author | Wuzzy <Wuzzy2@mail.ru> |
Thu, 22 Feb 2018 01:03:40 +0100 | |
changeset 13059 | 2d0f3e12fcad |
parent 13039 | fe9c12209f15 |
child 13070 | a297e06d1607 |
permissions | -rw-r--r-- |
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1 |
--[=[ |
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2 |
Target Practice Mission Framework for Hedgewars |
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3 |
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4 |
This is a simple library intended to make setting up simple training missions a trivial |
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5 |
task requiring just. The library has been created to reduce redundancy in Lua scripts. |
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6 |
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The training framework generates complete and fully usable training missions by just |
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one function call. |
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The missions generated by this script are all the same: |
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11 |
- The player will get a team with a single hedgehog. |
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12 |
- The team gets a single predefined weapon infinitely times. |
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- A fixed sequence of targets will spawn at predefined positions. |
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14 |
- When a target has been destroyed, the next target of the target sequence appears |
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15 |
- The mission ends successfully when all targets have been destroyed |
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- The mission ends unsuccessfully when the time runs out or the hedgehog dies |
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17 |
- When the mission ends, a score is awarded, based on the performance (hit targets, |
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18 |
accuracy and remaining time) of the hedgehog. When not all targets are hit, there |
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will be no accuracy and time bonuses. |
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To use this library, you first have to load it and to call TrainingMission once with |
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the appropriate parameters. Really, that’s all! |
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See the comment of TrainingMission for a specification of all parameters. |
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24 |
|
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Below is a template for your convenience, you just have to fill in the fields and delete |
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optional arguments you don’t want. |
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----- snip ----- |
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HedgewarsScriptLoad("/Scripts/Training.lua") |
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params = { |
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missionTitle = , |
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map = , |
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theme = , |
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time = , |
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ammoType = , |
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gearType = , |
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targets = { |
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{ x = , y = }, |
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{ x = , y = }, |
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-- etc. |
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}, |
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wind = , |
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solidLand = , |
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artillery = , |
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hogHat = , |
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hogName = , |
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teamName = , |
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teamGrave = , |
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clanColor = , |
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goalText = , |
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shootText = |
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} |
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TargetPracticeMission(params) |
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----- snip ----- |
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]=] |
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HedgewarsScriptLoad("/Scripts/Locale.lua") |
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local player = nil |
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local scored = 0 |
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local shots = 0 |
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local end_timer = 1000 |
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local game_lost = false |
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local time_goal = 0 |
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local total_targets |
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local targets |
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--[[ |
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TrainingMission(params) |
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This function sets up the *entire* training mission and needs one argument: params. |
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72 |
The argument “params” is a table containing fields which describe the training mission. |
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mandatory fields: |
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- missionTitle: the name of the mission |
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- map: the name map to be used |
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- theme: the name of the theme (does not need to be a standalone theme) |
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- time: the time limit in milliseconds |
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- ammoType: the ammo type of the weapon to be used |
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79 |
- gearType: the gear type of the gear which is fired (used to count shots) |
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- targets: The coordinates of where the targets will be spawned. |
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It is a table containing tables containing coordinates of format |
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{ x=value, y=value }. The targets will be spawned in the same |
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order as specified the coordinate tables appear. Example: |
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targets = { |
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{ x = 324, y = 43 }, |
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86 |
{ x = 123, y = 56 }, |
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87 |
{ x = 6, y = 0 }, |
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} |
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There must be at least 1 target. |
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90 |
|
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optional fields: |
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- wind: the initial wind (-100 to 100) (default: 0 (no wind)) |
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- solidLand: weather the terrain is indestructible (default: false) |
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94 |
- artillery: if true, the hog can’t move (default: false) |
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- hogHat: hat of the hedgehog (default: "NoHat") |
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- hogName: name of the hedgehog (default: "Trainee") |
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97 |
- teamName: name of the hedgehog’s team (default: "Training Team") |
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- teamGrave: name of the hedgehog’s grave |
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- teamFlag: name of the team’s flag (default: "cm_crosshair") |
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- clanColor: color of the (only) clan (default: 0xFF0204, which is a red tone) |
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101 |
- goalText: A short string explaining the goal of the mission |
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102 |
(default: "Destroy all targets within the time!") |
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103 |
- shootText: A string which says how many times the player shot, “%d” is replaced |
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104 |
by the number of shots. (default: "You have shot %d times.") |
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105 |
]] |
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106 |
function TargetPracticeMission(params) |
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107 |
if params.hogHat == nil then params.hogHat = "NoHat" end |
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108 |
if params.hogName == nil then params.hogName = loc("Trainee") end |
