author | koda |
Mon, 02 Aug 2010 15:05:56 +0200 | |
branch | experimental3D |
changeset 3694 | 3e9c0634065c |
parent 3586 | 64ab042084a2 |
child 3710 | 411f5c2b5292 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "hwconsts.h" |
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QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); |
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QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); |
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QString * cConfigDir = new QString(""); |
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QString * cVersionString = new QString("${HEDGEWARS_VERSION}"); |
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QDir * bindir = new QDir("${HEDGEWARS_BINDIR}"); |
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QDir * cfgdir = new QDir(); |
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QDir * datadir = new QDir(); |
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QStringList * Themes; |
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QStringList * mapList; |
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Implement probability editor for weapon schemes (engine doesn't support that yet)
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QString * cDefaultAmmoStore = new QString( |
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Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
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"9391929422199121032235111001201000000211110111" |
64ab042084a2
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
nemo
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"0405040541600655546554464776576666666155510111" |
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Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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"0000000000000205500000040007004000000000200000" |
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Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
nemo
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"1311110312111111123114111111111111111211111111" |
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c3eb11f1ab3a
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr
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); |
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Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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int cAmmoNumber = cDefaultAmmoStore->size() / 4; |
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QList< QPair<QString, QString> > cDefaultAmmos = |
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QList< QPair<QString, QString> >() |
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<< qMakePair(QString("Default"), *cDefaultAmmoStore) |
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<< qMakePair(QString("Crazy"), QString( |
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"9999999999999999992999999999999999299999999999" // TODO: Remove Piano's unlimited uses! |
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"1111110111111111111111111111111111111111111111" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"0000000000000000000000000000000000000000000000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"1311110312111111123114111111111111111211110101")) |
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<< qMakePair(QString("Pro mode"), QString( |
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Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"9090009000000000000009000000000000000000000900" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"0000000000000000000000000000000000000000000000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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"0000000000000205500000040007004000000000200000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"1111111111111111111111111111111111111111100111")) |
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<< qMakePair(QString("Shoppa"), QString( |
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Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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"0000009900000000000000000000000000000000000000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"4444410044244402210112121222422000000002000400" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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"0000000000000000000000000000000000000000000000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"1111111111111111111111111111111111111111101111")) |
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<< qMakePair(QString("Basketball"),QString( |
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Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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"0000009000000900000000000000000000000000000000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"0000000000000000000000000000000000000000000000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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"0000000000000005500000040007004000000000200000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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"1111111111111111111111111111111111111111111111")) |
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<< qMakePair(QString("Minefield"), QString( |
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Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
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"0000009900090000000300000000000000000000000000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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"0000000000000000000000000000000000000000000000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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changeset
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"0000000000000205500000040007004000000000200000" |
1ec68b8d3bd1
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents:
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"1111111111111111111111111111111111111111111111")) |
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; |
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QColor * color1 = new QColor(221, 0, 0); |
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QColor * color2 = new QColor( 67, 118, 233); |
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QColor * color3 = new QColor( 62, 147, 33); |
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QColor * color4 = new QColor(162, 61, 187); |
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QColor * color5 = new QColor(255, 147, 41); |
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QColor * color6 = new QColor(115, 115, 115); |
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QString * netHost = new QString(); |
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quint16 netPort = 46631; |
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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6fbfee0e113a
Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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bool haveServer = ${HAVE_NETSERVER}; |
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bool isDevBuild = ${HW_DEV}; |