QTfrontend/ui/widget/gamecfgwidget.cpp
author Wuzzy <Wuzzy2@mail.ru>
Mon, 28 Oct 2019 18:58:13 +0100
changeset 15494 3c0a3c824c49
parent 14841 b9437746bffb
permissions -rw-r--r--
Racer: Force-enable solid land Otherwise, the land could degrade after each round, making the game progressively easier for later players
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <QResizeEvent>
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#include <QGroupBox>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QLabel>
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#include <QMessageBox>
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#include <QTableView>
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#include <QScrollBar>
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#include <QTabWidget>
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#include <QPushButton>
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#include <QDebug>
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#include <QList>
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#include "gamecfgwidget.h"
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#include "igbox.h"
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#include "DataManager.h"
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#include "hwconsts.h"
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#include "gameSchemeModel.h"
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#include "proto.h"
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#include "GameStyleModel.h"
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#include "themeprompt.h"
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool randomWithoutDLC) :
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    QGroupBox(parent)
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    , mainLayout(this)
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    , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}")
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{
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    mainLayout.setMargin(0);
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    setMinimumHeight(310);
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    setMaximumHeight(447);
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    setMinimumWidth(470);
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    setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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    m_master = true;
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    // Easy containers for the map/game options in either stacked or tabbed mode
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    mapContainerFree = new QWidget();
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    mapContainerTabbed = new QWidget();
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    optionsContainerFree = new QWidget();
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    optionsContainerTabbed = new QWidget();
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    tabbed = false;
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    // Container for when in tabbed mode
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    tabs = new QTabWidget(this);
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    tabs->setFixedWidth(470);
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    tabs->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
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    tabs->addTab(mapContainerTabbed, tr("Map"));
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    tabs->addTab(optionsContainerTabbed, tr("Game options"));
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    tabs->setObjectName("gameCfgWidgetTabs");
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    mainLayout.addWidget(tabs, 1);
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    tabs->setVisible(false);
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    // Container for when in stacked mode
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    StackContainer = new QWidget();
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    StackContainer->setObjectName("gameStackContainer");
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    mainLayout.addWidget(StackContainer, 1);
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    QVBoxLayout * stackLayout = new QVBoxLayout(StackContainer);
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    // Map options
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    pMapContainer = new HWMapContainer(mapContainerFree);
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    pMapContainer->setRandomWithoutDLC(randomWithoutDLC);
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    stackLayout->addWidget(mapContainerFree, 0, Qt::AlignHCenter);
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    pMapContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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    pMapContainer->setFixedSize(width() - 14, 278);
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    mapContainerFree->setFixedSize(pMapContainer->width(), pMapContainer->height());
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    // Horizontal divider
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    QFrame * divider = new QFrame();
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    divider->setFrameShape(QFrame::HLine);
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    divider->setFrameShadow(QFrame::Plain);
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    stackLayout->addWidget(divider, 0, Qt::AlignBottom);
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    //stackLayout->setRowMinimumHeight(1, 10);
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    // Game options
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    optionsContainerTabbed->setContentsMargins(0, 0, 0, 0);
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    optionsContainerFree->setFixedSize(width() - 14, 140);
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    stackLayout->addWidget(optionsContainerFree, 0, Qt::AlignHCenter);
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    OptionsInnerContainer = new QWidget(optionsContainerFree);
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    m_childWidgets << OptionsInnerContainer;
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    OptionsInnerContainer->setFixedSize(optionsContainerFree->width(), optionsContainerFree->height());
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    OptionsInnerContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
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    GBoxOptionsLayout = new QGridLayout(OptionsInnerContainer);
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    lblScript = new QLabel(QLabel::tr("Style"), this);
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    GBoxOptionsLayout->addWidget(lblScript, 1, 0);
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    Scripts = new QComboBox(this);
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    Scripts->setMaxVisibleItems(30);
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    GBoxOptionsLayout->addWidget(Scripts, 1, 1);
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    Scripts->setModel(DataManager::instance().gameStyleModel());
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    m_curScript = Scripts->currentText();
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    ScriptsLabel = new QLabel(this);
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    ScriptsLabel->setHidden(true);
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    ScriptsLabel->setTextFormat(Qt::PlainText);
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    GBoxOptionsLayout->addWidget(ScriptsLabel, 1, 1);
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    connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int)));
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    QWidget *SchemeWidget = new QWidget(this);
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    GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2);
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   127
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    QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget);
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    SchemeWidgetLayout->setMargin(0);
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   130
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    GameSchemes = new QComboBox(SchemeWidget);
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    GameSchemes->setMaxVisibleItems(30);
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    SchemeWidgetLayout->addWidget(GameSchemes, 0, 2);
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    GameSchemesLabel = new QLabel(SchemeWidget);
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    GameSchemesLabel->setHidden(true);
