hedgewars/uGearsList.pas
author nemo
Mon, 27 Aug 2012 16:52:50 -0400
changeset 7614 3ae60c8a15f2
parent 7602 a620319d377e
child 7647 e496587db93e
permissions -rw-r--r--
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsList;
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interface
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uses uFloat, uTypes;
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function  AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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procedure DeleteGear(Gear: PGear);
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procedure InsertGearToList(Gear: PGear);
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procedure RemoveGearFromList(Gear: PGear);
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var curHandledGear: PGear;
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implementation
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uses uRandom, uUtils, uConsts, uVariables, uAmmos, uTeams, uStats,
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    uTextures, uScript, uRenderUtils, uAI, uCollisions,
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    uGearsRender, uGearsUtils, uDebug;
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var GCounter: LongWord = 0; // this does not get re-initialized, but should be harmless
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procedure InsertGearToList(Gear: PGear);
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var tmp, ptmp: PGear;
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begin
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    tmp:= GearsList;
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    ptmp:= GearsList;
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    while (tmp <> nil) and (tmp^.Z < Gear^.Z) do
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        begin
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        ptmp:= tmp;
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        tmp:= tmp^.NextGear
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        end;
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    if ptmp <> tmp then
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        begin
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        Gear^.NextGear:= ptmp^.NextGear;
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        Gear^.PrevGear:= ptmp;
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        if ptmp^.NextGear <> nil then
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            ptmp^.NextGear^.PrevGear:= Gear;
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        ptmp^.NextGear:= Gear
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        end
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    else
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        begin
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        Gear^.NextGear:= GearsList;
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        if Gear^.NextGear <> nil then
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            Gear^.NextGear^.PrevGear:= Gear;
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        GearsList:= Gear;
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        end;
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end;
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procedure RemoveGearFromList(Gear: PGear);
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begin
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TryDo((curHandledGear = nil) or (Gear = curHandledGear), 'You''re doing it wrong', true);
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if Gear^.NextGear <> nil then
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    Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
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if Gear^.PrevGear <> nil then
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    Gear^.PrevGear^.NextGear:= Gear^.NextGear
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else
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    GearsList:= Gear^.NextGear
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end;
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function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
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var gear: PGear;
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begin
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inc(GCounter);
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AddFileLog('AddGear: #' + inttostr(GCounter) + ' (' + inttostr(x) + ',' + inttostr(y) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
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New(gear);
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FillChar(gear^, sizeof(TGear), 0);
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gear^.X:= int2hwFloat(X);
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gear^.Y:= int2hwFloat(Y);
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gear^.Target.X:= NoPointX;
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gear^.Kind := Kind;
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gear^.State:= State;
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gear^.Active:= true;
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gear^.dX:= dX;
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gear^.dY:= dY;
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gear^.doStep:= doStepHandlers[Kind];
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gear^.CollisionIndex:= -1;
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gear^.Timer:= Timer;
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gear^.uid:= GCounter;
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gear^.SoundChannel:= -1;
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gear^.ImpactSound:= sndNone;
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gear^.Density:= _1;
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// Define ammo association, if any.
