author | Xeli |
Mon, 22 Aug 2011 03:57:11 +0200 | |
branch | hedgeroid |
changeset 5647 | 28ab6763da9d |
parent 5495 | 272ed78e59a7 |
child 5725 | e27100a0e2d0 |
permissions | -rw-r--r-- |
2690 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
|
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* |
|
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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20 |
||
21 |
unit PascalExports; |
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5125 | 22 |
(* |
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* If the engine is compiled as library this unit will export functions |
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* as C declarations for convenient library usage in your application and |
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* language of choice. |
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* |
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* See also: C declarations on wikipedia |
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* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
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*) |
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interface |
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uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands; |
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|
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{$INCLUDE "config.inc"} |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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function HW_getMaxNumberOfTeams:LongInt; cdecl; export; |
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function HW_getMaxNumberOfHogs:LongInt; cdecl; export; |
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|
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implementation |
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{$IFDEF HWLIBRARY} |
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var cZoomVal: GLfloat; |
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previousGameState: TGameState; |
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// retrieve protocol information |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
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end; |
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// emulate mouse/keyboard input |
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procedure HW_click; cdecl; export; |
53 |
begin |
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leftClick:= true; |
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end; |
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||
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procedure HW_ammoMenu; cdecl; export; |
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begin |
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rightClick:= true; |
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end; |
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|
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procedure HW_zoomSet(value: GLfloat); cdecl; export; |
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63 |
begin |
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cZoomVal:= value; |
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ZoomValue:= value; |
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end; |
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67 |
|
2690 | 68 |
procedure HW_zoomIn; cdecl; export; |
69 |
begin |
|
3523 | 70 |
if wheelDown = false then |
71 |
wheelUp:= true; |
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2690 | 72 |
end; |
73 |
||
74 |
procedure HW_zoomOut; cdecl; export; |
|
75 |
begin |
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3523 | 76 |
if wheelUp = false then |
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wheelDown:= true; |
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2690 | 78 |
end; |
79 |
||
80 |
procedure HW_zoomReset; cdecl; export; |
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81 |
begin |
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ZoomValue:= cZoomVal; |
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// center the camera at current hog |
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if CurrentHedgehog <> nil then |
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followGear:= CurrentHedgehog^.Gear; |
2690 | 86 |
end; |
87 |
||
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function HW_zoomFactor: GLfloat; cdecl; export; |
89 |
begin |
|
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exit( ZoomValue / cDefaultZoomLevel ); |
|
91 |
end; |
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||
93 |
function HW_zoomLevel: LongInt; cdecl; export; |
|
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begin |
|
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exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) ); |
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end; |
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||
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procedure HW_walkingKeysUp; cdecl; export; |
99 |
begin |
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leftKey:= false; |
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rightKey:= false; |
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upKey:= false; |
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downKey:= false; |
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3649 | 104 |
preciseKey:= false; |
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end; |
106 |
||
107 |
procedure HW_otherKeysUp; cdecl; export; |
|
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begin |
|
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spaceKey:= false; |
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enterKey:= false; |
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backspaceKey:= false; |
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end; |
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||
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procedure HW_allKeysUp; cdecl; export; |
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begin |
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// set all keys to released |
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uKeys.initModule; |
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end; |
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procedure HW_walkLeft; cdecl; export; |
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begin |
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leftKey:= true; |
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end; |
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procedure HW_walkRight; cdecl; export; |
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begin |
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rightKey:= true; |
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end; |
129 |
||
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procedure HW_preciseSet(status:boolean); cdecl; export; |
131 |
begin |
