author | Wuzzy <Wuzzy2@mail.ru> |
Sun, 11 Feb 2018 01:15:23 +0100 | |
changeset 12974 | 2fee2ee717eb |
parent 12965 | e20660b0c3cf |
child 13154 | 22d8725be313 |
permissions | -rw-r--r-- |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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1 |
/* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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2 |
* Hedgewars, a free turn based strategy game |
8610 | 3 |
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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4 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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5 |
* This program is free software; you can redistribute it and/or modify |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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6 |
* it under the terms of the GNU General Public License as published by |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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7 |
* the Free Software Foundation; version 2 of the License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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8 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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9 |
* This program is distributed in the hope that it will be useful, |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
12 |
* GNU General Public License for more details. |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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13 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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14 |
* You should have received a copy of the GNU General Public License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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15 |
* along with this program; if not, write to the Free Software |
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10089
diff
changeset
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16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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17 |
*/ |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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18 |
|
12903 | 19 |
#define AMMOLINE_EMPTY_QT "00000090000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_PROB "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_EMPTY_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
50cc0131b109
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koda
parents:
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|
11516 | 24 |
/* |
25 |
AmmoType lookup table (use monospace font / cursor movements) |
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8608
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koda
parents:
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11516 | 27 |
amGrenade-----------------------| |
28 |
amClusterBomb--------------------| |
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amBazooka-------------------------| |
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amBee------------------------------| |
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amShotgun---------------------------| |
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amPickHammer-------------------------| |
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amSkip--------------------------------| |
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amRope---------------------------------| |
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amMine----------------------------------| |
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amDEagle---------------------------------| |
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amDynamite--------------------------------| |
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amFirePunch--------------------------------| |
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amWhip--------------------------------------| |
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amBaseballBat--------------------------------| |
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amParachute-----------------------------------| |
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amAirAttack------------------------------------| |
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amMineStrike------------------------------------| |
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amBlowTorch--------------------------------------| |
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amGirder------------------------------------------| |
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amTeleport-----------------------------------------| |
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amSwitch--------------------------------------------| |
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amMortar---------------------------------------------| |
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amKamikaze--------------------------------------------| |
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amCake-------------------------------------------------| |
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amSeduction---------------------------------------------| |
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amWatermelon---------------------------------------------| |
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amHellishBomb---------------------------------------------| |
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amNapalm---------------------------------------------------| |
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amDrill-----------------------------------------------------| |
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amBallgun----------------------------------------------------| |
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amRCPlane-----------------------------------------------------| |
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amLowGravity---------------------------------------------------| |
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amExtraDamage---------------------------------------------------| |
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amInvulnerable---------------------------------------------------| |
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amExtraTime-------------------------------------------------------| |
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amLaserSight-------------------------------------------------------| |
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amVampiric----------------------------------------------------------| |
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amSniperRifle--------------------------------------------------------| |
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amJetpack-------------------------------------------------------------| |
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amMolotov--------------------------------------------------------------| |
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amBirdy-----------------------------------------------------------------| |
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amPortalGun--------------------------------------------------------------| |
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amPiano-------------------------------------------------------------------| |
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amGasBomb------------------------------------------------------------------| |
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amSineGun-------------------------------------------------------------------| |
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amFlamethrower---------------------------------------------------------------| |
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amSMine-----------------------------------------------------------------------| |
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amHammer-----------------------------------------------------------------------| |
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amResurrector-------------------------------------------------------------------| |
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amDrillStrike--------------------------------------------------------------------| |
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amSnowball------------------------------------------------------------------------| |
