4413
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{$INCLUDE "options.inc"}
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unit uCommandHandlers;
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interface
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procedure initModule;
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procedure freeModule;
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implementation
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uses uCommands, uTypes, uVariables, uIO, uDebug, uConsts, uScript, uUtils, SDLh, uMobile, uRandom;
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procedure chQuit(var s: shortstring);
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const prevGState: TGameState = gsConfirm;
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begin
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s:= s; // avoid compiler hint
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if GameState <> gsConfirm then
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begin
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prevGState:= GameState;
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GameState:= gsConfirm
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end else
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GameState:= prevGState
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end;
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procedure chConfirm(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if GameState = gsConfirm then
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begin
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SendIPC('Q');
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GameState:= gsExit
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end
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else
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ParseCommand('chat team', true);
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end;
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procedure chCheckProto(var s: shortstring);
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var i, c: LongInt;
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begin
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if isDeveloperMode then
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begin
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val(s, i, c);
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if (c <> 0) or (i = 0) then exit;
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TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
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TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
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end
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end;
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procedure chTeamLocal(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if not isDeveloperMode then exit;
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true);
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CurrentTeam^.ExtDriven:= true
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end;
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procedure chGrave(var s: shortstring);
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begin
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
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if s[1]='"' then Delete(s, 1, 1);
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if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
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CurrentTeam^.GraveName:= s
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end;
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procedure chFort(var s: shortstring);
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begin
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true);
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if s[1]='"' then Delete(s, 1, 1);
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if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
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CurrentTeam^.FortName:= s
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end;
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procedure chFlag(var s: shortstring);
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begin
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if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/flag"', true);
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if s[1]='"' then Delete(s, 1, 1);
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if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
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CurrentTeam^.flag:= s
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end;
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procedure chScript(var s: shortstring);
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begin
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if s[1]='"' then Delete(s, 1, 1);
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if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
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ScriptLoad(s)
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end;
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procedure chSetHat(var s: shortstring);
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begin
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if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
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with CurrentTeam^ do
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begin
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if not CurrentHedgehog^.King then
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if (s = '') or
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(((GameFlags and gfKing) <> 0) and (s = 'crown')) or
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((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
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CurrentHedgehog^.Hat:= 'NoHat'
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else
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CurrentHedgehog^.Hat:= s
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end;
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end;
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procedure chCurU_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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CursorMovementY:= -1;
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end;
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procedure chCurU_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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CursorMovementY:= 0;
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end;
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procedure chCurD_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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CursorMovementY:= 1;
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end;
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procedure chCurD_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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CursorMovementY:= 0;
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end;
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procedure chCurL_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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CursorMovementX:= -1;
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end;
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procedure chCurL_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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CursorMovementX:= 0;
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end;
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procedure chCurR_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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CursorMovementX:= 1;
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end;
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procedure chCurR_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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CursorMovementX:= 0;
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end;
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procedure chLeft_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('L');
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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Message:= Message or gmLeft
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end;
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procedure chLeft_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('l');
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with CurrentHedgehog^.Gear^ do
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Message:= Message and not gmLeft
