hedgewars/uWorld.pas
author unc0rr
Tue, 01 Sep 2009 17:46:13 +0000
changeset 2340 3b35fd5f67c7
parent 2330 ba46dcda3676
child 2357 babe1a55e284
permissions -rw-r--r--
Fix a bug when you are unable to do anything in lobby when room is closed during round
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 1045
diff changeset
     2
 * Hedgewars, a free turn based strategy game
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
     3
 * Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 176
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    19
unit uWorld;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    20
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
    21
uses SDLh, uGears, uConsts, uFloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
{$INCLUDE options.inc}
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    23
const WorldDx: LongInt = -512;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    24
      WorldDy: LongInt = -256;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    26
procedure InitWorld;
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
    27
procedure DrawWorld(Lag: LongInt);
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
    28
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    29
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    30
{$IFDEF COUNTTICKS}
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    31
var cntTicks: LongWord;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    32
{$ENDIF}
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    33
var FollowGear: PGear = nil;
1256
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    34
	WindBarWidth: LongInt = 0;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    35
	bShowAmmoMenu: boolean = false;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    36
	bSelected: boolean = false;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    37
	bShowFinger: boolean = false;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    38
	Frames: Longword = 0;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    39
	WaterColor, DeepWaterColor: TSDL_Color;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    40
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    41
implementation
1906
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    42
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound,
2152
a2811690da1b Patch by koda:
unc0rr
parents: 2142
diff changeset
    43
{$IFDEF GLES11}
1906
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    44
	gles11,
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    45
{$ELSE}
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    46
	GL,
644f93d8f148 Apply koda's OpenGL ES compatibility patch
unc0rr
parents: 1870
diff changeset
    47
{$ENDIF}
1870
72af1c414345 Patch by nemo
unc0rr
parents: 1826
diff changeset
    48
     uAmmos, uVisualGears, uChat, uLandTexture, uLand;
1807
795f97007833 Split land texture into small ones:
unc0rr
parents: 1806
diff changeset
    49
564
17fb45c670c1 Finalize basic playlists implementation
unc0rr
parents: 547
diff changeset
    50
const FPS: Longword = 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    51
      CountTicks: Longword = 0;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
    52
      SoundTimerTicks: Longword = 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    53
      prevPoint: TPoint = (X: 0; Y: 0);
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    54
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    55
type TCaptionStr = record
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
    56
                   Tex: PTexture;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    57
                   EndTime: LongWord;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    58
                   end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    59
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
    60
var cWaveWidth, cWaveHeight: LongInt;
1256
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    61
	Captions: array[TCapGroup] of TCaptionStr;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    62
	AMxShift, SlotsNum: LongInt;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    63
	tmpSurface: PSDL_Surface;
2754a6a8c8f1 Allow theme to set custom water color
unc0rr
parents: 1125
diff changeset
    64
	fpsTexture: PTexture = nil;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    65
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    66
procedure InitWorld;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    67
begin
1825
c929f9111141 Nemo's patch allowing different water sprites size
unc0rr
parents: 1812
diff changeset
    68
cWaveWidth:= SpritesData[sprWater].Width;
2268
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
    69
//cWaveHeight:= SpritesData[sprWater].Height;
053eb81e60ee little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
nemo
parents: 2226
diff changeset
    70
cWaveHeight:= 32;
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
    71
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
    72
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50);
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
    73
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
    74
prevPoint.X:= 0;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
    75
prevPoint.Y:= cScreenHeight div 2;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
    76
WorldDx:=  - (LAND_WIDTH div 2) + cScreenWidth div 2;
2139
5a083e71a71d Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo
parents: 2119
diff changeset
    77
WorldDy:=  - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2);
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
    78
AMxShift:= 210
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    79
end;
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    80
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
    81
procedure ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    82
const MENUSPEED = 15;
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
    83
var x, y, i, t, l: LongInt;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    84
    Slot, Pos: LongInt;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
    85
begin
2224
4f3e7bd31841 Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
nemo
parents: 2198
diff changeset
    86
if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and KbdKeyPressed) then bShowAmmoMenu:= false;
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    87
if bShowAmmoMenu then
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    88
   begin
2226
e35b62cb7a1c Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
nemo
parents: 2224
diff changeset
    89
   FollowGear:= nil;
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
    90
   if AMxShift = 210 then prevPoint.X:= 0;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
    91
   if cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
    92
       AMxShift:= 0
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
    93
   else
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
    94
       if AMxShift > 0 then dec(AMxShift, MENUSPEED);
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    95
   end else
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    96
