author | unc0rr |
Sun, 24 Sep 2006 18:29:14 +0000 | |
changeset 162 | 4822f6face35 |
parent 161 | d8870bbf960e |
child 165 | 9b9144948668 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
47 | 3 |
* Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
5 |
* Distributed under the terms of the BSD-modified licence: |
|
6 |
* |
|
7 |
* Permission is hereby granted, free of charge, to any person obtaining a copy |
|
8 |
* of this software and associated documentation files (the "Software"), to deal |
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9 |
* with the Software without restriction, including without limitation the |
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10 |
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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11 |
* sell copies of the Software, and to permit persons to whom the Software is |
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12 |
* furnished to do so, subject to the following conditions: |
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13 |
* |
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14 |
* 1. Redistributions of source code must retain the above copyright notice, |
|
15 |
* this list of conditions and the following disclaimer. |
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16 |
* 2. Redistributions in binary form must reproduce the above copyright notice, |
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17 |
* this list of conditions and the following disclaimer in the documentation |
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18 |
* and/or other materials provided with the distribution. |
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19 |
* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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21 |
* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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23 |
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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24 |
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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25 |
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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27 |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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29 |
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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30 |
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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31 |
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 |
*) |
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33 |
||
34 |
unit uWorld; |
|
35 |
interface |
|
83 | 36 |
uses SDLh, uGears, uConsts; |
4 | 37 |
{$INCLUDE options.inc} |
38 |
const WorldDx: integer = -512; |
|
39 |
WorldDy: integer = -256; |
|
40 |
||
41 |
procedure InitWorld; |
