QTfrontend/model/playerslistmodel.h
author nemo
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#ifndef PLAYERSLISTMODEL_H
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#define PLAYERSLISTMODEL_H
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#include <QAbstractListModel>
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#include <QHash>
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#include <QIcon>
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#include <QModelIndex>
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#include <QSet>
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#include <QFont>
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class PlayersListModel : public QAbstractListModel
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{
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    Q_OBJECT
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public:
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    enum StateFlag {
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        Ready       = Qt::UserRole,
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        ServerAdmin = Qt::UserRole + 1,
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        RoomAdmin   = Qt::UserRole + 2,
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        Registered  = Qt::UserRole + 3,
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        Friend      = Qt::UserRole + 4,
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        Ignore      = Qt::UserRole + 5,
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        InGame      = Qt::UserRole + 6,
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        InRoom      = Qt::UserRole + 7,
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        Contributor = Qt::UserRole + 8
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        // if you add a role that will affect the player icon,
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        // then also add it to the flags Qlist in updateIcon()!
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    };
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    enum SpecialRoles {
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        SortRole       = Qt::UserRole + 100,
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        RoomFilterRole = Qt::UserRole + 101
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    };
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    explicit PlayersListModel(QObject *parent = 0);
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    int rowCount(const QModelIndex &parent = QModelIndex()) const;
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    QVariant data(const QModelIndex &index, int role) const;
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    bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::DisplayRole);
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    void setFlag(const QString & nickname, StateFlag flagType, bool isSet);
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    bool isFlagSet(const QString & nickname, StateFlag flagType);
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    bool insertRow(int row, const QModelIndex &parent = QModelIndex());
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    bool insertRows(int row, int count, const QModelIndex &parent = QModelIndex());
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    bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex());
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    QModelIndex nicknameIndex(const QString & nickname);
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public slots:
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    void addPlayer(const QString & nickname, bool notify);
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    void removePlayer(const QString & nickname, const QString & msg = QString());
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    void playerJoinedRoom(const QString & nickname, bool notify);
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    void playerLeftRoom(const QString & nickname);
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    void resetRoomFlags();
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    void setNickname(const QString & nickname);
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signals:
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    void nickAdded(const QString& nick, bool notifyNick);
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    void nickRemoved(const QString& nick);
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    void nickAddedLobby(const QString& nick, bool notifyNick);
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    void nickRemovedLobby(const QString& nick);
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    void nickRemovedLobby(const QString& nick, const QString& message);
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private:
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    QHash<quint32, QIcon> & m_icons();
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    typedef QHash<int, QVariant> DataEntry;
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    QList<DataEntry> m_data;
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    QSet<QString> m_friendsSet, m_ignoredSet;
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    QString m_nickname;
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    QFont m_fontInRoom;
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    void updateIcon(const QModelIndex & index);
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    void updateSortData(const QModelIndex & index);
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    void loadSet(QSet<QString> & set, const QString & suffix);
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    void saveSet(const QSet<QString> & set, const QString & suffix);
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    void checkFriendIgnore(const QModelIndex & mi);
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    bool isFriend(const QString & nickname);
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    bool isIgnored(const QString & nickname);
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};
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#endif // PLAYERSLISTMODEL_H