project_files/frontlib/model/map.c
author nemo
Sat, 07 Oct 2017 13:23:58 -0400
changeset 12673 308846e05154
parent 10017 de822cd3df3a
permissions -rw-r--r--
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#include "map.h"
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#include "../util/inihelper.h"
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#include "../util/util.h"
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#include "../util/logging.h"
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#include <stdlib.h>
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flib_map *flib_map_create_regular(const char *seed, const char *theme, int templateFilter) {
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    if(log_badargs_if2(seed==NULL, theme==NULL)) {
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        return NULL;
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    }
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    flib_map newmap = {0};
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    newmap.mapgen = MAPGEN_REGULAR;
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    newmap.name = "+rnd+";
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    newmap.seed = (char*)seed;
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    newmap.theme = (char*)theme;
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    newmap.templateFilter = templateFilter;
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    return flib_map_copy(&newmap);
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}
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flib_map *flib_map_create_maze(const char *seed, const char *theme, int mazeSize) {
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    if(log_badargs_if2(seed==NULL, theme==NULL)) {
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        return NULL;
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    }
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    flib_map newmap = {0};
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    newmap.mapgen = MAPGEN_MAZE;
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    newmap.name = "+maze+";
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    newmap.seed = (char*)seed;
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    newmap.theme = (char*)theme;
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    newmap.mazeSize = mazeSize;
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    return flib_map_copy(&newmap);
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}
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flib_map *flib_map_create_named(const char *seed, const char *name) {
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    if(log_badargs_if2(seed==NULL, name==NULL)) {
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        return NULL;
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    }
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    flib_map newmap = {0};
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    newmap.mapgen = MAPGEN_NAMED;
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    newmap.name = (char*)name;
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    newmap.seed = (char*)seed;
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    return flib_map_copy(&newmap);
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}
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flib_map *flib_map_create_drawn(const char *seed, const char *theme, const uint8_t *drawData, size_t drawDataSize) {
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    if(log_badargs_if3(seed==NULL, theme==NULL, drawData==NULL)) {
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        return NULL;
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    }
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    flib_map newmap = {0};
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    newmap.mapgen = MAPGEN_DRAWN;
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    newmap.name = "+drawn+";
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    newmap.seed = (char*)seed;
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    newmap.theme = (char*)theme;
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    newmap.drawData = (uint8_t*) drawData;
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    newmap.drawDataSize = drawDataSize;
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    return flib_map_copy(&newmap);
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}
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flib_map *flib_map_copy(const flib_map *map) {
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    flib_map *result = NULL;
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    if(map) {
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        flib_map *newmap = flib_calloc(1, sizeof(flib_map));
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        if(newmap) {
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            newmap->mapgen = map->mapgen;
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            newmap->drawDataSize = map->drawDataSize;
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            newmap->drawData = flib_bufdupnull(map->drawData, map->drawDataSize);
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            newmap->mazeSize = map->mazeSize;
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            newmap->name = flib_strdupnull(map->name);
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            newmap->seed = flib_strdupnull(map->seed);
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            newmap->templateFilter = map->templateFilter;
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            newmap->theme = flib_strdupnull(map->theme);
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            if((newmap->drawData || !map->drawData) && (newmap->name || !map->name) && (newmap->seed || !map->seed) && (newmap->theme || !map->theme)) {
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                result = newmap;
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                newmap = NULL;
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            }
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        }
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        flib_map_destroy(newmap);
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    }
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    return result;
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}
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void flib_map_destroy(flib_map *map) {
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    if(map) {
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        free(map->seed);
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        free(map->drawData);
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        free(map->name);
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        free(map->theme);
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        free(map);
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    }
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}