QTfrontend/newnetclient.cpp
author unc0rr
Fri, 25 Jan 2008 23:55:03 +0000
changeset 756 2b307457fd68
parent 747 c7f67e90c3ee
child 883 07a568ba44e0
permissions -rw-r--r--
Respect alpha channel
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include "hwconsts.h"
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#include "newnetclient.h"
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#include "proto.h"
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#include "gameuiconfig.h"
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#include "game.h"
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#include "gamecfgwidget.h"
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#include "teamselect.h"
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char delimeter=0x17;
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HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) :
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  config(config),
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  m_pGameCFGWidget(pGameCFGWidget),
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  m_pTeamSelWidget(pTeamSelWidget),
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  isChief(false),
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  m_game_connected(false)
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{
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  connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
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  connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
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  connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
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  connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
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	  SLOT(displayError(QAbstractSocket::SocketError)));
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}
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void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
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{
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  mynick = nick;
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  NetSocket.connectToHost(hostName, port);
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}
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void HWNewNet::Disconnect()
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{
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  m_game_connected=false;
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  NetSocket.disconnectFromHost();
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}
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void HWNewNet::JoinGame(const QString & game)
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{
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  RawSendNet(QString("JOIN %1").arg(game));
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}
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void HWNewNet::AddTeam(const HWTeam & team)
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{
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  RawSendNet(QString("ADDTEAM:") + delimeter +
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	     team.TeamName + delimeter +
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	     team.teamColor.name() + delimeter +
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	     team.Grave + delimeter +
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	     team.Fort + delimeter +
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	     QString::number(team.difficulty) + delimeter +
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	     team.HHName[0] + delimeter + team.HHName[1] + delimeter +
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	     team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter +
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	     team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]);
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}
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void HWNewNet::RemoveTeam(const HWTeam & team)
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{
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  RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName);
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  m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName));
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}
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void HWNewNet::StartGame()
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{
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  RawSendNet(QString("START:"));
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}
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void HWNewNet::SendNet(const QByteArray & buf)
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{
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  QString msg = QString(buf.toBase64());
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  //NetBuffer += buf;
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  RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg));
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}
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void HWNewNet::RawSendNet(const QString & str)
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{
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  RawSendNet(str.toUtf8());
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}
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void HWNewNet::RawSendNet(const QByteArray & buf)
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{
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  NetSocket.write(buf);
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  NetSocket.write("\n", 1);
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}
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void HWNewNet::ClientRead()
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{
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  while (NetSocket.canReadLine()) {
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    ParseLine(NetSocket.readLine().trimmed());
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  }
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}
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void HWNewNet::OnConnect()
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{
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  RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
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}
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void HWNewNet::OnDisconnect()
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{
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  //emit ChangeInTeams(QStringList());
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  if(m_game_connected) emit Disconnected();
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  m_game_connected=false;
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}
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void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
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{
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  switch (socketError) {
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  case QAbstractSocket::RemoteHostClosedError:
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    break;
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  case QAbstractSocket::HostNotFoundError:
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    QMessageBox::information(0, tr("Error"),
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			     tr("The host was not found. Please check the host name and port settings."));
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    break;
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  case QAbstractSocket::ConnectionRefusedError:
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    QMessageBox::information(0, tr("Error"),
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			     tr("Connection refused"));
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    break;
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  default:
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    QMessageBox::information(0, tr("Error"),
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			     NetSocket.errorString());
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  }
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}
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void HWNewNet::ParseLine(const QByteArray & line)
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{
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  QString msg = QString::fromUtf8 (line.data(), line.size());
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  QStringList lst = msg.split(delimeter);
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  if (lst[0] == "ERRONEUSNICKNAME") {
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    QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used");
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    return;
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  }
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  if (lst[0] == "CONNECTED") {
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    m_game_connected=true;
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    emit Connected();
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    emit EnteredGame();
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    return;
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  }
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  if (lst[0] == "CHAT_STRING") {
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    lst.pop_front();
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    if(lst.size() < 2)
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    {
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	  qWarning("Net: Empty CHAT_STRING message");
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	  return;
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    }
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    emit chatStringFromNet(lst);
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    return;
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  }
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  if (lst[0] == "ADDTEAM:") {
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    if(lst.size() < 14)
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    {
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	  qWarning("Net: Too short ADDTEAM message");
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	  return;
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    }
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    lst.pop_front();
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    emit AddNetTeam(lst);
