author | Xeli |
Wed, 14 Sep 2011 18:43:16 +0200 | |
branch | hedgeroid |
changeset 5826 | 2a2cce052b4d |
parent 5725 | e27100a0e2d0 |
child 6023 | a28be05b20bc |
permissions | -rw-r--r-- |
2690 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
|
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* |
|
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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||
21 |
unit PascalExports; |
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5125 | 22 |
(* |
23 |
* If the engine is compiled as library this unit will export functions |
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* as C declarations for convenient library usage in your application and |
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* language of choice. |
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* |
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* See also: C declarations on wikipedia |
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* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
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*) |
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interface |
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uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands; |
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{$INCLUDE "config.inc"} |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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function HW_getMaxNumberOfTeams:LongInt; cdecl; export; |
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function HW_getMaxNumberOfHogs:LongInt; cdecl; export; |
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|
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implementation |
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{$IFDEF HWLIBRARY} |
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var cZoomVal: GLfloat; |
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// retrieve protocol information |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
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end; |
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// emulate mouse/keyboard input |
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procedure HW_click; cdecl; export; |
52 |
begin |
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leftClick:= true; |
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end; |
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||
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procedure HW_ammoMenu; cdecl; export; |
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begin |
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rightClick:= true; |
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end; |
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|
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procedure HW_zoomSet(value: GLfloat); cdecl; export; |
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begin |
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cZoomVal:= value; |
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ZoomValue:= value; |
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end; |
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2690 | 67 |
procedure HW_zoomIn; cdecl; export; |
68 |
begin |
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3523 | 69 |
if wheelDown = false then |
70 |
wheelUp:= true; |
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end; |
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||
73 |
procedure HW_zoomOut; cdecl; export; |
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74 |
begin |
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3523 | 75 |
if wheelUp = false then |
76 |
wheelDown:= true; |
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2690 | 77 |
end; |
78 |
||
79 |
procedure HW_zoomReset; cdecl; export; |
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80 |
begin |
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ZoomValue:= cZoomVal; |
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// center the camera at current hog |
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if CurrentHedgehog <> nil then |
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followGear:= CurrentHedgehog^.Gear; |
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end; |
86 |
||
3680 | 87 |
function HW_zoomFactor: GLfloat; cdecl; export; |
88 |
begin |
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exit( ZoomValue / cDefaultZoomLevel ); |
|
90 |
end; |
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||
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function HW_zoomLevel: LongInt; cdecl; export; |
|
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begin |
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exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) ); |
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end; |
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||
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procedure HW_walkingKeysUp; cdecl; export; |
98 |
begin |
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leftKey:= false; |
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rightKey:= false; |
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101 |
upKey:= false; |
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downKey:= false; |
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3649 | 103 |
preciseKey:= false; |
3626 | 104 |
end; |
105 |
||
106 |
procedure HW_otherKeysUp; cdecl; export; |
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begin |
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spaceKey:= false; |
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enterKey:= false; |
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backspaceKey:= false; |
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end; |
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||
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procedure HW_allKeysUp; cdecl; export; |
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begin |
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// set all keys to released |
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uKeys.initModule; |
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end; |
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procedure HW_walkLeft; cdecl; export; |
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begin |
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leftKey:= true; |
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end; |
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procedure HW_walkRight; cdecl; export; |
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begin |
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rightKey:= true; |
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end; |
128 |
||
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procedure HW_preciseSet(status:boolean); cdecl; export; |
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begin |
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preciseKey:= status; |
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end; |
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||
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procedure HW_aimUp; cdecl; export; |
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begin |
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upKey:= true; |
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end; |
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procedure HW_aimDown; cdecl; export; |
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begin |
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downKey:= true; |
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end; |
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procedure HW_shoot; cdecl; export; |
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begin |
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spaceKey:= true; |
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end; |
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||
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procedure HW_jump; cdecl; export; |
150 |
begin |
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enterKey:= true; |
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end; |
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procedure HW_backjump; cdecl; export; |
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begin |
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backspaceKey:= true; |
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end; |
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||
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procedure HW_tab; cdecl; export; |
160 |
begin |
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tabKey:= true; |
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end; |
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||
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procedure HW_chat; cdecl; export; |
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begin |
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chatAction:= true; |
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end; |
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procedure HW_screenshot; cdecl; export; |
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begin |
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flagMakeCapture:= true; |
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end; |
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procedure HW_pause; cdecl; export; |
175 |
begin |
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4454 | 176 |
if isPaused = false then |
177 |
pauseAction:= true; |
|
178 |
end; |
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180 |
procedure HW_pauseToggle; cdecl; export; |
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181 |
begin |
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pauseAction:= true; |
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end; |
184 |
||
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function HW_isPaused: boolean; cdecl; export; |
186 |
begin |
|
187 |
exit( isPaused ); |
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188 |
end; |
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||
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190 |
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
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procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
192 |
begin |
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193 |
alsoShutdownFrontend:= closeFrontend; |
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194 |
ParseCommand('forcequit', true); |
3063 | 195 |
end; |
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196 |
|
4920 | 197 |
function HW_getSDLWindow: pointer; cdecl; export; |
