author | unc0rr |
Mon, 24 Mar 2008 20:27:12 +0000 | |
changeset 822 | 2ae8fd8ef804 |
parent 821 | e6c0408b54ed |
child 840 | 3c0028245ff3 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
393 | 3 |
* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uStore; |
|
20 |
interface |
|
755 | 21 |
uses uConsts, uTeams, SDLh, uFloat, GL; |
4 | 22 |
{$INCLUDE options.inc} |
23 |
||
24 |
procedure StoreInit; |
|
25 |
procedure StoreLoad; |
|
26 |
procedure StoreRelease; |
|
689 | 27 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt; Surface: PSDL_Surface); |
371 | 28 |
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt; Surface: PSDL_Surface); |
29 |
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt; Surface: PSDL_Surface); |
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procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture; Surface: PSDL_Surface); |
762 | 31 |
procedure DrawLand (X, Y: LongInt); |
32 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); |
|
822 | 33 |
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
806 | 34 |
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame: LongInt; Angle: real); |
822 | 35 |
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
371 | 36 |
procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface); |
762 | 37 |
procedure DrawCentered(X, Top: LongInt; Source: PTexture); |
755 | 38 |
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture; DestSurface: PSDL_Surface); |
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procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
762 | 40 |
function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
4 | 41 |
procedure RenderHealth(var Hedgehog: THedgehog); |
42 |
procedure AddProgress; |
|
510 | 43 |
procedure FinishProgress; |
518 | 44 |
function LoadImage(const filename: string; hasAlpha, critical, setTransparent: boolean): PSDL_Surface; |
753 | 45 |
procedure SetupOpenGL; |
4 | 46 |
|
47 |
var PixelFormat: PSDL_PixelFormat; |
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48 |
SDLPrimSurface: PSDL_Surface; |
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762 | 49 |
PauseTexture: PTexture; |
4 | 50 |
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51 |
implementation |
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755 | 52 |
uses uMisc, uConsole, uLand, uLocale, GLU; |
4 | 53 |
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690 | 54 |
var |
761 | 55 |
HHTexture: PTexture; |
4 | 56 |
|
57 |
procedure StoreInit; |
|
58 |
begin |
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59 |
||
60 |
end; |
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61 |
||
351 | 62 |
procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean); |
47 | 63 |
var r: TSDL_Rect; |
64 |
begin |
|
65 |
r:= rect^; |
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83 | 66 |
if Clear then SDL_FillRect(Surface, @r, 0); |
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BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF); |
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FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF); |
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351 | 71 |
r.y:= rect^.y + 1; |
72 |
r.h:= rect^.h - 2; |
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47 | 73 |
SDL_FillRect(Surface, @r, BorderColor); |
351 | 74 |
r.x:= rect^.x + 1; |
75 |
r.w:= rect^.w - 2; |
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76 |
r.y:= rect^.y; |
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77 |
r.h:= rect^.h; |
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47 | 78 |
SDL_FillRect(Surface, @r, BorderColor); |
351 | 79 |
r.x:= rect^.x + 2; |
80 |
