share/hedgewars/Data/Scripts/Locale.lua
author Wuzzy <almikes@aol.com>
Sat, 09 Apr 2016 22:13:47 +0200
changeset 12018 3e615852f36e
parent 8824 fe9eacd390f2
child 13093 2b5314cc356c
permissions -rw-r--r--
Add loc_noop to Locale Lua library For collecting strings without translating them (yet)
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-- Library for localizing strings in lua scripts
881c8232b66a adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
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a1dbe148f10f move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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local lang = HedgewarsScriptLoad("Locale/" .. tostring(L) .. ".lua")
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881c8232b66a adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Henek
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4502
759c1a3bb156 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
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function loc(text)
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fe9eacd390f2 Unbreak lua localisation, fix untranslated login prompt, update translations.
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    if locale ~= nil and locale[text] ~= nil then return locale[text]
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759c1a3bb156 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
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    else return text
759c1a3bb156 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Henek
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    end
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Henek
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end
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function loc_noop(text)
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    return text
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end