author | Wuzzy <Wuzzy2@mail.ru> |
Thu, 22 Feb 2018 01:03:40 +0100 | |
changeset 13059 | 2d0f3e12fcad |
parent 12938 | e65aa3c3d4e6 |
child 13588 | 141cdfe0f3ca |
permissions | -rw-r--r-- |
4662
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mikade+nemo
parents:
diff
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|
1 |
|
8043 | 2 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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3 |
|
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4 |
--------------------------------------------------------------- |
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5 |
|
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6 |
local player = nil -- This variable will point to the hog's gear |
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7 |
local instructor = nil |
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8 |
local enemy = nil |
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9 |
|
63aafc9c2a81
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10 |
local GameOver = false |
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11 |
local birdSpeech = false |
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12 |
local birdSqualk = false |
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13 |
|
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14 |
local GirderCrate = nil |
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15 |
|
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16 |
function onGameInit() |
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17 |
|
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18 |
-- Things we don't modify here will use their default values. |
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19 |
Seed = 0 -- The base number for the random number generator |
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20 |
GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules |
63aafc9c2a81
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21 |
TurnTime = 90000 -- The time the player has to move each round (in ms) |
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22 |
CaseFreq = 0 -- The frequency of crate drops |
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23 |
MinesNum = 0 -- The number of mines being placed |
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24 |
MinesTime = 1 |
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25 |
Explosives = 0 -- The number of explosives being placed |
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26 |
Delay = 10 -- The delay between each round |
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27 |
Map = "Tree" -- The map to be played |
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28 |
Theme = "Halloween" -- The theme to be used |
12229
d62d6f8ebef1
Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents:
12083
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29 |
-- Disable Sudden Death |
d62d6f8ebef1
Disable Sudden Death consistently in all missions which don't require it
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parents:
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30 |
HealthDecrease = 0 |
d62d6f8ebef1
Disable Sudden Death consistently in all missions which don't require it
Wuzzy <almikes@aol.com>
parents:
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31 |
WaterRise = 0 |
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32 |
|
12591
7510fe66bfbb
Change graves of teams in missions for greater variety
Wuzzy <almikes@aol.com>
parents:
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33 |
AddTeam(loc("Bloody Rookies"), 14483456, "deadhog", "Island", "Default", "cm_eyes") |
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34 |
player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
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35 |
--852718 |
12591
7510fe66bfbb
Change graves of teams in missions for greater variety
Wuzzy <almikes@aol.com>
parents:
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36 |
AddTeam(loc("Toxic Team"), 1175851, "skull", "Island", "Default", "cm_magicskull") |
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37 |
enemy = AddHog(loc("Poison"), 1, 10, "Skull") |
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38 |
|
7877
b3fb94986255
Fix training script positions altered by variable land dimension change. Issue #453
nemo
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5823
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39 |
SetGearPosition(player,970,23) |
b3fb94986255
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40 |
SetGearPosition(enemy,498,806) |
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41 |
|
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42 |
end |
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43 |
|
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44 |
|
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45 |
function onGameStart() |
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46 |
|
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47 |
--right side mines |
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48 |
AddGear(1681,359,gtMine, 0, 0, 0, 0) |
b3fb94986255
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49 |
AddGear(1718,518,gtMine, 0, 0, 0, 0) |
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50 |
AddGear(1648,527,gtMine, 0, 0, 0, 0) |
b3fb94986255
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51 |
AddGear(1584,522,gtMine, 0, 0, 0, 0) |
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52 |
|
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53 |
--tunnel mines |
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54 |
AddGear(301,569,gtSMine, 0, 0, 0, 0) |
b3fb94986255
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nemo
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55 |
AddGear(372,608,gtSMine, 0, 0, 0, 0) |
b3fb94986255
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56 |
AddGear(453,628,gtSMine, 0, 0, 0, 0) |
b3fb94986255
Fix training script positions altered by variable land dimension change. Issue #453
nemo
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57 |
AddGear(524,611,gtSMine, 0, 0, 0, 0) |
b3fb94986255
Fix training script positions altered by variable land dimension change. Issue #453