   begin
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
    97
   if AMxShift = 0 then
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    98
      begin
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
    99
      CursorPoint.X:= cScreenWidth div 2;
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   100
      CursorPoint.Y:= cScreenHeight div 2;
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   101
      prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   102
      SDL_WarpMouse(CursorPoint.X  + cScreenWidth div 2, cScreenHeight - CursorPoint.Y)
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   103
      end;
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   104
   if cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   105
       AMxShift:= 210
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   106
   else
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   107
       if AMxShift < 210 then inc(AMxShift, MENUSPEED);
165
9b9144948668 Many small fixes
unc0rr
parents: 162
diff changeset
   108
   end;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   109
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   110
if CurrentTeam = nil then exit;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   111
Slot:= 0;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   112
Pos:= -1;
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 564
diff changeset
   113
with CurrentHedgehog^ do
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   114
	begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   115
	if Ammo = nil then exit;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   116
	SlotsNum:= 0;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   117
	x:= cScreenWidth div 2 - 210 + AMxShift;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   118
	y:= cScreenHeight - 40;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   119
	dec(y);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   120
	DrawSprite(sprAMBorders, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   121
	dec(y);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   122
	DrawSprite(sprAMBorders, x, y, 1);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   123
	dec(y, 33);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   124
	DrawSprite(sprAMSlotName, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   125
	for i:= cMaxSlotIndex downto 0 do
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   126
		if Ammo^[i, 0].Count > 0 then
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   127
			begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   128
			if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i;
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   129
			dec(y, 33);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   130
			inc(SlotsNum);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   131
			DrawSprite(sprAMSlot, x, y, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   132
			DrawSprite(sprAMSlotKeys, x + 2, y + 1, i);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   133
			t:= 0;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   134
			while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   135
				begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   136
				l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   137
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   138
				if l >= 0 then
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   139
					begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   140
					DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType));
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   141
					DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   142
					end else
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   143
					DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType));
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   144
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   145
				if (Slot = i)
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   146
				and (CursorPoint.X >= x + t * 33 + 35)
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   147
				and (CursorPoint.X < x + t * 33 + 68) then
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   148
					begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   149
					if (l < 0) then DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   150
					Pos:= t;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   151
					end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   152
				inc(t)
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   153
				end
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   154
			end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   155
	dec(y, 1);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   156
	DrawSprite(sprAMBorders, x, y, 0);
961
a9a349b2b3fa Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents: 956
diff changeset
   157
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   158
	if (Pos >= 0) then
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   159
		if Ammo^[Slot, Pos].Count > 0 then
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   160
		begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   161
		DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex);
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   162
		
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   163
		if Ammo^[Slot, Pos].Count < AMMO_INFINITE then
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   164
			DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]);
1529
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   165
		
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   166
		if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   167
			begin
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   168
			bShowAmmoMenu:= false;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   169
			SetWeapon(Ammo^[Slot, Pos].AmmoType);
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   170
			bSelected:= false;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   171
			exit
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   172
			end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   173
		end;
3bc916b419cd Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents: 1439
diff changeset
   174
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   175
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   176
bSelected:= false;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   177
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   178
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   179
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   180
procedure MoveCamera; forward;
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   181
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   182
procedure DrawWater(Alpha: byte);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   183
var VertexBuffer: array [0..3] of TVertex2f;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   184
    r: TSDL_Rect;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   185
    lw, lh: GLfloat;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   186
