QTfrontend/model/roomslistmodel.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 28 Oct 2019 18:58:13 +0100
changeset 15494 3c0a3c824c49
parent 11046 47a8c19ecb60
permissions -rw-r--r--
Racer: Force-enable solid land Otherwise, the land could degrade after each round, making the game progressively easier for later players
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class definition
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 */
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#ifndef HEDGEWARS_ROOMSLISTMODEL_H
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#define HEDGEWARS_ROOMSLISTMODEL_H
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#include <QAbstractTableModel>
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#include <QStringList>
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#include "DataManager.h"
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class RoomsListModel : public QAbstractTableModel
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{
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    Q_OBJECT
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public:
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    // if you add a column here, also incr. c_nColumns in constructor
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    // also adjust header in constructor to changes
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    enum Column {
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        StateColumn,
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        NameColumn,
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        PlayerCountColumn,
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        TeamCountColumn,
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        OwnerColumn,
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        MapColumn,
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        SchemeColumn,
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        WeaponsColumn
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    };
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    explicit RoomsListModel(QObject *parent = 0);
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    QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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    int rowCount(const QModelIndex & parent) const;
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    int columnCount(const QModelIndex & parent) const;
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    QVariant data(const QModelIndex &index, int role) const;
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public slots:
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    void setRoomsList(const QStringList & rooms);
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    void addRoom(const QStringList & info);
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    void removeRoom(const QString & name);
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    void updateRoom(const QString & name, const QStringList & info);
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    int rowOfRoom(const QString & name);
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private:
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    const int c_nColumns;
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    QList<QStringList> m_data;
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    QStringList m_headerData;
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    MapModel * m_staticMapModel;
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    MapModel * m_missionMapModel;
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};
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#endif // HEDGEWARS_ROOMSLISTMODEL_H