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gear^.AmmoType:= GearKindAmmoTypeMap[Kind];
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gear^.CollisionMask:= $FFFF;
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gear^.stepFreq:= 1;
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if CurrentHedgehog <> nil then gear^.Hedgehog:= CurrentHedgehog;
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if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then
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    gear^.Z:= cHHZ+1
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else gear^.Z:= cUsualZ;
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case Kind of
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     gtGrenade,
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     gtClusterBomb,
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     gtGasBomb: begin
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                gear^.ImpactSound:= sndGrenadeImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 5;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_8;
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                gear^.Density:= _1_5;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtWatermelon: begin
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                gear^.ImpactSound:= sndMelonImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= 6;
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                gear^.Elasticity:= _0_8;
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                gear^.Friction:= _0_995;
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                gear^.Density:= _2;
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                gear^.RenderTimer:= true;
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                if gear^.Timer = 0 then
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                    gear^.Timer:= 3000
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                end;
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  gtMelonPiece: begin
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                gear^.Density:= _2;
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                end;
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    gtHedgehog: begin
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                gear^.AdvBounce:= 1;
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                gear^.Radius:= cHHRadius;
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                gear^.Elasticity:= _0_35;
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                gear^.Friction:= _0_999;
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                gear^.Angle:= cMaxAngle div 2;
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                gear^.Density:= _3;
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                gear^.Z:= cHHZ;
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                if (GameFlags and gfAISurvival) <> 0 then
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                    if gear^.Hedgehog^.BotLevel > 0 then
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                        gear^.Hedgehog^.Effects[heResurrectable] := 1;
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                end;
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       gtShell: begin
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                gear^.Radius:= 4;
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                gear^.Density:= _1;
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                end;
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       gtSnowball: begin
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                gear^.ImpactSound:= sndMudballImpact;
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                gear^.nImpactSounds:= 1;
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                gear^.Radius:= 4;
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                gear^.Elasticity:= _1;
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                gear^.Friction:= _1;
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                gear^.Density:= _0_5;
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                end;
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     gtFlake: begin
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                with Gear^ do
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                    begin
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                    Pos:= 0;
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                    Radius:= 1;
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                    DirAngle:= random(360);
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                    if State and gstTmpFlag = 0 then
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                        begin
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                        dx.isNegative:= GetRandom(2) = 0;
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                        dx.QWordValue:= GetRandom(100000000);
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                        dy.isNegative:= false;
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                        dy.QWordValue:= GetRandom(70000000);
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                        if GetRandom(2) = 0 then
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   185
                            dx := -dx
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diff changeset
   186
                        end;
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   187
                    State:= State or gstInvisible;
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nemo
parents: 6580
diff changeset
   188
                    Health:= random(vobFrameTicks);
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nemo
parents: 6580
diff changeset
   189
                    Timer:= random(vobFramesCount);
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nemo
parents: 6580
diff changeset
   190
                    Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
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nemo
parents: 6580
diff changeset
   191
                    end
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diff changeset
   192
                end;
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diff changeset
   193
       gtGrave: begin
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parents: 6580
diff changeset
   194
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   195
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   196
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   197
                gear^.Elasticity:= _0_6;
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nemo
parents: 6580
diff changeset
   198
                end;
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parents: 6580
diff changeset
   199
         gtBee: begin
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parents: 6580
diff changeset
   200
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   201
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   202
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   203
                gear^.Elasticity:= _0_9;
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nemo
parents: 6580
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   204
                gear^.Tag:= 0;
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parents: 6580
diff changeset
   205
                end;
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parents: 6580
diff changeset
   206
   gtSeduction: begin
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parents: 6580
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   207
                gear^.Radius:= 250;
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nemo
parents: 6580
diff changeset
   208
                end;
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parents: 6580
diff changeset
   209
 gtShotgunShot: begin
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parents: 6580
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   210
