hedgewars/hwengine.pas
author Medo <smaxein@googlemail.com>
Wed, 22 Aug 2012 01:30:56 +0200
changeset 7586 33924ff4af50
parent 7578 d5c880e6d772
child 7613 ce6ead3327b2
permissions -rw-r--r--
Hedgeroid: Some code cleanup, adding a forgotten file
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler, uSound,
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     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions,
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     SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     {$IFDEF SDL13}, uTouch{$ENDIF}{$IFDEF ANDROID}, GLUnit{$ENDIF}, uAILandMarks;
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{$IFDEF HWLIBRARY}
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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procedure Game(gameArgs: PPChar); cdecl; export;
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procedure GenLandPreview(port: Longint); cdecl; export;
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implementation
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{$ELSE}
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            uLandTexture.initModule;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false); 
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            uAILandMarks.initModule;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            if HasBorder then
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                DisableSomeWeapons;
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            AddClouds;
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            AddFlakes;
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            SetScale(zoom);
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            ScriptCall('onGameStart');
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame:
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            begin
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            DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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            DoGameTick(Lag);
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            ProcessVisualGears(Lag);
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            end;
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        gsChat:
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            begin
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            DrawWorld(Lag);
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            DoGameTick(Lag);
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            ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    SwapBuffers;
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        {$IFDEF PAS2C}
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        s:= 'hw';
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        {$ELSE}
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        s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        playSound(sndShutter);
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        if MakeScreenshot(s) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: Longword;
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    isTerminated: boolean;
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{$IFDEF SDL13}
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    previousGameState: TGameState;
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{$ELSE}
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    prevFocusState: boolean;
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{$ENDIF}
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        SDL_PumpEvents();
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        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL13}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do
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        begin
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            case event.type_ of
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{$IFDEF SDL13}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                        KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym))//TODO correct for keymodifiers
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                    else
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                        ProcessKey(event.key);
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                SDL_KEYUP:
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                    if GameState <> gsChat then
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                        ProcessKey(event.key);
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
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                        cHasFocus:= true;
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                        onFocusStateChanged()
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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                    begin
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                        GameState:= previousGameState;
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{$IFDEF ANDROID}
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                        //This call is used to reinitialize the glcontext and reload the textures
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                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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{$ENDIF}
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                    end
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                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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                    begin
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                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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                    end;
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                SDL_FINGERMOTION:
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                    onTouchMotion(event.tfinger.x, event.tfinger.y,event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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                SDL_FINGERDOWN:
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                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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                SDL_FINGERUP:
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                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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{$ELSE}
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
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                        KeyPressChat(event.key.keysym.unicode)
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                    else
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                        ProcessKey(event.key);
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                SDL_KEYUP:
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                    if GameState <> gsChat then
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                        ProcessKey(event.key);
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                SDL_MOUSEBUTTONDOWN:
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                    ProcessMouse(event.button, true);
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                SDL_MOUSEBUTTONUP:
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                    ProcessMouse(event.button, false); 
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                    begin
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                        prevFocusState:= cHasFocus;
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                        cHasFocus:= event.active.gain = 1;
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                        if prevFocusState xor cHasFocus then
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                            onFocusStateChanged()
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                    end;
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                SDL_VIDEORESIZE:
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                begin
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                    // using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts
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                    // Change by sheepluva:
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                    // Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values.