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amTardis---------------------------------------------------------------------------| |
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amLandGun---------------------------------------------------------------------------| |
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amIceGun-----------------------------------------------------------------------------| |
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amKnife-------------------------------------------------------------------------------| |
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amRubber-------------------------------------------------------------------------------| |
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amAirMine-------------------------------------------------------------------------------| |
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12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
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amDuck-----------------------------------------------------------------------------------| |
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amMinigun---------------------------------------------------------------------------------| |
11516 | 86 |
*/ |
12903 | 87 |
#define AMMOLINE_DEFAULT_QT "93919294221991210322351110012000000002111001010111110001021" |
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#define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154111111143" |
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#define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000200000" |
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#define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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changeset
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12903 | 92 |
#define AMMOLINE_CRAZY_QT "99999999999999999929999999999999992999999999999999929991999" |
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#define AMMOLINE_CRAZY_PROB "11111101111111111111111111111111111111111111111111111111111" |
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#define AMMOLINE_CRAZY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CRAZY_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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12903 | 97 |
#define AMMOLINE_PROMODE_QT "90900090000000000000090000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_PROB "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_PROMODE_DELAY "00000000000002055000000400070040000000002000000000000200000" |
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#define AMMOLINE_PROMODE_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
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koda
parents:
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changeset
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12903 | 102 |
#define AMMOLINE_SHOPPA_QT "00000099000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_PROB "44444100442444022101121212224220000000020004000100110010111" |
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#define AMMOLINE_SHOPPA_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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106 |
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12903 | 107 |
#define AMMOLINE_CLEAN_QT "10100090000100000110000000000000000000000000000010000000000" |
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#define AMMOLINE_CLEAN_PROB "04050405416006555465544647765766666661555101011154111211144" |
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#define AMMOLINE_CLEAN_DELAY "00000000000000000000000000000000000000000000000000000200000" |
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#define AMMOLINE_CLEAN_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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12903 | 112 |
#define AMMOLINE_MINES_QT "00000099000900000003000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_PROB "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_MINES_DELAY "00000000000002055000000400070040000000002000000006000200000" |
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#define AMMOLINE_MINES_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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116 |
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12903 | 117 |
#define AMMOLINE_PORTALS_QT "90000090020000000021000000000000001100000900000000000000000" |
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#define AMMOLINE_PORTALS_PROB "04050405416006555465544647765766666661555101011154111211122" |
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#define AMMOLINE_PORTALS_DELAY "00000000000002055000000400070040000000002000000006000200000" |
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#define AMMOLINE_PORTALS_CRATE "13111103121111111231141111111111111112111111111111111111111" |
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8608
50cc0131b109
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koda
parents:
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121 |
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12903 | 122 |
#define AMMOLINE_ONEEVERY_QT "11111191111111111111111111111111111111111111111111111111111" |
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#define AMMOLINE_ONEEVERY_PROB "11111101111111111111111111111111111111111111111111111111111" |
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#define AMMOLINE_ONEEVERY_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_ONEEVERY_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
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126 |
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12903 | 127 |
#define AMMOLINE_HIGHLANDER_QT "11111191111111111111019111111111100101111101111001001011111" |
128 |
#define AMMOLINE_HIGHLANDER_PROB "00000000000000000000000000000000000000000000000000000000000" |
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129 |
#define AMMOLINE_HIGHLANDER_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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12960
4fbe2d18df9c
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru>
parents:
12903
diff
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130 |
#define AMMOLINE_HIGHLANDER_CRATE "00000000000000000090000000000000000000000000000000000000000" |
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
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131 |
|
12960
4fbe2d18df9c
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru>
parents:
12903
diff
changeset
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132 |
#define AMMOLINE_CONSTRUCTION_QT "11000190000000100100900000000000000000000000000000000000000" |
12965
e20660b0c3cf
Remove some "invalid" crate drops from Construction Mode weapon scheme
Wuzzy <Wuzzy2@mail.ru>
parents:
12960
diff
changeset
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133 |
#define AMMOLINE_CONSTRUCTION_PROB "11111101111111100100011111101111111111111101111100101110111" |
12903 | 134 |
#define AMMOLINE_CONSTRUCTION_DELAY "00000000000000000000000000000000000000000000000000000000000" |
135 |
#define AMMOLINE_CONSTRUCTION_CRATE "11111101111111111111111111111111111111111111111111111111111" |
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10599 | 136 |
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12903 | 137 |
#define AMMOLINE_SHOPPAPRO_QT "00000099000000000000000000000000000000000000000000000000000" |
138 |
#define AMMOLINE_SHOPPAPRO_PROB "44444000440444000000000000004000000000000000000000000000000" |
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#define AMMOLINE_SHOPPAPRO_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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140 |
#define AMMOLINE_SHOPPAPRO_CRATE "11111101111111111111111111111111111111111111111111111211111" |
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10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
141 |
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12903 | 142 |
#define AMMOLINE_HEDGEEDITOR_QT "00000090000000000000000000000000000000000000000000000000000" |
143 |
#define AMMOLINE_HEDGEEDITOR_PROB "00000000000000000000000000000000000000000000000000000000000" |
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144 |
#define AMMOLINE_HEDGEEDITOR_DELAY "00000000000000000000000000000000000000000000000000000000000" |
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145 |
#define AMMOLINE_HEDGEEDITOR_CRATE "11111101111111111111111111111111111111111111111111111111111" |