r.y:= rect^.y + 1; |
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81 |
r.w:= rect^.w - 4; |
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82 |
r.h:= rect^.h - 2; |
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47 | 83 |
SDL_FillRect(Surface, @r, FillColor); |
351 | 84 |
r.x:= rect^.x + 1; |
85 |
r.y:= rect^.y + 2; |
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86 |
r.w:= rect^.w - 2; |
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87 |
r.h:= rect^.h - 4; |
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47 | 88 |
SDL_FillRect(Surface, @r, FillColor) |
89 |
end; |
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90 |
||
371 | 91 |
function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: string): TSDL_Rect; |
351 | 92 |
var w, h: LongInt; |
4 | 93 |
tmpsurf: PSDL_Surface; |
94 |
clr: TSDL_Color; |
|
351 | 95 |
Result: TSDL_Rect; |
4 | 96 |
begin |
355 | 97 |
TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h); |
4 | 98 |
Result.x:= X; |
99 |
Result.y:= Y; |
|
202 | 100 |
Result.w:= w + FontBorder * 2 + 4; |
101 |
Result.h:= h + FontBorder * 2; |
|
351 | 102 |
DrawRoundRect(@Result, cWhiteColor, cColorNearBlack, Surface, true); |
189 | 103 |
clr.r:= Color shr 16; |
104 |
clr.g:= (Color shr 8) and $FF; |
|
105 |
clr.b:= Color and $FF; |
|
355 | 106 |
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr.value); |
202 | 107 |
Result.x:= X + FontBorder + 2; |
108 |
Result.y:= Y + FontBorder; |
|
199 | 109 |
SDLTry(tmpsurf <> nil, true); |
4 | 110 |
SDL_UpperBlit(tmpsurf, nil, Surface, @Result); |
111 |
SDL_FreeSurface(tmpsurf); |
|
112 |
Result.x:= X; |
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113 |
Result.y:= Y; |
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202 | 114 |
Result.w:= w + FontBorder * 2 + 4; |
351 | 115 |
Result.h:= h + FontBorder * 2; |
116 |
WriteInRoundRect:= Result |
|
4 | 117 |
end; |
118 |
||
119 |
procedure StoreLoad; |
|
689 | 120 |
var ii: TSprite; |
4 | 121 |
fi: THWFont; |
122 |
s: string; |
|
123 |
tmpsurf: PSDL_Surface; |
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124 |
||
125 |
procedure WriteNames(Font: THWFont); |
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547 | 126 |
var t: LongInt; |
371 | 127 |
i: LongInt; |
47 | 128 |
r, rr: TSDL_Rect; |
371 | 129 |
drY: LongInt; |
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texsurf: PSDL_Surface; |
4 | 131 |
begin |
132 |
r.x:= 0; |
|
690 | 133 |
r.y:= 0; |
70 | 134 |
drY:= cScreenHeight - 4; |
547 | 135 |
for t:= 0 to Pred(TeamsCount) do |
136 |
with TeamsArray[t]^ do |
|
4 | 137 |
begin |
762 | 138 |
NameTagTex:= RenderStringTex(TeamName, Clan^.Color, Font); |
690 | 139 |
|
47 | 140 |
r.w:= cTeamHealthWidth + 5; |
762 | 141 |
r.h:= NameTagTex^.h; |
690 | 142 |
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texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask); |
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TryDo(texsurf <> nil, errmsgCreateSurface, true); |
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TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
690 | 146 |
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DrawRoundRect(@r, cWhiteColor, cColorNearBlack, texsurf, true); |
47 | 148 |
rr:= r; |
149 |
inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4); |
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DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false); |
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HealthTex:= Surface2Tex(texsurf); |
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152 |
SDL_FreeSurface(texsurf); |
690 | 153 |
|
49 | 154 |
dec(drY, r.h + 2); |
547 | 155 |
DrawHealthY:= drY; |
4 | 156 |
