author | koda |
Mon, 25 Feb 2013 10:03:35 +0100 | |
branch | physfslayer |
changeset 8555 | 342f7af2eea5 |
parent 8441 | a00b0fa0dbd7 |
child 10108 | c68cf030eded |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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17 |
*/ |
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||
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#import "GameConfigViewController.h" |
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#import "MapConfigViewController.h" |
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#import "TeamConfigViewController.h" |
23 |
#import "SchemeWeaponConfigViewController.h" |
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5156 | 24 |
#import "GameInterfaceBridge.h" |
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@implementation GameConfigViewController |
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@synthesize imgContainer, titleImage, sliderBackground, //helpPage, |
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ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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29 |
mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController; |
3930 | 30 |
|
3547 | 31 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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32 |
return rotationManager(interfaceOrientation); |
3547 | 33 |
} |
34 |
||
3930 | 35 |
-(IBAction) buttonPressed:(id) sender { |
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UIButton *theButton = (UIButton *)sender; |
3930 | 37 |
|
3547 | 38 |
switch (theButton.tag) { |
39 |
case 0: |
|
3971 | 40 |
if ([self.mapConfigViewController busy]) { |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
42 |
message:NSLocalizedString(@"Before returning the preview needs to be generated",@"") |
|
43 |
delegate:nil |
|
44 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
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otherButtonTitles:nil]; |
|
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[alert show]; |
|
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[alert release]; |
|
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48 |
} else { |
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[[AudioManagerController mainManager] playBackSound]; |
3625 | 50 |
[[self parentViewController] dismissModalViewControllerAnimated:YES]; |
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} |
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break; |
53 |
case 1: |
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[[AudioManagerController mainManager] playClickSound]; |
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55 |
if ([self isEverythingSet] == NO) |
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56 |
return; |
3547 | 57 |
theButton.enabled = NO; |
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58 |
for (UIView *oneView in self.imgContainer.subviews) { |
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59 |
if ([oneView isMemberOfClass:[UIImageView class]]) { |
ce02ddfe8aa1
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UIImageView *anImageView = (UIImageView *)oneView; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
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61 |
[anImageView removeFromSuperview]; |
ce02ddfe8aa1
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
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diff
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|
62 |
} |
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|
63 |
} |
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[self startGame:theButton]; |
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|
3792 | 66 |
break; |
67 |
case 2: |
|
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6832
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68 |
[[AudioManagerController mainManager] playClickSound]; |
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|
69 |
/* |
3792 | 70 |
if (self.helpPage == nil) |
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71 |
self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil]; |
3792 | 72 |
self.helpPage.view.alpha = 0; |
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[self.view addSubview:self.helpPage.view]; |
3792 | 74 |
[UIView beginAnimations:@"helplobby" context:NULL]; |
75 |
self.helpPage.view.alpha = 1; |
|
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[UIView commitAnimations]; |
|
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the ios port runs again, although with a few things to sort out
koda
parents:
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changeset
|
77 |
*/ |
3547 | 78 |
break; |
79 |
default: |
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3792 | 80 |
DLog(@"Nope"); |
3547 | 81 |
break; |
82 |
} |
|
83 |
} |
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84 |
||
85 |
-(IBAction) segmentPressed:(id) sender { |
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|
3547 | 87 |
UISegmentedControl *theSegment = (UISegmentedControl *)sender; |
88 |
||
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89 |
[[AudioManagerController mainManager] playSelectSound]; |
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switch (theSegment.selectedSegmentIndex) { |
91 |
case 0: |
|
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// this message is compulsory otherwise the table won't be loaded at all |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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93 |
[self.mapConfigViewController viewWillAppear:NO]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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[self.view bringSubviewToFront:self.mapConfigViewController.view]; |
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break; |
96 |
case 1: |
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// this message is compulsory otherwise the table won't be loaded at all |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
98 |
[self.teamConfigViewController viewWillAppear:NO]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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changeset
|
99 |
[self.view bringSubviewToFront:self.teamConfigViewController.view]; |
3547 | 100 |
break; |
101 |
case 2: |
|
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102 |
// this message is compulsory otherwise the table won't be loaded at all |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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103 |