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    return;
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  }
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  if (lst[0] == "REMOVETEAM:") {
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    if(lst.size() < 3)
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    {
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      qWarning("Net: Bad REMOVETEAM message");
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      return;
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    }
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4665bfe25470 first buggy hedgehogs num net change
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    m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt()));
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    return;
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  }
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  if(lst[0]=="SLAVE") {
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    m_pGameCFGWidget->setEnabled(false);
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    m_pTeamSelWidget->setNonInteractive();
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    return;
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  }
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455
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  if(lst[0]=="JOINED") {
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    if(lst.size() < 2)
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    {
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      qWarning("Net: Bad JOINED message");
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      return;
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    }
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    emit nickAdded(lst[1]);
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    return;
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  }
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461
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  if(lst[0]=="LEFT") {
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    if(lst.size() < 2)
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    {
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      qWarning("Net: Bad LEFT message");
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      return;
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    }
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    emit nickRemoved(lst[1]);
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    return;
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  }
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  if (lst[0] == "CONFIGASKED") {
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    isChief=true;
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    ConfigAsked();
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    return;
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  }
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1ee7f087195a - HWMapContainer sets and stores the theme
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339
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  if (lst[0] == "RUNGAME") {
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    RunGame();
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    return;
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  }
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  if (lst[0] == "CONFIGURED") {
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    lst.pop_front();
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    if(lst.size() < 6)
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    {
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      qWarning("Net: Bad CONFIGURED message");
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      return;
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    }
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    emit seedChanged(lst[0]);
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    emit mapChanged(lst[1]);
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    emit themeChanged(lst[2]);
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    emit initHealthChanged(lst[3].toUInt());
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    emit turnTimeChanged(lst[4].toUInt());
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    emit fortsModeChanged(lst[5].toInt() != 0);
315
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    return;
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  }
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  if(lst[0]=="TEAM_ACCEPTED") {
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    if(lst.size() < 3)
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    {
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      qWarning("Net: Bad TEAM_ACCEPTED message");
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      return;
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    }
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    m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]);
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    m_pTeamSelWidget->changeTeamStatus(lst[1]);
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    return;
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  }
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329
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  if (lst[0] == "CONFIG_PARAM") {
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    if(lst.size() < 3)
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    {
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      qWarning("Net: Bad CONFIG_PARAM message");
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      return;
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    }
329
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  	if (lst[1] == "SEED") {
332
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	  emit seedChanged(lst[2]);
329
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	  return;
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  	}
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  	if (lst[1] == "MAP") {
332
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	  emit mapChanged(lst[2]);
329
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	  return;
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   269
  	}
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  	if (lst[1] == "THEME") {
332
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	  emit themeChanged(lst[2]);
329
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	  return;
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  	}
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  	if (lst[1] == "HEALTH") {
332
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	  emit initHealthChanged(lst[2].toUInt());
329
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	  return;
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  	}
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  	if (lst[1] == "TURNTIME") {
332
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   279
	  emit turnTimeChanged(lst[2].toUInt());
329
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	  return;
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   281
  	}
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   282
  	if (lst[1] == "FORTSMODE") {
332
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   283
	  emit fortsModeChanged(lst[2].toInt() != 0);
329
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	  return;
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   285
  	}
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   286
	if (lst[1] == "AMMO") {
703
424297e3165a weapon names transmitted over network
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   287
	  if(lst.size() < 4) return;
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   288
	  emit ammoChanged(lst[3], lst[2]);
697
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   289
	  return;
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   290
	}
401
bcebe3921740 some colors and network protocol fixes
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   291
	QStringList hhTmpList=lst[1].split('+');
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   292
  	if (hhTmpList[0] == "TEAM_COLOR") {
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   293
	  HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
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   294
	  if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
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diff changeset
   295
	    tmptm=HWTeam(hhTmpList[1]); // local team should be changed
372
4bac77f8cd38 network colors (alpha)
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diff changeset
   296
	  }
401
bcebe3921740 some colors and network protocol fixes
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diff changeset
   297
	  tmptm.teamColor=QColor(lst[2]);
372
4bac77f8cd38 network colors (alpha)
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diff changeset
   298
	  emit teamColorChanged(tmptm);
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diff changeset
   299
	  return;
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diff changeset
   300
  	}
401
bcebe3921740 some colors and network protocol fixes
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diff changeset
   301
  	if (hhTmpList[0] == "HHNUM") {
399
c7da1bd32b4e more correct network hhnum
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   302
	  HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt());
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diff changeset
   303
	  if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) {
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diff changeset
   304
	    tmptm=HWTeam(hhTmpList[1]); // local team should be changed
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diff changeset
   305
	  }
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   306
	  tmptm.numHedgehogs=lst[2].toUInt();
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diff changeset
   307
	  emit hhnumChanged(tmptm);
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diff changeset
   308
	  return;
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diff changeset
   309
  	}
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    qWarning(QString("Net: Unknown 'CONFIG_PARAM' message: '%1'").arg(msg).toAscii().data());
329
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   311
    return;
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   312
  }
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   313
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   314
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   315
  // should be kinda game states, which don't allow "GAMEMSG:" at configure step,
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diff changeset
   316
  // "CONNECTED" at round phase, etc.