for i:= 0 to 7 do |
547 | 157 |
with Hedgehogs[i] do |
95 | 158 |
if Gear <> nil then |
762 | 159 |
NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16); |
4 | 160 |
end; |
161 |
end; |
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162 |
||
163 |
procedure MakeCrossHairs; |
|
547 | 164 |
var t: LongInt; |
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tmpsurf, texsurf: PSDL_Surface; |
4 | 166 |
s: string; |
777 | 167 |
Color, i: Longword; |
4 | 168 |
begin |
53 | 169 |
s:= Pathz[ptGraphics] + '/' + cCHFileName; |
351 | 170 |
tmpsurf:= LoadImage(s, true, true, false); |
4 | 171 |
|
547 | 172 |
for t:= 0 to Pred(TeamsCount) do |
173 |
with TeamsArray[t]^ do |
|
4 | 174 |
begin |
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texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask); |
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TryDo(texsurf <> nil, errmsgCreateSurface, true); |
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Color:= Clan^.Color; |
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Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF); |
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SDL_FillRect(texsurf, nil, Color); |
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SDL_UpperBlit(tmpsurf, nil, texsurf, nil); |
777 | 183 |
|
184 |
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true); |
|
185 |
||
186 |
if SDL_MustLock(texsurf) then |
|
187 |
SDLTry(SDL_LockSurface(texsurf) >= 0, true); |
|
188 |
||
189 |
// make black pixel be alpha-transparent |
|
190 |
for i:= 0 to texsurf^.w * texsurf^.h - 1 do |
|
191 |
if PLongwordArray(texsurf^.pixels)^[i] = $FF000000 then PLongwordArray(texsurf^.pixels)^[i]:= 0; |
|
192 |
||
193 |
if SDL_MustLock(texsurf) then |
|
194 |
SDL_UnlockSurface(texsurf); |
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CrosshairTex:= Surface2Tex(texsurf); |
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197 |
SDL_FreeSurface(texsurf) |
4 | 198 |
end; |
351 | 199 |
|
4 | 200 |
SDL_FreeSurface(tmpsurf) |
201 |
end; |
|
202 |
||
203 |
procedure InitHealth; |
|
547 | 204 |
var i, t: LongInt; |
4 | 205 |
begin |
547 | 206 |
for t:= 0 to Pred(TeamsCount) do |
207 |
if TeamsArray[t] <> nil then |
|
208 |
with TeamsArray[t]^ do |
|
4 | 209 |
begin |
210 |
for i:= 0 to cMaxHHIndex do |
|
547 | 211 |
if Hedgehogs[i].Gear <> nil then |
212 |
RenderHealth(Hedgehogs[i]); |
|
4 | 213 |
end |
214 |
end; |
|
215 |
||
216 |
procedure LoadGraves; |
|
689 | 217 |
var t: LongInt; |
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texsurf: PSDL_Surface; |
4 | 219 |
begin |
547 | 220 |
for t:= 0 to Pred(TeamsCount) do |
221 |
if TeamsArray[t] <> nil then |
|
222 |
with TeamsArray[t]^ do |
|
4 | 223 |
begin |
547 | 224 |
if GraveName = '' then GraveName:= 'Simple'; |
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texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, false, true, true); |
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GraveTex:= Surface2Tex(texsurf); |
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227 |
SDL_FreeSurface(texsurf) |
4 | 228 |
end |
229 |
end; |
|
230 |
||
231 |
procedure GetExplosionBorderColor; |
|
232 |
var f: textfile; |
|
780 | 233 |
s1, s2: shortstring; |
234 |
c1, c2: TSDL_Color; |
|
4 | 235 |
begin |
80 | 236 |
s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename; |
4 | 237 |
WriteToConsole(msgLoading + s + ' '); |
351 | 238 |
Assign(f, s); |
4 | 239 |
{$I-} |
240 |
Reset(f); |
|
780 | 241 |
Readln(f, c1.r, c1.g, c1. b); |
242 |
Readln(f, c2.r, c2.g, c2. b); |
|
351 | 243 |
Close(f); |
4 | 244 |
{$I+} |
245 |
TryDo(IOResult = 0, msgFailed, true); |
|
246 |
WriteLnToConsole(msgOK); |
|
780 | 247 |
|