|
42 |
procedure DrawWorld(Lag: integer; Surface: PSDL_Surface); |
|
108 | 43 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 44 |
|
45 |
{$IFDEF COUNTTICKS} |
|
46 |
var cntTicks: LongWord; |
|
47 |
{$ENDIF} |
|
48 |
var FollowGear: PGear = nil; |
|
6 | 49 |
WindBarWidth: integer = 0; |
161 | 50 |
bShowAmmoMenu: boolean = false; |
162 | 51 |
bSelected: boolean = false; |
4 | 52 |
|
53 |
implementation |
|
162 | 54 |
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale; |
4 | 55 |
const RealTicks: Longword = 0; |
56 |
Frames: Longword = 0; |
|
57 |
FPS: Longword = 0; |
|
58 |
CountTicks: Longword = 0; |
|
59 |
prevPoint: TPoint = (X: 0; Y: 0); |
|
161 | 60 |
|
4 | 61 |
type TCaptionStr = record |
83 | 62 |
Surf: PSDL_Surface; |
63 |
StorePos: Longword; |
|
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
95
diff
changeset
|
64 |
Group: TCapGroup; |
4 | 65 |
EndTime: LongWord; |
66 |
end; |
|
67 |
||
68 |
var cWaterSprCount: integer; |
|
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
95
diff
changeset
|
69 |
Captions: array[0..Pred(cMaxCaptions)] of TCaptionStr; |
162 | 70 |
AMxLeft, AMxCurr, SlotsNum: integer; |
4 | 71 |
|
72 |
procedure InitWorld; |
|
73 |
begin |
|
74 | 74 |
cWaterSprCount:= 1 + cScreenWidth div (SpritesData[sprWater].Width); |
75 |
cScreenEdgesDist:= Min(cScreenWidth div 4, cScreenHeight div 4); |
|
76 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
|
77 |
prevPoint.X:= cScreenWidth div 2; |
|
78 |
prevPoint.Y:= cScreenHeight div 2; |
|
79 |
WorldDx:= - 1024 + cScreenWidth div 2; |
|
161 | 80 |
WorldDy:= - 512 + cScreenHeight div 2; |
81 |
AMxLeft:= cScreenWidth - 210; |
|
82 |
AMxCurr:= cScreenWidth |
|
83 |
end; |
|
84 |
||
85 |
procedure ShowAmmoMenu(Surface: PSDL_Surface); |
|
86 |
const MENUSPEED = 15; |
|
87 |
var x, y, i, t: integer; |
|
162 | 88 |
Slot, Pos: integer; |
161 | 89 |
begin |
90 |
if (TurnTimeLeft = 0) or KbdKeyPressed then bShowAmmoMenu:= false; |
|
91 |
if bShowAmmoMenu and (AMxCurr > AMxLeft) then dec(AMxCurr, MENUSPEED); |
|
92 |
if (not bShowAmmoMenu) and (AMxCurr < cScreenWidth) then inc(AMxCurr, MENUSPEED); |
|
93 |
||
94 |
if CurrentTeam = nil then exit; |
|
162 | 95 |
Slot:= 0; |
96 |
Pos:= -1; |
|
161 | 97 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
98 |
begin |
|
99 |
if Ammo = nil then exit; |
|
162 | 100 |
SlotsNum:= 0; |
161 | 101 |
x:= AMxCurr; |
102 |
y:= cScreenHeight - 40; |
|
103 |
dec(y); |
|
104 |
DrawSprite(sprAMBorders, x, y, 0, Surface); |
|
105 |
dec(y); |
|
106 |
DrawSprite(sprAMBorders, x, y, 1, Surface); |
|
107 |
dec(y, 33); |
|
108 |
DrawSprite(sprAMSlotName, x, y, 0, Surface); |
|
109 |
for i:= cMaxSlotIndex downto 0 do |
|
110 |
if Ammo[i, 0].Count > 0 then |
|
111 |
begin |
|
162 | 112 |
if (CursorPoint.Y >= y - 33) and (CursorPoint.Y < y) then Slot:= i; |
161 | 113 |
dec(y, 33); |
162 | 114 |
inc(SlotsNum); |
161 | 115 |
DrawSprite(sprAMSlot, x, y, 0, Surface); |
116 |
