QTfrontend/game.h
author Mitchell Kember <mk12360@gmail.com>
Fri, 30 Nov 2012 20:00:53 -0500
changeset 8149 237802cf4610
parent 7665 e556b44f5bd8
child 8092 08960209db8c
child 8346 3443e0de2c9d
permissions -rw-r--r--
Google Code-in: Center help text field Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side. https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAME_H
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#define GAME_H
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#include <QString>
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#include "team.h"
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#include "namegen.h"
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#include "tcpBase.h"
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class GameUIConfig;
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class GameCFGWidget;
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class TeamSelWidget;
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enum GameState
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{
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    gsNotStarted = 0,
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    gsStarted  = 1,
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    gsInterrupted = 2,
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    gsFinished = 3,
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    gsStopped = 4,
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    gsDestroyed = 5,
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    gsHalted = 6
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};
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enum RecordType
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{
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    rtDemo,
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    rtSave,
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    rtNeither,
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};
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bool checkForDir(const QString & dir);
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class HWGame : public TCPBase
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{
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        Q_OBJECT
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    public:
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        HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0);
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        virtual ~HWGame();
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        void AddTeam(const QString & team);
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        void PlayDemo(const QString & demofilename, bool isSave);
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        void StartLocal();
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        void StartQuick();
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        void StartNet();
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        void StartTraining(const QString & file);
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        void StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam);
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        void abort();
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        GameState gameState;
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        bool netSuspend;
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    protected:
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        virtual QStringList getArguments();
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        virtual void onClientRead();
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        virtual void onClientDisconnect();
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    signals:
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        void SendNet(const QByteArray & msg);
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        void SendChat(const QString & msg);
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        void SendTeamMessage(const QString & msg);
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        void GameStateChanged(GameState gameState);
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        void GameStats(char type, const QString & info);
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        void HaveRecord(RecordType type, const QByteArray & record);
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        void ErrorMessage(const QString &);
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        void CampStateChanged(int);
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    public slots:
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        void FromNet(const QByteArray & msg);
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        void FromNetChat(const QString & msg);
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    private:
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        enum GameType
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        {
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            gtLocal    = 1,
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            gtQLocal   = 2,
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            gtDemo     = 3,
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            gtNet      = 4,
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            gtTraining = 5,
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            gtCampaign = 6,
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            gtSave     = 7,
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        };
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        char msgbuf[MAXMSGCHARS];
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        QString ammostr;
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        GameUIConfig * config;
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        GameCFGWidget * gamecfg;
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        TeamSelWidget* m_pTeamSelWidget;
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        GameType gameType;
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        void commonConfig();
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        void SendConfig();
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        void SendQuickConfig();
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        void SendNetConfig();
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        void SendTrainingConfig();
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        void SendCampaignConfig();
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        void ParseMessage(const QByteArray & msg);
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        void SetGameState(GameState state);
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        void sendCampaignVar(const QByteArray & varToSend);
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        void writeCampaignVar(const QByteArray &varVal);
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};
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#endif