author | koda |
Fri, 03 Jul 2009 23:45:07 +0000 | |
changeset 2222 | 2e98698b76aa |
parent 2198 | 6a3d40acba8b |
child 2224 | 4f3e7bd31841 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uWorld; |
|
20 |
interface |
|
351 | 21 |
uses SDLh, uGears, uConsts, uFloat; |
4 | 22 |
{$INCLUDE options.inc} |
371 | 23 |
const WorldDx: LongInt = -512; |
24 |
WorldDy: LongInt = -256; |
|
4 | 25 |
|
26 |
procedure InitWorld; |
|
956 | 27 |
procedure DrawWorld(Lag: LongInt); |
108 | 28 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 29 |
|
30 |
{$IFDEF COUNTTICKS} |
|
31 |
var cntTicks: LongWord; |
|
32 |
{$ENDIF} |
|
33 |
var FollowGear: PGear = nil; |
|
1256 | 34 |
WindBarWidth: LongInt = 0; |
35 |
bShowAmmoMenu: boolean = false; |
|
36 |
bSelected: boolean = false; |
|
37 |
bShowFinger: boolean = false; |
|
38 |
Frames: Longword = 0; |
|
39 |
WaterColor, DeepWaterColor: TSDL_Color; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
40 |
cWaterSprCount: LongInt; |
4 | 41 |
|
42 |
implementation |
|
1906 | 43 |
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, |
2152 | 44 |
{$IFDEF GLES11} |
1906 | 45 |
gles11, |
46 |
{$ELSE} |
|
47 |
GL, |
|
48 |
{$ENDIF} |
|
1870 | 49 |
uAmmos, uVisualGears, uChat, uLandTexture, uLand; |
1807 | 50 |
|
564 | 51 |
const FPS: Longword = 0; |
4 | 52 |
CountTicks: Longword = 0; |
174 | 53 |
SoundTimerTicks: Longword = 0; |
4 | 54 |
prevPoint: TPoint = (X: 0; Y: 0); |
161 | 55 |
|
4 | 56 |
type TCaptionStr = record |
762 | 57 |
Tex: PTexture; |
4 | 58 |
EndTime: LongWord; |
59 |
end; |
|
60 |
||
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
61 |
var cWaveWidth, cWaveHeight: LongInt; |
1256 | 62 |
Captions: array[TCapGroup] of TCaptionStr; |
63 |
AMxShift, SlotsNum: LongInt; |
|
64 |
tmpSurface: PSDL_Surface; |
|
65 |
fpsTexture: PTexture = nil; |
|
4 | 66 |
|
67 |
procedure InitWorld; |
|
68 |
begin |
|
1825 | 69 |
cWaveWidth:= SpritesData[sprWater].Width; |
70 |
cWaveHeight:= SpritesData[sprWater].Height; |
|
284 | 71 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 72 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 73 |
prevPoint.X:= 0; |
74 | 74 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 75 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
2139
5a083e71a71d
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
nemo
parents:
2119
diff
changeset
|
76 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
1120 | 77 |
AMxShift:= 210 |
161 | 78 |
end; |
79 |
||
956 | 80 |
procedure ShowAmmoMenu; |
161 | 81 |
const MENUSPEED = 15; |
961
a9a349b2b3fa
Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents:
956
diff
changeset
|
82 |
var x, y, i, t, l: LongInt; |
371 | 83 |
Slot, Pos: LongInt; |
161 | 84 |
begin |
85 |
if (TurnTimeLeft = 0) or KbdKeyPressed then bShowAmmoMenu:= false; |
|
165 | 86 |
if bShowAmmoMenu then |
87 |
begin |
|
1120 | 88 |
if AMxShift = 210 then prevPoint.X:= 0; |
1812 | 89 |
if cReducedQuality then |
90 |
AMxShift:= 0 |
|
91 |
else |
|
92 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 93 |
end else |
94 |
begin |
|
1120 | 95 |
if AMxShift = 0 then |
165 | 96 |
begin |
97 |
CursorPoint.X:= cScreenWidth div 2; |
|
98 |
CursorPoint.Y:= cScreenHeight div 2; |
|
99 |
prevPoint:= CursorPoint; |
|
2197 | 100 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
165 | 101 |
end; |
1812 | 102 |
if cReducedQuality then |
103 |
AMxShift:= 210 |
|
104 |
else |
|
105 |
if AMxShift < 210 then inc(AMxShift, MENUSPEED); |
|
165 | 106 |
end; |
161 | 107 |
|
108 |
if CurrentTeam = nil then exit; |
|
162 | 109 |
Slot:= 0; |
110 |
Pos:= -1; |
|
602 | 111 |
with CurrentHedgehog^ do |
1529
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
112 |
begin |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
113 |
if Ammo = nil then exit; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
114 |
SlotsNum:= 0; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
115 |
x:= cScreenWidth div 2 - 210 + AMxShift; |
1529
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
116 |
y:= cScreenHeight - 40; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
117 |
dec(y); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
118 |
DrawSprite(sprAMBorders, x, y, 0); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
119 |
dec(y); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
120 |
DrawSprite(sprAMBorders, x, y, 1); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
121 |
dec(y, 33); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
122 |
DrawSprite(sprAMSlotName, x, y, 0); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
123 |
for i:= cMaxSlotIndex downto 0 do |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
124 |
if Ammo^[i, 0].Count > 0 then |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
125 |
begin |
2197 | 126 |
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
1529
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
127 |
dec(y, 33); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
128 |
inc(SlotsNum); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
129 |
DrawSprite(sprAMSlot, x, y, 0); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