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i, Surface); |
|
117 |
t:= 0; |
|
118 |
while (t <= cMaxSlotAmmoIndex) and (Ammo[i, t].Count > 0) do |
|
119 |
begin |
|
120 |
DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, integer(Ammo[i, t].AmmoType), Surface); |
|
162 | 121 |
if (Slot = i) and (CursorPoint.X >= x + t * 33 + 35) and (CursorPoint.X < x + t * 33 + 68) then |
122 |
begin |
|
123 |
DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0, Surface); |
|
124 |
Pos:= t; |
|
125 |
end; |
|
161 | 126 |
inc(t) |
127 |
end |
|
128 |
end; |
|
129 |
dec(y, 1); |
|
162 | 130 |
DrawSprite(sprAMBorders, x, y, 0, Surface); |
131 |
||
132 |
if (Pos >= 0) then |
|
133 |
if Ammo[Slot, Pos].Count > 0 then |
|
134 |
begin |
|
135 |
DXOutText(AMxCurr + 10, cScreenHeight - 68, fnt16, trAmmo[Ammoz[Ammo[Slot, Pos].AmmoType].NameId], Surface); |
|
136 |
if Ammo[Slot, Pos].Count < 10 then |
|
137 |
DXOutText(AMxCurr + 175, cScreenHeight - 68, fnt16, chr(Ammo[Slot, Pos].Count + 48) + 'x', Surface); |
|
138 |
if bSelected then |
|
139 |
begin |
|
140 |
CurSlot:= Slot; |
|
141 |
CurAmmo:= Pos; |
|
142 |
ApplyAmmoChanges(CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]); |
|
143 |
bShowAmmoMenu:= false |
|
144 |
end; |
|
145 |
end; |
|
146 |
end; |
|
147 |
||
148 |
bSelected:= false; |
|
149 |
DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface) |
|
4 | 150 |
end; |
151 |
||
162 | 152 |
procedure MoveCamera; forward; |
153 |
||
4 | 154 |
procedure DrawWorld(Lag: integer; Surface: PSDL_Surface); |
155 |
var i, t: integer; |
|
156 |
r: TSDL_Rect; |
|
157 |
team: PTeam; |
|
107 | 158 |
tdx, tdy: Double; |
80 | 159 |
|
82 | 160 |
procedure DrawRepeated(spr: TSprite; Shift: integer); |
80 | 161 |
var i, w: integer; |
162 |
begin |
|
163 |
w:= SpritesData[spr].Width; |
|
82 | 164 |
i:= Shift mod w; |
80 | 165 |
if i > 0 then dec(i, w); |
166 |
repeat |
|
167 |
DrawSprite(spr, i, WorldDy + 1024 - SpritesData[spr].Height, 0, Surface); |
|
168 |
inc(i, w) |
|
169 |
until i > cScreenWidth |
|
170 |
end; |
|
171 |
||
4 | 172 |
begin |
162 | 173 |
MoveCamera; |
174 |
||
5 | 175 |
// Sky |
4 | 176 |
inc(RealTicks, Lag); |
109 | 177 |
if WorldDy > 0 then |
4 | 178 |
begin |
109 | 179 |
if WorldDy > cScreenHeight then r.h:= cScreenHeight |
180 |
else r.h:= WorldDy; |
|
4 | 181 |
r.x:= 0; |
182 |
r.y:= 0; |
|
183 |
r.w:= cScreenWidth; |
|
184 |
SDL_FillRect(Surface, @r, cSkyColor) |
|
185 |
end; |
|
5 | 186 |
// background |
82 | 187 |
DrawRepeated(sprSky, WorldDx * 3 div 8); |
188 |
DrawRepeated(sprHorizont, WorldDx * 3 div 5); |
|
4 | 189 |
|
5 | 190 |
// Waves |
4 | 191 |
{$WARNINGS OFF} |
56 | 192 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx + (RealTicks shr 6) ) and $FF), cWaterLine + WorldDy - 64, 0, Surface); |
193 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx - (RealTicks shr 6) + 192) and $FF), cWaterLine + WorldDy - 48, 0, Surface); |
|
4 | 194 |
{$WARNINGS ON} |
195 |
||
196 |