248 |
glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color |
|
249 |
cExplosionBorderColor:= c2.value or |
|
768 | 250 |
$FF000000 |
4 | 251 |
end; |
252 |
||
253 |
begin |
|
254 |
for fi:= Low(THWFont) to High(THWFont) do |
|
255 |
with Fontz[fi] do |
|
256 |
begin |
|
53 | 257 |
s:= Pathz[ptFonts] + '/' + Name; |
200 | 258 |
WriteToConsole(msgLoading + s + '... '); |
355 | 259 |
Handle:= TTF_OpenFont(Str2PChar(s), Height); |
200 | 260 |
SDLTry(Handle <> nil, true); |
202 | 261 |
TTF_SetFontStyle(Handle, style); |
4 | 262 |
WriteLnToConsole(msgOK) |
263 |
end; |
|
264 |
AddProgress; |
|
53 | 265 |
|
4 | 266 |
GetExplosionBorderColor; |
267 |
||
268 |
AddProgress; |
|
269 |
WriteNames(fnt16); |
|
70 | 270 |
MakeCrossHairs; |
4 | 271 |
LoadGraves; |
272 |
||
273 |
AddProgress; |
|
274 |
for ii:= Low(TSprite) to High(TSprite) do |
|
275 |
with SpritesData[ii] do |
|
80 | 276 |
begin |
277 |
if AltPath = ptNone then |
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tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, true, true) |
80 | 279 |
else begin |
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280 |
tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, false, true); |
755 | 281 |
if tmpsurf = nil then |
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282 |
tmpsurf:= LoadImage(Pathz[AltPath] + '/' + FileName, true, true, true) |
80 | 283 |
end; |
755 | 284 |
if Width = 0 then Width:= tmpsurf^.w; |
285 |
if Height = 0 then Height:= tmpsurf^.h; |
|
761 | 286 |
Texture:= Surface2Tex(tmpsurf); |
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287 |
if saveSurf then Surface:= tmpsurf else SDL_FreeSurface(tmpsurf) |
80 | 288 |
end; |
289 |
||
4 | 290 |
AddProgress; |
567 | 291 |
|
761 | 292 |
tmpsurf:= LoadImage(Pathz[ptGraphics] + '/' + cHHFileName, true, true, true); |
293 |
HHTexture:= Surface2Tex(tmpsurf); |
|
294 |
SDL_FreeSurface(tmpsurf); |
|
4 | 295 |
|
296 |
InitHealth; |
|
297 |
||
762 | 298 |
PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig); |
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|
299 |
|
4 | 300 |
{$IFDEF DUMP} |
301 |
SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1); |
|
302 |
SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1); |
|
303 |
{$ENDIF} |
|
304 |
end; |
|
305 |
||
755 | 306 |
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture; DestSurface: PSDL_Surface); |
4 | 307 |
var rr: TSDL_Rect; |
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|
308 |
_l, _r, _t, _b: real; |
4 | 309 |
begin |
759 | 310 |
if SourceTexture^.h = 0 then exit; |
4 | 311 |
rr.x:= X; |
312 |
rr.y:= Y; |
|
351 | 313 |
rr.w:= r^.w; |
314 |
rr.h:= r^.h; |
|
755 | 315 |
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|
316 |
_l:= r^.x / SourceTexture^.w; |
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|
317 |
_r:= (r^.x + r^.w) / SourceTexture^.w; |
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318 |
_t:= r^.y / SourceTexture^.h; |
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|
319 |
_b:= (r^.y + r^.h) / SourceTexture^.h; |
755 | 320 |
|
321 |
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id); |
|
322 |
||
323 |
glBegin(GL_QUADS); |
|
324 |
||
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|
325 |
glTexCoord2f(_l, _t); |
755 | 326 |
glVertex2i(X, Y); |
327 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
328 |
glTexCoord2f(_r, _t); |
755 | 329 |
glVertex2i(rr.w + X, Y); |
330 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
331 |
glTexCoord2f(_r, _b); |
755 | 332 |
glVertex2i(rr.w + X, rr.h + Y); |
333 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
334 |
glTexCoord2f(_l, _b); |
755 | 335 |
glVertex2i(X, rr.h + Y); |
336 |
