author | unc0rr |
Tue, 01 Sep 2009 17:46:13 +0000 | |
changeset 2340 | 3b35fd5f67c7 |
parent 2330 | ba46dcda3676 |
child 2357 | babe1a55e284 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uWorld; |
|
20 |
interface |
|
351 | 21 |
uses SDLh, uGears, uConsts, uFloat; |
4 | 22 |
{$INCLUDE options.inc} |
371 | 23 |
const WorldDx: LongInt = -512; |
24 |
WorldDy: LongInt = -256; |
|
4 | 25 |
|
26 |
procedure InitWorld; |
|
956 | 27 |
procedure DrawWorld(Lag: LongInt); |
108 | 28 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 29 |
|
30 |
{$IFDEF COUNTTICKS} |
|
31 |
var cntTicks: LongWord; |
|
32 |
{$ENDIF} |
|
33 |
var FollowGear: PGear = nil; |
|
1256 | 34 |
WindBarWidth: LongInt = 0; |
35 |
bShowAmmoMenu: boolean = false; |
|
36 |
bSelected: boolean = false; |
|
37 |
bShowFinger: boolean = false; |
|
38 |
Frames: Longword = 0; |
|
39 |
WaterColor, DeepWaterColor: TSDL_Color; |
|
4 | 40 |
|
41 |
implementation |
|
1906 | 42 |
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, |
2152 | 43 |
{$IFDEF GLES11} |
1906 | 44 |
gles11, |
45 |
{$ELSE} |
|
46 |
GL, |
|
47 |
{$ENDIF} |
|
1870 | 48 |
uAmmos, uVisualGears, uChat, uLandTexture, uLand; |
1807 | 49 |
|
564 | 50 |
const FPS: Longword = 0; |
4 | 51 |
CountTicks: Longword = 0; |
174 | 52 |
SoundTimerTicks: Longword = 0; |
4 | 53 |
prevPoint: TPoint = (X: 0; Y: 0); |
161 | 54 |
|
4 | 55 |
type TCaptionStr = record |
762 | 56 |
Tex: PTexture; |
4 | 57 |
EndTime: LongWord; |
58 |
end; |
|
59 |
||
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60 |
var cWaveWidth, cWaveHeight: LongInt; |
1256 | 61 |
Captions: array[TCapGroup] of TCaptionStr; |
62 |
AMxShift, SlotsNum: LongInt; |
|
63 |
tmpSurface: PSDL_Surface; |
|
64 |
fpsTexture: PTexture = nil; |
|
4 | 65 |
|
66 |
procedure InitWorld; |
|
67 |
begin |
|
1825 | 68 |
cWaveWidth:= SpritesData[sprWater].Width; |
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69 |
//cWaveHeight:= SpritesData[sprWater].Height; |
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70 |
cWaveHeight:= 32; |
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71 |
|
284 | 72 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 73 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 74 |
prevPoint.X:= 0; |
74 | 75 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 76 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
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77 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
1120 | 78 |
AMxShift:= 210 |
161 | 79 |
end; |
80 |
||
956 | 81 |
procedure ShowAmmoMenu; |
161 | 82 |
const MENUSPEED = 15; |
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var x, y, i, t, l: LongInt; |
371 | 84 |
Slot, Pos: LongInt; |
161 | 85 |
begin |
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86 |
if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and KbdKeyPressed) then bShowAmmoMenu:= false; |
165 | 87 |
if bShowAmmoMenu then |
88 |
begin |
|
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89 |
FollowGear:= nil; |
1120 | 90 |
if AMxShift = 210 then prevPoint.X:= 0; |
1812 | 91 |
if cReducedQuality then |
92 |
AMxShift:= 0 |
|
93 |
else |
|
94 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 95 |
end else |
96 |
begin |
|
1120 | 97 |
if AMxShift = 0 then |
165 | 98 |
begin |
99 |
CursorPoint.X:= cScreenWidth div 2; |
|
100 |
CursorPoint.Y:= cScreenHeight div 2; |
|
101 |
prevPoint:= CursorPoint; |
|
2197 | 102 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
165 | 103 |
end; |
1812 | 104 |
if cReducedQuality then |
105 |
AMxShift:= 210 |
|
106 |
else |
|
107 |
if AMxShift < 210 then inc(AMxShift, MENUSPEED); |
|
165 | 108 |
end; |
161 | 109 |
|
110 |
if CurrentTeam = nil then exit; |
|
162 | 111 |
Slot:= 0; |
112 |
Pos:= -1; |
|
602 | 113 |
with CurrentHedgehog^ do |
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begin |
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115 |
if Ammo = nil then exit; |
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116 |
SlotsNum:= 0; |
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117 |
x:= cScreenWidth div 2 - 210 + AMxShift; |
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118 |
y:= cScreenHeight - 40; |
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119 |
dec(y); |
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120 |
DrawSprite(sprAMBorders, x, y, 0); |
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121 |
dec(y); |
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122 |
DrawSprite(sprAMBorders, x, y, 1); |
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123 |
dec(y, 33); |
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124 |
DrawSprite(sprAMSlotName, x, y, 0); |
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for i:= cMaxSlotIndex downto 0 do |
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126 |
if Ammo^[i, 0].Count > 0 then |
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127 |
begin |
2197 | 128 |
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
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129 |
dec(y, 33); |
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130 |