130 |
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
131 |
t:= 0; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
132 |
while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
133 |
begin |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
134 |
l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
135 |
|
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
136 |
if l >= 0 then |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
137 |
begin |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
138 |
DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
139 |
DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
140 |
end else |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
141 |
DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)); |
961
a9a349b2b3fa
Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents:
956
diff
changeset
|
142 |
|
1529
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
143 |
if (Slot = i) |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
144 |
and (CursorPoint.X >= x + t * 33 + 35) |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
145 |
and (CursorPoint.X < x + t * 33 + 68) then |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
146 |
begin |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
147 |
if (l < 0) then DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
148 |
Pos:= t; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
149 |
end; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
150 |
inc(t) |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
151 |
end |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
152 |
end; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
153 |
dec(y, 1); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
154 |
DrawSprite(sprAMBorders, x, y, 0); |
961
a9a349b2b3fa
Use turnsleft sprites to indicate turns left to activate ammo
unc0rr
parents:
956
diff
changeset
|
155 |
|
1529
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
156 |
if (Pos >= 0) then |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
157 |
if Ammo^[Slot, Pos].Count > 0 then |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
158 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
159 |
DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
1529
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
160 |
|
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
161 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
2198 | 162 |
DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
1529
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
163 |
|
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
164 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
165 |
begin |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
166 |
bShowAmmoMenu:= false; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
167 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
168 |
bSelected:= false; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
169 |
exit |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
170 |
end; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
171 |
end; |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
unc0rr
parents:
1439
diff
changeset
|
172 |
end; |
162 | 173 |
|
174 |
bSelected:= false; |
|
2197 | 175 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 176 |
end; |
177 |
||
162 | 178 |
procedure MoveCamera; forward; |
179 |
||
1915 | 180 |
procedure DrawWater; |
181 |
var VertexBuffer: array [0..3] of TVertex2f; |
|
182 |
r: TSDL_Rect; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
183 |
lw, lh: GLfloat; |
1915 | 184 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
185 |
lw:= cScreenWidth / cScaleFactor; |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
186 |
lh:= cScreenHeight * 2 / cScaleFactor; |
1915 | 187 |
// Water |
188 |
r.y:= WorldDy + cWaterLine + 32; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
189 |
if r.y < cScreenHeight * 2 / cScaleFactor then |
1915 | 190 |
begin |
191 |
if r.y < 0 then r.y:= 0; |
|
192 |
||
193 |
glDisable(GL_TEXTURE_2D); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
194 |
VertexBuffer[0].X:= -lw; |
1915 | 195 |
VertexBuffer[0].Y:= r.y; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
196 |
VertexBuffer[1].X:= lw; |
1915 | 197 |
VertexBuffer[1].Y:= r.y; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
198 |
VertexBuffer[2].X:= lw; |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
199 |
VertexBuffer[2].Y:= lh; |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
200 |
VertexBuffer[3].X:= -lw; |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
201 |
VertexBuffer[3].Y:= lh; |
1915 | 202 |
|
203 |
glEnableClientState (GL_COLOR_ARRAY); |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
204 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 205 |
|
206 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
207 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
208 |
|
1915 | 209 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
210 |
||
211 |
glEnableClientState(GL_COLOR_ARRAY); |
|
212 |
glDisableClientState(GL_COLOR_ARRAY); |
