QTfrontend/hwform.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12787 389453e1e09e
parent 12670 5664ec82aed7
child 13091 8d569c7b36a2
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef HWFORM_H
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#define HWFORM_H
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#include <QMainWindow>
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#include <QStack>
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#include <QTime>
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#include <QPointer>
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#include <QPropertyAnimation>
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#include <QUrl>
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#include <QNetworkReply>
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#include <QNetworkRequest>
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#include <QNetworkAccessManager>
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#include "netserver.h"
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#include "game.h"
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#include "ui_hwform.h"
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#include "SDLInteraction.h"
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#include "bgwidget.h"
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#include "campaign.h"
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#ifdef __APPLE__
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#include "InstallController.h"
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#endif
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class HWGame;
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class HWTeam;
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class HWNamegen;
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class HWNewNet;
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class GameUIConfig;
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class HWNetRegisterServer;
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class QCloseEvent;
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class AmmoSchemeModel;
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class QSettings;
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class QSignalMapper;
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extern bool frontendEffects;
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extern QString playerHash;
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class HWForm : public QMainWindow
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{
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        Q_OBJECT
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    public:
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        HWForm(QWidget *parent = 0, QString styleSheet = "");
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        Ui_HWForm ui;
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        static GameUIConfig * config;
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        void exit();
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        void setButtonDescription(QString desc);
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        void backDescription();
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        void GoToVideos();
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        void NetConnectQuick(const QString & host, quint16 port);
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        void PlayDemoQuick(const QString & demofilename);
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    private slots:
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        void GoToSaves();
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        void GoToDemos();
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        void GoToNet();
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        void GoToEditWeapons();
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        void GoToNewWeapons();
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        void GoToWeapons(int index);
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        void GoToScheme(int index);
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        void GoToEditScheme();
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        void GoToNewScheme();
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        void GoToPage(int id);
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        void GoBack();
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        void OpenSnapshotFolder();
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        QString getDemoArguments();
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        void AssociateFiles();
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        void btnExitPressed();
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        void IntermediateSetup();
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        void NewTeam();
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        void EditTeam(const QString & teamName);
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        void AfterTeamEdit();
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        void DeleteTeam(const QString & teamName);
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        void DeleteScheme();
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        void DeleteWeaponSet();
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        void SimpleGame();
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        void PlayDemo();
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        void startTraining(const QString&, const QString&);
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        void StartCampaign();
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        void NetConnect();
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        void NetConnectServer(const QString & host, quint16 port);
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        void NetConnectOfficialServer();
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        void NetStartServer();
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        void NetDisconnect();
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        void NetConnected();
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        void NetError(const QString & errmsg);
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        void NetWarning(const QString & wrnmsg);
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        void NetGameEnter();
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        void NetPassword(const QString & nick);
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        void NetNickRegistered(const QString & nick);
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        void NetNickNotRegistered(const QString & nick);
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        void NetNickTaken(const QString & nick);
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        void NetAuthFailed();
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        void askRoomPassword();
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        bool RetryDialog(const QString & title, const QString & label);
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        void NetTeamAccepted(const QString& team);
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        void AddNetTeam(const HWTeam& team);
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        void RemoveNetTeam(const HWTeam& team);
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        void StartMPGame();
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        void GameStateChanged(GameState gameState);
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        void ForcedDisconnect(const QString & reason);
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        void ShowFatalErrorMessage(const QString &);
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        void GetRecord(RecordType type, const QByteArray & record);
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        void CreateNetGame();
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        void UpdateWeapons();
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        void DeleteWeapons(QString weaponsName);
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        void AddWeapons(QString weaponsName, QString ammo);
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        void EditWeapons(QString oldWeaponsName, QString newWeaponsName, QString ammo);
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        void onFrontendFullscreen(bool value);
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        void onFrontendEffects(bool value);
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nemo
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   131
        void Music(bool checked);
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nemo
parents: 6574
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   132
        void UpdateCampaignPage(int index);
11955
3792a9f9fa9c Update campaign victory status when changing selection
Wuzzy <almikes@aol.com>
parents: 11856
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   133
        void UpdateCampaignPageTeam(int index);
7490
c422845b8d1f Fixed a typo, frontend is now working properly
belphegorr <szabibibi@gmail.com>
parents: 7245
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   134
        void UpdateCampaignPageProgress(int index);
9182
f92e205bc167 issue 562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9100
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   135
        void UpdateCampaignPageMission(int index);
7201
dc17ffdf0702 The first campaign commit with a lot of changes...
