cocoaTouch/otherSrc/SDL_image.h
author mbait
Sun, 28 Mar 2010 23:21:07 +0000
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permissions -rw-r--r--
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/*
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    SDL_image:  An example image loading library for use with SDL
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/* A simple library to load images of various formats as SDL surfaces */
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#ifndef _SDL_IMAGE_H
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#define _SDL_IMAGE_H
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#include "SDL.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_IMAGE_MAJOR_VERSION	1
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#define SDL_IMAGE_MINOR_VERSION	2
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#define SDL_IMAGE_PATCHLEVEL	10
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typedef enum {
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    IMG_INIT_JPG = 0x00000001,
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    IMG_INIT_PNG = 0x00000002,
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    IMG_INIT_TIF = 0x00000004
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} IMG_InitFlags;
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/* Loads dynamic libraries and prepares them for use.  Flags should be
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   one or more flags from IMG_InitFlags OR'd together.
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   It returns the flags successfully initialized, or 0 on failure.
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 */
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extern DECLSPEC int SDLCALL IMG_Init(int flags);
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/* Unloads libraries loaded with IMG_Init */
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extern DECLSPEC void SDLCALL IMG_Quit(void);
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/* Load an image from an SDL data source.
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   The 'type' may be one of: "BMP", "GIF", "PNG", etc.
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   If the image format supports a transparent pixel, SDL will set the
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   colorkey for the surface.  You can enable RLE acceleration on the
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   surface afterwards by calling:
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	SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
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 */
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type);
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/* Convenience functions */
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extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
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/* Functions to detect a file type, given a seekable source */
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extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
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/* Individual loading functions */
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
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/* We'll use SDL for reporting errors */
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#define IMG_SetError	SDL_SetError
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#define IMG_GetError	SDL_GetError
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_IMAGE_H */