDelete = function(gear)
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		if GetGearType(gear) == gtCase and not hogHurt and not timeOut then
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			cratesCollected = cratesCollected + 1
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			PlaySound(sndShotgunReload)
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			if cratesCollected == #crates then
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				endTime = TurnTimeLeft
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				finalize()
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			else
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				AddCaption(string.format(loc("%d crate(s) remaining"), #crates - cratesCollected))
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			end
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		elseif gear == playerHog then
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			finalize()
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		end
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	end
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	_G.onGearDamage = function(gear)
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		if gear == playerHog then
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			hogHurt = true
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		end
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	end
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	_G.onGameTick20 = function()
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		if TurnTimeLeft < 40 and TurnTimeLeft > 0 and gameStarted and not timeOut and not gameEnded then
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			timeOut = true
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			AddCaption(loc("Time's up!"))
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			SetHealth(playerHog, 0)
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			hogHurt = true
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		end
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	end
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	_G.finalize = function()
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		if not gameEnded then
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			if cratesCollected == #crates then
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				PlaySound(sndVictory, playerHog)
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				SetState(playerHog, bor(GetState(playerHog), gstWinner))
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				SetState(playerHog, band(GetState(playerHog), bnot(gstHHDriven)))
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				AddCaption(loc("Challenge completed!"))
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				SendStat(siGameResult, loc("Challenge completed!"))
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				SendStat(siPointType, loc("milliseconds"))
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				local time = startTime - endTime
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				SendStat(siPlayerKills, tostring(time), params.teamName)
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				SendStat(siCustomAchievement, string.format(loc("You have finished the challenge in %.3f s."), (time/1000)))
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				TurnTimeLeft = 0
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			else
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				SendStat(siGameResult, loc("Challenge failed!"))
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				SendStat(siPointType, loc("crate(s)"))
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				SendStat(siPlayerKills, tostring(cratesCollected), params.teamName)
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				SendStat(siCustomAchievement, string.format(loc("You have collected %d out of %d crate(s)."), cratesCollected, #crates))
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			end
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			gameEnded = true
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			EndGame()
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		end
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	end
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	_G.spawnCrate = function(x, y)
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		if params.crateType == "utility" then
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			SpawnFakeUtilityCrate(x, y, false, false)
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		elseif params.crateType == "ammo" then
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			SpawnFakeAmmoCrate(x, y, false, false)
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		elseif params.crateType == "health" then
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			SpawnFakeHealthCrate(x, y, false, false)
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		else
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			SpawnFakeAmmoCrate(x, y, false, false)
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		end
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	end
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end