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diff changeset
   317
  if (lst[0] == "GAMEMSG:") {
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diff changeset
   318
    if(lst.size() < 2)
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   319
    {
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   320
      qWarning("Net: Bad LEFT message");
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   321
      return;
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   322
    }
329
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   323
    QByteArray em = QByteArray::fromBase64(lst[1].toAscii());
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diff changeset
   324
    emit FromNet(em);
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diff changeset
   325
    return;
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diff changeset
   326
  }
573
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   327
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   328
  qWarning(QString("Net: Unknown message: '%1'").arg(msg).toAscii().data());
315
73003488240b client/server net pre-alpha
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diff changeset
   329
}
73003488240b client/server net pre-alpha
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parents:
diff changeset
   330
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   331
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   332
void HWNewNet::ConfigAsked()
73003488240b client/server net pre-alpha
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   333
{
574
1cafd9eb1a21 - Update copyright header
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diff changeset
   334
  QString map = m_pGameCFGWidget->getCurrentMap();
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diff changeset
   335
  if (map.size())
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diff changeset
   336
    onMapChanged(map);
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diff changeset
   337
335
751348947fce CONFIG_PARAM for storing config
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diff changeset
   338
  onSeedChanged(m_pGameCFGWidget->getCurrentSeed());
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parents: 334
diff changeset
   339
  onThemeChanged(m_pGameCFGWidget->getCurrentTheme());
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diff changeset
   340
  onInitHealthChanged(m_pGameCFGWidget->getInitHealth());
751348947fce CONFIG_PARAM for storing config
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diff changeset
   341
  onTurnTimeChanged(m_pGameCFGWidget->getTurnTime());
444
e3aaa862a28e forts mode initial state added
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diff changeset
   342
  onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1);
697
44f167938201 pre-alpha network weapons selection
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diff changeset
   343
  // always initialize with default ammo (also avoiding complicated cross-class dependencies)
703
424297e3165a weapon names transmitted over network
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   344
  onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10)); 
315
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diff changeset
   345
}
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diff changeset
   346
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   347
void HWNewNet::RunGame()
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   348
{
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7c155e849602 - Simplify net game objects relationship
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  emit AskForRunGame();
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}
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352
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void HWNewNet::onHedgehogsNumChanged(const HWTeam& team)
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{
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925891c52e40 hedgehogs num bugfix for netgame
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  RawSendNet(QString("HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\
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60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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	     .arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
60e4af0a4375 network to local teams map, addteams from server before team config bug, fixed some segfaults
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	     .arg(team.numHedgehogs));
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}
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372
4bac77f8cd38 network colors (alpha)
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void HWNewNet::onTeamColorChanged(const HWTeam& team)
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{
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  RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\
372
4bac77f8cd38 network colors (alpha)
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	     .arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\
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	     .arg(team.teamColor.name()));
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}
4bac77f8cd38 network colors (alpha)
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329
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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void HWNewNet::onSeedChanged(const QString & seed)
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{
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  RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed));
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}
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   370
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void HWNewNet::onMapChanged(const QString & map)
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{
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  RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map));
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   374
}
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   375
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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void HWNewNet::onThemeChanged(const QString & theme)
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{
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  RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme));
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}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   380
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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void HWNewNet::onInitHealthChanged(quint32 health)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   383
  RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health));
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diff changeset
   384
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   385
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   386
void HWNewNet::onTurnTimeChanged(quint32 time)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   387
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   388
  RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
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parents: 322
diff changeset
   389
}
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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   390
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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void HWNewNet::onFortsModeChanged(bool value)
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents: 322
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   392
{
4c3aad46baa5 Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff changeset
   393
  RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
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parents: 322
diff changeset
   394
}
453
4b1236759402 simple net cha added
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parents: 448
diff changeset
   395
703
424297e3165a weapon names transmitted over network
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   396
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo)
697
44f167938201 pre-alpha network weapons selection
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   397
{
703
424297e3165a weapon names transmitted over network
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   398
  RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name));
697
44f167938201 pre-alpha network weapons selection
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parents: 660
diff changeset
   399
}
44f167938201 pre-alpha network weapons selection
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   400
453
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parents: 448
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   401
void HWNewNet::chatLineToNet(const QString& str)
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parents: 448
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   402
{
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   403
  if(str!="") {
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parents: 448
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   404
    RawSendNet(QString("CHAT_STRING")+delimeter+mynick+delimeter+str);
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diff changeset
   405
    emit(chatStringFromNet(QStringList(mynick) << str));
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diff changeset
   406
  }
4b1236759402 simple net cha added
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diff changeset
   407
}