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                    // Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P
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                    cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth);
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                    cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight);
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                    cScreenResizeDelay:= RealTicks+500;
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                end;
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   228
{$ENDIF}
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                SDL_JOYAXISMOTION:
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                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION:
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                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN:
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                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP:
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                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV:
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                    isTerminated:= true
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            end; //end case event.type_ of
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        end; //end while SDL_PollEvent(@event) <> 0 do
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   241
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        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
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   243
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
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   244
        begin
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            cScreenResizeDelay:= 0;
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            cScreenWidth:= cNewScreenWidth;
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            cScreenHeight:= cNewScreenHeight;
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   248
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            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
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   250
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
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   251
            ScriptOnScreenResize();
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   252
            InitCameraBorders();
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            InitTouchInterface();
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   254
        end;
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   255
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        CurrTime:= SDL_GetTicks();
6863
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   257
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
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   258
        begin
7578
d5c880e6d772 engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com>
parents: 7483
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   259
            isTerminated := isTerminated or DoTimer(CurrTime - PrevTime);
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   260
            PrevTime:= CurrTime
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   261
        end
4d1ce4b4f7c6 formatting
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   262
        else SDL_Delay(1);
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   263
        IPCCheckSock();
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0092dc37fbd6 reworked interaction of engine/frontend when closing
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   264
    end;
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   265
end;
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   266
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   267
///////////////
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   268
procedure Game{$IFDEF HWLIBRARY}(gameArgs: PPChar); cdecl; export{$ENDIF};
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var p: TPathType;
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    s: shortstring;
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   271
    i: LongInt;
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begin
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   273
{$IFDEF HWLIBRARY}
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   274
    cBits:= 32;
5365
326c7db9e410 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
Xeli
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   275
    cTimerInterval:= 8;
5109
6d2e8a24277e strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
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   276
    cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF};
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unc0rr
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   277
    ipcPort:= StrToInt(gameArgs[0]);
ec15d9e1a7e3 pas2c stuff
unc0rr
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   278
    cScreenWidth:= StrToInt(gameArgs[1]);
ec15d9e1a7e3 pas2c stuff
unc0rr
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   279
    cScreenHeight:= StrToInt(gameArgs[2]);
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   280
    cReducedQuality:= StrToInt(gameArgs[3]);
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   281
    cLocaleFName:= gameArgs[4];
6603
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koda
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   282
    // cFullScreen functionality is platform dependent, ifdef it if you need to modify it
ef9ed71e3cf7 ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda
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   283
    cFullScreen:= false;
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   284
    
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   285
    if (Length(cLocaleFName) > 6) then
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lovelacer
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   286
        cLocale := Copy(cLocaleFName,1,5)
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lovelacer
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   287
    else
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   288
        cLocale := Copy(cLocaleFName,1,2);
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   289
        
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   290
    UserNick:= gameArgs[5];
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
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   291
    SetSound(gameArgs[6] = '1');
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
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   292
    SetMusic(gameArgs[7] = '1');
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
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   293
    cAltDamage:= gameArgs[8] = '1';
6029
5073285b6599 changed Game arguments to accept data path on 9th array element (like planned)
koda
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   294
    PathPrefix:= gameArgs[9];
6341
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
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   295
    UserPathPrefix:= '../Documents';
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
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   296
    recordFileName:= gameArgs[10];
4814
e19791f08443 smaller rearrangement of (non stereo related) variables
koda
parents: 4812
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   297
    cStereoMode:= smNone;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
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   298
{$ENDIF}
5814
9ac119696510 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents: 5732
diff changeset
   299
    cMinScreenWidth:= min(cScreenWidth, cMinScreenWidth);
9ac119696510 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents: 5732
diff changeset
   300
    cMinScreenHeight:= min(cScreenHeight, cMinScreenHeight);
5686
3f2e6ec7719a Use frontend value for fullscreening.
nemo
parents: 5682
diff changeset
   301
    cOrigScreenWidth:= cScreenWidth;
3f2e6ec7719a Use frontend value for fullscreening.