belphegorr <szabibibi@gmail.com>
parents: 7004
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   136
        void InitCampaignPage();
8385
9e8924ff9813 Convert feedback page to dialog (+some fixes from unC0Rr)
dag10
parents: 8364
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   137
        void showFeedbackDialog();
8878
b03dc99f2f2e check for network for feedback dialog too
koda
parents: 8720
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   138
        void showFeedbackDialogNetChecked();
2345
daf1785f2337 - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
unc0rr
parents: 2098
diff changeset
   139
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nemo
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   140
        void NetGameChangeStatus(bool isMaster);
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   141
        void NetGameMaster();
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nemo
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   142
        void NetGameSlave();
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nemo
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   143
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nemo
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   144
        void AsyncNetServerStart();
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nemo
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   145
        void NetLeftRoom(const QString & reason);
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nemo
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   146
        void selectFirstNetScheme();
2377
f3fab2b09e0c And in frontend
nemo
parents: 2345
diff changeset
   147
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nemo
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   148
        void saveDemoWithCustomName();
8364
fbc9bcc6c39d Added "New account" button when connectiong to the official server
vitiv <nikita.utiu@gmail.com>
parents: 8353
diff changeset
   149
        void openRegistrationPage();
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nemo
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   150
8416
e691acd778f5 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
dag10
parents: 8385
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   151
        void startGame();
8901
505307b9735d implementation of a restart-game button. location and appearance is not final :P
thunderstruck
parents: 8878
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   152
        void restartGame();
8416
e691acd778f5 It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
dag10
parents: 8385
diff changeset
   153
9100
3f5e0280db4d Fix issue 652 and fix issue 645
unc0rr
parents: 9080
diff changeset
   154
        void FromNetProxySlot(const QByteArray &);
3f5e0280db4d Fix issue 652 and fix issue 645
unc0rr
parents: 9080
diff changeset
   155
6616
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nemo
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   156
    private:
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nemo
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   157
        void _NetConnect(const QString & hostName, quint16 port, QString nick);
8720
5603527f9803 this should prevent the password prompt from appearing on local games (issue 548)
koda
parents: 8716
diff changeset
   158
        int  AskForNickAndPwd(void);
8140
a098374b847b A bit of refactoring
unc0rr
parents: 7628
diff changeset
   159
        void UpdateTeamsLists();
6616
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nemo
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   160
        void CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo);
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nemo
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   161
        void closeEvent(QCloseEvent *event);
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nemo
parents: 6574
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   162
        void CustomizePalettes();
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nemo
parents: 6574
diff changeset
   163
        void resizeEvent(QResizeEvent * event);
8353
c23bd7ee9a5e simplify entering/leaving pages debug
koda
parents: 8328
diff changeset
   164
        QString stringifyPageId(quint32 id);
6616
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nemo
parents: 6574
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   165
        //void keyReleaseEvent(QKeyEvent *event);
660
7c155e849602 - Simplify net game objects relationship
unc0rr
parents: 646
diff changeset
   166
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nemo
parents: 6574
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   167
        enum PageIDs
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nemo
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   168
        {
7004
45d43f372107 Workaround for stuck pages.
nemo
parents: 6952
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   169
            ID_PAGE_SETUP_TEAM     ,
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nemo
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   170
            ID_PAGE_SETUP          ,
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nemo
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   171
            ID_PAGE_MULTIPLAYER    ,
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nemo
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   172
            ID_PAGE_DEMOS          ,
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nemo
parents: 6952
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   173
            ID_PAGE_NET            ,
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nemo
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   174
            ID_PAGE_NETGAME        ,
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nemo
parents: 6952
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   175
            ID_PAGE_INFO           ,
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nemo
parents: 6952
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   176
            ID_PAGE_MAIN           ,
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nemo
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   177
            ID_PAGE_GAMESTATS      ,
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nemo
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   178
            ID_PAGE_SINGLEPLAYER   ,
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nemo
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   179
            ID_PAGE_TRAINING       ,
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nemo
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   180
            ID_PAGE_SELECTWEAPON   ,
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nemo
parents: 6952
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   181
            ID_PAGE_NETSERVER      ,
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nemo
parents: 6952
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   182
            ID_PAGE_INGAME         ,
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nemo
parents: 6952
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   183
            ID_PAGE_ROOMSLIST      ,
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nemo
parents: 6952
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   184
            ID_PAGE_CONNECTING     ,
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nemo
parents: 6952
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   185
            ID_PAGE_SCHEME         ,
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nemo
parents: 6952
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   186
            ID_PAGE_ADMIN          ,
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nemo
parents: 6952
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   187
            ID_PAGE_CAMPAIGN       ,
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nemo
parents: 6952
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   188
            ID_PAGE_DRAWMAP        ,
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nemo
parents: 6952
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            ID_PAGE_DATADOWNLOAD   ,
8434
4821897a0f10 big indentation/whitespaces cleanup
sheepluva
parents: 8416
diff changeset
   190
            ID_PAGE_VIDEOS         ,
8205
921e63507bea GCI2012: Navigation Output
Ondrej
parents: 8179
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   191
            MAX_PAGE
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2874
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   192
        };
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nemo
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   193
        QPointer<HWGame> game;
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nemo
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   194
        QPointer<HWNetServer> pnetserver;
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   195
        QPointer<HWNetRegisterServer> pRegisterServer;
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nemo
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   196
        QPointer<HWTeam> editedTeam;
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nemo
parents: 6574
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   197
        QPointer<HWNewNet> hwnet;
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nemo
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   198
        HWNamegen * namegen;
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nemo
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   199
        AmmoSchemeModel * ammoSchemeModel;
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nemo
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   200
        QStack<int> PagesStack;
9182
f92e205bc167 issue 562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9100
diff changeset
   201
        QString previousCampaignName;
10017
de822cd3df3a fixwhitespace and dos2unix
koda
parents: 10015
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   202
        QString previousTeamName;
9290
478aa681e702 this seems to work ok, but I have to clean up the code
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9284
diff changeset
   203
        QList<MissionInfo> campaignMissionInfo;
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nemo
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   204
        QTime eggTimer;
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nemo
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   205
        BGWidget * wBackground;
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nemo
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   206
        QSignalMapper * pageSwitchMapper;
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nemo
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   207
        QByteArray m_lastDemo;
3697
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koda
parents: 3236
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   208
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nemo
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   209
        QPropertyAnimation *animationNewSlide;
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nemo
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   210
        QPropertyAnimation *animationOldSlide;
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nemo
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   211
        QPropertyAnimation *animationNewOpacity;
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nemo
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   212
        QPropertyAnimation *animationOldOpacity;
6428
2d2b5e3c59a7 eyecandy
Oranger
parents: 6225
diff changeset
   213
2400
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koda
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   214
#ifdef __APPLE__
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        InstallController * panel;
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koda
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#endif
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        void OnPageShown(quint8 id, quint8 lastid=0);
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unc0rr
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   219
};
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unc0rr
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unc0rr
parents: 183
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   221
#endif