|
213 |
||
214 |
glColor4f(1, 1, 1, 1); // disable coloring |
|
215 |
glEnable(GL_TEXTURE_2D) |
|
216 |
end |
|
217 |
end; |
|
218 |
||
956 | 219 |
procedure DrawWorld(Lag: LongInt); |
371 | 220 |
var i, t: LongInt; |
4 | 221 |
r: TSDL_Rect; |
107 | 222 |
tdx, tdy: Double; |
175 | 223 |
grp: TCapGroup; |
174 | 224 |
s: string[15]; |
80 | 225 |
|
371 | 226 |
procedure DrawRepeated(spr: TSprite; Shift: LongInt); |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
227 |
var i, w, sw: LongInt; |
80 | 228 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
229 |
sw:= round(cScreenWidth / cScaleFactor); |
80 | 230 |
w:= SpritesData[spr].Width; |
82 | 231 |
i:= Shift mod w; |
80 | 232 |
if i > 0 then dec(i, w); |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
233 |
dec(i, sw); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
234 |
//addfilelog(inttostr(sw)); |
80 | 235 |
repeat |
1760 | 236 |
DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0); |
80 | 237 |
inc(i, w) |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
238 |
until i > sw |
80 | 239 |
end; |
240 |
||
4 | 241 |
begin |
770 | 242 |
// Sky |
756 | 243 |
glClear(GL_COLOR_BUFFER_BIT); |
244 |
glEnable(GL_BLEND); |
|
775 | 245 |
glEnable(GL_TEXTURE_2D); |
777 | 246 |
//glPushMatrix; |
247 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 248 |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
249 |
if not isPaused then MoveCamera; |
162 | 250 |
|
1812 | 251 |
if not cReducedQuality then |
252 |
begin |
|
253 |
// background |
|
254 |
DrawRepeated(sprSky, WorldDx * 3 div 8); |
|
255 |
DrawRepeated(sprHorizont, WorldDx * 3 div 5); |
|
4 | 256 |
|
1812 | 257 |
DrawVisualGears(0); |
803 | 258 |
|
1812 | 259 |
// Waves |
260 |
{$WARNINGS OFF} |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
261 |
// for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx + (RealTicks shr 6) ) mod cWaveWidth), cWaterLine + WorldDy - (cWaveHeight*2), 0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
262 |
// for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx - (RealTicks shr 6) + 100) mod cWaveWidth), cWaterLine + WorldDy - (cWaveHeight + cWaveHeight div 2), 0); |
1812 | 263 |
{$WARNINGS ON} |
264 |
end; |
|
265 |
||
4 | 266 |
|
762 | 267 |
DrawLand(WorldDx, WorldDy); |
1911 | 268 |
|
1915 | 269 |
DrawWater; |
4 | 270 |
|
1660 | 271 |
// Attack bar |
272 |
if CurrentTeam <> nil then |
|
273 |
case AttackBar of |
|
274 |
(* 1: begin |
|
275 |
r:= StuffPoz[sPowerBar]; |
|
276 |
{$WARNINGS OFF} |
|
277 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
|
278 |
{$WARNINGS ON} |
|
279 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
|
280 |
end;*) |
|
281 |
2: with CurrentHedgehog^ do |
|
282 |
begin |
|
283 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
|
284 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
|
285 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
|
286 |
DrawSprite(sprPower, |
|
287 |
hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16, |
|
288 |
hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12, |
|
289 |
i) |
|
290 |
end |
|
291 |
end; |
|
292 |
||
956 | 293 |
DrawGears; |
4 | 294 |
|
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
nemo
parents:
2002
diff
changeset
|
295 |
DrawVisualGears(1); |
1045 | 296 |
|
5 | 297 |
// Waves |
4 | 298 |
{$WARNINGS OFF} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
299 |
//for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx + (RealTicks shr 6) + 25) mod cWaveWidth), cWaterLine + WorldDy - cWaveHeight, 0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
300 |
//for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx - (RealTicks shr 6) + 50) mod cWaveWidth), cWaterLine + WorldDy - (cWaveHeight div 2), 0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
301 |
//for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * cWaveWidth + ((WorldDx + (RealTicks shr 6) + 75) mod cWaveWidth), cWaterLine + WorldDy , 0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
302 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
303 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
304 |
// Target |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
305 |
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
306 |
|
4 | 307 |
{$WARNINGS ON} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
308 |
SetScale(2.0); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
309 |
|
79 | 310 |
// Turn time |
4 | 311 |
if TurnTimeLeft <> 0 then |
312 |
begin |
|
313 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
314 |
if i>99 then t:= 112 |
|
315 |
else if i>9 then t:= 96 |
|
316 |
else t:= 80; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
317 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - 48, 1); |
4 | 318 |
while i > 0 do |
319 |
begin |
|
320 |
dec(t, 32); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
321 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - 48, i mod 10); |
4 | 322 |
i:= i div 10 |
323 |
end; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
324 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - 48, 0); |
4 | 325 |