DrawLand(WorldDx, WorldDy, Surface); |
|
5 | 197 |
// Water |
4 | 198 |
r.y:= WorldDy + cWaterLine + 32; |
199 |
if r.y < cScreenHeight then |
|
200 |
begin |
|
23 | 201 |
if r.y < 0 then r.y:= 0; |
4 | 202 |
r.h:= cScreenHeight - r.y; |
203 |
r.x:= 0; |
|
204 |
r.w:= cScreenWidth; |
|
205 |
SDL_FillRect(Surface, @r, cWaterColor) |
|
206 |
end; |
|
207 |
||
208 |
DrawGears(Surface); |
|
209 |
||
95 | 210 |
if CurrentTeam <> nil then |
211 |
begin |
|
212 |
team:= TeamsList; |
|
213 |
while team<>nil do |
|
4 | 214 |
begin |
215 |
for i:= 0 to 7 do |
|
216 |
with team.Hedgehogs[i] do |
|
217 |
if Gear<>nil then |
|
218 |
if Gear.State = 0 then |
|
5 | 219 |
begin |
95 | 220 |
t:= round(Gear.Y) - cHHRadius - 10 + WorldDy; |
221 |
dec(t, HealthTag.h + 2); |
|
222 |
DrawCentered(round(Gear.X) + WorldDx, t, HealthTag, Surface); |
|
223 |
dec(t, NameTag.h + 2); |
|
224 |
DrawCentered(round(Gear.X) + WorldDx, t, NameTag, Surface); |
|
225 |
dec(t, Team.NameTag.h + 2); |
|
226 |
DrawCentered(round(Gear.X) + WorldDx, t, Team.NameTag, Surface) |
|
5 | 227 |
end else // Current hedgehog |
4 | 228 |
begin |
69 | 229 |
if (Gear.State and (gstMoving or gstDrowning or gstFalling)) = 0 then |
4 | 230 |
if (Gear.State and gstHHThinking) <> 0 then |
53 | 231 |
DrawGear(sQuestion, Round(Gear.X) - 10 + WorldDx, Round(Gear.Y) - cHHRadius - 34 + WorldDy, Surface) |
4 | 232 |
else |
69 | 233 |
if ShowCrosshair and ((Gear.State and gstAttacked) = 0) then |
108 | 234 |
DrawCaption(Round(Gear.X + hwSign(Gear.dX) * Sin(Gear.Angle*pi/cMaxAngle)*60) + WorldDx, |
39 | 235 |
Round(Gear.Y - Cos(Gear.Angle*pi/cMaxAngle)*60) + WorldDy - 4, |
4 | 236 |
Team.CrossHairRect, Surface) |
237 |
end; |
|
238 |
team:= team.Next |
|
239 |
end; |
|
95 | 240 |
end; |
241 |
||
4 | 242 |
|
5 | 243 |
// Waves |
4 | 244 |
{$WARNINGS OFF} |
56 | 245 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx + (RealTicks shr 6) + 64) and $FF), cWaterLine + WorldDy - 32, 0, Surface); |
246 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx - (RealTicks shr 6) + 128) and $FF), cWaterLine + WorldDy - 16, 0, Surface); |
|
247 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 256 + ((WorldDx + (RealTicks shr 6) ) and $FF), cWaterLine + WorldDy , 0, Surface); |
|
4 | 248 |
{$WARNINGS ON} |
249 |
||
79 | 250 |
// Turn time |
4 | 251 |
if TurnTimeLeft <> 0 then |
252 |
begin |
|
253 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
254 |
if i>99 then t:= 112 |
|
255 |
else if i>9 then t:= 96 |
|
256 |
else t:= 80; |
|
257 |
DrawSprite(sprFrame, t, cScreenHeight - 48, 1, Surface); |
|
258 |
while i > 0 do |
|
259 |
begin |
|
260 |
dec(t, 32); |
|
261 |
DrawSprite(sprBigDigit, t, cScreenHeight - 48, i mod 10, Surface); |
|
262 |
i:= i div 10 |
|
263 |
end; |
|
264 |
DrawSprite(sprFrame, t - 4, cScreenHeight - 48, 0, Surface); |
|
265 |
end; |
|
79 | 266 |
|
267 |
// Attack bar |
|
4 | 268 |
if CurrentTeam <> nil then |
269 |
case AttackBar of |
|
270 |
1: begin |
|
271 |