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    GameSchemesLabel->setTextFormat(Qt::PlainText);
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    SchemeWidgetLayout->addWidget(GameSchemesLabel, 0, 2);
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    connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
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   141
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    lblScheme = new QLabel(QLabel::tr("Scheme"), SchemeWidget);
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    SchemeWidgetLayout->addWidget(lblScheme, 0, 0);
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   144
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    QPixmap pmEdit(":/res/edit.png");
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   146
    QIcon iconEdit = QIcon(pmEdit);
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   147
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    goToSchemePage = new QPushButton(SchemeWidget);
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    goToSchemePage->setWhatsThis(tr("Edit schemes"));
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    goToSchemePage->setIconSize(pmEdit.size());
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    goToSchemePage->setIcon(iconEdit);
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    goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
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    goToSchemePage->setStyleSheet("padding: 0px;");
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    SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3);
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    connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
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   156
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    lblWeapons = new QLabel(QLabel::tr("Weapons"), SchemeWidget);
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   158
    SchemeWidgetLayout->addWidget(lblWeapons, 1, 0);
311
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   159
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    WeaponsName = new QComboBox(SchemeWidget);
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    WeaponsName->setMaxVisibleItems(30);
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    SchemeWidgetLayout->addWidget(WeaponsName, 1, 2);
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   163
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    WeaponsNameLabel = new QLabel(SchemeWidget);
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    WeaponsNameLabel->setHidden(true);
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parents: 13268
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   166
    WeaponsNameLabel->setTextFormat(Qt::PlainText);
13268
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parents: 13249
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   167
    SchemeWidgetLayout->addWidget(WeaponsNameLabel, 1, 2);
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   168
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    connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
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   170
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    goToWeaponPage = new QPushButton(SchemeWidget);
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    goToWeaponPage->setWhatsThis(tr("Edit weapons"));
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    goToWeaponPage->setIconSize(pmEdit.size());
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    goToWeaponPage->setIcon(pmEdit);
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    goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
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parents: 14527
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   176
    goToWeaponPage->setStyleSheet("padding: 0px;");
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    SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3);
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    connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
486
7ea71cd3acd5 - Change proto version to 4
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   179
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    bindEntries = new QCheckBox(SchemeWidget);
8382
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   181
    bindEntries->setWhatsThis(tr("Game scheme will auto-select a weapon"));
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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    bindEntries->setChecked(true);
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    bindEntries->setMaximumWidth(42);
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   184
    bindEntries->setStyleSheet( "QCheckBox::indicator:checked:enabled    { image: url(\":/res/lock.png\"); }"
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parents: 13202
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   185
                                "QCheckBox::indicator:checked:disabled   { image: url(\":/res/lock_disabled.png\"); }"
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parents: 13202
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   186
                                "QCheckBox::indicator:unchecked:enabled  { image: url(\":/res/unlock.png\");   }"
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parents: 13202
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   187
                                "QCheckBox::indicator:unchecked:disabled { image: url(\":/res/unlock_disabled.png\");   }" );
4513
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   188
    SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
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   189
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    connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
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   191
    connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
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   192
    connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator)));
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
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   193
    connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int)));
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
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   194
    connect(pMapContainer, SIGNAL(mapFeatureSizeChanged(int)), this, SLOT(slMapFeatureSizeChanged(int)));
2948
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parents: 2915
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   195
    connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &)));
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   196
    connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
4511
df827e70ae63 Pretension to switch to draw map page
unc0rr
parents: 4494
diff changeset
   197
    connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap()));
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
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   198
    connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &)));
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
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   199
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
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   200
    connect(&DataManager::instance(), SIGNAL(updated()), this, SLOT(updateModelViews()));
184
f97a7a3dc8f6 - Update more headers
unc0rr
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diff changeset
   201
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
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   202
8424
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   203
void GameCFGWidget::setTabbed(bool tabbed)
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{
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   205
    if (tabbed && !this->tabbed)
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dag10
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   206
    { // Make tabbed
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   207
        tabs->setCurrentIndex(0);
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   208
        StackContainer->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   209
        tabs->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   210
        pMapContainer->setParent(mapContainerTabbed);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   211
        OptionsInnerContainer->setParent(optionsContainerTabbed);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   212
        pMapContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   213
        setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   214
        this->tabbed = true;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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diff changeset
   215
    }