begin
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   187
WaterColorArray[0].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   188
WaterColorArray[1].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   189
WaterColorArray[2].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   190
WaterColorArray[3].a := Alpha;
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   191
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   192
lw:= cScreenWidth / cScaleFactor;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   193
lh:= cScreenHeight * 2 / cScaleFactor;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   194
// Water
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   195
r.y:= WorldDy + cWaterLine + 16;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   196
if r.y < cScreenHeight * 2 / cScaleFactor then
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   197
	begin
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   198
	if r.y < 0 then r.y:= 0;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   199
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   200
	glDisable(GL_TEXTURE_2D);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   201
	VertexBuffer[0].X:= -lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   202
	VertexBuffer[0].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   203
	VertexBuffer[1].X:= lw;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   204
	VertexBuffer[1].Y:= r.y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   205
	VertexBuffer[2].X:= lw;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   206
	VertexBuffer[2].Y:= lh;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   207
	VertexBuffer[3].X:= -lw;
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   208
	VertexBuffer[3].Y:= lh;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   209
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   210
	glEnableClientState (GL_COLOR_ARRAY);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   211
	glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   212
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   213
	glEnableClientState(GL_VERTEX_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   214
	glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   215
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   216
	glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   217
2330
ba46dcda3676 correct typo found by Smaxx
nemo
parents: 2302
diff changeset
   218
	glDisableClientState(GL_VERTEX_ARRAY);
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   219
	glDisableClientState(GL_COLOR_ARRAY);
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   220
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   221
	glColor4f(1, 1, 1, 1); // disable coloring
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   222
	glEnable(GL_TEXTURE_2D)
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   223
	end
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   224
end;
c357f5b55320 patch by nemo:
unc0rr
parents: 1911
diff changeset
   225
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   226
procedure DrawWaves(Dir, dX, dY: LongInt);
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   227
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   228
	lw, waves: GLfloat;
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   229
begin
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   230
lw:= cScreenWidth / cScaleFactor;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   231
waves:= lw * 2 / cWaveWidth;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   232
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   233
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   234
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   235
VertexBuffer[0].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   236
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   237
VertexBuffer[1].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   238
VertexBuffer[1].Y:= VertexBuffer[0].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   239
VertexBuffer[2].X:= lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   240
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   241
VertexBuffer[3].X:= -lw;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   242
VertexBuffer[3].Y:= VertexBuffer[2].Y;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   243
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   244
TextureBuffer[0].X:= (( - WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   245
TextureBuffer[0].Y:= 0;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   246
TextureBuffer[1].X:= TextureBuffer[0].X + waves;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   247
TextureBuffer[1].Y:= 0;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   248
TextureBuffer[2].X:= TextureBuffer[0].X + waves;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   249
TextureBuffer[2].Y:= 1;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   250
TextureBuffer[3].X:= TextureBuffer[0].X;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   251
TextureBuffer[3].Y:= 1;
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   252
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   253
glEnableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   254
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   255
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   256
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   257
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   258
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   259
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   260
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   261
glDisableClientState(GL_VERTEX_ARRAY);
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   262
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   263
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   264
{for i:= -1 to cWaterSprCount do
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   265
	DrawSprite(sprWater,
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   266
		i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2),
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   267
		cWaterLine + WorldDy + dY,
2292
87af4ad0ec98 New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents: 2290
diff changeset
   268
		0)}
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   269
end;
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   270
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   271
procedure DrawWorld(Lag: LongInt);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   272
var i, t: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   273
    r: TSDL_Rect;
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 97
diff changeset
   274
    tdx, tdy: Double;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   275
    grp: TCapGroup;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   276
    s: string[15];
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   277
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   278
    procedure DrawRepeated(spr: TSprite; Shift: LongInt);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   279
