share/hedgewars/Data/Shaders/default.fs
author nemo
Thu, 12 Jan 2017 11:28:25 -0500
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aaand put in an exclamation mark
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precision mediump float;
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uniform sampler2D tex0;
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uniform vec4 tint;
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uniform bool enableTexture;
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varying vec2 tex;
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void main()
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{
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    if(enableTexture){
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        gl_FragColor = texture2D(tex0, tex) * tint;
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    }else{
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        gl_FragColor = tint;
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    }
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}