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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diff changeset
   216
    else if (!tabbed && this->tabbed)
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   217
    { // Make stacked
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   218
        pMapContainer->setParent(mapContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   219
        OptionsInnerContainer->setParent(optionsContainerFree);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   220
        tabs->setVisible(false);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   221
        StackContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   222
        pMapContainer->setVisible(true);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   223
        setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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   224
        this->tabbed = false;
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
dag10
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diff changeset
   225
    }
8430
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   226
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   227
    // Restore scrollbar palettes, since Qt seems to forget them easily when switching parents
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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   228
    QList<QScrollBar *> allSBars = findChildren<QScrollBar *>();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   229
    QPalette pal = palette();
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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   230
    pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
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   231
    pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   232
    pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
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   233
    pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
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   234
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
parents: 8424
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   235
    for (int i = 0; i < allSBars.size(); ++i)
5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
dag10
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   236
        allSBars.at(i)->setPalette(pal);
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   237
}
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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   238
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f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
parents: 4396
diff changeset
   239
void GameCFGWidget::jumpToSchemes()
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   240
{
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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   241
    emit goToSchemes(GameSchemes->currentIndex());
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   242
}
f9e38ce1e813 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek
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   243
2009
91f461c218ab TheXception's patch:
unc0rr
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diff changeset
   244
void GameCFGWidget::jumpToWeapons()
91f461c218ab TheXception's patch:
unc0rr
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diff changeset
   245
{
4416
29d2d1548387 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek
parents: 4410
diff changeset
   246
    emit goToWeapons(WeaponsName->currentIndex());
2009
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   247
}
91f461c218ab TheXception's patch:
unc0rr
parents: 1979
diff changeset
   248
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   249
QVariant GameCFGWidget::schemeData(int column) const
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   250
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   251
    return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column));
1890
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   252
}
de5cfe3beb22 Scheme options work now
unc0rr
parents: 1887
diff changeset
   253
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   254
quint32 GameCFGWidget::getGameFlags() const
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   255
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   256
    quint32 result = 0;
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   257
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   258
    if (schemeData(1).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   259
        result |= 0x00001000;       // fort
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   260
    if (schemeData(2).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   261
        result |= 0x00000010;       // divide teams
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   262
    if (schemeData(3).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   263
        result |= 0x00000004;       // solid land
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   264
    if (schemeData(4).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   265
        result |= 0x00000008;       // border
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   266
    if (schemeData(5).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   267
        result |= 0x00000020;       // low gravity
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   268
    if (schemeData(6).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   269
        result |= 0x00000040;       // laser sight
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   270
    if (schemeData(7).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   271
        result |= 0x00000080;       // invulnerable
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   272
    if (schemeData(8).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   273
        result |= 0x00000100;       // mines
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   274
    if (schemeData(9).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   275
        result |= 0x00000200;       // vampirism
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   276
    if (schemeData(10).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   277
        result |= 0x00000400;       // karma
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   278
    if (schemeData(11).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   279
        result |= 0x00000800;       // artillery
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   280
    if (schemeData(12).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   281
        result |= 0x00002000;       // random
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   282
    if (schemeData(13).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   283
        result |= 0x00004000;       // king
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   284
    if (schemeData(14).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   285
        result |= 0x00008000;       // place hogs
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   286
    if (schemeData(15).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   287
        result |= 0x00010000;       // shared ammo
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   288
    if (schemeData(16).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   289
        result |= 0x00020000;       // disable girders
3287
4f7b57ed18b6 New game scheme option to turn off land objects
nemo
parents: 3236
diff changeset
   290
    if (schemeData(17).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   291
        result |= 0x00040000;       // disable land obj
3743
234ce4da76d4 Flag for AI survival mode
nemo
parents: 3697
diff changeset
   292
    if (schemeData(18).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   293
        result |= 0x00080000;       // ai survival
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   294
    if (schemeData(19).toBool())
8434
4821897a0f10 big indentation/whitespaces cleanup
sheepluva
parents: 8430
diff changeset
   295
        result |= 0x00100000;       // infinite attacks
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   296
    if (schemeData(20).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   297
        result |= 0x00200000;       // reset weaps
3943
9835060e5c01 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo
parents: 3919
diff changeset
   298
    if (schemeData(21).toBool())
4003
ca0600ab38bf disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda
parents: 4000
diff changeset
   299
        result |= 0x00400000;       // per hog ammo
4250
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   300
    if (schemeData(22).toBool())
d83b53997e0b exposing Henek's no wind flag
koda
parents: 4248
diff changeset
   301
        result |= 0x00800000;       // no wind
4303
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   302
    if (schemeData(23).toBool())
9057d4d85830 check in frontend flag for more wind mode
nemo
