author | koda |
Fri, 21 Sep 2012 01:29:33 +0200 | |
changeset 7699 | 2455207a2c71 |
parent 7697 | 767d3c4153a1 |
permissions | -rw-r--r-- |
7697
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
1 |
/******************************************************************** |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
2 |
* * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
3 |
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
4 |
* * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
5 |
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
6 |
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
7 |
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
8 |
* * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
9 |
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2003 * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
10 |
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
11 |
* * |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
12 |
******************************************************************** |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
13 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
14 |
function: PCM data vector blocking, windowing and dis/reassembly |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
15 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
16 |
********************************************************************/ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
17 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
18 |
#include <stdlib.h> |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
19 |
#include "ogg.h" |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
20 |
#include "mdct.h" |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
21 |
#include "ivorbiscodec.h" |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
22 |
#include "codec_internal.h" |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
23 |
#include "misc.h" |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
24 |
#include "window_lookup.h" |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
25 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
26 |
int vorbis_dsp_restart(vorbis_dsp_state *v){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
27 |
if(!v)return -1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
28 |
{ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
29 |
vorbis_info *vi=v->vi; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
30 |
codec_setup_info *ci; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
31 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
32 |
if(!vi)return -1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
33 |
ci=vi->codec_setup; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
34 |
if(!ci)return -1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
35 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
36 |
v->out_end=-1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
37 |
v->out_begin=-1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
38 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
39 |
v->granulepos=-1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
40 |
v->sequence=-1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
41 |
v->sample_count=-1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
42 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
43 |
return 0; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
44 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
45 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
46 |
vorbis_dsp_state *vorbis_dsp_create(vorbis_info *vi){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
47 |
int i; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
48 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
49 |
vorbis_dsp_state *v=_ogg_calloc(1,sizeof(*v)); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
50 |
codec_setup_info *ci=(codec_setup_info *)vi->codec_setup; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
51 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
52 |
v->vi=vi; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
53 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
54 |
v->work=(ogg_int32_t **)_ogg_malloc(vi->channels*sizeof(*v->work)); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
55 |
v->mdctright=(ogg_int32_t **)_ogg_malloc(vi->channels*sizeof(*v->mdctright)); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
56 |
for(i=0;i<vi->channels;i++){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
57 |
v->work[i]=(ogg_int32_t *)_ogg_calloc(1,(ci->blocksizes[1]>>1)* |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
58 |
sizeof(*v->work[i])); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
59 |
v->mdctright[i]=(ogg_int32_t *)_ogg_calloc(1,(ci->blocksizes[1]>>2)* |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
60 |
sizeof(*v->mdctright[i])); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
61 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
62 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
63 |
v->lW=0; /* previous window size */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
64 |
v->W=0; /* current window size */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
65 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
66 |
vorbis_dsp_restart(v); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
67 |
return v; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
68 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
69 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
70 |
void vorbis_dsp_destroy(vorbis_dsp_state *v){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
71 |
int i; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
72 |
if(v){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
73 |
vorbis_info *vi=v->vi; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
74 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
75 |
if(v->work){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
76 |
for(i=0;i<vi->channels;i++) |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
77 |
if(v->work[i])_ogg_free(v->work[i]); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
78 |
_ogg_free(v->work); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
79 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
80 |
if(v->mdctright){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
81 |
for(i=0;i<vi->channels;i++) |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
82 |
if(v->mdctright[i])_ogg_free(v->mdctright[i]); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
83 |
_ogg_free(v->mdctright); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
84 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
85 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
86 |
_ogg_free(v); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
87 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
88 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
89 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
90 |
static LOOKUP_T *_vorbis_window(int left){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
91 |
switch(left){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
92 |
case 32: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
93 |
return vwin64; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
94 |
case 64: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
95 |
return vwin128; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
96 |
case 128: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
97 |
return vwin256; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
98 |
case 256: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
99 |
return vwin512; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
100 |
case 512: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
101 |
return vwin1024; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
102 |
case 1024: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
103 |
return vwin2048; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