[schemeWeaponConfigViewController viewWillAppear:NO]; |
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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|
104 |
[self.view bringSubviewToFront:schemeWeaponConfigViewController.view]; |
694e6f6e0e30
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changeset
|
105 |
break; |
4144 | 106 |
case 3: |
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the ios port runs again, although with a few things to sort out
koda
parents:
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|
107 |
/* |
4144 | 108 |
if (helpPage == nil) { |
6830
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ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda
parents:
6700
diff
changeset
|
109 |
helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil]; |
4144 | 110 |
[self.view addSubview:helpPage.view]; |
111 |
} |
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112 |
// this message is compulsory otherwise the table won't be loaded at all |
|
113 |
[helpPage viewWillAppear:NO]; |
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114 |
[self.view bringSubviewToFront:helpPage.view]; |
|
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the ios port runs again, although with a few things to sort out
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changeset
|
115 |
*/ |
4144 | 116 |
break; |
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117 |
default: |
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118 |
DLog(@"Nope"); |
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break; |
120 |
} |
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|
3547 | 122 |
} |
123 |
||
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-(BOOL) isEverythingSet { |
3547 | 125 |
// don't start playing if the preview is in progress |
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if ([self.mapConfigViewController busy]) { |
3547 | 127 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"") |
128 |
message:NSLocalizedString(@"Before playing the preview needs to be generated",@"") |
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129 |
delegate:nil |
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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134 |
return NO; |
3547 | 135 |
} |
4150 | 136 |
|
3547 | 137 |
// play only if there is more than one team |
3971 | 138 |
if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) { |
3547 | 139 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"") |
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140 |
message:NSLocalizedString(@"Select at least two teams to play a game",@"") |
3547 | 141 |
delegate:nil |
142 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
143 |
otherButtonTitles:nil]; |
|
144 |
[alert show]; |
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145 |
[alert release]; |
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146 |
return NO; |
3547 | 147 |
} |
4150 | 148 |
|
3547 | 149 |
// play if there's room for enough hogs in the selected map |
150 |
int hogs = 0; |
|
151 |
for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams) |
|
152 |
hogs += [[teamData objectForKey:@"number"] intValue]; |
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3971 | 153 |
if (hogs > self.mapConfigViewController.maxHogs) { |
3547 | 154 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"") |
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155 |
message:NSLocalizedString(@"The map is too small for that many hogs",@"") |
3547 | 156 |
delegate:nil |
157 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
158 |
otherButtonTitles:nil]; |
|
159 |
[alert show]; |
|
160 |
[alert release]; |
|
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161 |
return NO; |
3547 | 162 |
} |
4150 | 163 |
|
164 |
// play if there aren't too many teams |
|
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165 |
if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) { |
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166 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"") |
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167 |
message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"") |
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168 |
delegate:nil |
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169 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
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otherButtonTitles:nil]; |
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171 |
[alert show]; |
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172 |
[alert release]; |
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173 |
return NO; |
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174 |
} |
4150 | 175 |
|
176 |
// play only if one scheme and one weapon are selected |
|
3971 | 177 |
if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) { |
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178 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"") |
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179 |
message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"") |
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180 |
delegate:nil |
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181 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
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|
182 |
otherButtonTitles:nil]; |
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|
183 |
[alert show]; |
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server somewhat simplified and correct sporadic crasher
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184 |
[alert release]; |
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185 |
return NO; |
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parents:
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|
186 |
} |
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|
187 |
|
4349 | 188 |
// play if the gameflags are set correctly (divideteam works only with 2 teams) |
4150 | 189 |
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme]; |
190 |
NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"]; |
|
191 |
[schemePath release]; |
|
192 |
if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) { |
|
193 |
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"") |
|
194 |
message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"") |
|
195 |
delegate:nil |
|
196 |
cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"") |
|
197 |
otherButtonTitles:nil]; |
|
198 |
[alert show]; |
|
199 |
[alert release]; |
|
200 |
return NO; |
|
201 |
} |
|
202 |
||
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|
203 |
return YES; |
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parents:
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diff
changeset
|
204 |
} |
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parents:
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changeset
|
205 |
|
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changeset
|
206 |
-(void) startGame:(UIButton *)button { |
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changeset
|
207 |
button.enabled = YES; |
3697 | 208 |
|
5455
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add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
209 |
NSString *script = self.mapConfigViewController.missionCommand; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
210 |
if ([script isEqualToString:@""]) |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5208
diff
changeset
|
211 |
script = self.schemeWeaponConfigViewController.scriptCommand; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
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diff
changeset
|
212 |
|
3632 | 213 |
// create the configuration file that is going to be sent to engine |
6266
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changeset
|
214 |
NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys: |
3971 | 215 |
self.mapConfigViewController.seedCommand,@"seed_command", |
216 |
self.mapConfigViewController.templateFilterCommand,@"templatefilter_command", |
|
217 |
self.mapConfigViewController.mapGenCommand,@"mapgen_command", |
|
218 |
self.mapConfigViewController.mazeSizeCommand,@"mazesize_command", |
|
219 |
self.mapConfigViewController.themeCommand,@"theme_command", |
|
220 |
self.mapConfigViewController.staticMapCommand,@"staticmap_command", |
|
221 |
self.teamConfigViewController.listOfSelectedTeams,@"teams_list", |
|
222 |
self.schemeWeaponConfigViewController.selectedScheme,@"scheme", |
|
223 |
self.schemeWeaponConfigViewController.selectedWeapon,@"weapon", |
|
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224 |
script,@"mission_command", |
3971 | 225 |
nil]; |
3973 | 226 |
|
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227 |
[GameInterfaceBridge registerCallingController:self]; |
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228 |
[GameInterfaceBridge startLocalGame:gameDictionary]; |
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229 |
[gameDictionary release]; |
3547 | 230 |
} |
231 |
||
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232 |
-(void) loadNiceHogs { |
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233 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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234 |
srand(time(NULL)); |
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235 |
NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()]; |
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|
236 |
UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath]; |
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|
237 |
[filePath release]; |
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|
238 |
|
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|
239 |
NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL]; |
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|
240 |
int numberOfHats = [hatArray count]; |
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|
241 |
int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 18 : 1; |
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|
242 |
|
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|
243 |
if (self.imgContainer != nil) |
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|
244 |
[self.imgContainer removeFromSuperview]; |
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|
245 |
|
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|
246 |
self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)]; |
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|
247 |
NSInteger numberOfHogs = 1 + random() % 20; |
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248 |
DLog(@"Drawing %d nice hedgehogs", numberOfHogs); |
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249 |
for (int i = 0; i < numberOfHogs; i++) { |
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250 |
NSString *hat = [hatArray objectAtIndex:random()%numberOfHats]; |
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|
251 |
|
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|
252 |
NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat]; |
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|
253 |
UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile]; |
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|
254 |
NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames]; |
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|
255 |
for (int j = 0; j < animationFrames; j++) { |
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|
256 |
int x = ((j*32)/(int)hatSprite.size.height)*32; |
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|
257 |
int y = (j*32)%(int)hatSprite.size.height; |
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|
258 |
UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)]; |
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|
259 |
UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)]; |
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|
260 |
UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)]; |
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changeset
|
261 |
[animation addObject:hogWithHat]; |
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|
262 |
} |
3948
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|
263 |
[hatSprite release]; |
6080
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|
264 |
[hatFile release]; |
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changeset
|
265 |
|
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changeset
|
266 |
UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]]; |
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changeset
|
267 |
hog.animationImages = animation; |
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changeset
|
268 |
hog.animationDuration = 3; |
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changeset
|
269 |
[animation release]; |