parents: 4269
diff changeset
   303
        result |= 0x01000000;       // more wind
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   304
    if (schemeData(24).toBool())
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4976
diff changeset
   305
        result |= 0x02000000;       // tag team
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   306
    if (schemeData(25).toBool())
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   307
        result |= 0x04000000;       // bottom
1427
b510f7a74ef6 Add 'Divide teams' option to frontend
unc0rr
parents: 1218
diff changeset
   308
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   309
    return result;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   310
}
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 183
diff changeset
   311
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   312
quint32 GameCFGWidget::getInitHealth() const
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   313
{
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   314
    return schemeData(28).toInt();
312
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   315
}
c36d0b34ac3d Use new parameters, small protocol change
unc0rr
parents: 311
diff changeset
   316
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   317
QByteArray GameCFGWidget::getFullConfig() const
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   318
{
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   319
    QList<QByteArray> bcfg;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   320
    int mapgen = pMapContainer->get_mapgen();
7771
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   321
    if (Scripts->currentIndex() > 0)
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   322
    {
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   323
        bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString()).toUtf8();
ce6d4dd0c780 fix trophyrace. also tweak it a little
nemo
parents: 7258
diff changeset
   324
    }
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   325
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   326
    QString currentMap = pMapContainer->getCurrentMap();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   327
    if (currentMap.size() > 0)
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   328
    {
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   329
        bcfg << QString("emap " + currentMap).toUtf8();
6088
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   330
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   331
// engine should figure it out on its own
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   332
//        if(pMapContainer->getCurrentIsMission())
47d1b04003d1 - Frontend: don't pass /script for missions
unc0rr
parents: 6060
diff changeset
   333
//            bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8();
5352
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   334
    }
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   335
    bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8();
7f57d0c7816a Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo
parents: 5238
diff changeset
   336
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   337
    bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8();
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   338
    bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8();
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   339
    bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   340
    bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8();
14527
d0441c7e9000 Lua: Add InitHealth, read-only variable containing the initial hog health setting
Wuzzy <Wuzzy2@mail.ru>
parents: 14518
diff changeset
   341
    bcfg << QString("e$inithealth %1").arg(schemeData(28).toInt()).toUtf8();
5717
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   342
    bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   343
    bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   344
    bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   345
    bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   346
    bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8();
6d513913b7a9 Add option for a bottom border. Needs testing.
nemo
parents: 5468
diff changeset
   347
    bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8();
10822
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   348
    bcfg << QString("e$airmines %1").arg(schemeData(35).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   349
    bcfg << QString("e$healthprob %1").arg(schemeData(36).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   350
    bcfg << QString("e$hcaseamount %1").arg(schemeData(37).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   351
    bcfg << QString("e$waterrise %1").arg(schemeData(38).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   352
    bcfg << QString("e$healthdec %1").arg(schemeData(39).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   353
    bcfg << QString("e$ropepct %1").arg(schemeData(40).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   354
    bcfg << QString("e$getawaytime %1").arg(schemeData(41).toInt()).toUtf8();
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   355
    bcfg << QString("e$worldedge %1").arg(schemeData(42).toInt()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   356
    bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8();
10472
8d04cebedb16 Partially hook up feature size so horrorcat has something to test.
nemo
parents: 10399
diff changeset
   357
    bcfg << QString("e$feature_size %1").arg(pMapContainer->getFeatureSize()).toUtf8();
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   358
    bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8();
10822
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   359
    if(!schemeData(43).isNull())
def423815f24 hook up to frontend
nemo
parents: 10482
diff changeset
   360
        bcfg << QString("e$scriptparam %1").arg(schemeData(43).toString()).toUtf8();
12818
d6c75b27db58 Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru>
parents: 12816
diff changeset
   361
    else
d6c75b27db58 Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru>
parents: 12816
diff changeset
   362
        bcfg << QString("e$scriptparam ").toUtf8();
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   363
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   364
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   365
    switch (mapgen)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   366
    {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   367
        case MAPGEN_MAZE:
10399
22fbc79acd5b Also pass maze_size parameter to perlin generator in game mode
unc0rr
parents: 10336
diff changeset
   368
        case MAPGEN_PERLIN:
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   369
            bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8();
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   370
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   371
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   372
        case MAPGEN_DRAWN:
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   373
        {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   374
            QByteArray data = pMapContainer->getDrawnMapData();
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   375
            while(data.size() > 0)
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   376
            {
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   377
                QByteArray tmp = data;
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   378
                tmp.truncate(200);
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   379
                tmp.prepend("edraw ");
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   380
                bcfg << tmp;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   381
                data.remove(0, 200);
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   382
            }
4584
66bc6e45be83 Add those stupid breaks
unc0rr
parents: 4560
diff changeset
   383
            break;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   384
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   385
        default:
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   386
            ;
4489
c4ca9ced258b - Pass map drawing data to engine
unc0rr
parents: 4482
diff changeset
   387
    }
1782
e7589e37a6d6 Options for bonus box probability tuning and number of turn until sudden death
unc0rr
parents: 1628
diff changeset
   388
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   389
    QByteArray result;
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   390
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   391
    foreach(QByteArray ba, bcfg)
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   392
    HWProto::addByteArrayToBuffer(result, ba);
4494
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   393
9585435e20f7 Pass hardcoded drawn map from frontend into engine \o/
