project_files/frontlib/ipc/ipcprotocol.h
author nemo
Sat, 07 Oct 2017 13:23:58 -0400
changeset 12673 308846e05154
parent 10017 de822cd3df3a
permissions -rw-r--r--
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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#ifndef IPCPROTOCOL_H_
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#define IPCPROTOCOL_H_
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#include "../util/buffer.h"
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#include "../model/map.h"
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#include "../model/team.h"
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#include "../model/scheme.h"
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#include "../model/gamesetup.h"
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#include <stdbool.h>
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/**
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 * Create a message in the IPC protocol format and add it to
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 * the vector. Use a format string and extra parameters as with printf.
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 *
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 * Returns nonzero if something goes wrong. In that case the buffer
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 * contents are unaffected.
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 */
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int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...);
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/**
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 * Append IPC messages to the buffer that configure the engine for
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 * this map.
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 *
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 * Unfortunately the engine needs a slightly different configuration
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 * for generating a map preview.
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 *
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 * Returns nonzero if something goes wrong. In that case the buffer
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 * contents are unaffected.
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 */
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int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview);
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/**
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 * Append a seed message to the buffer.
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 *
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 * Returns nonzero if something goes wrong. In that case the buffer
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 * contents are unaffected.
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 */
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int flib_ipc_append_seed(flib_vector *vec, const char *seed);
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/**
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 * Append a script to the buffer (e.g. "Missions/Training/Basic_Training_-_Bazooka.lua")
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 *
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 * Returns nonzero if something goes wrong. In that case the buffer
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 * contents are unaffected.
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 */
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int flib_ipc_append_script(flib_vector *vec, const char *script);
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/**
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 * Append a game style to the buffer. (e.g. "Capture the Flag")
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 *
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 * Returns nonzero if something goes wrong. In that case the buffer
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 * contents are unaffected.
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 */
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int flib_ipc_append_style(flib_vector *vec, const char *style);
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/**
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 * Append the game scheme to the buffer.
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 *
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 * Returns nonzero if something goes wrong. In that case the buffer
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 * contents are unaffected.
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 */
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int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme);
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/**
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 * Append the entire game config to the buffer (including the final "!" that marks the
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 * end of configuration data for the engine)
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 *
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 * Returns nonzero if something goes wrong. In that case the buffer
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 * contents are unaffected.
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 */
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int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame);
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#endif /* IPCPROTOCOL_H_ */