end; |
79 | 326 |
|
4 | 327 |
// Captions |
175 | 328 |
i:= 8; |
329 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
|
330 |
with Captions[grp] do |
|
762 | 331 |
if Tex <> nil then |
175 | 332 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
333 |
DrawCentered(0, i, Tex); |
762 | 334 |
inc(i, Tex^.h + 2); |
564 | 335 |
if EndTime <= RealTicks then |
175 | 336 |
begin |
762 | 337 |
FreeTexture(Tex); |
338 |
Tex:= nil; |
|
175 | 339 |
EndTime:= 0 |
340 |
end |
|
341 |
end; |
|
4 | 342 |
|
47 | 343 |
// Teams Healths |
547 | 344 |
for t:= 0 to Pred(TeamsCount) do |
345 |
with TeamsArray[t]^ do |
|
47 | 346 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
347 |
DrawTexture(- NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex); |
690 | 348 |
|
349 |
r.x:= 0; |
|
350 |
r.y:= 0; |
|
547 | 351 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
352 |
r.h:= HealthTex^.h; |
690 | 353 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
354 |
DrawFromRect(0, |
1120 | 355 |
cScreenHeight + DrawHealthY, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
356 |
@r, HealthTex); |
690 | 357 |
|
83 | 358 |
inc(r.x, cTeamHealthWidth + 2); |
359 |
r.w:= 3; |
|
690 | 360 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
361 |
DrawFromRect(TeamHealthBarWidth + 2, |
1120 | 362 |
cScreenHeight + DrawHealthY, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
363 |
@r, HealthTex); |
47 | 364 |
end; |
365 |
||
5 | 366 |
// Lag alert |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
367 |
if isInLag then DrawSprite(sprLag, 32 - cScreenWidth div 2, 32, (RealTicks shr 7) mod 12); |
4 | 368 |
|
5 | 369 |
// Wind bar |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
370 |
DrawSprite(sprWindBar, cScreenWidth div 2 - 180, cScreenHeight - 30, 0); |
6 | 371 |
if WindBarWidth > 0 then |
5 | 372 |
begin |
689 | 373 |
{$WARNINGS OFF} |
374 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
375 |
{$WARNINGS ON} |
|
376 |
r.y:= 0; |
|
377 |
r.w:= WindBarWidth; |
|
378 |
r.h:= 13; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
379 |
DrawSpriteFromRect(sprWindR, r, cScreenWidth div 2 - 103, cScreenHeight - 28, 13, 0); |
5 | 380 |
end else |
6 | 381 |
if WindBarWidth < 0 then |
5 | 382 |
begin |
689 | 383 |
{$WARNINGS OFF} |
384 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
385 |
{$WARNINGS ON} |
|
386 |
r.y:= 0; |
|
387 |
r.w:= - WindBarWidth; |
|
388 |
r.h:= 13; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
389 |
DrawSpriteFromRect(sprWindL, r, cScreenWidth div 2 - 106 + WindBarWidth, cScreenHeight - 28, 13, 0); |
5 | 390 |
end; |
391 |
||
161 | 392 |
// AmmoMenu |
1120 | 393 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 394 |
|
942 | 395 |
DrawChat; |
396 |
||
5 | 397 |
// Cursor |
408 | 398 |
if isCursorVisible then |
399 |
begin |
|
400 |
if not bShowAmmoMenu then |
|
602 | 401 |
with CurrentHedgehog^ do |
408 | 402 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
403 |
begin |
|
404 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
405 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
406 |
if PosCount > 1 then |
|
762 | 407 |
DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2, |
2197 | 408 |
cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
409 |
i); |
408 | 410 |
end; |
2197 | 411 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
408 | 412 |
end; |
4 | 413 |
|
762 | 414 |
if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseTexture); |
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
415 |
|
4 | 416 |
inc(Frames); |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
417 |
if cShowFPS then |
4 | 418 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
419 |
inc(CountTicks, Lag); |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
420 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
421 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
422 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
423 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
424 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
425 |
s:= inttostr(FPS) + ' fps'; |
759 | 426 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
427 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF); |
|
428 |
fpsTexture:= Surface2Tex(tmpSurface); |
|
429 |
SDL_FreeSurface(tmpSurface) |
|
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
430 |
end; |
759 | 431 |
if fpsTexture <> nil then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
432 |
DrawTexture(cScreenWidth div 2 - 50, 10, fpsTexture); |
4 | 433 |
end; |
174 | 434 |
|
435 |
inc(SoundTimerTicks, Lag); |
|
436 |
if SoundTimerTicks >= 50 then |
|
437 |
begin |
|
438 |
SoundTimerTicks:= 0; |
|
439 |
if cVolumeDelta <> 0 then |
|
440 |
begin |
|
441 |
str(ChangeVolume(cVolumeDelta), s); |
|
175 | 442 |
AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume) |
174 | 443 |
end |
756 | 444 |
end; |
445 |
||
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
446 |
if GameState = gsConfirm then DrawCentered(0, cScreenHeight div 2, ConfirmTexture); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
447 |
|
2162 | 448 |
SetScale(zoom); |