    var i, w, sw: LongInt;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   280
    begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   281
    sw:= round(cScreenWidth / cScaleFactor);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   282
    w:= SpritesData[spr].Width;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   283
    i:= Shift mod w;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   284
    if i > 0 then dec(i, w);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   285
    dec(i, sw);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   286
    //addfilelog(inttostr(sw));
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   287
    repeat
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   288
      DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   289
      inc(i, w)
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   290
    until i > sw
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   291
    end;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 79
diff changeset
   292
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   293
begin
770
0138f1b5a804 - Add alpha-channel to all sprites left
unc0rr
parents: 764
diff changeset
   294
// Sky
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   295
glClear(GL_COLOR_BUFFER_BIT);
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   296
glEnable(GL_BLEND);
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   297
glEnable(GL_TEXTURE_2D);
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   298
//glPushMatrix;
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   299
//glScalef(1.0, 1.0, 1.0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   300
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   301
if not isPaused then MoveCamera;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   302
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   303
if not cReducedQuality then
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   304
    begin
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   305
    // background
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   306
    DrawRepeated(sprSky, WorldDx * 3 div 8);
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   307
    DrawRepeated(sprHorizont, WorldDx * 3 div 5);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   308
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   309
    DrawVisualGears(0);
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   310
    end;
803
3f73901a350a - Use cloud as 'visual gear'
unc0rr
parents: 793
diff changeset
   311
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   312
// Waves
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   313
DrawWaves( 1,  0, - (cWaveHeight * 2));
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   314
DrawWaves(-1, 100, - (cWaveHeight + cWaveHeight div 2));
1812
3d4692e825e7 'Reduce quality' patch by nemo
unc0rr
parents: 1807
diff changeset
   315
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   316
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   317
DrawLand(WorldDx, WorldDy);
1911
6283bd8a960b use glVertexPointer to render water
unc0rr
parents: 1906
diff changeset
   318
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   319
DrawWater(255);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   320
1660
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   321
// Attack bar
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   322
if CurrentTeam <> nil then
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   323
	case AttackBar of
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   324
(*        1: begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   325
		r:= StuffPoz[sPowerBar];
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   326
		{$WARNINGS OFF}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   327
		r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   328
		{$WARNINGS ON}
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   329
		DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   330
		end;*)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   331
		2: with CurrentHedgehog^ do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   332
				begin
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   333
				tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   334
				tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle);
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   335
				for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   336
					DrawSprite(sprPower,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   337
							hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   338
							hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12,
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   339
							i)
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   340
				end
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   341
		end;
0eaa6cf36276 shutup tiyuri
unc0rr
parents: 1595
diff changeset
   342
956
19003f7fc174 Get rid of unused Surface parameter
unc0rr
parents: 942
diff changeset
   343
DrawGears;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   344
2047
805f7b62cff6 Allow speech bubble/small damage tags in "reduced quality"
nemo
parents: 2002
diff changeset
   345
DrawVisualGears(1);
1045
ea195268734f Testing explosion particles implementation
unc0rr
parents: 1023
diff changeset
   346
2273
6b34f5fa6434 Remove reduced quality check - gameplay impact
nemo
parents: 2272
diff changeset
   347
DrawWater(cWaterOpacity);
2269
00f5704f5f39 add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents: 2268
diff changeset
   348
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   349
// Waves
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   350
DrawWaves( 1, 25, - cWaveHeight);
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   351
DrawWaves(-1, 50, - (cWaveHeight div 2));
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   352
DrawWaves( 1, 75, 0);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   353
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   354
2288
c01b8258918d Move water waves rendering to a separate procedure
unc0rr
parents: 2287
diff changeset
   355
{$WARNINGS OFF}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   356
// Target
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   357
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   358
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
{$WARNINGS ON}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   360
SetScale(2.0);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   361
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   362
// Turn time
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   363
if TurnTimeLeft <> 0 then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   364
   begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   365
   i:= Succ(Pred(TurnTimeLeft) div 1000);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   366
   if i>99 then t:= 112
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   367
      else if i>9 then t:= 96
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   368
                  else t:= 80;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   369
   DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - 48, 1);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   370
   while i > 0 do
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   371
         begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   372
         dec(t, 32);
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   373
         DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - 48, i mod 10);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   374
         i:= i div 10
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   375
         end;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   376
   DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - 48, 0);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   377
   end;
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   378
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   379
// Captions
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   380
i:= 8;
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   381
for grp:= Low(TCapGroup) to High(TCapGroup) do
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   382
    with Captions[grp] do
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   383
         if Tex <> nil then
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   384
            begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   385
            DrawCentered(0, i, Tex);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   386
            inc(i, Tex^.h + 2);
564
17fb45c670c1 Finalize basic playlists implementation
unc0rr
parents: 547
diff changeset
   387
            if EndTime <= RealTicks then
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   388
               begin
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   389
               FreeTexture(Tex);
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   390
               Tex:= nil;
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   391
               EndTime:= 0
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   392
               end
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   393
            end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   394
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   395
// Teams Healths
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   396
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   397
   with TeamsArray[t]^ do
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   398
      begin
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   399
      DrawTexture(- NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   400
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   401
      r.x:= 0;
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   402
      r.y:= 0;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 526
diff changeset
   403
      r.w:= 2 + TeamHealthBarWidth;
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   404
      r.h:= HealthTex^.h;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   405
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   406
      DrawFromRect(0,
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   407
                        cScreenHeight + DrawHealthY,
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   408
                        @r, HealthTex);
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   409
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   410
      inc(r.x, cTeamHealthWidth + 2);
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
   411
      r.w:= 3;
690
e9d35e319328 Finally, get rid of large stupid StoreSurface
unc0rr
parents: 689
diff changeset
   412
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   413
      DrawFromRect(TeamHealthBarWidth + 2,
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   414
                        cScreenHeight + DrawHealthY,
841
0700e3d3474d Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents: 803
diff changeset
   415
                        @r, HealthTex);
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   416
      end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 39
diff changeset
   417
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   418
// Lag alert
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   419
if isInLag then DrawSprite(sprLag, 32 - cScreenWidth div 2, 32, (RealTicks shr 7) mod 12);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   420
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   421
// Wind bar
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   422
DrawSprite(sprWindBar, cScreenWidth div 2 - 180, cScreenHeight - 30, 0);
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   423
if WindBarWidth > 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   424
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   425
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   426
   r.x:= 8 - (RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   427
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   428
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   429
   r.w:= WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   430
   r.h:= 13;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   431
   DrawSpriteFromRect(sprWindR, r, cScreenWidth div 2 - 103, cScreenHeight - 28, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   432
   end else
6
9c1f00e7b43e Smooth change wind bar
unc0rr
parents: 5
diff changeset
   433
 if WindBarWidth < 0 then
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   434
   begin
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   435
   {$WARNINGS OFF}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   436
   r.x:= (WindBarWidth + RealTicks shr 6) mod 8;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   437
   {$WARNINGS ON}
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   438
   r.y:= 0;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   439
   r.w:= - WindBarWidth;
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 678
diff changeset
   440
   r.h:= 13;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   441
   DrawSpriteFromRect(sprWindL, r, cScreenWidth div 2 - 106 + WindBarWidth, cScreenHeight - 28, 13, 0);
5
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   442
   end;
0dafbd19a04c Show wind speed on bar
unc0rr
parents: 4
diff changeset
   443
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   444
// AmmoMenu
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   445
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu;
161
d8870bbf960e - AmmoMenu
unc0rr
parents: 154
diff changeset
   446
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   447
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   448
if isCursorVisible and bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   449
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
942
b41af014d85e Stub for chat implementation
unc0rr
parents: 883
diff changeset
   450
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   451
DrawChat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
2302
0f122917d799 Better support for scripting by gears
unc0rr
parents: 2292
diff changeset
   453
if isPaused then DrawCentered(0, cScreenHeight div 2, PauseTexture);
281
5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
unc0rr
parents: 244