r:= StuffPoz[sPowerBar]; |
|
272 |
{$WARNINGS OFF} |
|
273 |
r.w:= (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear.Power * 256) div cPowerDivisor; |
|
274 |
{$WARNINGS ON} |
|
275 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
|
276 |
end; |
|
74 | 277 |
2: with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
278 |
begin |
|
108 | 279 |
tdx:= hwSign(Gear.dX) * Sin(Gear.Angle*pi/cMaxAngle); |
74 | 280 |
tdy:= - Cos(Gear.Angle*pi/cMaxAngle); |
281 |
for i:= (Gear.Power * 24) div cPowerDivisor downto 0 do |
|
75 | 282 |
DrawSprite(sprPower, round(Gear.X + WorldDx + tdx * (24 + i * 2)) - 16, |
283 |
round(Gear.Y + WorldDy + tdy * (24 + i * 2)) - 12, |
|
74 | 284 |
i, Surface) |
285 |
end |
|
4 | 286 |
end; |
287 |
||
5 | 288 |
// Target |
4 | 289 |
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0, Surface); |
290 |
||
291 |
// Captions |
|
292 |
i:= 0; |
|
293 |
while (i < cMaxCaptions) do |
|
294 |
begin |
|
295 |
with Captions[i] do |
|
83 | 296 |
if EndTime > 0 then |
95 | 297 |
DrawCentered(cScreenWidth div 2, 8 + i * (Surf.h + 2) + cConsoleYAdd, Surf, Surface); |
4 | 298 |
inc(i) |
299 |
end; |
|
300 |
while (Captions[0].EndTime > 0) and (Captions[0].EndTime <= RealTicks) do |
|
301 |
begin |
|
83 | 302 |
SDL_FreeSurface(Captions[0].Surf); |
95 | 303 |
Captions[0].Surf:= nil; |
4 | 304 |
for i:= 1 to Pred(cMaxCaptions) do |
305 |
Captions[Pred(i)]:= Captions[i]; |
|
306 |
Captions[Pred(cMaxCaptions)].EndTime:= 0 |
|
307 |
end; |
|
308 |
||
47 | 309 |
// Teams Healths |
310 |
team:= TeamsList; |
|
311 |
while team <> nil do |
|
312 |
begin |
|
95 | 313 |
r.x:= cScreenWidth div 2 - team.NameTag.w - 3; |
314 |
r.y:= team.DrawHealthY; |
|
315 |
r.w:= team.NameTag.w; |
|
316 |
r.h:= team.NameTag.h; |
|
317 |
SDL_UpperBlit(team.NameTag, nil, Surface, @r); |
|
47 | 318 |
r:= team.HealthRect; |
146 | 319 |
r.w:= 2 + team.TeamHealthBarWidth; |
49 | 320 |
DrawFromStoreRect(cScreenWidth div 2, |
321 |
Team.DrawHealthY, |
|
47 | 322 |
@r, Surface); |
83 | 323 |
inc(r.x, cTeamHealthWidth + 2); |
324 |
r.w:= 3; |
|
146 | 325 |
DrawFromStoreRect(cScreenWidth div 2 + team.TeamHealthBarWidth + 2, |
49 | 326 |
Team.DrawHealthY, |
47 | 327 |
@r, Surface); |
328 |
team:= team.Next |
|
329 |
end; |
|
330 |
||
5 | 331 |
// Lag alert |
4 | 332 |
if isInLag then DrawSprite(sprLag, 32, 32 + cConsoleYAdd, (RealTicks shr 7) mod 7, Surface); |
333 |
||
5 | 334 |
// Wind bar |
335 |
DrawGear(sWindBar, cScreenWidth - 180, cScreenHeight - 30, Surface); |
|
6 | 336 |
if WindBarWidth > 0 then |
5 | 337 |
begin |
338 |
with StuffPoz[sWindR] do |
|
339 |
begin |
|
6 | 340 |
{$WARNINGS OFF} |
5 | 341 |
r.x:= x + 8 - (RealTicks shr 6) mod 8; |
6 | 342 |
{$WARNINGS ON} |
5 | 343 |
r.y:= y; |
6 | 344 |
r.w:= WindBarWidth; |
5 | 345 |
r.h:= 13; |
346 |
end; |
|
347 |
DrawSpriteFromRect(r, cScreenWidth - 103, cScreenHeight - 28, 13, 0, Surface); |
|
348 |
end else |
|
6 | 349 |
if WindBarWidth < 0 then |
5 | 350 |