104 |
case 2048: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
105 |
return vwin4096; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
106 |
#ifndef LIMIT_TO_64kHz |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
107 |
case 4096: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
108 |
return vwin8192; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
109 |
#endif |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
110 |
default: |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
111 |
return(0); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
112 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
113 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
114 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
115 |
/* pcm==0 indicates we just want the pending samples, no more */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
116 |
int vorbis_dsp_pcmout(vorbis_dsp_state *v,ogg_int16_t *pcm,int samples){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
117 |
vorbis_info *vi=v->vi; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
118 |
codec_setup_info *ci=(codec_setup_info *)vi->codec_setup; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
119 |
if(v->out_begin>-1 && v->out_begin<v->out_end){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
120 |
int n=v->out_end-v->out_begin; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
121 |
if(pcm){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
122 |
int i; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
123 |
if(n>samples)n=samples; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
124 |
for(i=0;i<vi->channels;i++) |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
125 |
mdct_unroll_lap(ci->blocksizes[0],ci->blocksizes[1], |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
126 |
v->lW,v->W,v->work[i],v->mdctright[i], |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
127 |
_vorbis_window(ci->blocksizes[0]>>1), |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
128 |
_vorbis_window(ci->blocksizes[1]>>1), |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
129 |
pcm+i,vi->channels, |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
130 |
v->out_begin,v->out_begin+n); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
131 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
132 |
return(n); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
133 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
134 |
return(0); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
135 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
136 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
137 |
int vorbis_dsp_read(vorbis_dsp_state *v,int s){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
138 |
if(s && v->out_begin+s>v->out_end)return(OV_EINVAL); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
139 |
v->out_begin+=s; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
140 |
return(0); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
141 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
142 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
143 |
long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
144 |
codec_setup_info *ci=(codec_setup_info *)vi->codec_setup; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
145 |
oggpack_buffer opb; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
146 |
int mode; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
147 |
int modebits=0; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
148 |
int v=ci->modes; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
149 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
150 |
oggpack_readinit(&opb,op->packet); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
151 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
152 |
/* Check the packet type */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
153 |
if(oggpack_read(&opb,1)!=0){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
154 |
/* Oops. This is not an audio data packet */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
155 |
return(OV_ENOTAUDIO); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
156 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
157 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
158 |
while(v>1){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
159 |
modebits++; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
160 |
v>>=1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
161 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
162 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
163 |
/* read our mode and pre/post windowsize */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
164 |
mode=oggpack_read(&opb,modebits); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
165 |
if(mode==-1)return(OV_EBADPACKET); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
166 |
return(ci->blocksizes[ci->mode_param[mode].blockflag]); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
167 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
168 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
169 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
170 |
static int ilog(ogg_uint32_t v){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
171 |
int ret=0; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
172 |
if(v)--v; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
173 |
while(v){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
174 |
ret++; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
175 |
v>>=1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
176 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
177 |
return(ret); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
178 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
179 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
180 |
int vorbis_dsp_synthesis(vorbis_dsp_state *vd,ogg_packet *op,int decodep){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
181 |
vorbis_info *vi=vd->vi; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
182 |
codec_setup_info *ci=(codec_setup_info *)vi->codec_setup; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
183 |
int mode,i; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
184 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
185 |
oggpack_readinit(&vd->opb,op->packet); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
186 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
187 |
/* Check the packet type */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
188 |
if(oggpack_read(&vd->opb,1)!=0){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
189 |
/* Oops. This is not an audio data packet */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
190 |
return OV_ENOTAUDIO ; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
191 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
192 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
193 |
/* read our mode and pre/post windowsize */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
194 |
mode=oggpack_read(&vd->opb,ilog(ci->modes)); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
195 |
if(mode==-1 || mode>=ci->modes) return OV_EBADPACKET; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
196 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
197 |
/* shift information we still need from last window */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
198 |
vd->lW=vd->W; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
199 |
vd->W=ci->mode_param[mode].blockflag; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
200 |
for(i=0;i<vi->channels;i++) |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
201 |
mdct_shift_right(ci->blocksizes[vd->lW],vd->work[i],vd->mdctright[i]); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
202 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
203 |
if(vd->W){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
204 |