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preciseKey:= status; |
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end; |
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||
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procedure HW_aimUp; cdecl; export; |
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begin |
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upKey:= true; |
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end; |
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procedure HW_aimDown; cdecl; export; |
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begin |
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downKey:= true; |
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end; |
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procedure HW_shoot; cdecl; export; |
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begin |
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spaceKey:= true; |
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end; |
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||
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procedure HW_jump; cdecl; export; |
151 |
begin |
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enterKey:= true; |
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end; |
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155 |
procedure HW_backjump; cdecl; export; |
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begin |
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backspaceKey:= true; |
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end; |
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||
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procedure HW_tab; cdecl; export; |
161 |
begin |
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tabKey:= true; |
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163 |
end; |
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||
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procedure HW_chat; cdecl; export; |
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begin |
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chatAction:= true; |
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end; |
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procedure HW_screenshot; cdecl; export; |
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begin |
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flagMakeCapture:= true; |
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end; |
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procedure HW_pause; cdecl; export; |
176 |
begin |
|
4454 | 177 |
if isPaused = false then |
178 |
pauseAction:= true; |
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179 |
end; |
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181 |
procedure HW_pauseToggle; cdecl; export; |
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182 |
begin |
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pauseAction:= true; |
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end; |
185 |
||
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function HW_isPaused: boolean; cdecl; export; |
187 |
begin |
|
188 |
exit( isPaused ); |
|
189 |
end; |
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190 |
||
191 |
procedure HW_suspend; cdecl; export; |
|
192 |
begin |
|
193 |
previousGameState:= GameState; |
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194 |
GameState:= gsSuspend; |
|
195 |
end; |
|
196 |
||
197 |
procedure HW_resume; cdecl; export; |
|
198 |
begin |
|
199 |
GameState:= previousGameState; |
|
200 |
end; |
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||
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202 |
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
3063 | 203 |
procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
204 |
begin |
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205 |
alsoShutdownFrontend:= closeFrontend; |
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206 |
ParseCommand('forcequit', true); |
3063 | 207 |
end; |
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208 |
|
4920 | 209 |
function HW_getSDLWindow: pointer; cdecl; export; |
210 |
begin |
|
4924 | 211 |
{$IFDEF SDL13} |
4920 | 212 |
exit( SDLwindow ); |
4924 | 213 |
{$ELSE} |
214 |
exit( nil ); |
|
215 |
{$ENDIF} |
|
4920 | 216 |
end; |
217 |
||
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218 |
// cursor handling |
3551 | 219 |
procedure HW_setCursor(x,y: LongInt); cdecl; export; |
220 |
begin |
|
221 |
CursorPoint.X:= x; |
|
222 |
CursorPoint.Y:= y; |
|
223 |
end; |
|
224 |
||
3661 | 225 |
procedure HW_getCursor(x,y: PLongInt); cdecl; export; |
226 |
begin |
|
227 |
x^:= CursorPoint.X; |
|
228 |
y^:= CursorPoint.Y; |
|
229 |
end; |
|
230 |
||
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// ammo menu related functions |
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232 |
function HW_isAmmoMenuOpen: boolean; cdecl; export; |
3551 | 233 |
begin |
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234 |
exit( bShowAmmoMenu ); |
3551 | 235 |
end; |
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236 |
|
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function HW_isAmmoMenuNotAllowed: boolean; cdecl; export; |
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238 |
begin; |
5492 | 239 |
exit( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or |
240 |
((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) ); |
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241 |
end; |
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242 |
|
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function HW_isWeaponRequiringClick: boolean; cdecl; export; |
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244 |
begin |
3739 | 245 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
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exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 ) |
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247 |
else |
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248 |
exit(false); |
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249 |
end; |
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250 |
|
3650 | 251 |
function HW_isWeaponTimerable: boolean; cdecl; export; |
252 |
begin |
|
3739 | 253 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3874 | 254 |
exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0) |
3739 | 255 |
else |
256 |
exit(false); |
|
3650 | 257 |
end; |
258 |
||
3651 | 259 |
function HW_isWeaponSwitch: boolean cdecl; export; |
260 |
begin |
|
3739 | 261 |
if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
3697 | 262 |
exit(CurAmmoGear^.AmmoType = amSwitch) |
3651 | 263 |
else |
264 |
exit(false) |
|
265 |
end; |
|
266 |
||
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|
267 |
function HW_isWeaponRope: boolean cdecl; export; |
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|
268 |
begin |
3739 | 269 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then |
5492 | 270 |
exit(CurrentHedgehog^.CurAmmoType = amRope) |
3739 | 271 |
else |
272 |
exit(false); |
|
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|