||
762 | 337 |
glEnd() |
338 |
end; |
|
339 |
||
340 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); |
|
341 |
begin |
|
342 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
|
343 |
||
344 |
glBegin(GL_QUADS); |
|
345 |
||
346 |
glTexCoord2f(0, 0); |
|
347 |
glVertex2i(X, Y); |
|
348 |
||
349 |
glTexCoord2f(1, 0); |
|
350 |
glVertex2i(Texture^.w + X, Y); |
|
351 |
||
352 |
glTexCoord2f(1, 1); |
|
353 |
glVertex2i(Texture^.w + X, Texture^.h + Y); |
|
354 |
||
355 |
glTexCoord2f(0, 1); |
|
356 |
glVertex2i(X, Texture^.h + Y); |
|
357 |
||
358 |
glEnd() |
|
4 | 359 |
end; |
360 |
||
822 | 361 |
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
775 | 362 |
begin |
777 | 363 |
DrawRotatedTex(SpritesData[Sprite].Texture, |
822 | 364 |
SpritesData[Sprite].Width, |
365 |
SpritesData[Sprite].Height, |
|
366 |
X, Y, Dir, Angle) |
|
777 | 367 |
end; |
368 |
||
806 | 369 |
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame: LongInt; Angle: real); |
370 |
begin |
|
371 |
glPushMatrix; |
|
809 | 372 |
glTranslatef(X, Y, 0); |
806 | 373 |
glRotatef(Angle, 0, 0, 1); |
374 |
||
809 | 375 |
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Width div 2, Frame, nil); |
806 | 376 |
|
377 |
glPopMatrix |
|
378 |
end; |
|
379 |
||
822 | 380 |
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
777 | 381 |
begin |
775 | 382 |
glPushMatrix; |
383 |
glTranslatef(X, Y, 0); |
|
822 | 384 |
|
385 |
if Dir < 0 then |
|
386 |
begin |
|
387 |
hw:= - hw; |
|
388 |
glRotatef(Angle, 0, 0, -1); |
|
389 |
end else |
|
390 |
glRotatef(Angle, 0, 0, 1); |
|
391 |
||
775 | 392 |
|
777 | 393 |
glBindTexture(GL_TEXTURE_2D, Tex^.id); |
775 | 394 |
|
395 |
glBegin(GL_QUADS); |
|
396 |
||
397 |
glTexCoord2f(0, 0); |
|
398 |
glVertex2i(-hw, -hh); |
|
399 |
||
400 |
glTexCoord2f(1, 0); |
|
401 |
glVertex2i(hw, -hh); |
|
402 |
||
403 |
glTexCoord2f(1, 1); |
|
404 |
glVertex2i(hw, hh); |
|
405 |
||
406 |
glTexCoord2f(0, 1); |
|
407 |
glVertex2i(-hw, hh); |
|
408 |
||
409 |
glEnd(); |
|
410 |
||
411 |
glPopMatrix |
|
412 |
end; |
|
413 |
||
689 | 414 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt; Surface: PSDL_Surface); |
4 | 415 |
begin |
416 |
r.y:= r.y + Height * Position; |
|
417 |
r.h:= Height; |
|
755 | 418 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface) |
4 | 419 |
end; |
420 |
||
371 | 421 |
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt; Surface: PSDL_Surface); |
755 | 422 |
var r: TSDL_Rect; |
4 | 423 |
begin |
755 | 424 |
r.x:= 0; |
425 |
r.w:= SpritesData[Sprite].Width; |
|
426 |
r.y:= Frame * SpritesData[Sprite].Height; |
|
427 |
r.h:= SpritesData[Sprite].Height; |
|
428 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface) |
|
4 | 429 |
end; |
430 |
||
371 | 431 |
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt; Surface: PSDL_Surface); |
43 | 432 |
var r: TSDL_Rect; |
433 |
begin |
|
434 |
r.x:= FrameX * SpritesData[Sprite].Width; |
|
435 |
r.w:= SpritesData[Sprite].Width; |
|
436 |
r.y:= FrameY * SpritesData[Sprite].Height; |
|
437 |
r.h:= SpritesData[Sprite].Height; |
|
755 | 438 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface) |
43 | 439 |
end; |
440 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
441 |
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture; Surface: PSDL_Surface); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
442 |
var r: TSDL_Rect; |
198 | 443 |
begin |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
444 |
r.x:= 0; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
445 |
r.w:= Source^.w; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
446 |
r.y:= Frame * Height; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
447 |
r.h:= Height; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
