hedgewars/uCursor.pas
author nemo
Wed, 14 Mar 2018 11:36:43 -0400
changeset 13206 25502e6b3e08
parent 12836 1fbc0d5a82d0
child 12895 9c259fb4d405
child 13499 424944a835a7
permissions -rw-r--r--
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
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unit uCursor;
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interface
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procedure init;
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procedure resetPosition;
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procedure updatePosition;
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procedure handlePositionUpdate(x, y: LongInt);
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implementation
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uses SDLh, uVariables;
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procedure init;
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begin
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    resetPosition();
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end;
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procedure resetPosition;
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begin
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    // Move curser by 1px in case it's already centered.
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    // The game camera in the Alpha for 0.9.23 screwed up if
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    // the game started with the mouse already being centered.
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    // This fixes it, but we might have overlooked a related
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    // bug somewhere else.
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    // No big deal since this function is (so far) only called once.
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    SDL_WarpMouse((cScreenWidth div 2) + 1, cScreenHeight div 2);
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    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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end;
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procedure updatePosition;
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var x, y: LongInt;
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begin
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    SDL_GetMouseState(@x, @y);
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    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
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    begin
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        handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2);
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        if cHasFocus then
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            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
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    end
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end;
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procedure handlePositionUpdate(x, y: LongInt);
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begin
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    CursorPoint.X:= CursorPoint.X + x;
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    CursorPoint.Y:= CursorPoint.Y - y;
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end;
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end.