diff changeset
   454
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   455
inc(Frames);
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   456
if cShowFPS then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
   begin
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   458
   inc(CountTicks, Lag);
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   459
   if CountTicks >= 1000 then
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   460
      begin
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   461
      FPS:= Frames;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   462
      Frames:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   463
      CountTicks:= 0;
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   464
      s:= inttostr(FPS) + ' fps';
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   465
      if fpsTexture <> nil then FreeTexture(fpsTexture);
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   466
      tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF);
2290
bf87ca44782e Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents: 2288
diff changeset
   467
      fpsTexture:= Surface2Tex(tmpSurface, false);
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   468
      SDL_FreeSurface(tmpSurface)
298
112e61bd2cc2 Render FPS value to its own surface one time a second
unc0rr
parents: 295
diff changeset
   469
      end;
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 757
diff changeset
   470
   if fpsTexture <> nil then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   471
      DrawTexture(cScreenWidth div 2 - 50, 10, fpsTexture);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   472
   end;
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   473
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   474
inc(SoundTimerTicks, Lag);
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   475
if SoundTimerTicks >= 50 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   476
   begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   477
   SoundTimerTicks:= 0;
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   478
   if cVolumeDelta <> 0 then
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   479
      begin
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   480
      str(ChangeVolume(cVolumeDelta), s);
175
d226d976d836 - Some improvements to volume control
unc0rr
parents: 174
diff changeset
   481
      AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume)
174
0b2c5b22f644 Changeable volume
unc0rr
parents: 165
diff changeset
   482
      end
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   483
   end;
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   484
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   485
if GameState = gsConfirm then DrawCentered(0, cScreenHeight div 2, ConfirmTexture);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   486
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   487
SetScale(zoom);
1023
2a32ee7affa3 Complete exit confirmation implementation
unc0rr
parents: 988
diff changeset
   488
2287
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   489
// Cursor
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   490
if isCursorVisible then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   491
   begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   492
   if not bShowAmmoMenu then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   493
     with CurrentHedgehog^ do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   494
       if (Gear^.State and gstHHChooseTarget) <> 0 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   495
         begin
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   496
         i:= Ammo^[CurSlot, CurAmmo].Pos;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   497
         with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   498
           if PosCount > 1 then
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   499
              DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   500
                                    cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2,
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   501
                                    i);
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   502
         end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   503
   DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8)
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   504
   end;
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   505
e34b5363ae91 Better handle pointing with mouse cursor on zoom
unc0rr
parents: 2285
diff changeset
   506
775
23c253aae336 - Some optimizations
unc0rr
parents: 770
diff changeset
   507
glDisable(GL_TEXTURE_2D);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   508
glDisable(GL_BLEND)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   509
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   510
108
08f1fe6f21f8 Small fixes for better FPC compatibility
unc0rr
parents: 107
diff changeset
   511
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   512
begin
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   513
//if Group in [capgrpGameState] then WriteLnToConsole(s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   514
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   515
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 760
diff changeset
   516
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
2142
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   517
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   518
case Group of
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   519
	capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   520
	else
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   521
	Captions[Group].EndTime:= RealTicks + 1570
48ed98cfd119 Make code suck less
unc0rr
parents: 2139
diff changeset
   522
	end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   523
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   524
79
29b477319854 - New test map
unc0rr
parents: 75
diff changeset
   525
procedure MoveCamera;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   526
const PrevSentPointTime: LongWord = 0;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   527
var EdgesDist, cw: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   528
begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   529
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   530
cw:= round(cScreenWidth / cScaleFactor);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   531
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   532
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   533
	begin
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   534
{$IFDEF SDL13}
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   535
	SDL_GetMouseState(0, @CursorPoint.X, @CursorPoint.Y);
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   536
{$ELSE}
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   537
	SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y);
2171
8208946331ba Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents: 2162
diff changeset
   538
{$ENDIF}
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   539
