author | unc0rr |
Sun, 22 Nov 2015 18:06:32 +0300 | |
branch | qmlfrontend |
changeset 11430 | 2947f06e8533 |
parent 11429 | 86c13e5662f1 |
child 11436 | 80a9b14bb8d3 |
permissions | -rw-r--r-- |
10406 | 1 |
unit uFLGameConfig; |
2 |
interface |
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uses uFLTypes; |
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|
10430 | 5 |
procedure resetGameConfig; cdecl; |
6 |
procedure runQuickGame; cdecl; |
|
10448 | 7 |
procedure runLocalGame; cdecl; |
10430 | 8 |
procedure getPreview; cdecl; |
10406 | 9 |
|
10430 | 10 |
procedure setSeed(seed: PChar); cdecl; |
11 |
function getSeed: PChar; cdecl; |
|
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procedure setTheme(themeName: PChar); cdecl; |
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procedure setScript(scriptName: PChar); cdecl; |
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procedure setScheme(schemeName: PChar); cdecl; |
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procedure setAmmo(ammoName: PChar); cdecl; |
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procedure tryAddTeam(teamName: PChar); cdecl; |
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procedure tryRemoveTeam(teamName: PChar); cdecl; |
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procedure changeTeamColor(teamName: PChar; dir: LongInt); cdecl; |
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|
10406 | 21 |
implementation |
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uses uFLIPC, hwengine, uFLUtils, uFLTeams, uFLData, uFLSChemes, uFLAmmo, uFLUICallback; |
10406 | 23 |
|
10426 | 24 |
const |
25 |
MAXCONFIGS = 5; |
|
26 |
MAXARGS = 32; |
|
27 |
||
28 |
type |
|
29 |
TGameConfig = record |
|
30 |
seed: shortstring; |
|
31 |
theme: shortstring; |
|
32 |
script: shortstring; |
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scheme: TScheme; |
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ammo: TAmmo; |
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mapgen: Longint; |
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gameType: TGameType; |
37 |
teams: array[0..7] of TTeam; |
|
38 |
arguments: array[0..Pred(MAXARGS)] of shortstring; |
|
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argv: array[0..Pred(MAXARGS)] of PChar; |
|
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argumentsNumber: Longword; |
|
41 |
end; |
|
42 |
PGameConfig = ^TGameConfig; |
|
43 |
||
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var |
45 |
currentConfig: TGameConfig; |
|
46 |
||
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|
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procedure sendConfig(config: PGameConfig); |
49 |
var i: Longword; |
|
50 |
begin |
|
51 |
with config^ do |
|
10430 | 52 |
begin |
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case gameType of |
54 |
gtPreview: begin |
|
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if script <> '' then |
56 |
ipcToEngine('escript ' + script); |
|
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ipcToEngine('eseed ' + seed); |
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ipcToEngine('e$mapgen ' + intToStr(mapgen)); |
|
59 |
end; |
|
60 |
gtLocal: begin |
|
10612 | 61 |
if script <> '' then |
62 |
ipcToEngine('escript ' + script); |
|
10432 | 63 |
ipcToEngine('eseed ' + seed); |
64 |
ipcToEngine('e$mapgen ' + intToStr(mapgen)); |
|
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ipcToEngine('e$theme ' + theme); |
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sendSchemeConfig(scheme); |
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i:= 0; |
70 |
while (i < 8) and (teams[i].hogsNumber > 0) do |
|
71 |
begin |
|
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sendAmmoConfig(config^.ammo); |
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ipcToEngine('eammstore'); |
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sendTeamConfig(teams[i]); |
|
75 |
inc(i) |
|
76 |
end; |
|
77 |
end; |
|
78 |
end; |
|
79 |
||
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ipcToEngine('!'); |
|
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end; |
|
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end; |
|
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|
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procedure queueExecution; |
|
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var pConfig: PGameConfig; |
|
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i: Longword; |
|
87 |
begin |
|
88 |
new(pConfig); |
|
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pConfig^:= currentConfig; |
|
90 |
||
91 |
with pConfig^ do |
|
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for i:= 0 to Pred(MAXARGS) do |
|
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begin |
|
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if arguments[i][0] = #255 then |
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arguments[i][255]:= #0 |
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else |
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arguments[i][byte(arguments[i][0]) + 1]:= #0; |
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argv[i]:= @arguments[i][1] |
99 |
end; |
|
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||
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RunEngine(pConfig^.argumentsNumber, @pConfig^.argv); |
|
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|
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sendConfig(pConfig) |
|
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end; |
105 |
||
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procedure resetGameConfig; cdecl; |
|
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var i: Longword; |
10406 | 108 |
begin |
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with currentConfig do |
110 |
begin |
|
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for i:= 0 to 7 do |
|
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teams[i].hogsNumber:= 0 |
|
113 |
end |
|
10406 | 114 |
end; |
115 |
||
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procedure setSeed(seed: PChar); cdecl; |
117 |
begin |
|
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currentConfig.seed:= seed |
|
119 |
end; |
|
120 |
||
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|
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function getSeed: PChar; cdecl; |