begin |
351 |
with StuffPoz[sWindL] do |
|
352 |
begin |
|
6 | 353 |
{$WARNINGS OFF} |
354 |
r.x:= x + (WindBarWidth + RealTicks shr 6) mod 8; |
|
355 |
{$WARNINGS ON} |
|
5 | 356 |
r.y:= y; |
6 | 357 |
r.w:= - WindBarWidth; |
5 | 358 |
r.h:= 13; |
359 |
end; |
|
6 | 360 |
DrawSpriteFromRect(r, cScreenWidth - 106 + WindBarWidth, cScreenHeight - 28, 13, 0, Surface); |
5 | 361 |
end; |
362 |
||
161 | 363 |
// AmmoMenu |
364 |
if (AMxCurr < cScreenWidth) or bShowAmmoMenu then ShowAmmoMenu(Surface); |
|
365 |
||
5 | 366 |
// Cursor |
4 | 367 |
if isCursorVisible then DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8, Surface); |
368 |
||
369 |
{$IFDEF COUNTTICKS} |
|
370 |
DXOutText(10, 10, fnt16, inttostr(cntTicks), Surface); |
|
371 |
{$ENDIF} |
|
372 |
||
373 |
inc(Frames); |
|
374 |
inc(CountTicks, Lag); |
|
375 |
if CountTicks >= 1000 then |
|
376 |
begin |
|
377 |
FPS:= Frames; |
|
378 |
Frames:= 0; |
|
379 |
CountTicks:= 0; |
|
380 |
end; |
|
381 |
if cShowFPS then DXOutText(cScreenWidth - 50, 10, fnt16, inttostr(FPS) + ' fps', Surface) |
|
382 |
end; |
|
383 |
||
108 | 384 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 385 |
var i, t, m, k: LongWord; |
386 |
begin |
|
83 | 387 |
if Group in [capgrpGameState, capgrpNetSay] then WriteLnToConsole(s); |
4 | 388 |
i:= 0; |
83 | 389 |
while (i < cMaxCaptions) and (Captions[i].Group <> Group) do inc(i); |
4 | 390 |
if i < cMaxCaptions then |
391 |
begin |
|
95 | 392 |
SDL_FreeSurface(Captions[i].Surf); |
4 | 393 |
while (i < Pred(cMaxCaptions)) do |
394 |
begin |
|
395 |
Captions[i]:= Captions[Succ(i)]; |
|
396 |
inc(i) |
|
397 |
end; |
|
398 |
Captions[Pred(cMaxCaptions)].EndTime:= 0 |
|
399 |
end; |
|
400 |
||
401 |
if Captions[Pred(cMaxCaptions)].EndTime > 0 then |
|
402 |
begin |
|
95 | 403 |
SDL_FreeSurface(Captions[0].Surf); |
4 | 404 |
m:= Pred(cMaxCaptions); |
405 |
for i:= 1 to m do |
|
406 |
Captions[Pred(i)]:= Captions[i]; |
|
407 |
Captions[m].EndTime:= 0 |
|
408 |
end else |
|
409 |
begin |
|
410 |
m:= 0; |
|
411 |
while (m < cMaxCaptions)and(Captions[m].EndTime > 0) do inc(m) |
|
412 |
end; |
|
413 |
||
414 |
k:= 0; |
|
415 |
for i:= 0 to Pred(cMaxCaptions) do |
|
416 |
for t:= 0 to Pred(cMaxCaptions) do |
|
83 | 417 |
if (Captions[t].EndTime > 0) and (Captions[t].StorePos = k) then inc(k); |
4 | 418 |
|
95 | 419 |
Captions[m].Surf:= RenderString(s, Color, fntBig); |
4 | 420 |
Captions[m].StorePos:= k; |
421 |
Captions[m].Group:= Group; |
|
422 |
Captions[m].EndTime:= RealTicks + 1200 |
|
423 |
end; |
|
424 |
||
79 | 425 |
procedure MoveCamera; |
4 | 426 |
const PrevSentPointTime: LongWord = 0; |
427 |
begin |
|
428 |
if not (CurrentTeam.ExtDriven and isCursorVisible) then SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
|
429 |
if (FollowGear <> nil) then |
|
57 | 430 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
4 | 431 |
begin |
432 |
FollowGear:= nil; |
|
433 |
exit |
|
434 |
end |
|
435 |
else begin |
|