inc(SlotsNum); |
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131 |
DrawSprite(sprAMSlot, x, y, 0); |
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132 |
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
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133 |
t:= 0; |
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while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
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135 |
begin |
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l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
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137 |
|
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|
138 |
if l >= 0 then |
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139 |
begin |
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140 |
DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)); |
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141 |
DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l); |
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142 |
end else |
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143 |
DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)); |
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144 |
|
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145 |
if (Slot = i) |
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146 |
and (CursorPoint.X >= x + t * 33 + 35) |
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147 |
and (CursorPoint.X < x + t * 33 + 68) then |
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148 |
begin |
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149 |
if (l < 0) then DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0); |
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150 |
Pos:= t; |
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151 |
end; |
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152 |
inc(t) |
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153 |
end |
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|
154 |
end; |
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155 |
dec(y, 1); |
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|
156 |
DrawSprite(sprAMBorders, x, y, 0); |
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157 |
|
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|
158 |
if (Pos >= 0) then |
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|
159 |
if Ammo^[Slot, Pos].Count > 0 then |
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160 |
begin |
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161 |
DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
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|
162 |
|
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|
163 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
2198 | 164 |
DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
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|
165 |
|
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|
166 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
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|
167 |
begin |
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168 |
bShowAmmoMenu:= false; |
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|
169 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
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170 |
bSelected:= false; |
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|
171 |
exit |
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|
172 |
end; |
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173 |
end; |
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|
174 |
end; |
162 | 175 |
|
176 |
bSelected:= false; |
|
2197 | 177 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 178 |
end; |
179 |
||
162 | 180 |
procedure MoveCamera; forward; |
181 |
||
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182 |
procedure DrawWater(Alpha: byte); |
1915 | 183 |
var VertexBuffer: array [0..3] of TVertex2f; |
184 |
r: TSDL_Rect; |
|
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|
185 |
lw, lh: GLfloat; |
1915 | 186 |
begin |
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187 |
WaterColorArray[0].a := Alpha; |
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188 |
WaterColorArray[1].a := Alpha; |
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189 |
WaterColorArray[2].a := Alpha; |
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190 |
WaterColorArray[3].a := Alpha; |
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|
191 |
|
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|
192 |
lw:= cScreenWidth / cScaleFactor; |
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193 |
lh:= cScreenHeight * 2 / cScaleFactor; |
1915 | 194 |
// Water |
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195 |
r.y:= WorldDy + cWaterLine + 16; |
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|
196 |
if r.y < cScreenHeight * 2 / cScaleFactor then |
1915 | 197 |
begin |
198 |
if r.y < 0 then r.y:= 0; |
|
199 |
||
200 |
glDisable(GL_TEXTURE_2D); |
|