123 |
begin |
|
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getSeed:= str2PChar(currentConfig.seed) |
|
125 |
end; |
|
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||
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function getUnusedColor: Longword; |
10448 | 128 |
var i, c: Longword; |
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fColorMatched: boolean; |
|
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begin |
|
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c:= 0; |
|
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i:= 0; |
|
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repeat |
|
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repeat |
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fColorMatched:= (currentConfig.teams[i].hogsNumber > 0) and (currentConfig.teams[i].color = c); |
10448 | 136 |
inc(i) |
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until (i >= 8) or (currentConfig.teams[i].hogsNumber = 0) or fColorMatched; |
|
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||
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if fColorMatched then |
|
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begin |
|
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i:= 0; |
|
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inc(c) |
|
143 |
end; |
|
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until not fColorMatched; |
|
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||
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getUnusedColor:= c |
10448 | 147 |
end; |
148 |
||
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procedure runQuickGame; cdecl; |
10426 | 150 |
begin |
10432 | 151 |
with currentConfig do |
152 |
begin |
|
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gameType:= gtLocal; |
|
154 |
arguments[0]:= ''; |
|
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arguments[1]:= '--internal'; |
|
10448 | 156 |
arguments[2]:= '--nomusic'; |
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argumentsNumber:= 3; |
10426 | 158 |
|
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teams[0]:= createRandomTeam; |
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teams[0].color:= 0; |
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teams[1]:= createRandomTeam; |
10450 | 162 |
teams[1].color:= 1; |
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teams[1].botLevel:= 3; |
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|
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queueExecution; |
|
166 |
end; |
|
10426 | 167 |
end; |
168 |
||
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|
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procedure getPreview; cdecl; |
10426 | 171 |
begin |
172 |
with currentConfig do |
|
173 |
begin |
|
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gameType:= gtPreview; |
|
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arguments[0]:= ''; |
|
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arguments[1]:= '--internal'; |
|
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arguments[2]:= '--landpreview'; |
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argumentsNumber:= 3; |
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queueExecution; |
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end; |
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end; |
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procedure runLocalGame; cdecl; |
185 |
begin |
|
186 |
with currentConfig do |
|
187 |
begin |
|
188 |
gameType:= gtLocal; |
|
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arguments[0]:= ''; |
|
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arguments[1]:= '--internal'; |
|
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arguments[2]:= '--nomusic'; |
|
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argumentsNumber:= 3; |
|
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||
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queueExecution; |
|
195 |
end; |
|
196 |
end; |
|
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procedure tryAddTeam(teamName: PChar); cdecl; |
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var msg: ansistring; |
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i, hn, hedgehogsNumber: Longword; |
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team: PTeam; |
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c: Longword; |
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begin |
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with currentConfig do |
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begin |
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hedgehogsNumber:= 0; |
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i:= 0; |
|
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||
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while (i < 8) and (teams[i].hogsNumber > 0) do |
|
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begin |
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inc(i); |
|
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inc(hedgehogsNumber, teams[i].hogsNumber) |
|
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end; |
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// no free space for a team or reached hogs number maximum |
|
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if (i > 7) or (hedgehogsNumber >= 48) then exit; |
|
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||
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team:= teamByName(teamName); |
|
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if team = nil then exit; |
|
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||
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c:= getUnusedColor; |
222 |
||
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teams[i]:= team^; |
224 |
||
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if i = 0 then hn:= 4 else hn:= teams[i - 1].hogsNumber; |
|
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if hn > 48 - hedgehogsNumber then hn:= 48 - hedgehogsNumber; |
|
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teams[i].hogsNumber:= hn; |
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teams[i].color:= c; |
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msg:= '0' + #10 + teamName; |