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changeset
|
270 |
|
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changeset
|
271 |
int x = 20*i+random()%128; |
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changeset
|
272 |
if (x > 320 - 32) |
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changeset
|
273 |
x = i*random()%32; |
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|
274 |
hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height); |
3948
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changeset
|
275 |
[self.imgContainer addSubview:hog]; |
6080
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diff
changeset
|
276 |
[hog startAnimating]; |
3948
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changeset
|
277 |
[hog release]; |
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changeset
|
278 |
} |
6080
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changeset
|
279 |
|
6636 | 280 |
// don't place the nice hogs if there is no space for them |
281 |
if ((self.interfaceOrientation == UIInterfaceOrientationPortrait || |
|
282 |
self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) |
|
283 |
self.imgContainer.alpha = 0; |
|
284 |
||
3948
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changeset
|
285 |
[self.view addSubview:self.imgContainer]; |
6080
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on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda
parents:
6079
diff
changeset
|
286 |
[hogSprite release]; |
3948
24daa33a3114
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diff
changeset
|
287 |
[pool drain]; |
24daa33a3114
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diff
changeset
|
288 |
} |
24daa33a3114
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changeset
|
289 |
|
3547 | 290 |
-(void) viewDidLoad { |
3629
86212d2b116a
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents:
3626
diff
changeset
|
291 |
self.view.backgroundColor = [UIColor blackColor]; |
3697 | 292 |
|
6634
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changeset
|
293 |
CGRect screenRect = [[UIScreen mainScreen] safeBounds]; |
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changeset
|
294 |
self.view.frame = screenRect; |
3547 | 295 |
|
3996 | 296 |
if (IS_IPAD()) { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
297 |
// the label for the filter slider |
6634
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|
298 |
UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40) |
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|
299 |
andTitle:nil |
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changeset
|
300 |
withBorderWidth:2.0f]; |
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changeset
|
301 |
self.sliderBackground = backLabel; |
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changeset
|
302 |
[backLabel release]; |
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diff
changeset
|
303 |
[self.view addSubview:self.sliderBackground]; |
3983
aa24192417a8
use labels instead of images, should save ram and space
koda
parents:
3978
diff
changeset
|
304 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
305 |
// the label for max hogs |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
306 |
UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
307 |
andTitle:NSLocalizedString(@"Loading...",@"") |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
308 |
withBorderWidth:2.0f]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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diff
changeset
|
309 |
maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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diff
changeset
|
310 |
maxLabel.textColor = [UIColor whiteColor]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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diff
changeset
|
311 |
maxLabel.textAlignment = UITextAlignmentCenter; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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diff
changeset
|
312 |
[self.view addSubview:maxLabel]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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changeset
|
313 |
self.mapConfigViewController.maxLabel = maxLabel; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
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diff
changeset
|
314 |
[maxLabel release]; |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3548
diff
changeset
|
315 |
} else { |
6678 | 316 |
self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44); |
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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parents:
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changeset
|
317 |
} |
3948
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changeset
|
318 |
[self.view addSubview:self.mapConfigViewController.view]; |
6634
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changeset
|
319 |
[self.view bringSubviewToFront:self.mapConfigViewController.slider]; |
3697 | 320 |
|
3547 | 321 |
[super viewDidLoad]; |
322 |
} |
|
323 |
||
6634
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changeset
|
324 |
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration { |
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changeset
|
325 |
if (IS_IPAD() == NO) |
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changeset
|
326 |
return; |
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changeset
|
327 |
|
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changeset
|
328 |
if ((toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || |
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changeset
|
329 |
toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)) { |
e00762923086
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koda
parents:
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diff
changeset
|
330 |
self.imgContainer.alpha = 1; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
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diff
changeset
|
331 |
self.titleImage.frame = CGRectMake(357, 17, 309, 165); |
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koda
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diff
changeset
|
332 |
self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620); |
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koda
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diff
changeset
|
333 |
self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680); |
e00762923086