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109 |
if params.teamName == nil then params.teamName = loc("Training Team") end |
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110 |
if params.goalText == nil then params.goalText = loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.") end |
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111 |
if params.shootText == nil then params.shootText = loc("You have shot %d times.") end |
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112 |
if params.clanColor == nil then params.clanColor = 0xFF0204 end |
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113 |
if params.teamGrave == nil then params.teamGrave= "Statue" end |
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114 |
if params.teamFlag == nil then params.teamFlag = "cm_crosshair" end |
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115 |
if params.wind == nil then params.wind = 0 end |
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116 |
|
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117 |
local solid, artillery |
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118 |
if params.solidLand == true then solid = gfSolidLand else solid = 0 end |
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119 |
if params.artillery == true then artillery = gfArtillery else artillery = 0 end |
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|
120 |
|
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121 |
targets = params.targets |
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|
122 |
|
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123 |
total_targets = #targets |
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|
124 |
|
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|
125 |
_G.onAmmoStoreInit = function() |
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|
126 |
SetAmmo(params.ammoType, 9, 0, 0, 0) |
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|
127 |
end |
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|
128 |
|
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129 |
_G.onGameInit = function() |
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130 |
Seed = 1 |
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131 |
GameFlags = gfDisableWind + gfInfAttack + gfOneClanMode + solid + artillery |
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|
132 |
TurnTime = params.time |
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|
133 |
Map = params.map |
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|
134 |
Theme = params.theme |
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|
135 |
Goals = params.goalText |
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|
136 |
CaseFreq = 0 |
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|
137 |
MinesNum = 0 |
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|
138 |
Explosives = 0 |
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|
139 |
-- Disable Sudden Death |
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|
140 |
WaterRise = 0 |
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141 |
HealthDecrease = 0 |
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|
142 |
|
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143 |
SetWind(params.wind) |
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|
144 |
|
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|
145 |
AddTeam(loc(params.teamName), params.clanColor, params.teamGrave, "Flowerhog", "Default", params.teamFlag) |
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|
146 |
|
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147 |
player = AddHog(loc(params.hogName), 0, 1, params.hogHat) |
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148 |
SetGearPosition(player, params.hog_x, params.hog_y) |
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|
149 |
end |
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|
150 |
|
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|
151 |
_G.onGameStart = function() |
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|
152 |
SendHealthStatsOff() |
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153 |
ShowMission(params.missionTitle, loc("Aiming practice"), params.goalText, -params.ammoType, 5000) |
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|
154 |
spawnTarget() |
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|
155 |
end |
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|
156 |
|
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|
157 |
_G.onNewTurn = function() |
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|
158 |
SetWeapon(params.ammoType) |
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|
159 |
end |
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|
160 |
|
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|
161 |
_G.spawnTarget = function() |
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|
162 |
gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) |
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|
163 |
|
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|
164 |
x = targets[scored+1].x |
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|
165 |
y = targets[scored+1].y |
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|
166 |
|
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167 |
SetGearPosition(gear, x, y) |
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|
168 |
|
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|
169 |
return gear |
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|
170 |
end |
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|
171 |
|
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|
172 |
_G.onGameTick20 = function() |
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|
173 |
if TurnTimeLeft < 40 and TurnTimeLeft > 0 and scored < total_targets and game_lost == false then |
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|
174 |
game_lost = true |
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|
175 |
AddCaption(loc("Time’s up!"), 0xFFFFFFFF, capgrpGameState) |
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|
176 |
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) |
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|
177 |
SetHealth(player, 0) |
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|
178 |
time_goal = 1 |
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|
179 |
end |
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|
180 |
|
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|
181 |
if band(GetState(player), gstDrowning) == gstDrowning and game_lost == false and scored < total_targets then |
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|
182 |
game_lost = true |
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|
183 |
time_goal = 1 |
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|
184 |
AddCaption(loc("You lose!"), 0xFFFFFFFF, capgrpGameState) |
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|
185 |
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) |
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|
186 |
end |
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|
187 |
|
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|
188 |
if scored == total_targets or game_lost then |
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|
189 |
if end_timer == 0 then |
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|
190 |
generateStats() |
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|
191 |
EndGame() |
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|
192 |
else |
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|
193 |
TurnTimeLeft = time_goal |
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|
194 |
end |
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|
195 |
end_timer = end_timer - 20 |
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|
196 |
end |
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|
197 |
end |
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|
198 |
|
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|
199 |
_G.onGearAdd = function(gear) |
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|
200 |
if GetGearType(gear) == params.gearType then |
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|
201 |
shots = shots + 1 |
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|
202 |
end |
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|
203 |
end |
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changeset
|
204 |
|
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|
205 |
_G.onGearDamage = function(gear, damage) |
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changeset
|
206 |
if GetGearType(gear) == gtTarget then |
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|
207 |
scored = scored + 1 |
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|
208 |
if scored < total_targets then |
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|
209 |
AddCaption(string.format(loc("Targets left: %d"), (total_targets-scored)), 0xFFFFFFFF, capgrpMessage) |
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|
210 |
spawnTarget() |
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changeset
|
211 |
else |
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diff
changeset
|
212 |
if not game_lost then |
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|
213 |
AddCaption(loc("You have destroyed all targets!"), 0xFFFFFFFF, capgrpGameState) |
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|
214 |