nemo
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58 |
AddGear(613,611,gtSMine, 0, 0, 0, 0) |
4662
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59 |
|
7877
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60 |
AddGear(308,486,gtSMine, 0, 0, 0, 0) |
b3fb94986255
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nemo
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61 |
AddGear(372,478,gtSMine, 0, 0, 0, 0) |
b3fb94986255
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62 |
AddGear(453,466,gtSMine, 0, 0, 0, 0) |
b3fb94986255
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nemo
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63 |
AddGear(524,471,gtSMine, 0, 0, 0, 0) |
b3fb94986255
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nemo
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64 |
AddGear(613,466,gtSMine, 0, 0, 0, 0) |
4662
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65 |
|
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66 |
--above the tunnel mines |
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67 |
AddGear(331,433,gtMine, 0, 0, 0, 0) |
b3fb94986255
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nemo
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68 |
AddGear(404,420,gtMine, 0, 0, 0, 0) |
b3fb94986255
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nemo
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69 |
AddGear(484,424,gtMine, 0, 0, 0, 0) |
b3fb94986255
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nemo
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5823
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70 |
AddGear(562,417,gtMine, 0, 0, 0, 0) |
b3fb94986255
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nemo
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71 |
AddGear(640,412,gtMine, 0, 0, 0, 0) |
4662
63aafc9c2a81
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mikade+nemo
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72 |
|
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73 |
-- crates crates and more crates |
12938
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
12591
diff
changeset
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74 |
SpawnSupplyCrate(1208,576,amBlowTorch) |
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
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75 |
SpawnSupplyCrate(1467,376,amPickHammer) |
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
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76 |
SpawnSupplyCrate(373,165,amGirder) |
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
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77 |
SpawnSupplyCrate(704,623,amJetpack) |
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
12591
diff
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78 |
SpawnSupplyCrate(1646,749,amLaserSight) |
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mikade+nemo
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79 |
|
12938
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
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|
80 |
SpawnSupplyCrate(745,418,amShotgun) --shotgun1 |
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
12591
diff
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81 |
SpawnSupplyCrate(833,432,amFirePunch) --fire punch |
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
12591
diff
changeset
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82 |
GirderCrate = SpawnSupplyCrate(1789,514,amShotgun) -- final shotgun |
e65aa3c3d4e6
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru>
parents:
12591
diff
changeset
|
83 |
SpawnSupplyCrate(1181,419,amBee) |
4662
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84 |
|
12356
62b935bec899
Mention important game modifiers in Spooky Tree and Nobody Laugh
Wuzzy <almikes@aol.com>
parents:
12231
diff
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|
85 |
ShowMission(loc("Spooky Tree"), loc("Scenario"), |
62b935bec899
Mention important game modifiers in Spooky Tree and Nobody Laugh
Wuzzy <almikes@aol.com>
parents:
12231
diff
changeset
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86 |
loc("Eliminate the enemy before the time runs out.") .. "|" .. |
62b935bec899
Mention important game modifiers in Spooky Tree and Nobody Laugh
Wuzzy <almikes@aol.com>
parents:
12231
diff
changeset
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87 |
loc("Unlimited Attacks: Attacks don't end your turn") .. "|" .. |
62b935bec899
Mention important game modifiers in Spooky Tree and Nobody Laugh
Wuzzy <almikes@aol.com>
parents:
12231
diff
changeset
|
88 |
loc("Mines time: 0 seconds"), -amBee, 0) |
4662
63aafc9c2a81
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mikade+nemo
parents:
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89 |
|
63aafc9c2a81
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mikade+nemo
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90 |
SetWind(-75) |
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91 |
|
63aafc9c2a81
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mikade+nemo
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92 |
end |
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parents:
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93 |
|
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mikade+nemo
parents:
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94 |
|
63aafc9c2a81
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mikade+nemo
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95 |
function onGameTick() |
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96 |
|
63aafc9c2a81
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mikade+nemo
parents:
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97 |
|
63aafc9c2a81
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mikade+nemo
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98 |
if CurrentHedgehog ~= nil then |
63aafc9c2a81
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mikade+nemo
parents:
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99 |
|
7877
b3fb94986255
Fix training script positions altered by variable land dimension change. Issue #453
nemo
parents:
5823
diff