unc0rr
parents: 4489
diff changeset
   394
    return result;
318
46a43b02bbb3 Game config commands are generated by GameCFGWidget
unc0rr
parents: 312
diff changeset
   395
}
320
1ee7f087195a - HWMapContainer sets and stores the theme
unc0rr
parents: 318
diff changeset
   396
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   397
void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
displacer
parents: 696
diff changeset
   398
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   399
    bool illegal = ammo.size() != cDefaultAmmoStore->size();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   400
    if (illegal)
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   401
    {
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   402
        QMessageBox illegalMsg(parentWidget());
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   403
        illegalMsg.setIcon(QMessageBox::Warning);
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   404
        illegalMsg.setWindowTitle(QMessageBox::tr("Error"));
12905
a9e4e8fa852c Fix various typos in translatable strings
Wuzzy <Wuzzy2@mail.ru>
parents: 12818
diff changeset
   405
        illegalMsg.setText(QMessageBox::tr("Cannot use the weapon scheme '%1'!").arg(name));
14841
b9437746bffb Frontend: Force plain text mode for many message windows
Wuzzy <Wuzzy2@mail.ru>
parents: 14815
diff changeset
   406
        illegalMsg.setTextFormat(Qt::PlainText);
7794
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   407
        illegalMsg.setWindowModality(Qt::WindowModal);
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   408
        illegalMsg.exec();
ab7b94c03bc9 QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda
parents: 7771
diff changeset
   409
    }
703
424297e3165a weapon names transmitted over network
displacer
parents: 697
diff changeset
   410
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   411
    int pos = WeaponsName->findText(name);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   412
    if ((pos == -1) || illegal)   // prevent from overriding schemes with bad ones
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   413
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   414
        WeaponsName->addItem(name, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   415
        WeaponsName->setCurrentIndex(WeaponsName->count() - 1);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   416
    }
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   417
    else
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   418
    {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   419
        WeaponsName->setItemData(pos, ammo);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   420
        WeaponsName->setCurrentIndex(pos);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   421
    }
1530
3b8d723661b2 Implement Solid Land checkbox
unc0rr
parents: 1517
diff changeset
   422
}
1531
f404233b6d9b - Less crossclass dependancies
unc0rr
parents: 1530
diff changeset
   423
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   424
void GameCFGWidget::fullNetConfig()
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   425
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   426
    ammoChanged(WeaponsName->currentIndex());
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   427
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   428
    seedChanged(pMapContainer->getCurrentSeed());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   429
    templateFilterChanged(pMapContainer->getTemplateFilter());
9771
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   430
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   431
    QString t = pMapContainer->getCurrentTheme();
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   432
    if(!t.isEmpty())
6fb8dafe57f7 Don't send empty theme in config
unc0rr
parents: 9489
diff changeset
   433
        themeChanged(t);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   434
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   435
    schemeChanged(GameSchemes->currentIndex());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   436
    scriptChanged(Scripts->currentIndex());
1921
2a09f7f786a0 - User from localhost is server admin
unc0rr
parents: 1898
diff changeset
   437
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   438
    mapgenChanged(pMapContainer->get_mapgen());
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   439
    maze_sizeChanged(pMapContainer->getMazeSize());
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   440
    slMapFeatureSizeChanged(pMapContainer->getFeatureSize());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   441
10336
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   442
    if(pMapContainer->get_mapgen() == 2)
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   443
        onDrawnMapChanged(pMapContainer->getDrawnMapData());
3edfa6b68407 Fix issue #791:
unc0rr
parents: 10151
diff changeset
   444
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   445
    // map must be the last
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   446
    QString map = pMapContainer->getCurrentMap();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   447
    if (map.size())
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   448
        mapChanged(map);
1875
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   449
}
189370d394db - Send initial room config
unc0rr
parents: 1874
diff changeset
   450
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   451
void GameCFGWidget::setParam(const QString & param, const QStringList & slValue)
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   452
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   453
    if (slValue.size() == 1)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   454
    {
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   455
        QString value = slValue[0];
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   456
        if (param == "MAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   457
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   458
            pMapContainer->setMap(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   459
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   460
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   461
        if (param == "SEED")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   462
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   463
            pMapContainer->setSeed(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   464
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   465
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   466
        if (param == "THEME")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   467
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   468
            pMapContainer->setTheme(value);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   469
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   470
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   471
        if (param == "TEMPLATE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   472
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   473
            pMapContainer->setTemplateFilter(value.toUInt());
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   474
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   475
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   476
        if (param == "MAPGEN")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   477
        {
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   478
            pMapContainer->setMapgen((MapGenerator)value.toUInt());
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   479
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   480
        }
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   481
        if (param == "FEATURE_SIZE")
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   482
        {
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   483
            pMapContainer->setFeatureSize(value.toUInt());
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   484
            return;
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   485
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   486
        if (param == "MAZE_SIZE")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   487
        {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   488
            pMapContainer->setMazeSize(value.toUInt());
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   489
            return;
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   490
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   491
        if (param == "SCRIPT")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   492
        {
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   493
            int in = Scripts->findText(value);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   494
            Scripts->setCurrentIndex(in);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   495