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diff
changeset
|
334 |
self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505); |
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koda
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diff
changeset
|
335 |
self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40); |
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changeset
|
336 |
self.sliderBackground.frame = CGRectMake(603, 714, 300, 40); |
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changeset
|
337 |
self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23); |
e00762923086
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changeset
|
338 |
} else { |
e00762923086
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koda
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diff
changeset
|
339 |
self.imgContainer.alpha = 0; |
e00762923086
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6353
diff
changeset
|
340 |
self.titleImage.frame = CGRectMake(37, 28, 309, 165); |
e00762923086
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diff
changeset
|
341 |
self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
342 |
self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
343 |
self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
344 |
self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
345 |
self.sliderBackground.frame = CGRectMake(465, 975, 200, 40); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
346 |
self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
347 |
} |
6636 | 348 |
|
349 |
[self.schemeWeaponConfigViewController willAnimateRotationToInterfaceOrientation:toInterfaceOrientation |
|
350 |
duration:duration]; |
|
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
351 |
} |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
352 |
|
3547 | 353 |
-(void) viewWillAppear:(BOOL)animated { |
6636 | 354 |
if (IS_IPAD()) |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3930
diff
changeset
|
355 |
[NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil]; |
3778 | 356 |
|
3971 | 357 |
[self.mapConfigViewController viewWillAppear:animated]; |
358 |
[self.teamConfigViewController viewWillAppear:animated]; |
|
359 |
[self.schemeWeaponConfigViewController viewWillAppear:animated]; |
|
3778 | 360 |
// add other controllers here and below |
3697 | 361 |
|
3547 | 362 |
[super viewWillAppear:animated]; |
363 |
} |
|
364 |
||
365 |
-(void) viewDidAppear:(BOOL)animated { |
|
3971 | 366 |
[self.mapConfigViewController viewDidAppear:animated]; |
367 |
[self.teamConfigViewController viewDidAppear:animated]; |
|
368 |
[self.schemeWeaponConfigViewController viewDidAppear:animated]; |
|
3547 | 369 |
[super viewDidAppear:animated]; |
370 |
} |
|
371 |
||
3739 | 372 |
-(void) viewWillDisappear:(BOOL)animated { |
3971 | 373 |
[self.mapConfigViewController viewWillDisappear:animated]; |
374 |
[self.teamConfigViewController viewWillDisappear:animated]; |
|
375 |
[self.schemeWeaponConfigViewController viewWillDisappear:animated]; |
|
3739 | 376 |
[super viewWillDisappear:animated]; |
377 |
} |
|
378 |
||
379 |
-(void) viewDidDisappear:(BOOL)animated { |
|
3971 | 380 |
[self.mapConfigViewController viewDidDisappear:animated]; |
381 |
[self.teamConfigViewController viewDidDisappear:animated]; |
|
382 |
[self.schemeWeaponConfigViewController viewDidDisappear:animated]; |
|
3739 | 383 |
[super viewDidDisappear:animated]; |
384 |
} |
|
385 |
||
3547 | 386 |
-(void) didReceiveMemoryWarning { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
387 |
self.imgContainer = nil; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
388 |
|
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
389 |
if (self.titleImage.superview == nil) |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
390 |
self.titleImage = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
391 |
if (self.sliderBackground.superview == nil) |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
392 |
self.sliderBackground = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
393 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
394 |
if (self.mapConfigViewController.view.superview == nil) |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
395 |
self.mapConfigViewController = nil; |
3971 | 396 |
if (self.teamConfigViewController.view.superview == nil) |
397 |
self.teamConfigViewController = nil; |
|
398 |
if (self.schemeWeaponConfigViewController.view.superview == nil) |
|
399 |
self.schemeWeaponConfigViewController = nil; |
|
7048
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6908
diff
changeset
|
400 |
//if (self.helpPage.view.superview == nil) |
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6908
diff
changeset
|
401 |
// self.helpPage = nil; |
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
402 |
MSG_MEMCLEAN(); |
3778 | 403 |
[super didReceiveMemoryWarning]; |
3547 | 404 |
} |
405 |
||
406 |
-(void) viewDidUnload { |
|
3923
694e6f6e0e30
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents:
3911
diff
changeset
|
407 |
self.imgContainer = nil; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
408 |
self.titleImage = nil; |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
409 |
self.sliderBackground = nil; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
410 |
self.schemeWeaponConfigViewController = nil; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
411 |
self.teamConfigViewController = nil; |
3930 | 412 |
self.mapConfigViewController = nil; |
7048
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6908
diff
changeset
|
413 |
//self.helpPage = nil; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3661
diff
changeset
|
414 |
MSG_DIDUNLOAD(); |
3547 | 415 |
[super viewDidUnload]; |
416 |
} |
|
417 |
||
418 |
-(void) dealloc { |
|
5208 | 419 |
releaseAndNil(imgContainer); |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
420 |
releaseAndNil(titleImage); |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6353
diff
changeset
|
421 |
releaseAndNil(sliderBackground); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
422 |
releaseAndNil(schemeWeaponConfigViewController); |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
423 |
releaseAndNil(teamConfigViewController); |
5208 | 424 |
releaseAndNil(mapConfigViewController); |
7048
0a4c88935902
the ios port runs again, although with a few things to sort out
koda
parents:
6908
diff
changeset
|
425 |
//releaseAndNil(helpPage); |
3547 | 426 |
[super dealloc]; |
427 |
} |
|
428 |
||
429 |
@end |