author | sheepluva |
Wed, 16 May 2018 10:11:00 +0200 | |
branch | ui-scaling |
changeset 13393 | 32a1696ca93a |
parent 13069 | 6766b900ab13 |
permissions | -rwxr-xr-x |
13068
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Add szczur's script to convert .hwmap to Lua code
Wuzzy <Wuzzy2@mail.ru>
parents:
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#!/bin/sh - |
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Add szczur's script to convert .hwmap to Lua code
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# === HWMAP-to-Lua converter === |
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Add szczur's script to convert .hwmap to Lua code
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# This script allows you to put arbitrary HWMAPs into your missions! |
dc77c2c679b2
Add szczur's script to convert .hwmap to Lua code
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# |
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# Usage: |
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# It expects a .hwmap file of name "map.hwmap" to be in |
dc77c2c679b2
Add szczur's script to convert .hwmap to Lua code
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# its directory and creates a Lua file (map.lua) containing code to |
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Add szczur's script to convert .hwmap to Lua code
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# draw the map. |
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# In Lua, call drawMap() in onGameInit. And don't forget |
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Add szczur's script to convert .hwmap to Lua code
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# to set MapGen to mgDrawn. Then your map should be ready to go! :-) |
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|
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# FILE NAMES |
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IN="./map.hwmap"; |
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Add szczur's script to convert .hwmap to Lua code
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OUT="./map.lua"; |
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# TEMPORARY FILES |
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TEMP_UNBASE=$(mktemp); |
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TEMP_GZIP=$(mktemp); |
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TEMP_OCTETS=$(mktemp); |
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base64 -d $IN | tail -c +7 | head -c -4 > $TEMP_UNBASE; |
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Add szczur's script to convert .hwmap to Lua code
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echo -ne "\x1f\x8b\x08\0\0\0\0\0\x02\xff" > $TEMP_GZIP; |
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# Suppress gunzip warning: "gzip: stdin: unexpected end of file" |
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cat $TEMP_GZIP $TEMP_UNBASE | gunzip 2> /dev/null > $TEMP_OCTETS; |
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C=0; |
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echo -n '-- Map definition automatically converted from HWMAP file by hwmap2lua.sh |
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local map = {' > $OUT; |
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od -w240 -t u1 $TEMP_OCTETS | grep -Ev "^[0-9]*[[:space:]]*$" | while read f; |
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do C=$((C+1)); |
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if ((C!=1)); |
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then |
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echo "," >> $OUT; |
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fi; |
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echo -n $f | sed "s/^......./'/;s/ */\\\\/g;s/$/'/" >> $OUT; |
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done; |
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echo '} |
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|
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local function drawMap() |
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for m=1, #map do |
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ParseCommand("draw "..map[m]) |
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end |
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end' >> $OUT; |
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rm $TEMP_UNBASE $TEMP_GZIP $TEMP_OCTETS; |