nemo
parents: 5682
diff changeset
   302
    cOrigScreenHeight:= cScreenHeight;
3613
cfd3c6536a09 make runtime quality check for iDevices
koda
parents: 3612
diff changeset
   303
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   304
    initEverything(true);
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   305
    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   306
    AddFileLog('Prefix: "' + PathPrefix +'"');
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   307
    AddFileLog('UserPrefix: "' + UserPathPrefix +'"');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   308
    
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   309
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   310
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   311
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   312
    for p:= Succ(Low(TPathType)) to High(TPathType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   313
        if (p <> ptMapCurrent) and (p <> ptData) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   314
            UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p];
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   315
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   316
    UserPathz[ptData]:= UserPathPrefix + '/Data';
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   317
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   318
    for p:= Succ(Low(TPathType)) to High(TPathType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   319
        if p <> ptMapCurrent then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   320
            Pathz[p]:= PathPrefix + '/' + Pathz[p];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   321
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   322
    WriteToConsole('Init SDL... ');
4773
69f8431a5d20 yay, sdl resumed development and accepted some of our patches in mainstream
koda
parents: 4744
diff changeset
   323
    SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   324
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   325
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   326
    SDL_EnableUNICODE(1);
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   327
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   328
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   329
    WriteToConsole('Init SDL_ttf... ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   330
    SDLTry(TTF_Init() <> -1, true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   331
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   332
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   333
    // show main window
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   334
    if cFullScreen then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   335
        ParseCommand('fullscr 1', true)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   336
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   337
        ParseCommand('fullscr 0', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   338
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   339
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   340
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   341
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   342
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   343
    LoadLocale(UserPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   344
    LoadLocale(Pathz[ptLocale] + '/en.txt');  // Do an initial load with english
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   345
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   346
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   347
        // Try two letter locale first before trying specific locale overrides
5110
d48230ef9447 set cLocale even for en
nemo
parents: 5107
diff changeset
   348
        if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   349
            begin
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   350
            LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt');
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   351
            LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt')
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   352
            end;
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   353
        LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName);
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   354
        LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   355
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   356
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   357
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   358
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   359
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   360
    if recordFileName = '' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   361
        begin
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   362
        InitIPC;
7073
26f960656cc9 help pas2c
unc0rr
parents: 7054
diff changeset
   363
        SendIPCAndWaitReply(_S'C');        // ask for game config
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   364
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   365
    else
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   366
        LoadRecordFromFile(recordFileName);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   367
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   368
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   369
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   370
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   371
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   372
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   373
    AssignStores();
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   374
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   375
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   376
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   377
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   378
    ParseCommand('rotmask', true);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   379
    MainLoop();
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   380
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   381
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   382
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   383
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   384
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   385
procedure initEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   386
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   387
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   388
7027
f264ad9d8965 the scope cleanup continues...
koda
parents: 7026
diff changeset
   389
    uUtils.initModule(complete);      // this opens the debug file, must be the first
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   390
    uMisc.initModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   391
    uVariables.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   392
    uConsole.initModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   393
    uCommands.initModule;
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   394
    uCommandHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   395
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   396
    uLand.initModule;
4490
f6840f7e2f60 Stub to recieve /draw command
unc0rr
parents: 4454
diff changeset
   397
    uLandPainted.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   398
    uIO.initModule;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   399
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   400
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   401
    begin
6341
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
diff changeset
   402
{$IFDEF ANDROID}GLUnit.init;{$ENDIF}
ccc0a58e123d slight cleanup, fix compiling with sdl-1.2
koda
parents: 6334
diff changeset
   403
{$IFDEF SDL13}uTouch.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   404
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   405
        //uAIActions does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   406
        //uAIAmmoTests does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   407
        uAIMisc.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   408
        uAmmos.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   409
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   410
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   411
        //uFloat does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   412
        //uGame does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   413
        uGears.initModule;
6954
a61458a81480 changed uKeys to uInputHandler to better reflect its function
Xeli
parents: 6952
diff changeset
   414
        uInputHandler.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   415
        //uLandGraphics does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   416
        //uLandObjects does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   417
        //uLandTemplates does not need initialization
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   418
        //uLocale does not need initialization
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   419
        uRandom.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   420
        uScript.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   421
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   422
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   423
        uStore.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   424
        uTeams.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   425
        uVisualGears.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   426
        uWorld.initModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   427
        uCaptions.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   428
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   429
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   430
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   431
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   432
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   433
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   434
    begin
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   435
        WriteLnToConsole('Freeing resources...');
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   436
        uAI.freeModule;
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   437
        uAILandMarks.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   438
        uAIMisc.freeModule;         //stub
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   439
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   440
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   441
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   442
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   443
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   444
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   445
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   446
        uScript.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   447
        uRandom.freeModule;         //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   448
        //uLocale does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   449
        //uLandTemplates does not need to be freed
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   450
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   451
        //uLandObjects does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   452
        //uLandGraphics does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   453
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   454
        //uGame does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   455
        //uFloat does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   456
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   457
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   458
        uAmmos.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   459
        //uAIAmmoTests does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   460
        //uAIActions does not need to be freed
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   461
        uStore.freeModule;
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   462
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   463
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   464
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   465
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   466
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   467
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   468
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   469
    uCommands.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   470
    uConsole.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   471
    uVariables.freeModule;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   472
    uUtils.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   473
    uMisc.freeModule;           // uMisc closes the debug log.
