QTfrontend/hwform.h
author Tobias Neumann <mail@tobias-neumann.eu>
Thu, 14 Oct 2010 16:01:43 +0200
changeset 3975 3f605cca9215
parent 3937 494221b5950e
child 4410 f9e38ce1e813
permissions -rw-r--r--
Resurrector weapon: do not make it end turn, add description, add doStepHedgehogMoving while resurrecting
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef HWFORM_H
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#define HWFORM_H
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#include <QMainWindow>
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#include <QStack>
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#include <QTime>
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#include "netserver.h"
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#include "game.h"
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#include "ui_hwform.h"
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#include "SDLs.h"
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#include "bgwidget.h"
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#ifdef __APPLE__
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#include "InstallController.h"
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#endif
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class HWGame;
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class HWTeam;
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class HWNamegen;
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class HWNewNet;
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class GameUIConfig;
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class HWNetRegisterServer;
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class QCloseEvent;
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class AmmoSchemeModel;
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class QSettings;
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extern bool frontendEffects;
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extern QString playerHash;
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class HWForm : public QMainWindow
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{
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    Q_OBJECT
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public:
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    HWForm(QWidget *parent = 0);
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    Ui_HWForm ui;
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    SDLInteraction sdli;
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    GameUIConfig * config;
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    QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage.  Needs sync() calls if you want to get GameUIConfig changes though
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    void updateXfire();
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private slots:
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    void GoToMain();
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    void GoToSinglePlayer();
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    void GoToSetup();
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    void GoToMultiplayer();
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    void GoToSaves();
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    void GoToDemos();
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    void GoToNet();
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    void GoToNetType();
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    void GoToInfo();
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    void GoToTraining();
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    void GoToCampaign();
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    void GoToSelectWeapon();
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    void GoToSelectWeaponSet(const QString & name);
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    void GoToSelectNewWeapon();
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    void GoToNetServer();
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    void GoToSchemes();
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    void GoToAdmin();
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    void GoToPage(quint8 id);
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    void GoBack();
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    void AssociateFiles();
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    void btnExitPressed();
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    void btnExitClicked();
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    void IntermediateSetup();
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    void NewTeam();
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    void EditTeam();
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    void DeleteTeam();
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    void RandomNames();
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    void RandomName(const int &i);
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    void TeamSave();
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    void TeamDiscard();
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    void SimpleGame();
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    void PlayDemo();
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    void StartTraining();
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    void StartCampaign();
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    void NetConnect();
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    void NetConnectServer(const QString & host, quint16 port);
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    void NetConnectOfficialServer();
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    void NetStartServer();
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    void NetDisconnect();
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    void NetConnected();
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    void NetGameEnter();
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    void AddNetTeam(const HWTeam& team);
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    void StartMPGame();
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    void GameStateChanged(GameState gameState);
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    void ForcedDisconnect();
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    void ShowErrorMessage(const QString &);
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    void GetRecord(bool isDemo, const QByteArray & record);
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    void CreateNetGame();
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    void UpdateWeapons();
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    void onFrontendFullscreen(bool value);
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    void Music(bool checked);
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    void UpdateCampaignPage(int index);
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    void NetGameChangeStatus(bool isMaster);
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    void NetGameMaster();
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    void NetGameSlave();
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    void AsyncNetServerStart();
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    void NetLeftRoom();
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    void selectFirstNetScheme();
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private:
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    void _NetConnect(const QString & hostName, quint16 port, const QString & nick);
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    void UpdateTeamsLists(const QStringList* editable_teams=0);
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    void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
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    void closeEvent(QCloseEvent *event);
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    void CustomizePalettes();
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    void resizeEvent(QResizeEvent * event);
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    void keyReleaseEvent(QKeyEvent *event);
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    enum PageIDs {
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        ID_PAGE_SETUP_TEAM      =  0,
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        ID_PAGE_SETUP           =  1,
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        ID_PAGE_MULTIPLAYER     =  2,
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        ID_PAGE_DEMOS           =  3,
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        ID_PAGE_NET             =  4,
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        ID_PAGE_NETGAME         =  5,
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        ID_PAGE_INFO            =  6,
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        ID_PAGE_MAIN            =  7,
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        ID_PAGE_GAMESTATS       =  8,
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        ID_PAGE_SINGLEPLAYER    =  9,
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        ID_PAGE_TRAINING        = 10,
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        ID_PAGE_SELECTWEAPON    = 11,
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        ID_PAGE_NETSERVER       = 12,
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        ID_PAGE_INGAME          = 13,
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        ID_PAGE_ROOMSLIST       = 14,
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        ID_PAGE_CONNECTING      = 15,
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        ID_PAGE_SCHEME          = 16,
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        ID_PAGE_ADMIN           = 17,
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        ID_PAGE_NETTYPE         = 18,
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        ID_PAGE_CAMPAIGN        = 19
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        };
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    HWGame * game;
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    HWNetServer* pnetserver;
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    HWNetRegisterServer* pRegisterServer;
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    HWTeam * editedTeam;
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    HWNewNet * hwnet;
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    HWNamegen * namegen;
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    AmmoSchemeModel * ammoSchemeModel;
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    QStack<quint8> PagesStack;
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    QTime eggTimer;
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    BGWidget * wBackground;
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#ifdef __APPLE__
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        InstallController * panel;
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#endif
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    void OnPageShown(quint8 id, quint8 lastid=0);
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};
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#endif