448 |
DrawFromRect(X, Y, @r, Source, Surface) |
198 | 449 |
end; |
450 |
||
371 | 451 |
procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface); |
4 | 452 |
var clr: TSDL_Color; |
453 |
tmpsurf: PSDL_Surface; |
|
454 |
r: TSDL_Rect; |
|
455 |
begin |
|
456 |
r.x:= X; |
|
457 |
r.y:= Y; |
|
189 | 458 |
clr.r:= $FF; |
459 |
clr.g:= $FF; |
|
460 |
clr.b:= $FF; |
|
355 | 461 |
tmpsurf:= TTF_RenderUTF8_Solid(Fontz[Font].Handle, Str2PChar(s), clr.value); |
208 | 462 |
if tmpsurf = nil then |
463 |
begin |
|
464 |
SetKB(1); |
|
465 |
exit |
|
466 |
end; |
|
4 | 467 |
SDL_UpperBlit(tmpsurf, nil, Surface, @r); |
468 |
SDL_FreeSurface(tmpsurf) |
|
469 |
end; |
|
470 |
||
762 | 471 |
procedure DrawLand(X, Y: LongInt); |
4 | 472 |
begin |
762 | 473 |
DrawTexture(X, Y, LandTexture) |
4 | 474 |
end; |
475 |
||
762 | 476 |
procedure DrawCentered(X, Top: LongInt; Source: PTexture); |
95 | 477 |
begin |
762 | 478 |
DrawTexture(X - Source^.w div 2, Top, Source) |
4 | 479 |
end; |
480 |
||
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
481 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
761 | 482 |
var l, r, t, b: real; |
4 | 483 |
begin |
761 | 484 |
|
485 |
t:= Pos * 32 / HHTexture^.h; |
|
486 |
b:= (Pos + 1) * 32 / HHTexture^.h; |
|
487 |
||
488 |
if Dir = -1 then |
|
489 |
begin |
|
490 |
l:= (Step + 1) * 32 / HHTexture^.w; |
|
491 |
r:= Step * 32 / HHTexture^.w |
|
492 |
end else |
|
493 |
begin |
|
494 |
l:= Step * 32 / HHTexture^.w; |
|
495 |
r:= (Step + 1) * 32 / HHTexture^.w |
|
496 |
end; |
|
497 |
||
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
498 |
|
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
499 |
glPushMatrix(); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
500 |
glTranslatef(X, Y, 0); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
501 |
glRotatef(Angle, 0, 0, 1); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
502 |
|
761 | 503 |
glBindTexture(GL_TEXTURE_2D, HHTexture^.id); |
504 |
||
505 |
glBegin(GL_QUADS); |
|
506 |
||
507 |
glTexCoord2f(l, t); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
508 |
glVertex2i(-16, -16); |
761 | 509 |
|
510 |
glTexCoord2f(r, t); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
511 |
glVertex2i(16, -16); |
761 | 512 |
|
513 |
glTexCoord2f(r, b); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
514 |
glVertex2i(16, 16); |
761 | 515 |
|
516 |
glTexCoord2f(l, b); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
517 |
glVertex2i(-16, 16); |
761 | 518 |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
519 |
glEnd(); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
520 |
|
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
521 |
glPopMatrix |
4 | 522 |
end; |
523 |
||
524 |
procedure StoreRelease; |
|
525 |
var ii: TSprite; |
|
526 |
begin |
|
527 |
for ii:= Low(TSprite) to High(TSprite) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
528 |
begin |
759 | 529 |
FreeTexture(SpritesData[ii].Texture); |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
530 |
if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface) |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
531 |
end; |
761 | 532 |
|
533 |
FreeTexture(HHTexture); |
|
534 |
FreeTexture(LandTexture); |
|
535 |
||
536 |
SDL_FreeSurface(LandSurface) |
|
4 | 537 |
end; |
538 |
||
762 | 539 |
function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
432 | 540 |
var w, h: LongInt; |
351 | 541 |
Result: PSDL_Surface; |
95 | 542 |
begin |
355 | 543 |
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h); |
785 | 544 |
|
762 | 545 |
Result:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2, |
546 |
32, RMask, GMask, BMask, AMask); |
|