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|
201 |
VertexBuffer[0].X:= -lw; |
1915 | 202 |
VertexBuffer[0].Y:= r.y; |
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|
203 |
VertexBuffer[1].X:= lw; |
1915 | 204 |
VertexBuffer[1].Y:= r.y; |
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|
205 |
VertexBuffer[2].X:= lw; |
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|
206 |
VertexBuffer[2].Y:= lh; |
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changeset
|
207 |
VertexBuffer[3].X:= -lw; |
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|
208 |
VertexBuffer[3].Y:= lh; |
1915 | 209 |
|
210 |
glEnableClientState (GL_COLOR_ARRAY); |
|
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|
211 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 212 |
|
213 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
214 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
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215 |
|
1915 | 216 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
217 |
||
2330 | 218 |
glDisableClientState(GL_VERTEX_ARRAY); |
1915 | 219 |
glDisableClientState(GL_COLOR_ARRAY); |
220 |
||
221 |
glColor4f(1, 1, 1, 1); // disable coloring |
|
222 |
glEnable(GL_TEXTURE_2D) |
|
223 |
end |
|
224 |
end; |
|
225 |
||
2288 | 226 |
procedure DrawWaves(Dir, dX, dY: LongInt); |
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227 |
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
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228 |
lw, waves: GLfloat; |
2288 | 229 |
begin |
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230 |
lw:= cScreenWidth / cScaleFactor; |
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231 |
waves:= lw * 2 / cWaveWidth; |
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232 |
|
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233 |
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id); |
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234 |
|
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235 |
VertexBuffer[0].X:= -lw; |
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236 |
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY; |
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237 |
VertexBuffer[1].X:= lw; |
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238 |
VertexBuffer[1].Y:= VertexBuffer[0].Y; |
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239 |
VertexBuffer[2].X:= lw; |
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240 |
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height; |
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241 |
VertexBuffer[3].X:= -lw; |
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242 |
VertexBuffer[3].Y:= VertexBuffer[2].Y; |
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243 |
|
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244 |
TextureBuffer[0].X:= (( - WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1); |
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245 |
TextureBuffer[0].Y:= 0; |
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246 |
TextureBuffer[1].X:= TextureBuffer[0].X + waves; |
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247 |
TextureBuffer[1].Y:= 0; |
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248 |
TextureBuffer[2].X:= TextureBuffer[0].X + waves; |
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249 |
TextureBuffer[2].Y:= 1; |
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250 |
TextureBuffer[3].X:= TextureBuffer[0].X; |
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251 |
TextureBuffer[3].Y:= 1; |
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252 |
|
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253 |
glEnableClientState(GL_VERTEX_ARRAY); |
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254 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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|
255 |
|
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|
256 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
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257 |
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
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258 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
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259 |
|
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|
260 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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|
261 |
glDisableClientState(GL_VERTEX_ARRAY); |
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changeset
|
262 |
|
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changeset
|
263 |
|
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|
264 |
{for i:= -1 to cWaterSprCount do |
2288 | 265 |
DrawSprite(sprWater, |
266 |
i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2), |
|
267 |
cWaterLine + WorldDy + dY, |
|
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|
268 |
0)} |
2288 | 269 |
end; |
270 |
||
956 | 271 |
procedure DrawWorld(Lag: LongInt); |
371 | 272 |
var i, t: LongInt; |
4 | 273 |
