hedgewars/uTouch.pas
author Xeli
Mon, 22 Aug 2011 03:57:11 +0200
branchhedgeroid
changeset 5647 28ab6763da9d
parent 5621 ea796c83ea47
child 5733 5ab22736bdb6
permissions -rw-r--r--
tiny tweak in how lua is moved + added two reverts
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTouch;
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interface
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uses sysutils, math, uConsole, uVariables, SDLh, uTypes, uFloat, uConsts, uIO, uCommands, GLUnit, uCommandHandlers;
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type
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    Touch_Finger = record
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        id                       : SDL_FingerId;
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        x,y                      : LongInt;
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        historicalX, historicalY : LongInt;
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        timeSinceDown            : Longword;
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        end;
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procedure initModule;
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procedure ProcessTouch;
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procedure onTouchDown(x,y: Longword; pointerId: SDL_FingerId);
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procedure onTouchMotion(x,y: Longword; dx,dy: LongInt; pointerId: SDL_FingerId);
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procedure onTouchUp(x,y: Longword; pointerId: SDL_FingerId);
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function convertToCursor(scale: LongInt; xy: LongInt): LongInt;
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function addFinger(x,y: Longword; id: SDL_FingerId): Touch_Finger;
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procedure deleteFinger(id: SDL_FingerId);
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procedure onTouchClick(finger: Touch_Finger);
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procedure onTouchDoubleClick(finger: Touch_Finger);
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function findFinger(id: SDL_FingerId): Touch_Finger;
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procedure aim(finger: Touch_Finger);
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function isOnCrosshair(finger: Touch_Finger): boolean;
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function isOnCurrentHog(finger: Touch_Finger): boolean;
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function isOnFireButton(finger: Touch_Finger): boolean;
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procedure convertToWorldCoord(var x,y: hwFloat; finger: Touch_Finger);
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function fingerHasMoved(finger: Touch_Finger): boolean;
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function calculateDelta(finger1, finger2: Touch_Finger): hwFloat;
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function getSecondFinger(finger: Touch_Finger): Touch_Finger;
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implementation
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const
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    clicktime = 200;
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var
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    leftButtonBoundary  : LongInt;
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    rightButtonBoundary : LongInt;
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    topButtonBoundary   : LongInt;
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    pointerCount : Longword;
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    fingers: array of Touch_Finger;
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    moveCursor : boolean;
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    invertCursor : boolean;
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    xTouchClick,yTouchClick : LongInt;
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    timeSinceClick : Longword;
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    //Pinch to zoom 
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    pinchSize : hwFloat;
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    baseZoomValue: GLFloat;
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    //aiming
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    aiming, movingCrosshair: boolean; 
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    crosshairCommand: ShortString;
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    targetAngle: LongInt;
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    stopFiring: boolean;
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    //moving
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    stopLeft, stopRight, walkingLeft, walkingRight :  boolean;
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procedure printFinger(finger: Touch_Finger);
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begin
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    WriteToConsole(Format('id:%d, (%d,%d), (%d,%d), time: %d', [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
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end;
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procedure onTouchDown(x,y: Longword; pointerId: SDL_FingerId);
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var 
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    finger: Touch_Finger;
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begin
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    finger:= addFinger(x,y,pointerId);
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    finger.x := convertToCursor(cScreenWidth,x);
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    finger.y := convertToCursor(cScreenHeight,y);
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    printFinger(finger); 
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    case pointerCount of
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        1:
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        begin
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            moveCursor:= false;
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            if bShowAmmoMenu then
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            begin
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                moveCursor := true;
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                exit;
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            end;
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            if isOnCrosshair(finger) then
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            begin
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                aiming:= true;
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                exit;
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            end;
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            if isOnFireButton(finger) then
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            begin
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                stopFiring:= false;
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                ParseCommand('+attack', true);
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                exit;
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            end;
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            if (finger.x < leftButtonBoundary) and (finger.y < 390) then
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            begin
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                ParseCommand('+left', true);
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                walkingLeft := true;
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                exit;
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            end;
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            if finger.x > rightButtonBoundary then
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            begin
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                ParseCommand('+right', true);
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                walkingRight:= true;
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                exit;
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            end;
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            if finger.y < topButtonBoundary then
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            begin
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                ParseCommand('hjump', true);
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                exit;
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            end;
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            moveCursor:= true; 
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        end;
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        2:
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        begin
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            aiming:= false;
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            stopFiring:= true;
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            pinchSize := calculateDelta(finger, getSecondFinger(finger));