                gear^.Timer:= 900;
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diff changeset
   211
                gear^.Radius:= 2
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nemo
parents: 6580
diff changeset
   212
                end;
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parents: 6580
diff changeset
   213
  gtPickHammer: begin
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nemo
parents: 6580
diff changeset
   214
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   215
                gear^.Timer:= 4000
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nemo
parents: 6580
diff changeset
   216
                end;
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nemo
parents: 6580
diff changeset
   217
   gtHammerHit: begin
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nemo
parents: 6580
diff changeset
   218
                gear^.Radius:= 8;
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nemo
parents: 6580
diff changeset
   219
                gear^.Timer:= 125
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nemo
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diff changeset
   220
                end;
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nemo
parents: 6580
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   221
        gtRope: begin
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nemo
parents: 6580
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   222
                gear^.Radius:= 3;
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nemo
parents: 6580
diff changeset
   223
                gear^.Friction:= _450 * _0_01 * cRopePercent;
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nemo
parents: 6580
diff changeset
   224
                RopePoints.Count:= 0;
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nemo
parents: 6580
diff changeset
   225
                end;
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nemo
parents: 6580
diff changeset
   226
        gtMine: begin
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nemo
parents: 6580
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   227
                gear^.ImpactSound:= sndMineImpact;
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nemo
parents: 6580
diff changeset
   228
                gear^.nImpactSounds:= 1;
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nemo
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   229
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   230
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   231
                gear^.Radius:= 2;
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nemo
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diff changeset
   232
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   233
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   234
                gear^.Density:= _1;
6581
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nemo
parents: 6580
diff changeset
   235
                if cMinesTime < 0 then
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nemo
parents: 6580
diff changeset
   236
                    gear^.Timer:= getrandom(51)*100
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nemo
parents: 6580
diff changeset
   237
                else
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nemo
parents: 6580
diff changeset
   238
                    gear^.Timer:= cMinesTime;
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nemo
parents: 6580
diff changeset
   239
                end;
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nemo
parents: 6580
diff changeset
   240
       gtSMine: begin
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nemo
parents: 6580
diff changeset
   241
                gear^.Health:= 10;
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nemo
parents: 6580
diff changeset
   242
                gear^.State:= gear^.State or gstMoving;
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nemo
parents: 6580
diff changeset
   243
                gear^.Radius:= 2;
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nemo
parents: 6580
diff changeset
   244
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
diff changeset
   245
                gear^.Friction:= _0_995;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7395
diff changeset
   246
                gear^.Density:= _1_6;
6581
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nemo
parents: 6580
diff changeset
   247
                gear^.Timer:= 500;
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nemo
parents: 6580
diff changeset
   248
                end;
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parents: 6580
diff changeset
   249
        gtCase: begin
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nemo
parents: 6580
diff changeset
   250
                gear^.ImpactSound:= sndGraveImpact;
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nemo
parents: 6580
diff changeset
   251
                gear^.nImpactSounds:= 1;
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nemo
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diff changeset
   252
                gear^.Radius:= 16;
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7093
diff changeset
   253
                gear^.Elasticity:= _0_3;
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   254
                gear^.Timer:= 500
6581
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nemo
parents: 6580
diff changeset
   255
                end;
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nemo
parents: 6580
diff changeset
   256
  gtExplosives: begin
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nemo
parents: 6580
diff changeset
   257
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   258
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   259
                gear^.Radius:= 16;
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nemo
parents: 6580
diff changeset
   260
                gear^.Elasticity:= _0_4;
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nemo
parents: 6580
diff changeset
   261
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   262
                gear^.Density:= _6;
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nemo
parents: 6580
diff changeset
   263
                gear^.Health:= cBarrelHealth;
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nemo
parents: 6580
diff changeset
   264
                gear^.Z:= cHHZ-1
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nemo
parents: 6580
diff changeset
   265
                end;
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parents: 6580
diff changeset
   266
  gtDEagleShot: begin
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nemo
parents: 6580
diff changeset
   267
                gear^.Radius:= 1;
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nemo
parents: 6580
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   268
                gear^.Health:= 50
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nemo
parents: 6580
diff changeset
   269
                end;
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nemo
parents: 6580
diff changeset
   270
  gtSniperRifleShot: begin
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nemo
parents: 6580
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   271
                gear^.Radius:= 1;
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   272
                gear^.Health:= 50
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   273
                end;
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nemo
parents: 6580
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   274
    gtDynamite: begin
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nemo
parents: 6580
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   275
                gear^.Radius:= 3;
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nemo
parents: 6580
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   276
                gear^.Elasticity:= _0_55;
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nemo
parents: 6580
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   277
                gear^.Friction:= _0_03;
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nemo
parents: 6580
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   278
                gear^.Density:= _2;
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nemo
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   279