r: TSDL_Rect; |
107 | 274 |
tdx, tdy: Double; |
175 | 275 |
grp: TCapGroup; |
174 | 276 |
s: string[15]; |
80 | 277 |
|
371 | 278 |
procedure DrawRepeated(spr: TSprite; Shift: LongInt); |
2161
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changeset
|
279 |
var i, w, sw: LongInt; |
80 | 280 |
begin |
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0c8634241fa4
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|
281 |
sw:= round(cScreenWidth / cScaleFactor); |
80 | 282 |
w:= SpritesData[spr].Width; |
82 | 283 |
i:= Shift mod w; |
80 | 284 |
if i > 0 then dec(i, w); |
2161
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changeset
|
285 |
dec(i, sw); |
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changeset
|
286 |
//addfilelog(inttostr(sw)); |
80 | 287 |
repeat |
1760 | 288 |
DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0); |
80 | 289 |
inc(i, w) |
2161
0c8634241fa4
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changeset
|
290 |
until i > sw |
80 | 291 |
end; |
292 |
||
4 | 293 |
begin |
770 | 294 |
// Sky |
756 | 295 |
glClear(GL_COLOR_BUFFER_BIT); |
296 |
glEnable(GL_BLEND); |
|
775 | 297 |
glEnable(GL_TEXTURE_2D); |
777 | 298 |
//glPushMatrix; |
299 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 300 |
|
281
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Pause support (mouse cursor is released when the game is paused)
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diff
changeset
|
301 |
if not isPaused then MoveCamera; |
162 | 302 |
|
1812 | 303 |
if not cReducedQuality then |
304 |
begin |
|
305 |
// background |
|
306 |
DrawRepeated(sprSky, WorldDx * 3 div 8); |
|
307 |
DrawRepeated(sprHorizont, WorldDx * 3 div 5); |
|
4 | 308 |
|
1812 | 309 |
DrawVisualGears(0); |
2288 | 310 |
end; |
803 | 311 |
|
2288 | 312 |
// Waves |
313 |
DrawWaves( 1, 0, - (cWaveHeight * 2)); |
|
314 |
DrawWaves(-1, 100, - (cWaveHeight + cWaveHeight div 2)); |
|
1812 | 315 |
|
4 | 316 |
|
762 | 317 |
DrawLand(WorldDx, WorldDy); |
1911 | 318 |
|
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
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parents:
2268
diff
changeset
|
319 |
DrawWater(255); |
4 | 320 |
|
1660 | 321 |
// Attack bar |
322 |
if CurrentTeam <> nil then |
|
323 |
case AttackBar of |
|
324 |
(* 1: begin |
|
325 |
r:= StuffPoz[sPowerBar]; |
|
326 |
{$WARNINGS OFF} |
|
327 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
|
328 |
{$WARNINGS ON} |
|
329 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
|
330 |
end;*) |
|
331 |
2: with CurrentHedgehog^ do |
|
332 |
begin |
|
333 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
|
334 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
|
335 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
|
336 |
DrawSprite(sprPower, |
|
337 |
hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16, |
|
338 |
hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12, |
|
339 |
i) |
|
340 |
end |
|
341 |
end; |
|
342 |
||
956 | 343 |
DrawGears; |
4 | 344 |
|
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
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parents:
2002
diff
changeset
|
345 |
DrawVisualGears(1); |
1045 | 346 |
|
2273 | 347 |
DrawWater(cWaterOpacity); |
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents:
2268
diff
changeset
|
348 |
|
5 | 349 |
// Waves |
2288 | 350 |
DrawWaves( 1, 25, - cWaveHeight); |
351 |
DrawWaves(-1, 50, - (cWaveHeight div 2)); |
|
352 |
DrawWaves( 1, 75, 0); |
|
2161
0c8634241fa4
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parents:
2152
diff
changeset
|
353 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
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parents:
2152
diff
changeset
|
354 |
|
2288 | 355 |
{$WARNINGS OFF} |
2161
0c8634241fa4
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parents:
2152
diff
changeset
|
356 |
// Target |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
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2152
diff
changeset
|
357 |
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
358 |
|
4 | 359 |
{$WARNINGS ON} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
360 |
SetScale(2.0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
361 |
|
79 | 362 |
// Turn time |
4 | 363 |
if TurnTimeLeft <> 0 then |
364 |
begin |
|
365 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
366 |
if i>99 then t:= 112 |
|
367 |
else if i>9 then t:= 96 |
|
368 |
else t:= 80; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
369 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - 48, 1); |
4 | 370 |
while i > 0 do |
371 |
begin |
|
372 |
dec(t, 32); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
373 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - 48, i mod 10); |
4 | 374 |
i:= i div 10 |
375 |
end; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
376 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - 48, 0); |
4 | 377 |
end; |
79 | 378 |
|
4 | 379 |
// Captions |
175 | 380 |
i:= 8; |
381 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
|
382 |
with Captions[grp] do |
|
762 | 383 |
if Tex <> nil then |