1023 | 449 |
|
775 | 450 |
glDisable(GL_TEXTURE_2D); |
756 | 451 |
glDisable(GL_BLEND) |
4 | 452 |
end; |
453 |
||
108 | 454 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 455 |
begin |
2142 | 456 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
762 | 457 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 458 |
|
762 | 459 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
2142 | 460 |
|
461 |
case Group of |
|
462 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
|
463 |
else |
|
464 |
Captions[Group].EndTime:= RealTicks + 1570 |
|
465 |
end; |
|
4 | 466 |
end; |
467 |
||
79 | 468 |
procedure MoveCamera; |
4 | 469 |
const PrevSentPointTime: LongWord = 0; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
470 |
var EdgesDist, cw: LongInt; |
4 | 471 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
472 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
473 |
cw:= round(cScreenWidth / cScaleFactor); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
474 |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
475 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
476 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
477 |
{$IFDEF SDL13} |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
478 |
SDL_GetMouseState(0, @CursorPoint.X, @CursorPoint.Y); |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
479 |
{$ELSE} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
480 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
481 |
{$ENDIF} |
2162 | 482 |
CursorPoint.X:= CursorPoint.X - cScreenWidth div 2; |
2197 | 483 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
484 |
end; |
678 | 485 |
|
1595
33529f567d2d
Don't set focus on gears when curor is visible (should fix cursor jumping)
unc0rr
parents:
1529
diff
changeset
|
486 |
if (FollowGear <> nil) and (not isCursorVisible) then |
1689 | 487 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
488 |
begin |
|
489 |
FollowGear:= nil; |
|
2197 | 490 |
prevPoint:= CursorPoint; |
1689 | 491 |
exit |
492 |
end |
|
493 |
else begin |
|
2198 | 494 |
CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
2197 | 495 |
//addcaption(inttostr(CursorPoint.X), $AFAFAF, capgrpGameState); |
496 |
CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
|
1689 | 497 |
end; |
4 | 498 |
|
2197 | 499 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 500 |
|
1120 | 501 |
if AMxShift < 210 then |
1689 | 502 |
begin |
2178
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
503 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175; |
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
504 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10; |
2197 | 505 |
if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33; |
506 |
if CursorPoint.Y < 76 then CursorPoint.Y:= 76; |
|
1689 | 507 |
prevPoint:= CursorPoint; |
2197 | 508 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
1689 | 509 |
exit |
510 |
end; |
|
162 | 511 |
|
4 | 512 |
if isCursorVisible then |
1689 | 513 |
begin |
2197 | 514 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
1689 | 515 |
begin |
516 |
SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy); |
|
517 |
PrevSentPointTime:= GameTicks |
|
518 |
end; |
|
519 |
end; |
|
351 | 520 |
|
4 | 521 |
if isCursorVisible or (FollowGear <> nil) then |
522 |
begin |
|
284 | 523 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
524 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 525 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 526 |
begin |
2197 | 527 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
528 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 529 |
end else |
2197 | 530 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 531 |
begin |
2197 | 532 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 533 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 534 |
end; |
284 | 535 |
if CursorPoint.Y < EdgesDist then |
4 | 536 |
begin |
2197 | 537 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 538 |
CursorPoint.Y:= EdgesDist |
4 | 539 |
end else |
284 | 540 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 541 |
begin |
2197 | 542 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 543 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 544 |
end; |
545 |
end else |
|
308 | 546 |
if cHasFocus then |
547 |
begin |
|
70 | 548 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 549 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 550 |
CursorPoint.X:= 0; |
551 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 552 |
end; |
351 | 553 |
|
4 | 554 |
prevPoint:= CursorPoint; |
2197 | 555 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
75 | 556 |
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater; |
1760 | 557 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
558 |
if WorldDx < -round(LAND_WIDTH * 2 / cScaleFactor) then WorldDx:= -round(LAND_WIDTH * 2 / cScaleFactor); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
559 |
if WorldDx > cw then WorldDx:= cw; |
4 | 560 |
end; |
561 |
||
562 |
initialization |
|
563 |
FillChar(Captions, sizeof(Captions), 0) |
|
564 |
||
565 |
end. |