            ScriptsLabel->setText(value);
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   496
            pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   497
            return;
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   498
        }
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   499
        if (param == "DRAWNMAP")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   500
        {
4537
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   501
            pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1())));
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   502
            return;
f95f7218531a Recieve and parse DRAWNMAP config
unc0rr
parents: 4535
diff changeset
   503
        }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   504
    }
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   505
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   506
    if (slValue.size() == 2)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   507
    {
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   508
        if (param == "AMMO")
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   509
        {
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   510
            setNetAmmo(slValue[0], slValue[1]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   511
            return;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   512
        }
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   513
    }
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   514
10481
caf7a8f20b0b oh. one more param
nemo
parents: 10480
diff changeset
   515
    if (slValue.size() == 6)
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   516
    {
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   517
        if (param == "FULLMAPCONFIG")
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   518
        {
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   519
            QString seed = slValue[4];
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   520
4941
90572c338e60 Fix for my last commit (which was all nonsense)
unc0rr
parents: 4936
diff changeset
   521
            pMapContainer->setAllMapParameters(
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   522
                slValue[1],
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   523
                (MapGenerator)slValue[2].toUInt(),
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   524
                slValue[3].toUInt(),
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   525
                seed,
10482
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   526
                slValue[5].toUInt(),
b49b82351ad3 - Not only that, nemo, not only that (.cpp)
unc0rr
parents: 10481
diff changeset
   527
                slValue[0].toUInt()
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   528
            );
4936
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   529
            return;
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   530
        }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   531
    }
d65d438acd23 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr
parents: 4720
diff changeset
   532
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   533
    qWarning("Got bad config param from net");
1873
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   534
}
815a3ff1fe4b Start refactoring some things. Frontend becomes temporarily unusable for network game
unc0rr
parents: 1802
diff changeset
   535
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   536
void GameCFGWidget::ammoChanged(int index)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   537
{
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   538
    if (index >= 0)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   539
    {
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   540
        WeaponsNameLabel->setText(WeaponsName->currentText());
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   541
        emit paramChanged(
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   542
            "AMMO",
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   543
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   544
        );
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   545
    }
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   546
    else
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   547
    {
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   548
        WeaponsNameLabel->setText("");
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   549
    }
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   550
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   551
14815
583d8b96fb30 Select appropriate schemes when taking room control (bug 461)
Wuzzy <Wuzzy2@mail.ru>
parents: 14556
diff changeset
   552
void GameCFGWidget::resetSchemeStates()
583d8b96fb30 Select appropriate schemes when taking room control (bug 461)
Wuzzy <Wuzzy2@mail.ru>
parents: 14556
diff changeset
   553
{
583d8b96fb30 Select appropriate schemes when taking room control (bug 461)
Wuzzy <Wuzzy2@mail.ru>
parents: 14556
diff changeset
   554
    updateSchemeEnabledStates(Scripts->currentIndex());
583d8b96fb30 Select appropriate schemes when taking room control (bug 461)
Wuzzy <Wuzzy2@mail.ru>
parents: 14556
diff changeset
   555
}
583d8b96fb30 Select appropriate schemes when taking room control (bug 461)
Wuzzy <Wuzzy2@mail.ru>
parents: 14556
diff changeset
   556
14518
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   557
void GameCFGWidget::updateSchemeEnabledStates(int scriptIndex)
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   558
{
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   559
    QString scheme;
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   560
    QString weapons;
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   561
    if(scriptIndex > 0)
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   562
    {
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   563
        scheme = Scripts->itemData(scriptIndex, GameStyleModel::SchemeRole).toString();
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   564
        weapons = Scripts->itemData(scriptIndex, GameStyleModel::WeaponsRole).toString();
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   565
    }
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   566
    else
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   567
    {
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   568
        scheme = pMapContainer->getCurrentScheme();
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   569
        weapons = pMapContainer->getCurrentWeapons();
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   570
    }
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   571
    if (scheme == "locked")
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   572
    {
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   573
        GameSchemes->setEnabled(false);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   574
        goToSchemePage->setEnabled(false);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   575
        lblScheme->setEnabled(false);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   576
        GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   577
    }
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   578
    else if(m_master)
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   579
    {
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   580
        GameSchemes->setEnabled(true);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   581
        goToSchemePage->setEnabled(true);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   582
        lblScheme->setEnabled(true);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   583
        int num = GameSchemes->findText(scheme);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   584
        if (num != -1)
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   585
            GameSchemes->setCurrentIndex(num);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   586
    }
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   587
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   588
    if (weapons == "locked")
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   589
    {
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   590
        WeaponsName->setEnabled(false);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   591
        goToWeaponPage->setEnabled(false);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   592
        lblWeapons->setEnabled(false);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   593
        WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   594
    }
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   595
    else if(m_master)
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   596
    {
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   597
        WeaponsName->setEnabled(true);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   598