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            baseZoomValue := ZoomValue
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        end;
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    end;//end case pointerCount of
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end;
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procedure onTouchMotion(x,y: Longword;dx,dy: LongInt; pointerId: SDL_FingerId);
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var
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    finger, secondFinger: Touch_Finger;
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    currentPinchDelta, zoom : hwFloat;
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begin
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    finger:= findFinger(pointerId);
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    finger.x := convertToCursor(cScreenWidth, x);
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    finger.y := convertToCursor(cScreenHeight, y);
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   161
    
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    case pointerCount of
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       1:
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           begin
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               if aiming then 
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               begin
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                   aim(finger);
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                   exit
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               end;
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               if moveCursor then
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                   if invertCursor then
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                   begin
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                       CursorPoint.X := CursorPoint.X - convertToCursor(cScreenWidth,dx);
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                       CursorPoint.Y := CursorPoint.Y + convertToCursor(cScreenWidth,dy);
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                   end
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   176
                   else
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                   begin
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                       CursorPoint.X := CursorPoint.X + convertToCursor(cScreenWidth,dx);
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                       CursorPoint.Y := CursorPoint.Y - convertToCursor(cScreenWidth,dy);
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                   end;
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           end;
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       2:
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   183
           begin
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               secondFinger := getSecondFinger(finger);
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               currentPinchDelta := calculateDelta(finger, secondFinger)- pinchSize;
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   186
               zoom := currentPinchDelta/cScreenWidth;
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               ZoomValue := baseZoomValue - ((hwFloat2Float(zoom) * cMinMaxZoomLevelDelta));
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               if ZoomValue < cMaxZoomLevel then ZoomValue := cMaxZoomLevel;
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               if ZoomValue > cMinZoomLevel then ZoomValue := cMinZoomLevel;
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   190
            end;
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   191
    end; //end case pointerCount of
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   192
end;
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   193
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   194
procedure onTouchUp(x,y: Longword; pointerId: SDL_FingerId);
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begin
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    aiming:= false;
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   197
    stopFiring:= true;
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   198
    deleteFinger(pointerId);
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   199
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   200
    if walkingLeft then
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   201
    begin
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   202
        ParseCommand('-left', true);
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   203
        walkingLeft := false;
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   204
    end;
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   205
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   206
    if walkingRight then
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   207
    begin
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   208
        ParseCommand('-right', true);
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   209
        walkingRight := false;
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   210
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   211
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   212
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   213
procedure onTouchDoubleClick(finger: Touch_Finger);
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   214
begin
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   215
    ParseCommand('ljump', true);
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   216
end;
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   217
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procedure onTouchClick(finger: Touch_Finger);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   219
begin
5617
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   220
    if (SDL_GetTicks - timeSinceClick < 300) and (DistanceI(finger.X-xTouchClick, finger.Y-yTouchClick) < _30) then
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   221
    begin
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   222
    onTouchDoubleClick(finger);
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   223
    exit; 
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   224
    end
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   225
    else
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   226
    begin
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   227
        xTouchClick := finger.x;
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   228
        yTouchClick := finger.y;
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   229
        timeSinceClick := SDL_GetTicks;
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   230
    end;
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diff changeset
   231
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   232
    if bShowAmmoMenu then 
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   233
    begin
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   234
        doPut(CursorPoint.X, CursorPoint.Y, false); 
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   235
        exit
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   236
    end;
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   237
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   238
    if isOnCurrentHog(finger) then
5595
480d451152a5 open ammo when clicking the current hog
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diff changeset
   239
    begin
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   240
        bShowAmmoMenu := true;
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   241
        exit;
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480d451152a5 open ammo when clicking the current hog
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   242
    end;
5605
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   243
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   244
    if finger.y < topButtonBoundary then
5605
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   245
    begin
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   246
        ParseCommand('hjump', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   247
        exit;
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   248
    end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   249
end;
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   250
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   251
function addFinger(x,y: Longword; id: SDL_FingerId): Touch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   252
var 
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   253
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   254
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   255
    //Check array sizes
5609
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   256
    if length(fingers) < pointerCount then 
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   257
    begin
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   258
        setLength(fingers, length(fingers)*2);
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   259
