1806
|
1 |
(*
|
|
2 |
* Hedgewars, a free turn based strategy game
|
|
3 |
* Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com>
|
|
4 |
*
|
|
5 |
* This program is free software; you can redistribute it and/or modify
|
|
6 |
* it under the terms of the GNU General Public License as published by
|
|
7 |
* the Free Software Foundation; version 2 of the License
|
|
8 |
*
|
|
9 |
* This program is distributed in the hope that it will be useful,
|
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
12 |
* GNU General Public License for more details.
|
|
13 |
*
|
|
14 |
* You should have received a copy of the GNU General Public License
|
|
15 |
* along with this program; if not, write to the Free Software
|
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
|
|
17 |
*)
|
|
18 |
|
|
19 |
unit uLandTexture;
|
|
20 |
interface
|
|
21 |
uses SDLh, uLandTemplates, uFloat, GL, uConsts;
|
|
22 |
|
|
23 |
procedure UpdateLandTexture(Y, Height: LongInt);
|
|
24 |
procedure DrawLand (X, Y: LongInt);
|
|
25 |
|
|
26 |
implementation
|
|
27 |
uses uMisc, uLand, uStore;
|
|
28 |
|
|
29 |
var LandTexture: PTexture = nil;
|
|
30 |
updTopY: LongInt = LAND_HEIGHT;
|
|
31 |
updBottomY: LongInt = 0;
|
|
32 |
|
|
33 |
|
|
34 |
procedure UpdateLandTexture(Y, Height: LongInt);
|
|
35 |
begin
|
|
36 |
if (Height <= 0) then exit;
|
|
37 |
|
|
38 |
TryDo((Y >= 0) and (Y < LAND_HEIGHT), 'UpdateLandTexture: wrong Y parameter', true);
|
|
39 |
TryDo(Y + Height <= LAND_HEIGHT, 'UpdateLandTexture: wrong Height parameter', true);
|
|
40 |
|
|
41 |
if Y < updTopY then updTopY:= Y;
|
|
42 |
if Y + Height > updBottomY then updBottomY:= Y + Height
|
|
43 |
end;
|
|
44 |
|
|
45 |
procedure RealLandTexUpdate;
|
|
46 |
begin
|
|
47 |
if updBottomY = 0 then exit;
|
|
48 |
|
|
49 |
if LandTexture = nil then
|
|
50 |
LandTexture:= NewTexture(LAND_WIDTH, LAND_HEIGHT, @LandPixels)
|
|
51 |
else
|
|
52 |
begin
|
|
53 |
glBindTexture(GL_TEXTURE_2D, LandTexture^.id);
|
|
54 |
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, updTopY, LAND_WIDTH, updBottomY - updTopY, GL_RGBA, GL_UNSIGNED_BYTE, @LandPixels[updTopY, 0]);
|
|
55 |
end;
|
|
56 |
|
|
57 |
updTopY:= LAND_HEIGHT + 1;
|
|
58 |
updBottomY:= 0
|
|
59 |
end;
|
|
60 |
|
|
61 |
procedure DrawLand(X, Y: LongInt);
|
|
62 |
begin
|
|
63 |
RealLandTexUpdate;
|
|
64 |
DrawTexture(X, Y, LandTexture)
|
|
65 |
end;
|
|
66 |
|
|
67 |
end.
|