                gear^.Timer:= 5000;
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nemo
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   280
                end;
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diff changeset
   281
     gtCluster: begin
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   282
                gear^.Radius:= 2;
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nemo
parents: 6580
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   283
                gear^.Density:= _1_5;
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nemo
parents: 6580
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   284
                gear^.RenderTimer:= true
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nemo
parents: 6580
diff changeset
   285
                end;
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nemo
parents: 6580
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   286
      gtShover: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   287
       gtFlame: begin
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nemo
parents: 6580
diff changeset
   288
                gear^.Tag:= GetRandom(32);
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nemo
parents: 6580
diff changeset
   289
                gear^.Radius:= 1;
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nemo
parents: 6580
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   290
                gear^.Health:= 5;
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nemo
parents: 6580
diff changeset
   291
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   292
                if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
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nemo
parents: 6580
diff changeset
   293
                    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   294
                    gear^.dY:= (getrandomf - _0_8) * _0_03;
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6982
diff changeset
   295
                    gear^.dX:= (getrandomf - _0_5) * _0_4
6581
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nemo
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diff changeset
   296
                    end
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diff changeset
   297
                end;
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diff changeset
   298
   gtFirePunch: begin
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parents: 6580
diff changeset
   299
                gear^.Radius:= 15;
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nemo
parents: 6580
diff changeset
   300
                gear^.Tag:= Y
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nemo
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diff changeset
   301
                end;
7364
ee87ad50e18d Draw bombs behind plane
nemo
parents: 7337
diff changeset
   302
   gtAirAttack: gear^.Z:= cHHZ+2;
6581
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nemo
parents: 6580
diff changeset
   303
     gtAirBomb: begin
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nemo
parents: 6580
diff changeset
   304
                gear^.Radius:= 5;
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nemo
parents: 6580
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   305
                gear^.Density:= _2;
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nemo
parents: 6580
diff changeset
   306
                end;
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nemo
parents: 6580
diff changeset
   307
   gtBlowTorch: begin
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nemo
parents: 6580
diff changeset
   308
                gear^.Radius:= cHHRadius + cBlowTorchC;
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nemo
parents: 6580
diff changeset
   309
                gear^.Timer:= 7500
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diff changeset
   310
                end;
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parents: 6580
diff changeset
   311
    gtSwitcher: begin
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nemo
parents: 6580
diff changeset
   312
                gear^.Z:= cCurrHHZ
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nemo
parents: 6580
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   313
                end;
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nemo
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diff changeset
   314
      gtTarget: begin
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nemo
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diff changeset
   315
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   316
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   317
                gear^.Radius:= 10;
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nemo
parents: 6580
diff changeset
   318
                gear^.Elasticity:= _0_3;
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nemo
parents: 6580
diff changeset
   319
                gear^.Timer:= 0
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nemo
parents: 6580
diff changeset
   320
                end;
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nemo
parents: 6580
diff changeset
   321
      gtTardis: begin
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nemo
parents: 6580
diff changeset
   322
                gear^.Timer:= 0;
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nemo
parents: 6580
diff changeset
   323
                gear^.Pos:= 1;
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nemo
parents: 6580
diff changeset
   324
                gear^.Z:= cCurrHHZ+1;
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nemo
parents: 6580
diff changeset
   325
                end;
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nemo
parents: 6580
diff changeset
   326
      gtMortar: begin
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nemo
parents: 6580
diff changeset
   327
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   328
                gear^.Elasticity:= _0_2;
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nemo
parents: 6580
diff changeset
   329
                gear^.Friction:= _0_08;
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nemo
parents: 6580
diff changeset
   330
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   331
                end;
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nemo
parents: 6580
diff changeset
   332
        gtWhip: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   333
      gtHammer: gear^.Radius:= 20;
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nemo
parents: 6580
diff changeset
   334
    gtKamikaze: begin
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nemo
parents: 6580
diff changeset
   335
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   336
                gear^.Radius:= 20
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nemo
parents: 6580
diff changeset
   337
                end;
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nemo
parents: 6580
diff changeset
   338
        gtCake: begin
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nemo
parents: 6580
diff changeset
   339
                gear^.Health:= 2048;
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nemo
parents: 6580
diff changeset
   340
                gear^.Radius:= 7;
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nemo
parents: 6580
diff changeset
   341
                gear^.Z:= cOnHHZ;
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nemo
parents: 6580
diff changeset
   342
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   343
                gear^.DirAngle:= -90 * hwSign(Gear^.dX);
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nemo
parents: 6580
diff changeset
   344
                if not dX.isNegative then
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nemo
parents: 6580
diff changeset
   345
                    gear^.Angle:= 1
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nemo
parents: 6580
diff changeset
   346
                else
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nemo
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diff changeset
   347
                    gear^.Angle:= 3
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nemo
parents: 6580
diff changeset
   348
                end;
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nemo
parents: 6580
diff changeset
   349
 gtHellishBomb: begin