785 | 547 |
|
107 | 548 |
TryDo(Result <> nil, 'RenderString: fail to create surface', true); |
785 | 549 |
|
95 | 550 |
WriteInRoundRect(Result, 0, 0, Color, font, s); |
785 | 551 |
|
762 | 552 |
TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
785 | 553 |
|
762 | 554 |
RenderStringTex:= Surface2Tex(Result); |
785 | 555 |
|
762 | 556 |
SDL_FreeSurface(Result) |
95 | 557 |
end; |
558 |
||
4 | 559 |
procedure RenderHealth(var Hedgehog: THedgehog); |
95 | 560 |
var s: shortstring; |
4 | 561 |
begin |
351 | 562 |
str(Hedgehog.Gear^.Health, s); |
762 | 563 |
if Hedgehog.HealthTagTex <> nil then FreeTexture(Hedgehog.HealthTagTex); |
564 |
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16) |
|
4 | 565 |
end; |
566 |
||
518 | 567 |
function LoadImage(const filename: string; hasAlpha: boolean; critical, setTransparent: boolean): PSDL_Surface; |
30 | 568 |
var tmpsurf: PSDL_Surface; |
753 | 569 |
//Result: PSDL_Surface; |
355 | 570 |
s: shortstring; |
4 | 571 |
begin |
572 |
WriteToConsole(msgLoading + filename + '... '); |
|
355 | 573 |
s:= filename + '.' + cBitsStr + '.png'; |
574 |
tmpsurf:= IMG_Load(Str2PChar(s)); |
|
351 | 575 |
|
74 | 576 |
if tmpsurf = nil then |
351 | 577 |
begin |
355 | 578 |
s:= filename + '.png'; |
579 |
tmpsurf:= IMG_Load(Str2PChar(s)); |
|
351 | 580 |
end; |
80 | 581 |
|
582 |
if tmpsurf = nil then |
|
583 |
if critical then OutError(msgFailed, true) |
|
584 |
else begin |
|
585 |
WriteLnToConsole(msgFailed); |
|
351 | 586 |
exit(nil) |
80 | 587 |
end; |
351 | 588 |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
589 |
if setTransparent then TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
753 | 590 |
//if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf) |
591 |
// else Result:= SDL_DisplayFormat(tmpsurf); |
|
620 | 592 |
{$IFDEF DEBUGFILE}WriteLnToConsole('(' + inttostr(tmpsurf^.w) + ',' + inttostr(tmpsurf^.h) + ') ');{$ENDIF} |
351 | 593 |
WriteLnToConsole(msgOK); |
753 | 594 |
LoadImage:= tmpsurf//Result |
595 |
end; |
|
596 |
||
597 |
procedure SetupOpenGL; |
|
598 |
begin |
|
756 | 599 |
glLoadIdentity; |
753 | 600 |
glViewport(0, 0, cScreenWidth, cScreenHeight); |
754 | 601 |
glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0); |
602 |
glTranslatef(-cScreenWidth / 2, -cScreenHeight / 2, 0); |
|
756 | 603 |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
753 | 604 |
glMatrixMode(GL_MODELVIEW) |
4 | 605 |
end; |
606 |
||
510 | 607 |
//////////////////////////////////////////////////////////////////////////////// |
766 | 608 |
var ProgrTex: PTexture = nil; |
534 | 609 |
Step: integer = 0; |
510 | 610 |
|
611 |
procedure AddProgress; |
|
612 |
var r: TSDL_Rect; |
|
766 | 613 |
texsurf: PSDL_Surface; |
510 | 614 |
begin |
615 |
if Step = 0 then |
|
616 |
begin |
|
617 |
WriteToConsole(msgLoading + 'progress sprite: '); |
|
766 | 618 |
texsurf:= LoadImage(Pathz[ptGraphics] + '/Progress', false, true, true); |
619 |
ProgrTex:= Surface2Tex(texsurf); |
|
620 |
SDL_FreeSurface(texsurf) |
|
510 | 621 |
end; |
766 | 622 |
glClear(GL_COLOR_BUFFER_BIT); |
775 | 623 |
glEnable(GL_TEXTURE_2D); |
510 | 624 |
r.x:= 0; |
766 | 625 |
r.w:= ProgrTex^.w; |
626 |
r.h:= ProgrTex^.w; |
|
627 |
r.y:= (Step mod (ProgrTex^.h div ProgrTex^.w)) * ProgrTex^.w; |
|
628 |
DrawFromRect((cScreenWidth - ProgrTex^.w) div 2, |
|
629 |
(cScreenHeight - ProgrTex^.w) div 2, @r, ProgrTex, SDLPrimSurface); |
|
775 | 630 |
glDisable(GL_TEXTURE_2D); |
766 | 631 |
SDL_GL_SwapBuffers(); |
510 | 632 |
inc(Step); |
633 |
end; |
|
634 |
||
635 |
procedure FinishProgress; |
|
636 |
begin |
|
637 |
WriteLnToConsole('Freeing progress surface... '); |
|
766 | 638 |
FreeTexture(ProgrTex) |
510 | 639 |
end; |
640 |
||
4 | 641 |
end. |