175 | 384 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
385 |
DrawCentered(0, i, Tex); |
762 | 386 |
inc(i, Tex^.h + 2); |
564 | 387 |
if EndTime <= RealTicks then |
175 | 388 |
begin |
762 | 389 |
FreeTexture(Tex); |
390 |
Tex:= nil; |
|
175 | 391 |
EndTime:= 0 |
392 |
end |
|
393 |
end; |
|
4 | 394 |
|
47 | 395 |
// Teams Healths |
547 | 396 |
for t:= 0 to Pred(TeamsCount) do |
397 |
with TeamsArray[t]^ do |
|
47 | 398 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
399 |
DrawTexture(- NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex); |
690 | 400 |
|
401 |
r.x:= 0; |
|
402 |
r.y:= 0; |
|
547 | 403 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
404 |
r.h:= HealthTex^.h; |
690 | 405 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
406 |
DrawFromRect(0, |
1120 | 407 |
cScreenHeight + DrawHealthY, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
408 |
@r, HealthTex); |
690 | 409 |
|
83 | 410 |
inc(r.x, cTeamHealthWidth + 2); |
411 |
r.w:= 3; |
|
690 | 412 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
413 |
DrawFromRect(TeamHealthBarWidth + 2, |
1120 | 414 |
cScreenHeight + DrawHealthY, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
415 |
@r, HealthTex); |
47 | 416 |
end; |
417 |
||
5 | 418 |
// Lag alert |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
419 |
if isInLag then DrawSprite(sprLag, 32 - cScreenWidth div 2, 32, (RealTicks shr 7) mod 12); |
4 | 420 |
|
5 | 421 |
// Wind bar |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
422 |
DrawSprite(sprWindBar, cScreenWidth div 2 - 180, cScreenHeight - 30, 0); |
6 | 423 |
if WindBarWidth > 0 then |
5 | 424 |
begin |
689 | 425 |
{$WARNINGS OFF} |
426 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
427 |
{$WARNINGS ON} |
|
428 |
r.y:= 0; |
|
429 |
r.w:= WindBarWidth; |
|
430 |
r.h:= 13; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
431 |
DrawSpriteFromRect(sprWindR, r, cScreenWidth div 2 - 103, cScreenHeight - 28, 13, 0); |
5 | 432 |
end else |
6 | 433 |
if WindBarWidth < 0 then |
5 | 434 |
begin |
689 | 435 |
{$WARNINGS OFF} |
436 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
437 |
{$WARNINGS ON} |
|
438 |
r.y:= 0; |
|
439 |
r.w:= - WindBarWidth; |
|
440 |
r.h:= 13; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
441 |
DrawSpriteFromRect(sprWindL, r, cScreenWidth div 2 - 106 + WindBarWidth, cScreenHeight - 28, 13, 0); |
5 | 442 |
end; |
443 |
||
161 | 444 |
// AmmoMenu |
1120 | 445 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 446 |
|
2287 | 447 |
// Cursor |
448 |
if isCursorVisible and bShowAmmoMenu then |
|
449 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
|
942 | 450 |
|
2287 | 451 |
DrawChat; |
4 | 452 |
|
2302 | 453 |
if isPaused then DrawCentered(0, cScreenHeight div 2, PauseTexture); |
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
454 |
|
4 | 455 |
inc(Frames); |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
456 |
if cShowFPS then |
4 | 457 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
458 |
inc(CountTicks, Lag); |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
459 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
460 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
461 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
462 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
463 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
464 |
s:= inttostr(FPS) + ' fps'; |
759 | 465 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
466 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF); |
|
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2288
diff
changeset
|
467 |
fpsTexture:= Surface2Tex(tmpSurface, false); |
759 | 468 |
SDL_FreeSurface(tmpSurface) |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
469 |
end; |
759 | 470 |
if fpsTexture <> nil then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
471 |
DrawTexture(cScreenWidth div 2 - 50, 10, fpsTexture); |
4 | 472 |
end; |
174 | 473 |
|
474 |
inc(SoundTimerTicks, Lag); |
|
475 |
if SoundTimerTicks >= 50 then |
|
476 |
begin |
|
477 |
SoundTimerTicks:= 0; |
|
478 |
if cVolumeDelta <> 0 then |
|
479 |
begin |
|
480 |
str(ChangeVolume(cVolumeDelta), s); |
|
175 | 481 |
AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume) |
174 | 482 |
end |
756 | 483 |
end; |
484 |
||
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
485 |
if GameState = gsConfirm then DrawCentered(0, cScreenHeight div 2, ConfirmTexture); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
486 |
|
2162 | 487 |
SetScale(zoom); |
1023 | 488 |
|
2287 | 489 |
// Cursor |
490 |
if isCursorVisible then |
|
491 |
begin |
|
492 |
if not bShowAmmoMenu then |
|
493 |
with CurrentHedgehog^ do |
|
494 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
|
495 |
begin |
|
496 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
497 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
498 |
if PosCount > 1 then |
|
499 |
DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2, |
|
500 |
cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2, |
|
501 |
i); |
|
502 |
end; |
|
503 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
|
504 |
end; |