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nemo
parents: 6580
diff changeset
   350
                gear^.ImpactSound:= sndHellishImpact1;
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nemo
parents: 6580
diff changeset
   351
                gear^.nImpactSounds:= 4;
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nemo
parents: 6580
diff changeset
   352
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   353
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   354
                gear^.Elasticity:= _0_5;
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nemo
parents: 6580
diff changeset
   355
                gear^.Friction:= _0_96;
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nemo
parents: 6580
diff changeset
   356
                gear^.Density:= _1_5;
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nemo
parents: 6580
diff changeset
   357
                gear^.RenderTimer:= true;
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nemo
parents: 6580
diff changeset
   358
                gear^.Timer:= 5000
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nemo
parents: 6580
diff changeset
   359
                end;
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nemo
parents: 6580
diff changeset
   360
       gtDrill: begin
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nemo
parents: 6580
diff changeset
   361
                if gear^.Timer = 0 then
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nemo
parents: 6580
diff changeset
   362
                    gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   363
                // Tag for drill strike. if 1 then first impact occured already
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nemo
parents: 6580
diff changeset
   364
                gear^.Tag := 0;
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nemo
parents: 6580
diff changeset
   365
                gear^.Radius:= 4;
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nemo
parents: 6580
diff changeset
   366
                gear^.Density:= _1;
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nemo
parents: 6580
diff changeset
   367
                end;
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nemo
parents: 6580
diff changeset
   368
        gtBall: begin
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nemo
parents: 6580
diff changeset
   369
                gear^.ImpactSound:= sndGrenadeImpact;
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nemo
parents: 6580
diff changeset
   370
                gear^.nImpactSounds:= 1;
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nemo
parents: 6580
diff changeset
   371
                gear^.AdvBounce:= 1;
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nemo
parents: 6580
diff changeset
   372
                gear^.Radius:= 5;
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nemo
parents: 6580
diff changeset
   373
                gear^.Tag:= random(8);
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nemo
parents: 6580
diff changeset
   374
                gear^.Timer:= 5000;
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nemo
parents: 6580
diff changeset
   375
                gear^.Elasticity:= _0_7;
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nemo
parents: 6580
diff changeset
   376
                gear^.Friction:= _0_995;
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nemo
parents: 6580
diff changeset
   377
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
     gtBallgun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                gear^.Timer:= 5001;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
     gtRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                gear^.Health:= 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                gear^.Radius:= 8
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
     gtJetpack: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                gear^.Health:= 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                gear^.Damage:= 100
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
     gtMolotov: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                gear^.Radius:= 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                gear^.Density:= _2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
       gtBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                gear^.Radius:= 16; // todo: check
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                gear^.Health := 2000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                gear^.FlightTime := 2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
         gtEgg: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                gear^.Radius:= 4;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                gear^.Elasticity:= _0_6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                gear^.Friction:= _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                gear^.Density:= _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                if gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                    gear^.Timer:= 3000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
      gtPortal: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                gear^.ImpactSound:= sndMelonImpact;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                gear^.nImpactSounds:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                gear^.AdvBounce:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                gear^.Radius:= 17;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                // set color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                gear^.Tag:= 2 * gear^.Timer;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
                gear^.Timer:= 15000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
                gear^.RenderTimer:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
                gear^.Health:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
       gtPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
                gear^.Radius:= 32;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                gear^.Density:= _50;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
 gtSineGunShot: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
                gear^.Health:= 6000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
gtFlamethrower: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
                gear^.Health:= 500;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
     gtLandGun: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
                gear^.Tag:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
                gear^.Timer:= 10;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
                gear^.Health:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
                gear^.Damage:= 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
 gtPoisonCloud: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
                gear^.Timer:= 5000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
                gear^.dY:= int2hwfloat(-4 + longint(getRandom(8))) / 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
 gtResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
                gear^.Radius := 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
                gear^.Tag := 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
     gtWaterUp: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                gear^.Tag := 47;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
  gtNapalmBomb: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                gear^.Timer:= 1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
                gear^.Radius:= 5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
                gear^.Density:= _1_5;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
   gtStructure: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                gear^.Elasticity:= _0_55;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
                gear^.Friction:= _0_995;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
                gear^.Density:= _0_9;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
