project_files/frontlib/ipc/mapconn.h
author nemo
Sat, 07 Oct 2017 13:23:58 -0400
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parent 10017 de822cd3df3a
permissions -rw-r--r--
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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/**
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 * Functions for querying a map preview from the engine, which includes both a two-color image
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 * and the number of hogs this map is suitable for.
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 *
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 * The general usage is to first create a mapconn object by calling flib_mapconn_create.
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 * That will cause the frontlib to listen on a random port which can be queried using
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 * flib_mapconn_getport(). You should also register your callback functions right at the start
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 * to ensure you don't miss any callbacks.
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 *
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 * Next, start the engine (that part is up to you) with the appropriate command line arguments
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 * for a map preview request.
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 *
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 * In order to allow the mapconn to run, you should regularly call flib_mapconn_tick(), which
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 * performs network I/O and calls your callbacks if the map has been generated or an error
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 * has occurred. Once either the onSuccess or onFailure callback is called, you should destroy
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 * the mapconn and stop calling tick().
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 */
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#ifndef IPC_MAPCONN_H_
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#define IPC_MAPCONN_H_
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#include "../model/map.h"
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#include <stdint.h>
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#define MAPIMAGE_WIDTH 256
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#define MAPIMAGE_HEIGHT 128
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#define MAPIMAGE_BYTES (MAPIMAGE_WIDTH/8*MAPIMAGE_HEIGHT)
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typedef struct _flib_mapconn flib_mapconn;
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/**
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 * Start a new map rendering connection (mapconn). This means a listening socket
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 * will be started on a random unused port, waiting for a connection from the
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 * engine process. Once this connection is established, the required information
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 * will be sent to the engine, and the reply is read.
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 *
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 * The map must be a regular, maze or drawn map - for a preview of a named map,
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 * use the preview images in the map's directory, and for the hog count read the
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 * map information (e.g. using flib_mapcfg_read).
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 *
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 * No NULL parameters allowed, returns NULL on failure.
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 * Use flib_mapconn_destroy to free the returned object.
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 */
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flib_mapconn *flib_mapconn_create(const flib_map *mapdesc);
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/**
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 * Destroy the mapconn object. Passing NULL is allowed and does nothing.
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 * flib_mapconn_destroy may be called from inside a callback function.
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 */
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void flib_mapconn_destroy(flib_mapconn *conn);
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/**
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 * Returns the port on which the mapconn is listening. Only fails if you
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 * pass NULL (not allowed), in that case 0 is returned.
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 */
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int flib_mapconn_getport(flib_mapconn *conn);
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/**
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 * Set a callback which will receive the rendered map if the rendering succeeds.
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 *
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 * Expected callback signature:
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 * void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs)
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 *
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 * The context passed to the callback is the same pointer you provided when
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 * registering the callback. bitmap is a pointer to a buffer of size MAPIMAGE_BYTES
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 * containing a bit-packed image of size MAPIMAGE_WIDTH * MAPIMAGE_HEIGHT.
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 * numHedgehogs is the number of hogs that fit on this map.
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 *
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 * The bitmap pointer passed to the callback belongs to the caller,
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 * so it should not be stored elsewhere. Note that it remains valid
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 * inside the callback method even if flib_mapconn_destroy is called.
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 */
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void flib_mapconn_onSuccess(flib_mapconn *conn, void (*callback)(void* context, const uint8_t *bitmap, int numHedgehogs), void *context);
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/**
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 * Set a callback which will receive an error message if rendering fails.
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 *
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 * Expected callback signature:
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 * void handleFailure(void *context, const char *errormessage)
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 *
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 * The context passed to the callback is the same pointer you provided when
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 * registering the callback.
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 *
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 * The error message passed to the callback belongs to the caller,
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 * so it should not be stored elsewhere. Note that it remains valid
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 * inside the callback method even if flib_mapconn_destroy is called.
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 */
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void flib_mapconn_onFailure(flib_mapconn *conn, void (*callback)(void* context, const char *errormessage), void *context);
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/**
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 * Perform I/O operations and call callbacks if something interesting happens.
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 * Should be called regularly.
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 */
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void flib_mapconn_tick(flib_mapconn *conn);
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#endif