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|
100 |
if (birdSqualk == false) and (GetX(CurrentHedgehog) == 1102) and (GetY(CurrentHedgehog) == 133) then |
4662
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|
101 |
birdSqualk = true |
63aafc9c2a81
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|
102 |
PlaySound(sndBirdyLay) |
63aafc9c2a81
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|
103 |
end |
63aafc9c2a81
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mikade+nemo
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104 |
|
7877
b3fb94986255
Fix training script positions altered by variable land dimension change. Issue #453
nemo
parents:
5823
diff
changeset
|
105 |
if (birdSpeech == false) and (GetX(CurrentHedgehog) == 1068) and (GetY(CurrentHedgehog) == 162) then |
4662
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mikade+nemo
parents:
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|
106 |
birdSpeech = true |
63aafc9c2a81
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mikade+nemo
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|
107 |
HogSay(player,loc("Good birdy......"),SAY_THINK) |
63aafc9c2a81
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mikade+nemo
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108 |
end |
63aafc9c2a81
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mikade+nemo
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109 |
end |
63aafc9c2a81
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mikade+nemo
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110 |
|
63aafc9c2a81
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mikade+nemo
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|
111 |
if CurrentHedgehog ~= nil then |
63aafc9c2a81
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mikade+nemo
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|
112 |
--AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog)) |
63aafc9c2a81
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mikade+nemo
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113 |
end |
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mikade+nemo
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114 |
|
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mikade+nemo
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|
115 |
if (TotalRounds == 2) and (GameOver == false) then -- just in case |
63aafc9c2a81
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mikade+nemo
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|
116 |
SetHealth(player, 0) |
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mikade+nemo
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|
117 |
GameOver = true |
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mikade+nemo
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|
118 |
end |
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mikade+nemo
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119 |
|
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mikade+nemo
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120 |
if TurnTimeLeft == 1 then |
63aafc9c2a81
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mikade+nemo
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121 |
--ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); |
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122 |
SetHealth(player, 0) |
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123 |
GameOver = true |
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124 |
end |
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125 |
|
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126 |
end |
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127 |
|
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128 |
|
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129 |
function onAmmoStoreInit() |
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130 |
SetAmmo(amShotgun, 0, 0, 0, 1) |
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131 |
SetAmmo(amFirePunch, 0, 0, 0, 1) |
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132 |
SetAmmo(amBee, 0, 0, 0, 1) |
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133 |
SetAmmo(amBlowTorch, 0, 0, 0, 1) |
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134 |
SetAmmo(amGirder, 0, 0, 0, 1) |
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135 |
SetAmmo(amParachute, 1, 0, 0, 1) |
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136 |
SetAmmo(amPickHammer, 0, 0, 0, 1) |
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137 |
SetAmmo(amJetpack, 0, 0, 0, 1) |
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138 |
SetAmmo(amLaserSight, 0, 0, 0, 1) |
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139 |
end |
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140 |
|
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141 |
function onGearDelete(gear) |
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142 |
|
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143 |
if gear == GirderCrate then |
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144 |
TurnTimeLeft = TurnTimeLeft + 30000 |
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145 |
end |
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146 |
|
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147 |
if GetGearType(gear) == gtCase then |
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148 |
TurnTimeLeft = TurnTimeLeft + 5000 |
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149 |
end |
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150 |
|
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151 |
if (gear == enemy) and (GameOver == false) then |
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152 |
ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0); |
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153 |
elseif gear == player then |
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154 |
ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
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155 |
GameOver = true |
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156 |
end |
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157 |
|
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158 |
end |