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sendUI(mtAddPlayingTeam, @msg[1], length(msg)); |
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msg:= teamName + #10 + colorsSet[teams[i].color]; |
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sendUI(mtTeamColor, @msg[1], length(msg)); |
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msg:= teamName; |
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sendUI(mtRemoveTeam, @msg[1], length(msg)) |
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end |
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end; |
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procedure tryRemoveTeam(teamName: PChar); cdecl; |
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var msg: ansistring; |
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i: Longword; |
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tn: shortstring; |
|
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begin |
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with currentConfig do |
249 |
begin |
|
250 |
i:= 0; |
|
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tn:= teamName; |
|
252 |
while (i < 8) and (teams[i].teamName <> tn) do |
|
253 |
inc(i); |
|
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||
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// team not found??? |
|
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if (i > 7) then exit; |
|
257 |
||
258 |
while (i < 7) and (teams[i + 1].hogsNumber > 0) do |
|
259 |
begin |
|
260 |
teams[i]:= teams[i + 1]; |
|
261 |
inc(i) |
|
262 |
end; |
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263 |
||
264 |
teams[i].hogsNumber:= 0 |
|
265 |
end; |
|
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||
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msg:= teamName; |
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sendUI(mtRemovePlayingTeam, @msg[1], length(msg)); |
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sendUI(mtAddTeam, @msg[1], length(msg)) |
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271 |
end; |
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procedure changeTeamColor(teamName: PChar; dir: LongInt); cdecl; |
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var i, dc: Longword; |
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tn: shortstring; |
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msg: ansistring; |
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begin |
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with currentConfig do |
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begin |
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i:= 0; |
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tn:= teamName; |
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while (i < 8) and (teams[i].teamName <> tn) do |
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inc(i); |
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// team not found??? |
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if (i > 7) then exit; |
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|
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if dir >= 0 then dc:= 1 else dc:= 8; |
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teams[i].color:= (teams[i].color + dc) mod 9; |
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msg:= tn + #10 + colorsSet[teams[i].color]; |
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sendUI(mtTeamColor, @msg[1], length(msg)) |
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293 |
end |
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end; |
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|
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procedure setTheme(themeName: PChar); cdecl; |
297 |
begin |
|
298 |
currentConfig.theme:= themeName |
|
299 |
end; |
|
300 |
||
10612 | 301 |
procedure setScript(scriptName: PChar); cdecl; |
302 |
begin |
|
303 |
if scriptName <> 'Normal' then |
|
304 |
currentConfig.script:= '/Scripts/Multiplayer/' + scriptName + '.lua' |
|
305 |
else |
|
306 |
currentConfig.script:= '' |
|
307 |
end; |
|
308 |
||
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Send selected scheme config on engine initialization (WIP)
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|
309 |
procedure setScheme(schemeName: PChar); cdecl; |
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Send selected scheme config on engine initialization (WIP)
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var scheme: PScheme; |
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Send selected scheme config on engine initialization (WIP)
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begin |
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Send selected scheme config on engine initialization (WIP)
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scheme:= schemeByName(schemeName); |
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Send selected scheme config on engine initialization (WIP)
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|
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Send selected scheme config on engine initialization (WIP)
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if scheme <> nil then |
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Send selected scheme config on engine initialization (WIP)
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currentConfig.scheme:= scheme^ |
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Send selected scheme config on engine initialization (WIP)
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end; |
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Send selected scheme config on engine initialization (WIP)
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procedure setAmmo(ammoName: PChar); cdecl; |
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var ammo: PAmmo; |
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begin |
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ammo:= ammoByName(ammoName); |
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if ammo <> nil then |
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currentConfig.ammo:= ammo^ |
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end; |
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end. |