        for index := length(fingers) div 2 to length(fingers) do fingers[index].id := -1;
5589
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   260
    end;
5609
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   261
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   262
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   263
    xCursor := convertToCursor(cScreenWidth, x);
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   264
    yCursor := convertToCursor(cScreenHeight, y);
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   265
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   266
    //on removing fingers all fingers are moved to the left, thus new fingers will be to the far right
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   267
    //with dynamic arrays being zero based, 'far right' is the old pointerCount    
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   268
    fingers[pointerCount].id := id;
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   269
    fingers[pointerCount].historicalX := xCursor;
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   270
    fingers[pointerCount].historicalY := yCursor;
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   271
    fingers[pointerCount].x := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   272
    fingers[pointerCount].y := yCursor;
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   273
    fingers[pointerCount].timeSinceDown:= SDL_GetTicks;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   274
 
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   275
    inc(pointerCount);
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   276
    addFinger:= fingers[pointerCount];
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   277
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   278
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procedure deleteFinger(id: SDL_FingerId);
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var
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    index : Longint;
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begin
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    dec(pointerCount);
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    for index := 0 to pointerCount do
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    begin
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         if fingers[index].id = id then
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         begin
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             //Check for onTouchevent
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             if ((SDL_GetTicks - fingers[index].timeSinceDown) < clickTime) AND  not(fingerHasMoved(fingers[index])) then 
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                 onTouchClick(fingers[index]);
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             fingers[index].id := -1;
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             break;
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         end;
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    end;
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    //put the last finger into the spot of the finger to be removed, so that all fingers are packed to the far left
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    if fingers[pointerCount].id = -1 then
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    begin
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        fingers[index] := fingers[pointerCount];    
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        fingers[pointerCount].id := -1;
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    end;
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end;
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   305
procedure ProcessTouch;
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var
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    deltaAngle: LongInt;
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begin
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    invertCursor := not(bShowAmmoMenu);
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    if aiming then
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   311
    begin
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   312
        if CurrentHedgehog^.Gear <> nil then
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   313
        begin
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            deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
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   315
            if (deltaAngle <> 0) and not(movingCrosshair) then 
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   316
            begin
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   317
                ParseCommand('+' + crosshairCommand, true);
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   318
                movingCrosshair := true;
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   319
            end
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   320
            else 
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   321
                if movingCrosshair then 
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   322
                begin
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   323
                    ParseCommand('-' + crosshairCommand, true);
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   324
                    movingCrosshair:= false;
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   325
                end;
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   326
        end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   327
    end
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   328
    else if movingCrosshair then 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   329
    begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   330
        ParseCommand('-' + crosshairCommand, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   331
        movingCrosshair := false;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   332
    end;
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31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   333
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   334
    if stopFiring then 
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   335
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   336
        ParseCommand('-attack', true);
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   337
        stopFiring:= false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   338
    end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   339
    
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   340
    if stopRight then
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   341
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   342
        stopRight := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   343
        ParseCommand('-right', true);
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   344
    end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   345
 
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   346
    if stopLeft then
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   347
    begin
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   348
        stopLeft := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   349
        ParseCommand('-left', true);
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   350
    end;
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   351
    
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   352
end;
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   353
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   354
function findFinger(id: SDL_FingerId): Touch_Finger;
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   355
begin
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   356
   for findFinger in fingers do
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   357
       if (findFinger.id = -1) and (findFinger.id = id) then break;
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   358
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   359
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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   360
procedure aim(finger: Touch_Finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   361
var 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   362
    hogX, hogY, touchX, touchY, deltaX, deltaY, tmpAngle: hwFloat;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   363
    tmp: ShortString;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   364
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   365
    if CurrentHedgehog^.Gear <> nil then
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   366
    begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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diff changeset
   367
        hogX := CurrentHedgehog^.Gear^.X;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   368
        hogY := CurrentHedgehog^.Gear^.Y;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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diff changeset
   369
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   370
        convertToWorldCoord(touchX, touchY, finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   371