        goToWeaponPage->setEnabled(true);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   599
        lblWeapons->setEnabled(true);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   600
        int num = WeaponsName->findText(weapons);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   601
        if (num != -1)
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   602
            WeaponsName->setCurrentIndex(num);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   603
    }
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   604
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   605
    if (scheme != "locked" && weapons != "locked")
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   606
        bindEntries->setEnabled(true);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   607
    else
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   608
        bindEntries->setEnabled(false);
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   609
}
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   610
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   611
void GameCFGWidget::mapChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   612
{
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   613
    if(isEnabled() && pMapContainer->getCurrentIsMission())
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   614
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   615
        Scripts->setEnabled(false);
13249
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   616
        lblScript->setEnabled(false);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   617
        Scripts->setCurrentIndex(0);
14518
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   618
        updateSchemeEnabledStates(0);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   619
    }
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   620
    else
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   621
    {
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   622
        Scripts->setEnabled(true);
13249
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   623
        lblScript->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   624
        GameSchemes->setEnabled(true);
13249
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   625
        goToSchemePage->setEnabled(true);
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   626
        lblScheme->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   627
        WeaponsName->setEnabled(true);
13249
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   628
        goToWeaponPage->setEnabled(true);
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   629
        lblWeapons->setEnabled(true);
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   630
        bindEntries->setEnabled(true);
3010
3aa3675d97eb Frontend:
smxx
parents: 3009
diff changeset
   631
    }
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   632
    emit paramChanged("MAP", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   633
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   634
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   635
void GameCFGWidget::templateFilterChanged(int value)
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   636
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   637
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
1876
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   638
}
b13dd4e6e98e Pass template filter
unc0rr
parents: 1875
diff changeset
   639
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   640
void GameCFGWidget::seedChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   641
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   642
    emit paramChanged("SEED", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   643
}
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   644
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   645
void GameCFGWidget::themeChanged(const QString & value)
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   646
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   647
    emit paramChanged("THEME", QStringList(value));
1874
1b145e099b75 - Fix a bug in map widget
unc0rr
parents: 1873
diff changeset
   648
}
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   649
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   650
void GameCFGWidget::schemeChanged(int index)
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   651
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   652
    QStringList sl;
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   653
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   654
    int size = GameSchemes->model()->columnCount();
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   655
    for(int i = 0; i < size; ++i)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   656
        sl << schemeData(i).toString();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2080
diff changeset
   657
9904
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   658
    if (sl.size() >= 42)
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   659
    {
10826
bc5215b2f9fb oops, forgot this annoying thing
nemo
parents: 10822
diff changeset
   660
        sl[sl.size()-1].prepend('!');
9904
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   661
        emit paramChanged("SCHEME", sl);  // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why.
ef3321c86912 Prepend '!' to 42nd scheme parameter in network traffic
unc0rr
parents: 9902
diff changeset
   662
    }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   663
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   664
    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   665
    {
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   666
        QString schemeName = GameSchemes->itemText(index);
6616
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   667
        for (int i = 0; i < WeaponsName->count(); i++)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   668
        {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   669
            QString weapName = WeaponsName->itemText(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   670
            int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   671
            if (0 == res)
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   672
            {
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   673
                WeaponsName->setCurrentIndex(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   674
                emit ammoChanged(i);
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   675
                break;
f77bb02b669f astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
nemo
parents: 6174
diff changeset
   676
            }
4237
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   677
        }
ef9b201c97fe by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda
parents: 4225
diff changeset
   678
    }
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   679
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   680
    if(index == -1)
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   681
        GameSchemesLabel->setText("");
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   682
    else
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   683
        GameSchemesLabel->setText(GameSchemes->currentText());
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   684
10963
e061da85f32d call setScript update if scheme changes, due to scriptparams
nemo
parents: 10959
diff changeset
   685
    pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
1898
f0ab0c77946d Send scheme data over net (but recieving part isn't implemented yet)
unc0rr
parents: 1895
diff changeset
   686
}
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   687
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   688
void GameCFGWidget::scriptChanged(int index)
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   689
{
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   690
    const QString & name = Scripts->itemText(index);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   691
    m_curScript = name;
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   692
4709
c224bfb5d41c fixed strange config on room join and untranslated "Normal" gameplay option
Henek
parents: 4584
diff changeset
   693
    if(isEnabled() && index > 0)
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   694
    {
14518
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   695
        updateSchemeEnabledStates(index);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   696
    }
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   697
    else
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   698
    {
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   699
        GameSchemes->setEnabled(true);
13249
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   700
        goToSchemePage->setEnabled(true);