int temp; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
205 |
oggpack_read(&vd->opb,1); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
206 |
temp=oggpack_read(&vd->opb,1); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
207 |
if(temp==-1) return OV_EBADPACKET; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
208 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
209 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
210 |
/* packet decode and portions of synthesis that rely on only this block */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
211 |
if(decodep){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
212 |
mapping_inverse(vd,ci->map_param+ci->mode_param[mode].mapping); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
213 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
214 |
if(vd->out_begin==-1){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
215 |
vd->out_begin=0; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
216 |
vd->out_end=0; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
217 |
}else{ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
218 |
vd->out_begin=0; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
219 |
vd->out_end=ci->blocksizes[vd->lW]/4+ci->blocksizes[vd->W]/4; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
220 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
221 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
222 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
223 |
/* track the frame number... This is for convenience, but also |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
224 |
making sure our last packet doesn't end with added padding. |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
225 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
226 |
This is not foolproof! It will be confused if we begin |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
227 |
decoding at the last page after a seek or hole. In that case, |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
228 |
we don't have a starting point to judge where the last frame |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
229 |
is. For this reason, vorbisfile will always try to make sure |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
230 |
it reads the last two marked pages in proper sequence */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
231 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
232 |
/* if we're out of sequence, dump granpos tracking until we sync back up */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
233 |
if(vd->sequence==-1 || vd->sequence+1 != op->packetno-3){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
234 |
/* out of sequence; lose count */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
235 |
vd->granulepos=-1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
236 |
vd->sample_count=-1; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
237 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
238 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
239 |
vd->sequence=op->packetno; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
240 |
vd->sequence=vd->sequence-3; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
241 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
242 |
if(vd->sample_count==-1){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
243 |
vd->sample_count=0; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
244 |
}else{ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
245 |
vd->sample_count+= |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
246 |
ci->blocksizes[vd->lW]/4+ci->blocksizes[vd->W]/4; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
247 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
248 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
249 |
if(vd->granulepos==-1){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
250 |
if(op->granulepos!=-1){ /* only set if we have a |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
251 |
position to set to */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
252 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
253 |
vd->granulepos=op->granulepos; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
254 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
255 |
/* is this a short page? */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
256 |
if(vd->sample_count>vd->granulepos){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
257 |
/* corner case; if this is both the first and last audio page, |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
258 |
then spec says the end is cut, not beginning */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
259 |
if(op->e_o_s){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
260 |
/* trim the end */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
261 |
/* no preceeding granulepos; assume we started at zero (we'd |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
262 |
have to in a short single-page stream) */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
263 |
/* granulepos could be -1 due to a seek, but that would result |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
264 |
in a long coun t, not short count */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
265 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
266 |
vd->out_end-=vd->sample_count-vd->granulepos; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
267 |
}else{ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
268 |
/* trim the beginning */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
269 |
vd->out_begin+=vd->sample_count-vd->granulepos; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
270 |
if(vd->out_begin>vd->out_end) |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
271 |
vd->out_begin=vd->out_end; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
272 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
273 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
274 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
275 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
276 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
277 |
}else{ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
278 |
vd->granulepos+= |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
279 |
ci->blocksizes[vd->lW]/4+ci->blocksizes[vd->W]/4; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
280 |
if(op->granulepos!=-1 && vd->granulepos!=op->granulepos){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
281 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
282 |
if(vd->granulepos>op->granulepos){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
283 |
long extra=vd->granulepos-op->granulepos; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
284 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
285 |
if(extra) |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
286 |
if(op->e_o_s){ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
287 |
/* partial last frame. Strip the extra samples off */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
288 |
vd->out_end-=extra; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
289 |
} /* else {Shouldn't happen *unless* the bitstream is out of |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
290 |
spec. Either way, believe the bitstream } */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
291 |
} /* else {Shouldn't happen *unless* the bitstream is out of |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
292 |
spec. Either way, believe the bitstream } */ |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
293 |
vd->granulepos=op->granulepos; |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
294 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
295 |
} |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
296 |
|
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
297 |
return(0); |
767d3c4153a1
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda
parents:
diff
changeset
|
298 |
} |