        deltaX := hwAbs(TouchX-HogX);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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diff changeset
   372
        deltaY := (TouchY-HogY);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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diff changeset
   373
        
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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   374
        tmpAngle:= DeltaY / Distance(deltaX, deltaY) *_2048;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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diff changeset
   375
        targetAngle:= (hwRound(tmpAngle) + 2048) div 2;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   376
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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diff changeset
   377
        tmp := crosshairCommand;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   378
        if CurrentHedgehog^.Gear^.Angle - targetAngle < 0 then crosshairCommand := 'down'
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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diff changeset
   379
        else crosshairCommand:= 'up';
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   380
        if movingCrosshair and (tmp <> crosshairCommand) then 
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   381
        begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   382
            ParseCommand('-' + tmp, true);
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   383
            movingCrosshair := false;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   384
        end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   385
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   386
    end; //if CurrentHedgehog^.Gear <> nil
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   387
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   388
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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diff changeset
   389
function convertToCursor(scale: LongInt; xy: LongInt): LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   390
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   391
    convertToCursor := round(xy/32768*scale)
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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parents: 5595
diff changeset
   392
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   393
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
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diff changeset
   394
function isOnFireButton(finger: Touch_Finger): boolean;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   395
begin
5619
2ec22ebeb6f5 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Xeli
parents: 5617
diff changeset
   396
    printFinger(finger);
2ec22ebeb6f5 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Xeli
parents: 5617
diff changeset
   397
    WriteToConsole(Format('%d %d ',[round((-cScreenWidth+20)/0.8), round((cScreenHeight+55)/0.8)]));
2ec22ebeb6f5 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Xeli
parents: 5617
diff changeset
   398
    WriteToConsole(Format('%d, %d',[cScreenWidth, cScreenHeight]));
2ec22ebeb6f5 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Xeli
parents: 5617
diff changeset
   399
    isOnFireButton:= (finger.x < 205) and (finger.y > 420);
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   400
end;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   401
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   402
function isOnCrosshair(finger: Touch_Finger): boolean;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   403
var
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   404
    x,y,fingerX, fingerY : hwFloat;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   405
begin
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   406
    x := int2hwFloat(CrosshairX);
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   407
    y := int2hwFloat(CrosshairY);
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   408
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   409
    convertToWorldCoord(fingerX, fingerY, finger);
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   410
    isOnCrosshair:= Distance(fingerX-x, fingerY-y) < _20;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   411
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   412
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   413
function isOnCurrentHog(finger: Touch_Finger): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   414
var
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   415
    x,y, fingerX, fingerY : hwFloat;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   416
begin
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   417
    x := CurrentHedgehog^.Gear^.X;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   418
    y := CurrentHedgehog^.Gear^.Y;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   419
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   420
    convertToWorldCoord(fingerX, fingerY, finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   421
    isOnCurrentHog := Distance(fingerX-x, fingerY-y) < _20;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   422
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   423
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   424
procedure convertToWorldCoord(var x,y: hwFloat; finger: Touch_Finger);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   425
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   426
//if x <> nil then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   427
    x := int2hwFloat((finger.x-WorldDx) - (cScreenWidth div 2));
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   428
//if y <> nil then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   429
    y := int2hwFloat(finger.y-WorldDy);
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   430
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   431
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   432
//Method to calculate the distance this finger has moved since the downEvent
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   433
function fingerHasMoved(finger: Touch_Finger): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   434
begin
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   435
    fingerHasMoved := trunc(sqrt(Power(finger.X-finger.historicalX,2) + Power(finger.y-finger.historicalY, 2))) > 330;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   436
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   437
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   438
function calculateDelta(finger1, finger2: Touch_Finger): hwFloat;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   439
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   440
//    calculateDelta := Distance(xyCoord[id2*2] - xyCoord[id1*2], xyCoord[id2*2+1] - xyCoord[id1*2+1]);
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   441
    calculateDelta := int2hwFloat(trunc(sqrt(Power(finger2.x-finger1.x, 2) + Power(finger2.y-finger1.y, 2))));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   442
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   443
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   444
// Under the premise that all pointer ids in pointerIds:SDL_FingerId are pack to the far left.
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   445
// If the pointer to be ignored is not pointerIds[0] the second must be there
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   446
function getSecondFinger(finger: Touch_Finger): Touch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   447
begin
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   448
    if fingers[0].id = finger.id then getSecondFinger := fingers[0]
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   449
    else getSecondFinger := fingers[1];
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   450
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   451
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   452
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   453
var
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   454
    finger: Touch_Finger;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   455
begin
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   456
    movingCrosshair := false;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   457
    stopFiring:= false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   458
    walkingLeft := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   459
    walkingRight := false;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   460
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   461
    leftButtonBoundary := cScreenWidth div 4;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   462
    rightButtonBoundary := cScreenWidth div 4*3;
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   463
    topButtonBoundary := cScreenHeight div 6;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   464
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   465
    setLength(fingers, 5);
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   466
    for finger in fingers do finger.id := -1;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   467
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   468
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   469
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   470
end.