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Congratulations! You have destroyed all targets within the time."), 0, 0) |
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|
215 |
PlaySound(sndVictory, player) |
13039
fe9c12209f15
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
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|
216 |
SetEffect(player, heInvulnerable, 1) |
10656
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|
217 |
SetState(player, bor(GetState(player), gstWinner)) |
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|
218 |
time_goal = TurnTimeLeft |
12785
659ab77b52c0
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|
219 |
-- Disable control |
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|
220 |
SetInputMask(0) |
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|
221 |
AddAmmo(player, params.ammoType, 0) |
10656
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|
222 |
end |
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|
223 |
end |
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parents:
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|
224 |
end |
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|
225 |
|
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changeset
|
226 |
if GetGearType(gear) == gtHedgehog then |
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changeset
|
227 |
if not game_lost then |
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|
228 |
game_lost = true |
12429
b9cc405541c1
Fix various loc() syntax errors in scripts
Wuzzy <almikes@aol.com>
parents:
12229
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changeset
|
229 |
AddCaption(loc("You lose!"), 0xFFFFFFFF, capgrpGameState) |
10656
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|
230 |
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) |
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changeset
|
231 |
|
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|
232 |
SetHealth(player, 0) |
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|
233 |
time_goal = 1 |
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|
234 |
end |
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|
235 |
end |
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|
236 |
end |
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|
237 |
|
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|
238 |
_G.onGearDelete = function(gear) |
c21278c4218d
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changeset
|
239 |
if GetGearType(gear) == gtTarget and band(GetState(gear), gstDrowning) ~= 0 then |
12430
f9cbb896967b
Fix 3 more incorrect uses of loc() in scripts
Wuzzy <almikes@aol.com>
parents:
12429
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changeset
|
240 |
AddCaption(loc("You lost your target, try again!"), 0xFFFFFFFF, capgrpGameState) |
11772
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parents:
10656
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changeset
|
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local newTarget = spawnTarget() |
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Target Practice: Make targets respawn after drowning, and minor code cleanup
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local x, y = GetGearPosition(newTarget) |
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Target Practice: Make targets respawn after drowning, and minor code cleanup
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parents:
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243 |
local success = PlaceSprite(x, y + 24, sprAmGirder, 0, 0xFFFFFFFF, false, false, false) |
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Target Practice: Make targets respawn after drowning, and minor code cleanup
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parents:
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244 |
if not success then |
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Target Practice: Make targets respawn after drowning, and minor code cleanup
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parents:
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245 |
WriteLnToConsole("ERROR: Failed to spawn girder under respawned target!") |
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246 |
end |
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247 |
end |
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Target Practice: Make targets respawn after drowning, and minor code cleanup
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248 |
end |
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249 |
|
10656
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Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com>
parents:
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|
250 |
_G.generateStats = function() |
2093cf51eea1
Add (and slightly tweak) Wuzzy's Target Practice missions
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251 |
local accuracy = (scored/shots)*100 |
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local end_score_targets = scored * math.ceil(6000/#targets) |
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Add (and slightly tweak) Wuzzy's Target Practice missions
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253 |
local end_score_overall |
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254 |
if not game_lost then |
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255 |
local end_score_time = math.ceil(time_goal/(params.time/6000)) |
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256 |
local end_score_accuracy = math.ceil(accuracy * 60) |
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257 |
end_score_overall = end_score_time + end_score_targets + end_score_accuracy |
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Add (and slightly tweak) Wuzzy's Target Practice missions
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|
258 |
|
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259 |
SendStat(siGameResult, loc("You have finished the target practice!")) |
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Add (and slightly tweak) Wuzzy's Target Practice missions
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|
260 |
|
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261 |
SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets (+%d points)."), scored, total_targets, end_score_targets)) |
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parents:
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262 |
SendStat(siCustomAchievement, string.format(params.shootText, shots)) |
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Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
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263 |
SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%% (+%d points)."), accuracy, end_score_accuracy)) |
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Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
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|
264 |
SendStat(siCustomAchievement, string.format(loc("You had %.1fs remaining on the clock (+%d points)."), (time_goal/1000), end_score_time)) |
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|
265 |
else |
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|
266 |
SendStat(siGameResult, loc("You lose!")) |
2093cf51eea1
Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
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|
267 |
|
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268 |
SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets (+%d points)."), scored, total_targets, end_score_targets)) |
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Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
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|
269 |
SendStat(siCustomAchievement, string.format(params.shootText, shots)) |
2093cf51eea1
Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
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|
270 |
if(shots > 0) then |
2093cf51eea1
Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
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|
271 |
SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), accuracy)) |
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Add (and slightly tweak) Wuzzy's Target Practice missions
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|
272 |
end |
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parents:
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|
273 |
end_score_overall = end_score_targets |
2093cf51eea1
Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
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|
274 |
end |
11772
c21278c4218d
Target Practice: Make targets respawn after drowning, and minor code cleanup
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parents:
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diff
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|
275 |
SendStat(siPointType, loc("point(s)")) |
10656
2093cf51eea1
Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
diff
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|
276 |
SendStat(siPlayerKills, tostring(end_score_overall), loc(params.teamName)) |
2093cf51eea1
Add (and slightly tweak) Wuzzy's Target Practice missions
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parents:
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|
277 |
end |
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Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com>
parents:
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|
278 |
end |