author | sheepluva |
Wed, 02 May 2012 13:00:10 +0200 | |
changeset 6993 | 47830cf50574 |
parent 6987 | e34415c77342 |
child 6995 | 6b44c0f11476 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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/** |
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* @file |
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* @brief RoomsListModel class implementation |
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*/ |
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#include "roomslistmodel.h" |
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#include <QBrush> |
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#include <QColor> |
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#include <QIcon> |
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RoomsListModel::RoomsListModel(QObject *parent) : |
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QAbstractTableModel(parent), |
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c_nColumns(8) |
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{ |
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m_headerData = |
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QStringList() |
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<< tr("In progress") |
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<< tr("Room Name") |
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<< tr("C") |
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<< tr("T") |
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<< tr("Owner") |
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<< tr("Map") |
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<< tr("Rules") |
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<< tr("Weapons"); |
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m_mapModel = DataManager::instance().mapModel(); |
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} |
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QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, int role) const |
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{ |
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if(orientation == Qt::Vertical || role != Qt::DisplayRole) |
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return QVariant(); |
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else |
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return QVariant(m_headerData.at(section)); |
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} |
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int RoomsListModel::rowCount(const QModelIndex & parent) const |
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{ |
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if(parent.isValid()) |
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return 0; |
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else |
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return m_data.size(); |
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} |
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int RoomsListModel::columnCount(const QModelIndex & parent) const |
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{ |
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if(parent.isValid()) |
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return 0; |
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else |
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return c_nColumns; |
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} |
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QVariant RoomsListModel::data(const QModelIndex &index, int role) const |
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{ |
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int column = index.column(); |
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int row = index.row(); |
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// invalid index |
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if (!index.isValid()) |
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return QVariant(); |
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// invalid row |
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if ((row < 0) || (row >= m_data.size())) |
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return QVariant(); |
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// invalid column |
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if ((column < 0) || (column >= c_nColumns)) |
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return QVariant(); |
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// not a role we have data for |
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if (role != Qt::DisplayRole) |
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// only custom-align counters |
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if ((role != Qt::TextAlignmentRole) |
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|| ((column != PlayerCountColumn) && (column != TeamCountColumn))) |
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// only decorate name column |
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if ((role != Qt::DecorationRole) || (column != NameColumn)) |
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// only dye map column |
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if ((role != Qt::ForegroundRole) || (column != MapColumn)) |
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return QVariant(); |
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// decorate room name based on room state |
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if (role == Qt::DecorationRole) |
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{ |
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const QIcon roomBusyIcon(":/res/iconDamage.png"); |
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const QIcon roomWaitingIcon(":/res/iconTime.png"); |
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if (m_data.at(row).at(0).isEmpty()) |
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return QVariant(roomWaitingIcon); |
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else |
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return QVariant(roomBusyIcon); |
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} |
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QString content = m_data.at(row).at(column); |
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if (role == Qt::DisplayRole) |
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{ |
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// supply in progress flag as bool |
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if (column == 0) |
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return QVariant(!content.isEmpty()); |
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// display room names |
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if (column == 5) |
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{ |
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// special names |
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if (content[0] == '+') |
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{ |
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if (content == "+rnd+") return tr("Random Map"); |
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if (content == "+maze+") return tr("Random Maze"); |
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if (content == "+drawn+") return tr("Hand-drawn"); |
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} |
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// prefix ? if map not available |
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if ((m_mapModel->indexOf(content) < 0)) |
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return QString ("? %1").arg(content); |
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} |
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return content; |
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} |
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// dye map names red if map not available |
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if (role == Qt::ForegroundRole) |
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{ |
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if ((m_mapModel->indexOf(content) < 0)) |
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return QBrush(QColor("darkred")); |
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else |
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return QVariant(); |
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} |
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if (role == Qt::TextAlignmentRole) |
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{ |
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return (int)(Qt::AlignHCenter | Qt::AlignVCenter); |
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} |
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Q_ASSERT(false); |
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return QVariant(); |
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} |
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void RoomsListModel::setRoomsList(const QStringList & rooms) |
163 |
{ |
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6973 | 164 |
beginResetModel(); |
165 |
||
166 |
m_data.clear(); |
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6733 | 167 |
|
6973 | 168 |
int nRooms = rooms.size(); |
169 |
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170 |
for (int i = 0; i < nRooms; i += c_nColumns) |
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6733 | 171 |
{ |
172 |
QStringList l; |
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6973 | 173 |
|
174 |
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0) |
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175 |
l.reserve(c_nColumns); // small optimisation not supported in old Qt |
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176 |
#endif |
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177 |
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178 |
for (int t = 0; t < c_nColumns; t++) |
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179 |
{ |
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6733 | 180 |
l.append(rooms[i + t]); |
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} |
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183 |
m_data.append(roomInfo2RoomRecord(l)); |
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184 |
} |
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185 |
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endResetModel(); |
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} |
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void RoomsListModel::addRoom(const QStringList & info) |
191 |
{ |
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192 |
beginInsertRows(QModelIndex(), 0, 0); |
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193 |
||
194 |
m_data.prepend(roomInfo2RoomRecord(info)); |
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195 |
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196 |
endInsertRows(); |
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197 |
} |
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198 |
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200 |
int RoomsListModel::rowOfRoom(const QString & name) |
|
201 |
{ |
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202 |
int size = m_data.size(); |
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203 |
||
204 |
if (size < 1) |
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205 |
return -1; |
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207 |
int i = 0; |
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209 |
// search for record with matching room name |
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while(m_data[i].at(NameColumn) != name) |
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{ |
212 |
i++; |
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213 |
if(i >= size) |
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214 |
return -1; |
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215 |
} |
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216 |
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217 |
return i; |
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} |
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void RoomsListModel::removeRoom(const QString & name) |
222 |
{ |
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int i = rowOfRoom(name); |
224 |
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225 |
if (i < 0) |
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return; |
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228 |
beginRemoveRows(QModelIndex(), i, i); |
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229 |
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230 |
m_data.removeAt(i); |
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231 |
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232 |
endRemoveRows(); |
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233 |
} |
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void RoomsListModel::updateRoom(const QString & name, const QStringList & info) |
237 |
{ |
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int i = rowOfRoom(name); |
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240 |
if (i < 0) |
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return; |
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243 |
m_data[i] = roomInfo2RoomRecord(info); |
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emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1)); |
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246 |
} |
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QStringList RoomsListModel::roomInfo2RoomRecord(const QStringList & info) |
250 |
{ |
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251 |
QStringList result; |
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252 |
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253 |
result = info; |
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// for matters of less memory usage and quicker access store |
256 |
// the boolean string as either "t" or empty |
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if (info[StateColumn].toLower() == "true") |
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result[StateColumn] = "t"; |
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else |
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result[StateColumn] = QString(); |
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return result; |
263 |
} |