QTfrontend/ui/widget/mapContainer.h
author Wuzzy <almikes@aol.com>
Sun, 08 Oct 2017 20:24:58 +0200
changeset 12681 2e6dcd97f085
parent 11814 f412d539284e
child 13251 0c98d3b249f7
permissions -rw-r--r--
No longer jiggle sticky mines if using portable portal device This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground. We decided that placed sticky mines can't be teleported.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef _HWMAP_CONTAINER_INCLUDED
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#define _HWMAP_CONTAINER_INCLUDED
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#include <QByteArray>
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#include <QComboBox>
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#include <QGridLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QSlider>
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#include <QVBoxLayout>
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#include <QWidget>
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#include "DataManager.h"
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#include "hwmap.h"
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#include "drawmapscene.h"
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#include "MapModel.h"
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class QPushButton;
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class IconedGroupBox;
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class QListView;
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class SeparatorPainter;
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class QListWidget;
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class MapFileErrorException
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{
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};
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class HWMapContainer : public QWidget
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{
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        Q_OBJECT
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        Q_PROPERTY(bool master READ isMaster WRITE setMaster)
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    public:
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        HWMapContainer(QWidget * parent=0);
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        QString getCurrentSeed() const;
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        QString getCurrentMap() const;
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        QString getCurrentTheme() const;
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        int     getCurrentHHLimit() const;
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        QString getCurrentScheme() const;
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        QString getCurrentWeapons() const;
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        quint32 getTemplateFilter() const;
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        quint32 getFeatureSize() const;
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        MapGenerator get_mapgen(void) const;
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        int getMazeSize(void) const;
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        bool getCurrentIsMission() const;
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        QByteArray getDrawnMapData();
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        DrawMapScene * getDrawMapScene();
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        void mapDrawingFinished();
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        QLineEdit* seedEdit;
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        bool isMaster();
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    public slots:
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        void askForGeneratedPreview();
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        void setSeed(const QString & seed);
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        void setScript(const QString & script, const QString & scriptparam);
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        void setMap(const QString & map);
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        void setTheme(const QString & theme);
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        void setTemplateFilter(int);
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        void setMapgen(MapGenerator m);
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        void setMazeSize(int size);
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        void setFeatureSize(int size);
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        void setDrawnMapData(const QByteArray & ar);
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        void setAllMapParameters(const QString & map, MapGenerator m, int mazesize, const QString & seed, int tmpl, int featureSize);
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        void updateModelViews();
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        void onPreviewMapDestroyed(QObject * map);
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        void setMaster(bool master);
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        void setRandomWithoutDLC(bool withoutDLC);
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    signals:
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        void seedChanged(const QString & seed);
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        void mapChanged(const QString & map);
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        void themeChanged(const QString & theme);
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        void newTemplateFilter(int filter);
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        void mapgenChanged(MapGenerator m);
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        void mazeSizeChanged(int s);
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        void mapFeatureSizeChanged(int s);
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        void drawMapRequested();
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        void drawnMapChanged(const QByteArray & data);
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    private slots:
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        void setImage(const QPixmap & newImage);
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        void setHHLimit(int hhLimit);
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        void setRandomSeed();
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        void setRandomTheme();
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        void setRandomMap();
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        void addInfoToPreview(const QPixmap & image);
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        void setNewSeed(const QString & newSeed);
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        void mapTypeChanged(int);
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        void showThemePrompt();
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        void updateTheme(const QModelIndex & current);
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        void staticMapChanged(const QModelIndex & map, const QModelIndex & old = QModelIndex());
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        void missionMapChanged(const QModelIndex & map, const QModelIndex & old = QModelIndex());
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        void loadDrawing();
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        void showSeedPrompt();
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        void previewClicked();
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    protected:
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        virtual void resizeEvent ( QResizeEvent * event );
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        virtual void showEvent ( QShowEvent * event );
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    private:
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        QVBoxLayout mainLayout;
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        QPushButton* mapPreview;
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        QSlider* mapFeatureSize;
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        QComboBox* chooseMap;
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        MapModel * m_staticMapModel;
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        MapModel * m_missionMapModel;
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        IconedGroupBox* gbThemes;
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        QListView* lvThemes;
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        ThemeModel * m_themeModel;
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        HWMap* pMap;
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        QString m_seed;
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        QString m_script;
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        QString m_scriptparam;
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        QPushButton* seedSet;
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        QLabel* seedLabel;
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        int hhLimit;
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        int templateFilter;
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        QPixmap hhSmall;
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        QLabel* lblFilter;
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        QComboBox* cbTemplateFilter;
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        QLabel *maze_size_label;
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        QComboBox *cbMazeSize;
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        MapGenerator mapgen;
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        DrawMapScene drawMapScene;
8377
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        QComboBox * cType;
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        QListView * staticMapList;
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        QListView * missionMapList;
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        QListWidget * generationStyles;
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        QListWidget * mazeStyles;
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        QLabel * lblMapList;
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        QLabel * lblDesc;
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        QPushButton * btnTheme;
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        QPushButton * btnLoadMap;
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        QPushButton * btnEditMap;
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        QPushButton * btnRandomize;
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        QPushButton * btnRandTheme;
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        QString selectedTheme;
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        QPushButton * btnSeed;
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        bool m_master;
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        QList<QWidget *> m_childWidgets;
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        bool m_previewEnabled;
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unc0rr
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        bool m_missionsViewSetup;
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        bool m_staticViewSetup;
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6874644a2d00 in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva
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        bool m_withoutDLC;
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6bfc326e4976 Selecting map works in net game
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        void intSetSeed(const QString & seed);
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        void intSetMap(const QString & map);
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        void intSetMapgen(MapGenerator m);
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        void intSetTemplateFilter(int);
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        void intSetMazeSize(int size);
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        void intSetFeatureSize(int size);
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dag10 <gottlieb.drew@gmail.com>
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        void intSetIconlessTheme(const QString & name);
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        void mapChanged(const QModelIndex & map, int type, const QModelIndex & old = QModelIndex());
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        void setMapInfo(MapModel::MapInfo mapInfo);
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        void changeMapType(MapModel::MapType type, const QModelIndex & newMap = QModelIndex());
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        void updateHelpTexts(MapModel::MapType type);
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        void updatePreview();
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        void updateThemeButtonSize();
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        void setupMissionMapsView();
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        void setupStaticMapsView();
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217ed62e872c MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
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        MapModel::MapInfo m_mapInfo;
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        int m_themeID;
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        int m_prevMapFeatureSize;
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        int m_mapFeatureSize;
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211aca8c1f4f decouple current theme from map theme (fixes theme confusion bugs of last commit)
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        QString m_theme;
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822f8269e13f map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva
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        QString m_curMap;
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        QLinearGradient linearGrad; ///< for preview background
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        QSize m_previewSize;
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};
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#endif // _HWMAP_CONTAINER_INCLUDED