gameServer/NetRoutines.hs
author unc0rr
Thu, 27 Jan 2011 22:06:42 +0300
branchserver_refactor
changeset 4597 31e042ab870c
parent 4295 1f5604cd99be
child 4568 f85243bf890e
permissions -rw-r--r--
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
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module NetRoutines where
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import Network.Socket
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import System.IO
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import Control.Concurrent.Chan
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import qualified Control.Exception as Exception
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import Data.Time
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import Control.Monad
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-----------------------------
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import CoreTypes
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import Utils
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import RoomsAndClients
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acceptLoop :: Socket -> Chan CoreMessage -> IO ()
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acceptLoop servSock chan = forever $ do
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    Exception.handle
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        (\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
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        do
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        (sock, sockAddr) <- Network.Socket.accept servSock
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        clientHost <- sockAddr2String sockAddr
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        currentTime <- getCurrentTime
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        sendChan' <- newChan
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        let newClient =
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                (ClientInfo
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                    sendChan'
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                    sock
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                    clientHost
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                    currentTime
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                    ""
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                    ""
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                    False
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                    0
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                    lobbyId
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                    0
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                    False
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                    False
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                    False
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                    undefined
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                    undefined
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                    )
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        writeChan chan $ Accept newClient
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        return ()