108 | 436 |
CursorPoint.x:= (CursorPoint.x * 7 + (round(FollowGear.X + hwSign(FollowGear.dX) * 100) + WorldDx)) div 8; |
71 | 437 |
CursorPoint.y:= (CursorPoint.y * 7 + (round(FollowGear.Y) + WorldDy)) div 8 |
4 | 438 |
end; |
439 |
||
440 |
if ((CursorPoint.X = prevPoint.X)and(CursorPoint.Y = prevpoint.Y)) then exit; |
|
441 |
||
162 | 442 |
if AMxCurr < cScreenWidth then |
443 |
begin |
|
444 |
if CursorPoint.X < AMxCurr + 35 then CursorPoint.X:= AMxCurr + 35; |
|
445 |
if CursorPoint.X > AMxCurr + 200 then CursorPoint.X:= AMxCurr + 200; |
|
446 |
if CursorPoint.Y < cScreenHeight - 75 - SlotsNum * 33 then CursorPoint.Y:= cScreenHeight - 75 - SlotsNum * 33; |
|
447 |
if CursorPoint.Y > cScreenHeight - 76 then CursorPoint.Y:= cScreenHeight - 76; |
|
448 |
prevPoint:= CursorPoint; |
|
449 |
SDL_WarpMouse(CursorPoint.X, CursorPoint.Y); |
|
450 |
exit |
|
451 |
end; |
|
452 |
||
4 | 453 |
if isCursorVisible then |
454 |
begin |
|
455 |
if (not CurrentTeam.ExtDriven)and(GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
|
456 |
begin |
|
154
5667e6f38704
Network protocol uses integers in network byte order
unc0rr
parents:
146
diff
changeset
|
457 |
SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy); |
4 | 458 |
PrevSentPointTime:= GameTicks |
459 |
end; |
|
460 |
end; |
|
461 |
if isCursorVisible or (FollowGear <> nil) then |
|
462 |
begin |
|
463 |
if CursorPoint.X < cScreenEdgesDist then |
|
464 |
begin |
|
465 |
WorldDx:= WorldDx - CursorPoint.X + cScreenEdgesDist; |
|
466 |
CursorPoint.X:= cScreenEdgesDist |
|
467 |
end else |
|
468 |
if CursorPoint.X > cScreenWidth - cScreenEdgesDist then |
|
469 |
begin |
|
470 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth - cScreenEdgesDist; |
|
471 |
CursorPoint.X:= cScreenWidth - cScreenEdgesDist |
|
472 |
end; |
|
473 |
if CursorPoint.Y < cScreenEdgesDist then |
|
474 |
begin |
|
475 |
WorldDy:= WorldDy - CursorPoint.Y + cScreenEdgesDist; |
|
476 |
CursorPoint.Y:= cScreenEdgesDist |
|
477 |
end else |
|
478 |
if CursorPoint.Y > cScreenHeight - cScreenEdgesDist then |
|
479 |
begin |
|
480 |
WorldDy:= WorldDy - CursorPoint.Y + cScreenHeight - cScreenEdgesDist; |
|
481 |
CursorPoint.Y:= cScreenHeight - cScreenEdgesDist |
|
482 |
end; |
|
483 |
end else |
|
484 |
begin |
|
70 | 485 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
486 |
WorldDy:= WorldDy - CursorPoint.Y + prevPoint.Y; |
|
4 | 487 |
CursorPoint.X:= (cScreenWidth shr 1); |
488 |
CursorPoint.Y:= (cScreenHeight shr 1); |
|
489 |
end; |
|
490 |
SDL_WarpMouse(CursorPoint.X, CursorPoint.Y); |
|
491 |
prevPoint:= CursorPoint; |
|
75 | 492 |
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater; |
4 | 493 |
if WorldDy > 2048 then WorldDy:= 2048; |
494 |
if WorldDx < -2048 then WorldDx:= -2048; |
|
495 |
if WorldDx > cScreenWidth then WorldDx:= cScreenWidth; |
|
496 |
end; |
|
497 |
||
498 |
initialization |
|
499 |
FillChar(Captions, sizeof(Captions), 0) |
|
500 |
||
501 |
end. |