cocoaTouch/MainMenuViewController.m
author smxx
Sat, 13 Feb 2010 12:40:40 +0000
changeset 2804 31c6c36c5d34
parent 2803 1f446fc5c8ec
child 2805 36a8cebb91e8
permissions -rw-r--r--
General: * Removed FindLua51 cmake module as fpc does it's own lookup anyway
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//
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//  MainMenuViewController.m
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//  hwengine
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//
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//  Created by Vittorio on 08/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MainMenuViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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// in case we don't want SDL_mixer...
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//#import "SoundEffect.h"	
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//SoundEffect *erasingSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"Erase" ofType:@"caf"]];
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//SoundEffect *selectSound = [[SoundEffect alloc] initWithContentsOfFile:[mainBundle pathForResource:@"Select" ofType:@"caf"]];
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@implementation MainMenuViewController
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@synthesize versionLabel, settingsViewController, mainView;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
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}
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- (void)didReceiveMemoryWarning {
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	// Releases the view if it doesn't have a superview.
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	[super didReceiveMemoryWarning];
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	// Release any cached data, images, etc that aren't in use.
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	if (nil == self.settingsViewController.view.superview) {
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		self.settingsViewController = nil;
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		[settingsViewController release];
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	}
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}
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-(void) viewDidLoad {
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	[NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
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	char *ver;
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	HW_versionInfo(NULL, &ver);
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	self.versionLabel.text = [[NSString stringWithUTF8String:ver] autorelease];
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	[super viewDidLoad];
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}
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- (void)viewDidUnload {
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	// Release any retained subviews of the main view.
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	self.versionLabel = nil;
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}
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- (void)dealloc {
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	[versionLabel release];
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	[settingsViewController release];
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	[super dealloc];
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}
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// disable the buttons when to prevent launching twice the game
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-(void) viewWillDisappear:(BOOL)animated {
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	self.mainView.userInteractionEnabled = NO;
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	[super viewWillDisappear:animated];
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}
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-(void) viewDidAppear:(BOOL)animated {
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	self.mainView.userInteractionEnabled = YES;
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	[super viewDidAppear:animated];
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}
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-(void) checkFirstRun {
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	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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	NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
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	if (!([[NSFileManager defaultManager] fileExistsAtPath:filePath])) {
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		// file not present, means that also other files are absent
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		NSLog(@"First time run, creating settings files");
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		// show a popup with an indicator to make the user wait
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		UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"One-time Preferences Configuration",@"")
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								message:nil
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							       delegate:nil
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						      cancelButtonTitle:nil
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						      otherButtonTitles:nil];
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		[alert show];
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		UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] 
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						      initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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		indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
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		[indicator startAnimating];
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		[alert addSubview:indicator];
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		[indicator release];
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		// create settings.plist
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		NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
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		[saveDict setObject:@"" forKey:@"username"];
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		[saveDict setObject:@"" forKey:@"password"];
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		[saveDict setObject:@"1" forKey:@"music"];
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		[saveDict setObject:@"1" forKey:@"sounds"];
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		[saveDict setObject:@"0" forKey:@"alternate"];
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		[saveDict writeToFile:filePath atomically:YES];
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		[saveDict release];
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		// create other files
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		// memory cleanup
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		[alert dismissWithClickedButtonIndex:0 animated:YES];
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		[alert release];
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	}
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	[pool release];
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	[NSThread exit];
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}
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#pragma mark -
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#pragma mark Action buttons
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-(IBAction) startPlaying {
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	[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
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}
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-(IBAction) notYetImplemented {
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	UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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							message:@"Sorry, this feature is not yet implemented"
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						       delegate:nil
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					      cancelButtonTitle:@"Well, don't worry"
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					      otherButtonTitles:nil];
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	[alert show];
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	[alert release];
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}
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-(IBAction) switchViews:(id)sender {
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	// view not displayed or not created
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	if (nil == self.settingsViewController.view.superview) {
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		// view not created
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		if (nil == self.settingsViewController) {
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			SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsViewController"
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												      bundle:nil];
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			self.settingsViewController = controller;
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			[controller release];
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		}
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		self.settingsViewController.view.frame = CGRectMake(0, -320, 480, 320);
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		self.settingsViewController.parentView = self.mainView;
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		[UIView beginAnimations:@"View Switch" context:NULL];
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		[UIView setAnimationDuration:1];
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		self.settingsViewController.view.frame = CGRectMake(0, 0, 480, 320);
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		self.mainView.frame = CGRectMake(0, 320, 480, 320);
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		[UIView commitAnimations];
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		[self.view addSubview:settingsViewController.view];
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	}
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}
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@end