	CursorPoint.X:= CursorPoint.X - cScreenWidth div 2;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   540
	CursorPoint.Y:= cScreenHeight - CursorPoint.Y;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   541
	end;
678
5cf90dbcb309 Move map view also when we have no window focus
unc0rr
parents: 602
diff changeset
   542
1595
33529f567d2d Don't set focus on gears when curor is visible (should fix cursor jumping)
unc0rr
parents: 1529
diff changeset
   543
if (FollowGear <> nil) and (not isCursorVisible) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   544
	if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   545
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   546
		FollowGear:= nil;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   547
		prevPoint:= CursorPoint;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   548
		exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   549
		end
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   550
		else begin
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   551
		CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   552
		//addcaption(inttostr(CursorPoint.X), $AFAFAF, capgrpGameState);
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   553
		CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   554
		end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   555
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   556
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   557
1120
eb5a9f86f9c6 Add ability to resize engine's window
unc0rr
parents: 1066
diff changeset
   558
if AMxShift < 210 then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   559
	begin
2178
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   560
	if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175;
d8b3417b2704 Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents: 2171
diff changeset
   561
	if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   562
	if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   563
	if CursorPoint.Y < 76 then CursorPoint.Y:= 76;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   564
	prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   565
	if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   566
	exit
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   567
	end;
162
4822f6face35 Ammo menu now works!
unc0rr
parents: 161
diff changeset
   568
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   569
if isCursorVisible then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   570
	begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   571
	if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   572
		begin
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   573
		SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy);
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   574
		PrevSentPointTime:= GameTicks
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   575
		end;
3d0eee01f734 RC Plane
unc0rr
parents: 1660
diff changeset
   576
	end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   577
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   578
if isCursorVisible or (FollowGear <> nil) then
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   579
   begin
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   580
   if isCursorVisible then EdgesDist:= cCursorEdgesDist
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   581
                      else EdgesDist:= cGearScrEdgesDist;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   582
   if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   583
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   584
         WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist;
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   585
         CursorPoint.X:= - cScreenWidth div 2 + EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   586
         end else
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   587
      if CursorPoint.X > cScreenWidth div 2 - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   588
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   589
         WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist;
2198
6a3d40acba8b Bring back smoothness for camera movement
unc0rr
parents: 2197
diff changeset
   590
         CursorPoint.X:= cScreenWidth div 2 - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   591
         end;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   592
      if CursorPoint.Y < EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   593
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   594
         WorldDy:= WorldDy + CursorPoint.Y - EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   595
         CursorPoint.Y:= EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   596
         end else
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   597
      if CursorPoint.Y > cScreenHeight - EdgesDist then
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   598
         begin
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   599
         WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist;
284
22ce72bd637f Let mouse cursor be closer to screen edges
unc0rr
parents: 282
diff changeset
   600
         CursorPoint.Y:= cScreenHeight - EdgesDist
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   601
         end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   602
   end else
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   603
   if cHasFocus then
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   604
      begin
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 69
diff changeset
   605
      WorldDx:= WorldDx - CursorPoint.X + prevPoint.X;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   606
      WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y;
2162
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   607
      CursorPoint.X:= 0;
2bce91404d49 - Implement zoom-in and zoom-out
unc0rr
parents: 2161
diff changeset
   608
      CursorPoint.Y:= cScreenHeight div 2;
308
806c3b55500d Release mouse when keyboard focus lost
unc0rr
parents: 298
diff changeset
   609
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 308
diff changeset
   610
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   611
prevPoint:= CursorPoint;
2197
a02adcdaa939 Some work on camera
unc0rr
parents: 2178
diff changeset
   612
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   613
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
   614
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024;
2161
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   615
if WorldDx < -round(LAND_WIDTH * 2 / cScaleFactor) then WorldDx:= -round(LAND_WIDTH * 2 / cScaleFactor);
0c8634241fa4 Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents: 2152
diff changeset
   616
if WorldDx > cw then WorldDx:= cw;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   617
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   618
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   619
initialization
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   620
FillChar(Captions, sizeof(Captions), 0)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   621
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   622
end.