198 |
begin |
|
4924 | 199 |
{$IFDEF SDL13} |
4920 | 200 |
exit( SDLwindow ); |
4924 | 201 |
{$ELSE} |
202 |
exit( nil ); |
|
203 |
{$ENDIF} |
|
4920 | 204 |
end; |
205 |
||
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206 |
// cursor handling |
3551 | 207 |
procedure HW_setCursor(x,y: LongInt); cdecl; export; |
208 |
begin |
|
209 |
CursorPoint.X:= x; |
|
210 |
CursorPoint.Y:= y; |
|
211 |
end; |
|
212 |
||
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procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
214 |
begin |
|
215 |
x^:= CursorPoint.X; |
|
216 |
y^:= CursorPoint.Y; |
|
217 |
end; |
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218 |
||
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219 |
// ammo menu related functions |
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function HW_isAmmoMenuOpen: boolean; cdecl; export; |
3551 | 221 |
begin |
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222 |
exit( bShowAmmoMenu ); |
3551 | 223 |
end; |
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224 |
|
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225 |
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
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226 |
begin; |
5492 | 227 |
exit( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or |
228 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
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229 |
end; |
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230 |
|
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231 |
function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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232 |
begin |
3739 | 233 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
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234 |
exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
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235 |
else |
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236 |
exit(false); |
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237 |
end; |
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238 |
|
3650 | 239 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
240 |
begin |
|
3739 | 241 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 242 |
exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0) |
3739 | 243 |
else |
244 |
exit(false); |
|
3650 | 245 |
end; |
246 |
||
3651 | 247 |
function HW_isWeaponSwitch: boolean cdecl; export; |
248 |
begin |
|
3739 | 249 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3697 | 250 |
exit(CurAmmoGear^.AmmoType = amSwitch) |
3651 | 251 |
else |
252 |
exit(false) |
|
253 |
end; |
|
254 |
||
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|
255 |
function HW_isWeaponRope: boolean cdecl; export; |
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|
256 |
begin |
3739 | 257 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
5492 | 258 |
exit(CurrentHedgehog^.CurAmmoType = amRope) |
3739 | 259 |
else |
260 |
exit(false); |
|
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|
261 |
end; |
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|
262 |
|
3650 | 263 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
264 |
begin |
|
265 |
ParseCommand('/timer ' + inttostr(time), true); |
|
266 |
end; |
|
267 |
||
3737
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koda
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3697
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changeset
|
268 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
2ba6ac8a114b
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koda
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3697
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changeset
|
269 |
begin |
2ba6ac8a114b
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents:
3697
diff
changeset
|
270 |
// this most likely won't work in network game |
3739 | 271 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
3874 | 272 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
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|
273 |
case snd of |
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|
274 |
0: PlaySound(sndPiano0); |
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|
275 |
1: PlaySound(sndPiano1); |
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|
276 |
2: PlaySound(sndPiano2); |
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277 |
3: PlaySound(sndPiano3); |
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278 |
4: PlaySound(sndPiano4); |
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|
279 |
5: PlaySound(sndPiano5); |
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|
280 |
6: PlaySound(sndPiano6); |
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|
281 |
7: PlaySound(sndPiano7); |
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282 |
else PlaySound(sndPiano8); |
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283 |
end; |
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|
284 |
end; |
3924 | 285 |
|
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|
286 |
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
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287 |
begin |
5492 | 288 |
exit(str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
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289 |
end; |
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|
290 |
|
3981
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|
291 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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|
292 |
begin |
5492 | 293 |
exit(str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
3981
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|
294 |
end; |
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|
295 |
|
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|
296 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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|
297 |
begin |
5492 | 298 |
exit(str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
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|
299 |
end; |
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|
300 |
|
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|
301 |
function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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|
302 |
begin |
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|
303 |
exit(ord(high(TAmmoType))); |
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|
304 |
end; |
3924 | 305 |
|
306 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
307 |
begin |
|
5492 | 308 |
if (CurrentTeam = nil) then exit; |
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309 |
if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
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310 |
SetWeapon(TAmmoType(whichone+1)); |
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|
311 |
end; |
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|
312 |
|
3952
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|
313 |
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
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|
314 |
begin |
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|
315 |
exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0) |
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|
316 |
end; |
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changeset
|
317 |
|
3940
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|
318 |
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
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|
319 |
var a : PHHAmmo; |
3928
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|
320 |
slot, index: LongInt; |
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|
321 |
begin |
5492 | 322 |
// nil check |
323 |
if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then |
|
3940
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|
324 |
exit(-1); |
5492 | 325 |
// hog controlled by opponent (net or ai) |
326 |
if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
327 |
exit(1); |
|
3989 | 328 |
|
3928
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|
329 |
a:= CurrentHedgehog^.Ammo; |
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|
330 |
for slot:= 0 to cMaxSlotIndex do |
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|
331 |
for index:= 0 to cMaxSlotAmmoIndex do |
3973 | 332 |
if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
333 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
3940
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|
334 |
exit(0); |
3928
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|
335 |
end; |
2560731c860d
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changeset
|
336 |
|
3940
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changeset
|
337 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
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|
338 |
var a : TAmmoType; |
3926
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|
339 |
begin |
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|
340 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
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|
341 |
skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
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|
342 |
end; |
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|
343 |
|
3989 | 344 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
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changeset
|
345 |
begin |
5492 | 346 |
if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then |
347 |
exit(CurrentTeam^.Clan^.TurnNumber) |
|
348 |
else |
|
349 |
exit(0); |
|
3926
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|
350 |
end; |
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changeset
|
351 |
|
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changeset
|
352 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
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changeset
|
353 |
begin |
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parents:
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changeset
|
354 |
exit(cMaxHHIndex+1); |
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changeset
|
355 |
end; |
668b71f31e51
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parents:
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changeset
|
356 |
|
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parents:
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changeset
|
357 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
668b71f31e51
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parents:
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changeset
|
358 |
begin |
668b71f31e51
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changeset
|
359 |
exit(cMaxTeams); |
3924 | 360 |
end; |
2690 | 361 |
{$ENDIF} |
362 |
||
363 |
end. |
|
364 |