273 |
end; |
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|
274 |
|
3650 | 275 |
procedure HW_setGrenadeTime(time: LongInt); cdecl; export; |
276 |
begin |
|
277 |
ParseCommand('/timer ' + inttostr(time), true); |
|
278 |
end; |
|
279 |
||
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|
280 |
procedure HW_setPianoSound(snd: LongInt); cdecl; export; |
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281 |
begin |
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282 |
// this most likely won't work in network game |
3739 | 283 |
if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) |
3874 | 284 |
and (CurrentHedgehog^.CurAmmoType = amPiano) then |
3737
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285 |
case snd of |
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|
286 |
0: PlaySound(sndPiano0); |
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|
287 |
1: PlaySound(sndPiano1); |
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288 |
2: PlaySound(sndPiano2); |
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3: PlaySound(sndPiano3); |
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290 |
4: PlaySound(sndPiano4); |
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291 |
5: PlaySound(sndPiano5); |
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292 |
6: PlaySound(sndPiano6); |
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293 |
7: PlaySound(sndPiano7); |
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else PlaySound(sndPiano8); |
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295 |
end; |
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296 |
end; |
3924 | 297 |
|
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298 |
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
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299 |
begin |
5492 | 300 |
exit(str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
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301 |
end; |
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302 |
|
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303 |
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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304 |
begin |
5492 | 305 |
exit(str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
3981
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306 |
end; |
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|
307 |
|
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|
308 |
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
5492 | 310 |
exit(str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
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|
311 |
end; |
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312 |
|
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function HW_getNumberOfWeapons:LongInt; cdecl; export; |
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begin |
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exit(ord(high(TAmmoType))); |
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316 |
end; |
3924 | 317 |
|
318 |
procedure HW_setWeapon(whichone: LongInt); cdecl; export; |
|
319 |
begin |
|
5492 | 320 |
if (CurrentTeam = nil) then exit; |
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321 |
if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
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SetWeapon(TAmmoType(whichone+1)); |
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323 |
end; |
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|
324 |
|
3952
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325 |
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export; |
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|
326 |
begin |
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327 |
exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0) |
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|
328 |
end; |
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|
329 |
|
3940
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|
330 |
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export; |
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331 |
var a : PHHAmmo; |
3928
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332 |
slot, index: LongInt; |
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|
333 |
begin |
5492 | 334 |
// nil check |
335 |
if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then |
|
3940
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|
336 |
exit(-1); |
5492 | 337 |
// hog controlled by opponent (net or ai) |
338 |
if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
|
339 |
exit(1); |
|
3989 | 340 |
|
3928
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341 |
a:= CurrentHedgehog^.Ammo; |
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|
342 |
for slot:= 0 to cMaxSlotIndex do |
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|
343 |
for index:= 0 to cMaxSlotAmmoIndex do |
3973 | 344 |
if a^[slot,index].Count <> 0 then // yes, ammomenu is hell |
345 |
counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count; |
|
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|
346 |
exit(0); |
3928
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|
347 |
end; |
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|
348 |
|
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|
349 |
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export; |
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|
350 |
var a : TAmmoType; |
3926
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|
351 |
begin |
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352 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
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353 |
skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns); |
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|
354 |
end; |
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|
355 |
|
3989 | 356 |
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export; |
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|
357 |
begin |
5492 | 358 |
if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then |
359 |
exit(CurrentTeam^.Clan^.TurnNumber) |
|
360 |
else |
|
361 |
exit(0); |
|
3926
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|
362 |
end; |
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|
363 |
|
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|
364 |
function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
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changeset
|
365 |
begin |
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|
366 |
exit(cMaxHHIndex+1); |
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|
367 |
end; |
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|
368 |
|
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|
369 |
function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
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changeset
|
370 |
begin |
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|
371 |
exit(cMaxTeams); |
3924 | 372 |
end; |
2690 | 373 |
{$ENDIF} |
374 |
||
375 |
end. |
|
376 |