cocoaTouch/GameSetup.h
author smxx
Wed, 31 Mar 2010 10:59:30 +0000
changeset 3201 400c98815100
parent 3199 1a9938a27677
child 3364 e5403e2bf02c
permissions -rw-r--r--
Engine: * Enable uSound to not play a sound if it's already/still playing
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//
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//  gameSetup.h
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//  hwengine
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//
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//  Created by Vittorio on 10/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import <Foundation/Foundation.h>
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#import "SDL_net.h"
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@interface GameSetup : NSObject {
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	NSDictionary *systemSettings;
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	NSMutableArray *teams;
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	NSInteger ipcPort;
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	TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
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}
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@property (nonatomic, retain) NSDictionary *systemSettings;
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@property (nonatomic, retain) NSArray *teams;
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-(void) engineProtocol;
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-(void) startThread: (NSString *)selector;
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-(int)  sendToEngine: (NSString *)string;
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-(void) sendTeamData:(NSDictionary *)teamData withPlayingHogs:(int) playingHogs;
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-(void) initTeam:(NSArray *)teamLists;
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-(const char **)getSettings;
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@end