author | Medo <smaxein@googlemail.com> |
Wed, 22 Aug 2012 01:30:56 +0200 | |
changeset 7586 | 33924ff4af50 |
parent 7418 | f611ee4760c0 |
child 7442 | 9bb6abdb5675 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
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unit uGame; |
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interface |
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||
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procedure DoGameTick(Lag: LongInt); |
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//////////////////// |
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implementation |
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//////////////////// |
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uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uMobile, uVisualGears, uTypes, uVariables{$IFDEF SDL13}, uTouch{$ENDIF}; |
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procedure DoGameTick(Lag: LongInt); |
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var i: LongInt; |
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begin |
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if isPaused then |
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exit; |
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if (not CurrentTeam^.ExtDriven) then |
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begin |
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NetGetNextCmd; // its for the case of receiving "/say" message |
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isInLag:= false; |
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SendKeepAliveMessage(Lag) |
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end; |
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if Lag > 100 then |
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Lag:= 100 |
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else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then |
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Lag:= 2500; |
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Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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|
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if (GameType = gmtDemo) then |
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if isSpeed then |
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begin |
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i:= RealTicks-SpeedStart; |
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if i < 2000 then Lag:= Lag*5 |
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else if i < 4000 then Lag:= Lag*10 |
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else if i < 6000 then Lag:= Lag*20 |
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else if i < 8000 then Lag:= Lag*40 |
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else Lag:= Lag*80; |
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end |
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else |
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if cOnlyStats then |
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Lag:= High(LongInt); |
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Try to avoid overlapping voices for major statements (not things like byebye or oof)
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PlayNextVoice; |
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i:= 1; |
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while (GameState <> gsExit) and (i <= Lag) do |
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begin |
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if not CurrentTeam^.ExtDriven then |
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begin |
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if CurrentHedgehog^.BotLevel <> 0 then |
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ProcessBot; |
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ProcessGears; |
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{$IFDEF SDL13}ProcessTouch;{$ENDIF} |
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end |
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else |
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begin |
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NetGetNextCmd; |
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if isInLag then |
6155187bf599
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lovelacer
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case GameType of |
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gmtNet: begin |
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// just update the health bars |
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AddVisualGear(0, 0, vgtTeamHealthSorter); |
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break; |
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end; |
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gmtDemo: begin |
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GameState:= gsExit; |
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exit |
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end; |
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gmtSave: begin |
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RestoreTeamsFromSave; |
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SetBinds(CurrentTeam^.Binds); |
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//CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos |
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ResetSound; // restore previous sound state |
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PlayMusic; |
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GameType:= gmtLocal; |
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fix issue 63 and draw health bars right away for savefiles
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AddVisualGear(0, 0, vgtTeamHealthSorter); |
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AddVisualGear(0, 0, vgtSmoothWindBar); |
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{$IFDEF IPHONEOS}InitIPC;{$ENDIF} |
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unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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uMobile.SaveLoadingEnded(); |
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end; |
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end |
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else ProcessGears |
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end; |
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inc(i) |
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end |
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end; |
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||
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end. |