|
505 |
||
506 |
||
775 | 507 |
glDisable(GL_TEXTURE_2D); |
756 | 508 |
glDisable(GL_BLEND) |
4 | 509 |
end; |
510 |
||
108 | 511 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 512 |
begin |
2142 | 513 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
762 | 514 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 515 |
|
762 | 516 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
2142 | 517 |
|
518 |
case Group of |
|
519 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
|
520 |
else |
|
521 |
Captions[Group].EndTime:= RealTicks + 1570 |
|
522 |
end; |
|
4 | 523 |
end; |
524 |
||
79 | 525 |
procedure MoveCamera; |
4 | 526 |
const PrevSentPointTime: LongWord = 0; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
527 |
var EdgesDist, cw: LongInt; |
4 | 528 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
529 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
530 |
cw:= round(cScreenWidth / cScaleFactor); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
531 |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
532 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
533 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
534 |
{$IFDEF SDL13} |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
535 |
SDL_GetMouseState(0, @CursorPoint.X, @CursorPoint.Y); |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
536 |
{$ELSE} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
537 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
538 |
{$ENDIF} |
2162 | 539 |
CursorPoint.X:= CursorPoint.X - cScreenWidth div 2; |
2197 | 540 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
541 |
end; |
678 | 542 |
|
1595
33529f567d2d
Don't set focus on gears when curor is visible (should fix cursor jumping)
unc0rr
parents:
1529
diff
changeset
|
543 |
if (FollowGear <> nil) and (not isCursorVisible) then |
1689 | 544 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
545 |
begin |
|
546 |
FollowGear:= nil; |
|
2197 | 547 |
prevPoint:= CursorPoint; |
1689 | 548 |
exit |
549 |
end |
|
550 |
else begin |
|
2198 | 551 |
CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
2197 | 552 |
//addcaption(inttostr(CursorPoint.X), $AFAFAF, capgrpGameState); |
553 |
CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
|
1689 | 554 |
end; |
4 | 555 |
|
2197 | 556 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 557 |
|
1120 | 558 |
if AMxShift < 210 then |
1689 | 559 |
begin |
2178
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
560 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175; |
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
561 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10; |
2197 | 562 |
if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33; |
563 |
if CursorPoint.Y < 76 then CursorPoint.Y:= 76; |
|
1689 | 564 |
prevPoint:= CursorPoint; |
2197 | 565 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
1689 | 566 |
exit |
567 |
end; |
|
162 | 568 |
|
4 | 569 |
if isCursorVisible then |
1689 | 570 |
begin |
2197 | 571 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
1689 | 572 |
begin |
573 |
SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy); |
|
574 |
PrevSentPointTime:= GameTicks |
|
575 |
end; |
|
576 |
end; |
|
351 | 577 |
|
4 | 578 |
if isCursorVisible or (FollowGear <> nil) then |
579 |
begin |
|
284 | 580 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
581 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 582 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 583 |
begin |
2197 | 584 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
585 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 586 |
end else |
2197 | 587 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 588 |
begin |
2197 | 589 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 590 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 591 |
end; |
284 | 592 |
if CursorPoint.Y < EdgesDist then |
4 | 593 |
begin |
2197 | 594 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 595 |
CursorPoint.Y:= EdgesDist |
4 | 596 |
end else |
284 | 597 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 598 |
begin |
2197 | 599 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 600 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 601 |
end; |
602 |
end else |
|
308 | 603 |
if cHasFocus then |
604 |
begin |
|
70 | 605 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 606 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 607 |
CursorPoint.X:= 0; |
608 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 609 |
end; |
351 | 610 |
|
4 | 611 |
prevPoint:= CursorPoint; |
2197 | 612 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
75 | 613 |
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater; |
1760 | 614 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
615 |
if WorldDx < -round(LAND_WIDTH * 2 / cScaleFactor) then WorldDx:= -round(LAND_WIDTH * 2 / cScaleFactor); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
616 |
if WorldDx > cw then WorldDx:= cw; |
4 | 617 |
end; |
618 |
||
619 |
initialization |
|
620 |
FillChar(Captions, sizeof(Captions), 0) |
|
621 |
||
622 |
end. |