author | unc0rr |
Sat, 08 Mar 2014 23:00:03 +0400 | |
changeset 10186 | 3fa109a1ae95 |
parent 10092 | a92a4ba39a79 |
child 10257 | 649f1231cd70 |
permissions | -rw-r--r-- |
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Name: hedgewars-server |
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Version: 0.1 |
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Synopsis: hedgewars server |
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Description: hedgewars server |
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Homepage: http://www.hedgewars.org/ |
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License: GPL-2 |
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Author: unC0Rr |
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Maintainer: unC0Rr@hedgewars.org |
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Category: Game |
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Build-type: Simple |
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Cabal-version: >=1.2 |
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Executable hedgewars-server |
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main-is: hedgewars-server.hs |
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Build-depends: |
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base >= 4.3, |
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containers, |
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vector, |
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bytestring, |
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Changed the standard show function to Text.Show.ByteString, and misc.
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bytestring-show, |
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network >= 2.3, |
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add 'random' dependency to server .cabal file (please test)
koda
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random, |
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time, |
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Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr
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mtl >= 2, |
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dataenc, |
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hslogger, |
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process, |
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deepseq, |
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utf8-string, |
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SHA, |
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entropy, |
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zlib |
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Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
unc0rr
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ghc-options: -O2 |