                gear^.Radius:= 13;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                gear^.Health:= 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
                gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
                gear^.Tag:= TotalRounds + 3;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
                gear^.Pos:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
                end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7077
diff changeset
   466
      gtIceGun: gear^.Health:= 1000;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   467
gtGenericFaller:begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   468
                gear^.AdvBounce:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   469
                gear^.Radius:= 1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   470
                gear^.Elasticity:= _0_9;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   471
                gear^.Friction:= _0_995;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   472
                gear^.Density:= _1;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   473
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
InsertGearToList(gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
AddGear:= gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
ScriptCall('onGearAdd', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
procedure DeleteGear(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
var team: PTeam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
    t,i: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
    k: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
ScriptCall('onGearDelete', gear^.uid);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
FreeTexture(Gear^.Tex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
Gear^.Tex:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
// make sure that portals have their link removed before deletion
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
if (Gear^.Kind = gtPortal) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
    begin
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   498
    if (Gear^.LinkedGear <> nil) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   499
        if (Gear^.LinkedGear^.LinkedGear = Gear) then
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7176
diff changeset
   500
            Gear^.LinkedGear^.LinkedGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
else if Gear^.Kind = gtHedgehog then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
    (*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
    This behaviour dates back to revision 4, and I accidentally encountered it with TARDIS.  I don't think it must apply to any modern weapon, since if it was actually hit, the best the gear could do would be to destroy itself immediately, and you'd still end up with two graves.  I believe it should be removed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
     if (CurAmmoGear <> nil) and (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
        AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
        Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
        CurAmmoGear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
    else*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
        begin
6792
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   514
        if (Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtKamikaze) then
f72c8b5d421c Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo
parents: 6700
diff changeset
   515
            Gear^.Hedgehog^.Team^.Clan^.Flawless:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
        if (hwRound(Gear^.Y) >= cWaterLine) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
            t:= max(Gear^.Damage, Gear^.Health);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
            Gear^.Damage:= t;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6792
diff changeset
   520
            if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (WaterOpacity < $FF)))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
            and (hwRound(Gear^.Y) < cWaterLine + 256) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
                spawnHealthTagForHH(Gear, t);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
        team:= Gear^.Hedgehog^.Team;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
        if CurrentHedgehog^.Gear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
            AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
            FreeActionsList; // to avoid ThinkThread on drawned gear
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
            if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
            and (CurrentHedgehog^.MultiShootAttacks > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
                OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
        Gear^.Hedgehog^.Gear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
        if Gear^.Hedgehog^.King then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
            // are there any other kings left? Just doing nil check.  Presumably a mortally wounded king will get reaped soon enough
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
            k:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
            for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
                if (team^.Clan^.Teams[i]^.Hedgehogs[0].Gear <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
                    k:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
            if not k then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
                for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
                    team^.Clan^.Teams[i]^.hasGone:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
                    TeamGoneEffect(team^.Clan^.Teams[i]^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
        // should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
        // same stand for CheckHHDamage
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
        if (Gear^.LastDamage <> nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
            uStats.HedgehogDamaged(Gear, Gear^.LastDamage, 0, true)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   555
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
            uStats.HedgehogDamaged(Gear, CurrentHedgehog, 0, true);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
        inc(KilledHHs);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
        RecountTeamHealth(team);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   560
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Effects[heResurrectable] <> 0)  and
7176
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   561
        //(Gear^.Hedgehog^.Effects[heResurrectable] = 0) then
fb4b0c6dfdbd Make watching AI v AI on ai survival a bit more entertaining
nemo
parents: 7168
diff changeset
   562
        (Gear^.Hedgehog^.Team^.Clan <> CurrentHedgehog^.Team^.Clan) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
            with CurrentHedgehog^ do 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
                inc(Team^.stats.AIKills);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
                FreeTexture(Team^.AIKillsTex);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
                Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
with Gear^ do
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   571
    begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
    AddFileLog('Delete: #' + inttostr(uid) + ' (' + inttostr(hwRound(x)) + ',' + inttostr(hwRound(y)) + '), d(' + floattostr(dX) + ',' + floattostr(dY) + ') type = ' + EnumToStr(Kind));
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   573
    AddRandomness(X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7366
diff changeset
   574
    end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
if CurAmmoGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
    CurAmmoGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
if FollowGear = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
    FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
if lastGearByUID = Gear then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
    lastGearByUID := nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
Dispose(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
end.