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end;
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procedure chRight_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('R');
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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Message:= Message or gmRight
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end;
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procedure chRight_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('r');
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with CurrentHedgehog^.Gear^ do
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Message:= Message and not gmRight
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end;
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procedure chUp_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('U');
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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Message:= Message or gmUp
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end;
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procedure chUp_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('u');
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with CurrentHedgehog^.Gear^ do
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Message:= Message and not gmUp
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end;
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procedure chDown_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('D');
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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Message:= Message or gmDown
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end;
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procedure chDown_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('d');
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with CurrentHedgehog^.Gear^ do
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Message:= Message and not gmDown
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end;
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procedure chPrecise_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('Z');
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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Message:= Message or gmPrecise
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end;
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procedure chPrecise_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('z');
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with CurrentHedgehog^.Gear^ do
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Message:= Message and not gmPrecise
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end;
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procedure chLJump(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('j');
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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Message:= Message or gmLJump
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end;
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procedure chHJump(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('J');
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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Message:= Message or gmHJump
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end;
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procedure chAttack_p(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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begin
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{$IFDEF DEBUGFILE}AddFileLog('/+attack: hedgehog''s Gear^.State = '+inttostr(State));{$ENDIF}
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if ((State and gstHHDriven) <> 0) then
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begin
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FollowGear:= CurrentHedgehog^.Gear;
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if not CurrentTeam^.ExtDriven then SendIPC('A');
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Message:= Message or gmAttack
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end
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end
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end;
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procedure chAttack_m(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH then exit;
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with CurrentHedgehog^.Gear^ do
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begin
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if not CurrentTeam^.ExtDriven and
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((Message and gmAttack) <> 0) then SendIPC('a');
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Message:= Message and not gmAttack
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end
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end;
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procedure chSwitch(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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if CheckNoTeamOrHH or isPaused then exit;
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if not CurrentTeam^.ExtDriven then SendIPC('S');
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if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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with CurrentHedgehog^.Gear^ do
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Message:= Message or gmSwitch
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end;
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procedure chNextTurn(var s: shortstring);
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begin
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s:= s; // avoid compiler hint
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TryDo(AllInactive, '/nextturn called when not all gears are inactive', true);
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if not CurrentTeam^.ExtDriven then SendIPC('N');
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{$IFDEF DEBUGFILE}
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AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));
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{$ENDIF}
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perfExt_NewTurnBeginning();
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end;
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procedure chTimer(var s: shortstring);
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begin
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if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or CheckNoTeamOrHH then exit;
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328 |
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if not CurrentTeam^.ExtDriven then SendIPC(s);
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330 |
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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bShowFinger:= false;
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332 |
with CurrentHedgehog^.Gear^ do
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333 |
begin
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Message:= Message or gmTimer;
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MsgParam:= byte(s[1]) - ord('0')
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336 |
end
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337 |
end;
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338 |
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procedure chSlot(var s: shortstring);
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var slot: LongWord;
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341 |
begin
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342 |
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
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343 |
slot:= byte(s[1]) - 49;
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344 |
if slot > cMaxSlotIndex then exit;
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if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79));
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346 |
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
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347 |
bShowFinger:= false;
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348 |
with CurrentHedgehog^.Gear^ do
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349 |
begin
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350 |
Message:= Message or gmSlot;
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MsgParam:= slot
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352 |
end
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353 |
end;
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355 |
procedure chSetWeapon(var s: shortstring);
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356 |
begin
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357 |
