QTfrontend/binds.cpp
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12787 389453e1e09e
parent 12650 a4a04a700153
child 12995 8dd95c095882
child 13181 34cf782e061c
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include "binds.h"
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const BindAction cbinds[BINDS_NUMBER] =
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{
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    {"+up",       "up",         QT_TRANSLATE_NOOP("binds", "up"),              QT_TRANSLATE_NOOP("binds (categories)", "Movement"), QT_TRANSLATE_NOOP("binds (descriptions)", "Hedgehog movement")},
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    {"+left",     "left",       QT_TRANSLATE_NOOP("binds", "left"),            NULL, NULL},
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    {"+right",    "right",      QT_TRANSLATE_NOOP("binds", "right"),           NULL, NULL},
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    {"+down",     "down",       QT_TRANSLATE_NOOP("binds", "down"),            NULL, NULL},
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    {"+precise",  "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"),     NULL, NULL},
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    {"ljump",     "return",     QT_TRANSLATE_NOOP("binds", "long jump"),       NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
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    {"hjump",     "backspace",  QT_TRANSLATE_NOOP("binds", "high jump"),       NULL, NULL},
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    {"switch",    "tab",        QT_TRANSLATE_NOOP("binds", "switch"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
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    {"ammomenu",  "mouser",     QT_TRANSLATE_NOOP("binds", "ammo menu"),       QT_TRANSLATE_NOOP("binds (categories)", "Weapons"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
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    {"slot 1",    "f1",         QT_TRANSLATE_NOOP("binds", "slot 1"),          NULL, NULL},
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    {"slot 2",    "f2",         QT_TRANSLATE_NOOP("binds", "slot 2"),          NULL, NULL},
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    {"slot 3",    "f3",         QT_TRANSLATE_NOOP("binds", "slot 3"),          NULL, NULL},
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    {"slot 4",    "f4",         QT_TRANSLATE_NOOP("binds", "slot 4"),          NULL, NULL},
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    {"slot 5",    "f5",         QT_TRANSLATE_NOOP("binds", "slot 5"),          NULL, NULL},
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    {"slot 6",    "f6",         QT_TRANSLATE_NOOP("binds", "slot 6"),          NULL, NULL},
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    {"slot 7",    "f7",         QT_TRANSLATE_NOOP("binds", "slot 7"),          NULL, NULL},
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    {"slot 8",    "f8",         QT_TRANSLATE_NOOP("binds", "slot 8"),          NULL, NULL},
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    {"slot 9",    "f9",         QT_TRANSLATE_NOOP("binds", "slot 9"),          NULL, NULL},
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    {"slot :",    "f10",        QT_TRANSLATE_NOOP("binds", "slot 10"),         NULL, NULL},
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    {"timer 1",   "1",          QT_TRANSLATE_NOOP("binds", "timer 1 sec"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
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    {"timer 2",   "2",          QT_TRANSLATE_NOOP("binds", "timer 2 sec"),     NULL, NULL},
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    {"timer 3",   "3",          QT_TRANSLATE_NOOP("binds", "timer 3 sec"),     NULL, NULL},
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    {"timer 4",   "4",          QT_TRANSLATE_NOOP("binds", "timer 4 sec"),     NULL, NULL},
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    {"timer 5",   "5",          QT_TRANSLATE_NOOP("binds", "timer 5 sec"),     NULL, NULL},
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    {"+attack",   "space",      QT_TRANSLATE_NOOP("binds", "attack"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
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    {"put",       "mousel",     QT_TRANSLATE_NOOP("binds", "put"),             NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
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    {"findhh",    "h",          QT_TRANSLATE_NOOP("binds", "autocam / find hedgehog"),QT_TRANSLATE_NOOP("binds (categories)", "Camera"), QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle automatic camera / refocus on active hedgehog:")},
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    {"+cur_u",    "[8]",        QT_TRANSLATE_NOOP("binds", "up"),              NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
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    {"+cur_l",    "[4]",        QT_TRANSLATE_NOOP("binds", "left"),            NULL, NULL},
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    {"+cur_r",    "[6]",        QT_TRANSLATE_NOOP("binds", "right"),           NULL, NULL},
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    {"+cur_d",    "[2]",        QT_TRANSLATE_NOOP("binds", "down"),            NULL, NULL},
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//  {"+cur_m",    "",           QT_TRANSLATE_NOOP("binds", "movement key modifier"),    NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
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    {"zoomin",    "wheelup",    QT_TRANSLATE_NOOP("binds", "zoom in"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
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    {"zoomout",   "wheeldown",  QT_TRANSLATE_NOOP("binds", "zoom out"),        NULL, NULL},
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    {"zoomreset", "mousem",     QT_TRANSLATE_NOOP("binds", "reset zoom"),      NULL, NULL},
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    {"chat",      "t",          QT_TRANSLATE_NOOP("binds", "chat"),            QT_TRANSLATE_NOOP("binds (categories)", "Miscellaneous"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
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    {"history",   "`",          QT_TRANSLATE_NOOP("binds", "chat history"),    NULL, NULL},
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    {"pause",     "p",          QT_TRANSLATE_NOOP("binds", "pause"),           NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
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    {"quit",      "escape",     QT_TRANSLATE_NOOP("binds", "quit"),            NULL, NULL},
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    {"confirm",   "y",          QT_TRANSLATE_NOOP("binds", "confirmation"),    NULL, NULL},
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    {"+voldown",  "9",          QT_TRANSLATE_NOOP("binds", "volume down"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
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    {"+volup",    "0",          QT_TRANSLATE_NOOP("binds", "volume up"),       NULL, NULL},
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    {"mute",      "8",          QT_TRANSLATE_NOOP("binds", "mute audio"),      NULL, NULL},
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    {"fullscr",   "f12",        QT_TRANSLATE_NOOP("binds", "change mode"),     NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
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    {"capture",   "c",          QT_TRANSLATE_NOOP("binds", "capture"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
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    {"+speedup",  "s",          QT_TRANSLATE_NOOP("binds", "speed up replay"),         NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Demo replay:")},
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    //: This refers to the team info bars (name/flag/health) of all teams. These are shown at the bottom center of the screen
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    {"rotmask",   "delete",     QT_TRANSLATE_NOOP("binds", "toggle team bars"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Heads-up display:")},
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#ifdef VIDEOREC
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    {"record",    "r",          QT_TRANSLATE_NOOP("binds", "record"),          NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Record video:")}
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#endif
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};