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   701
        lblScheme->setEnabled(true);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   702
        WeaponsName->setEnabled(true);
13249
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   703
        goToWeaponPage->setEnabled(true);
d49bd0dd735d Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru>
parents: 13233
diff changeset
   704
        lblWeapons->setEnabled(true);
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   705
        bindEntries->setEnabled(true);
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   706
    }
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   707
    if (index == -1)
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   708
    {
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   709
        pMapContainer->setScript(QString(""), QString(""));
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   710
        ScriptsLabel->setStyleSheet("color: #b50000;");
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   711
    }
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   712
    else
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   713
    {
10959
1225f42f61e2 Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
nemo
parents: 10830
diff changeset
   714
        pMapContainer->setScript(Scripts->itemData(index, GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   715
        ScriptsLabel->setText(Scripts->currentText());
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   716
        ScriptsLabel->setStyleSheet("");
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10108
diff changeset
   717
    }
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   718
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   719
    emit paramChanged("SCRIPT", QStringList(name));
4513
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   720
}
1dd97c710f5a added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek
parents: 4511
diff changeset
   721
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   722
void GameCFGWidget::mapgenChanged(MapGenerator m)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   723
{
14518
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   724
    int scriptIndex = Scripts->currentIndex();
5230c063214a Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru>
parents: 13269
diff changeset
   725
    updateSchemeEnabledStates(scriptIndex);
3133
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   726
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   727
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   728
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   729
void GameCFGWidget::maze_sizeChanged(int s)
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   730
{
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   731
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   732
}
1ab5f18f4df8 prg's maze generator
nemo
parents: 3044
diff changeset
   733
10480
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   734
void GameCFGWidget::slMapFeatureSizeChanged(int s)
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   735
{
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   736
    emit paramChanged("FEATURE_SIZE", QStringList(QString::number(s)));
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   737
}
43c6b9cfb569 Copypasta to hopefully hook up net sync correctly.
nemo
parents: 10472
diff changeset
   738
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   739
void GameCFGWidget::resendSchemeData()
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   740
{
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2915
diff changeset
   741
    schemeChanged(GameSchemes->currentIndex());
2080
6d29370dc0dd This should resend scheme info to net server when scheme got edited (not tested)
unc0rr
parents: 2031
diff changeset
   742
}
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   743
12816
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11762
diff changeset
   744
void GameCFGWidget::resendAmmoData()
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11762
diff changeset
   745
{
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11762
diff changeset
   746
    ammoChanged(WeaponsName->currentIndex());
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11762
diff changeset
   747
}
de3cbbb09915 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru>
parents: 11762
diff changeset
   748
4525
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   749
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
0a81be113e21 Try to send drawn map data to net server
unc0rr
parents: 4513
diff changeset
   750
{
4527
d5d563a0ca54 Compess at highest ratio
unc0rr
parents: 4526
diff changeset
   751
    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
4526
38afca1e4248 Debug messages
unc0rr
parents: 4525
diff changeset
   752
}
6960
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   753
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   754
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   755
void GameCFGWidget::updateModelViews()
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   756
{
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   757
    // restore game-style selection
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   758
    if (!m_curScript.isEmpty())
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   759
    {
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   760
        int idx = Scripts->findText(m_curScript);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   761
        if (idx >= 0)
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   762
            Scripts->setCurrentIndex(idx);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   763
        else
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   764
            Scripts->setCurrentIndex(0);
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   765
    }
822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
parents: 6958
diff changeset
   766
}
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   767
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   768
bool GameCFGWidget::isMaster()
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   769
{
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   770
    return m_master;
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   771
}
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   772
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   773
void GameCFGWidget::setMaster(bool master)
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   774
{
8467
dc53b4b66fa0 Made map preview a random/edit button again.
dag10
parents: 8453
diff changeset
   775
    if (master == m_master) return;
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   776
    m_master = master;
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   777
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   778
    if (master)
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   779
    {
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   780
        // Reset script if not found
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   781
        if (Scripts->currentIndex() == -1)
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   782
        {
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   783
            Scripts->setCurrentIndex(Scripts->findText("Normal"));
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   784
        }
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   785
    }
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   786
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   787
    pMapContainer->setMaster(master);
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   788
13268
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   789
    GameSchemes->setHidden(!master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   790
    WeaponsName->setHidden(!master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   791
    Scripts->setHidden(!master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   792
    goToSchemePage->setHidden(!master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   793
    goToWeaponPage->setHidden(!master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   794
    bindEntries->setHidden(!master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   795
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   796
    GameSchemesLabel->setHidden(master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   797
    WeaponsNameLabel->setHidden(master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   798
    ScriptsLabel->setHidden(master);
0f7623f722dc Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru>
parents: 13249
diff changeset
   799
8377
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   800
    foreach (QWidget *widget, m_childWidgets)
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   801
        widget->setEnabled(master);
869f80966a77 GCI2012: Improve Game Configuration Widget
dag10
parents: 7794
diff changeset
   802
}