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   474
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   475
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   476
/////////////////////////
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   477
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   478
var Preview: TPreview;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   479
begin
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   480
    initEverything(false);
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   481
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   482
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   483
    ipcPort:= port;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6611
diff changeset
   484
    InitStepsFlags:= cifRandomize;
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   485
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   486
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   487
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   488
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   489
7051
db17476d7a37 Avoid returning an array for the sake of pas2c
nemo
parents: 7049
diff changeset
   490
    GenPreview(Preview);
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   491
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   492
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   493
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   494
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   495
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   496
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   497
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   498
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   499
/////////////////////
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   500
procedure DisplayUsage;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
   501
var i: LongInt;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   502
begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   503
    WriteLn(stdout, 'Wrong argument format: correct configurations is');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   504
    WriteLn(stdout, '');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   505
    WriteLn(stdout, '  hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   506
    WriteLn(stdout, '');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   507
    WriteLn(stdout, 'where [options] must be specified either as:');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   508
    WriteLn(stdout, ' --set-video [screen width] [screen height] [color dept]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   509
    WriteLn(stdout, ' --set-audio [volume] [enable music] [enable sounds]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   510
    WriteLn(stdout, ' --set-other [language file] [full screen] [show FPS]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   511
    WriteLn(stdout, ' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   512
    WriteLn(stdout, ' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   513
    WriteLn(stdout, ' --stats-only');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   514
    WriteLn(stdout, '');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   515
    WriteLn(stdout, 'Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   516
    WriteLn(stdout, '');
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   517
    Write(stdout, 'PARSED COMMAND: ');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   518
    
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   519
    for i:=0 to ParamCount do
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   520
        Write(stdout, ParamStr(i) + ' ');
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   521
        
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   522
    WriteLn(stdout, '');
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   523
end;
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   524
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   525
////////////////////
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   526
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   527
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   528
procedure GetParams;
97
e7c1df9cce2c - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents: 81
diff changeset
   529
begin
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   530
    if (ParamCount < 3) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   531
        GameType:= gmtSyntax
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   532
    else
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   533
        if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   534
            internalSetGameTypeLandPreviewFromParameters()
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   535
        else
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   536
            if (ParamCount = cDefaultParamNum) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   537
                internalStartGameWithParameters()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   538
            else
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   539
                playReplayFileWithParameters();
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   540
end;
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   541
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   542
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   543
/////////////////////////////// m a i n ////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   544
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   545
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   546
    GetParams();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   547
    if (Length(cLocaleFName) > 6) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   548
        cLocale := Copy(cLocaleFName,1,5)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   549
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   550
        cLocale := Copy(cLocaleFName,1,2);
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   551
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   552
    if GameType = gmtLandPreview then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   553
        GenLandPreview()
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   554
    else if GameType = gmtSyntax then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   555
        DisplayUsage()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   556
    else Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   557
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   558
    // return 1 when engine is not called correctly
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7089
diff changeset
   559
    halt(LongInt(GameType = gmtSyntax));
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   560
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   561
end.