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
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358 |
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359 |
if TAmmoType(s[1]) > High(TAmmoType) then exit;
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360 |
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361 |
if not CurrentTeam^.ExtDriven then SendIPC('w' + s);
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362 |
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363 |
with CurrentHedgehog^.Gear^ do
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364 |
begin
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365 |
Message:= Message or gmWeapon;
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366 |
MsgParam:= byte(s[1]);
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367 |
end;
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368 |
end;
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369 |
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370 |
procedure chTaunt(var s: shortstring);
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371 |
begin
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372 |
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
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373 |
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374 |
if TWave(s[1]) > High(TWave) then exit;
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375 |
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376 |
if not CurrentTeam^.ExtDriven then SendIPC('t' + s);
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377 |
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378 |
with CurrentHedgehog^.Gear^ do
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379 |
begin
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380 |
Message:= Message or gmAnimate;
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381 |
MsgParam:= byte(s[1])
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382 |
end
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383 |
end;
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384 |
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385 |
procedure chPut(var s: shortstring);
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386 |
begin
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387 |
s:= s; // avoid compiler hint
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388 |
doPut(0, 0, false);
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389 |
end;
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390 |
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391 |
procedure chCapture(var s: shortstring);
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392 |
begin
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393 |
s:= s; // avoid compiler hint
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394 |
flagMakeCapture:= true
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395 |
end;
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396 |
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397 |
procedure chSetMap(var s: shortstring);
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398 |
begin
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399 |
if isDeveloperMode then
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400 |
begin
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401 |
Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s;
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402 |
InitStepsFlags:= InitStepsFlags or cifMap
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403 |
end
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404 |
end;
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405 |
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406 |
procedure chSetTheme(var s: shortstring);
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407 |
begin
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|
408 |
if isDeveloperMode then
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|
409 |
begin
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410 |
Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
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411 |
InitStepsFlags:= InitStepsFlags or cifTheme
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412 |
end
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413 |
end;
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414 |
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415 |
procedure chSetSeed(var s: shortstring);
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416 |
begin
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|
417 |
if isDeveloperMode then
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418 |
begin
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419 |
SetRandomSeed(s);
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420 |
cSeed:= s;
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421 |
InitStepsFlags:= InitStepsFlags or cifRandomize
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422 |
end
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423 |
end;
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424 |
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425 |
procedure chAmmoMenu(var s: shortstring);
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|
426 |
begin
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|
427 |
s:= s; // avoid compiler hint
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428 |
if CheckNoTeamOrHH then
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429 |
bShowAmmoMenu:= true
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430 |
else
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431 |
begin
|
|
432 |
with CurrentTeam^ do
|
|
433 |
with Hedgehogs[CurrHedgehog] do
|
|
434 |
begin
|
|
435 |
bSelected:= false;
|
|
436 |
|
|
437 |
if bShowAmmoMenu then bShowAmmoMenu:= false
|
|
438 |
else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or
|
|
439 |
((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or
|
|
440 |
((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true
|
|
441 |
end;
|
|
442 |
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1
|
|
443 |
end
|
|
444 |
end;
|
|
445 |
|
|
446 |
procedure chVol_p(var s: shortstring);
|
|
447 |
begin
|
|
448 |
s:= s; // avoid compiler hint
|
|
449 |
inc(cVolumeDelta, 3)
|
|
450 |
end;
|
|
451 |
|
|
452 |
procedure chVol_m(var s: shortstring);
|
|
453 |
begin
|
|
454 |
s:= s; // avoid compiler hint
|
|
455 |
dec(cVolumeDelta, 3)
|
|
456 |
end;
|
|
457 |
|
|
458 |
procedure chFindhh(var s: shortstring);
|
|
459 |
begin
|
|
460 |
s:= s; // avoid compiler hint
|
|
461 |
if CheckNoTeamOrHH or isPaused then exit;
|
|
462 |
bShowFinger:= true;
|
|
463 |
FollowGear:= CurrentHedgehog^.Gear
|
|
464 |
end;
|
|
465 |
|
|
466 |
procedure chPause(var s: shortstring);
|
|
467 |
begin
|
|
468 |
s:= s; // avoid compiler hint
|
|
469 |
if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1;
|
|
470 |
if gameType <> gmtNet then
|
|
471 |
isPaused:= not isPaused;
|
|
472 |
SDL_ShowCursor(ord(isPaused))
|
|
473 |
end;
|
|
474 |
|
|
475 |
procedure chRotateMask(var s: shortstring);
|
|
476 |
begin
|
|
477 |
s:= s; // avoid compiler hint
|
|
478 |
if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask];
|
|
479 |
end;
|
|
480 |
|
|
481 |
procedure chSpeedup_p(var s: shortstring);
|
|
482 |
begin
|
|
483 |
s:= s; // avoid compiler hint
|
|
484 |
isSpeed:= true
|
|
485 |
end;
|
|
486 |
|
|
487 |
procedure chSpeedup_m(var s: shortstring);
|
|
488 |
begin
|
|
489 |
s:= s; // avoid compiler hint
|
|
490 |
isSpeed:= false
|
|
491 |
end;
|
|
492 |
|
|
493 |
procedure chZoomIn(var s: shortstring);
|
|
494 |
begin
|
|
495 |
s:= s; // avoid compiler hint
|
|
496 |
if ZoomValue < cMinZoomLevel then
|
|
497 |
ZoomValue:= ZoomValue + cZoomDelta;
|
|
498 |
end;
|
|
499 |
|
|
500 |
procedure chZoomOut(var s: shortstring);
|
|
501 |
begin
|
|
502 |
s:= s; // avoid compiler hint
|
|
503 |
if ZoomValue > cMaxZoomLevel then
|
|
504 |
ZoomValue:= ZoomValue - cZoomDelta;
|
|
505 |
end;
|
|
506 |
|
|
507 |
procedure chZoomReset(var s: shortstring);
|
|
508 |
begin
|
|
509 |
s:= s; // avoid compiler hint
|
|
510 |
ZoomValue:= cDefaultZoomLevel;
|
|
511 |
end;
|
|
512 |
|
|
513 |
|
|
514 |
procedure initModule;
|
|
515 |
begin
|
|
516 |
RegisterVariable('flag' , vtCommand, @chFlag , false);
|
|
517 |
RegisterVariable('script' , vtCommand, @chScript , false);
|
|
518 |
RegisterVariable('proto' , vtCommand, @chCheckProto , true );
|
|
519 |
RegisterVariable('spectate', vtBoolean, @fastUntilLag , false);
|
|
520 |
RegisterVariable('capture' , vtCommand, @chCapture , true );
|
|
521 |
RegisterVariable('rotmask' , vtCommand, @chRotateMask , true );
|
|
522 |
RegisterVariable('rdriven' , vtCommand, @chTeamLocal , false);
|
|
523 |
RegisterVariable('map' , vtCommand, @chSetMap , false);
|
|
524 |
RegisterVariable('theme' , vtCommand, @chSetTheme , false);
|
|
525 |
RegisterVariable('seed' , vtCommand, @chSetSeed , false);
|
|
526 |
RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
|
|
527 |
RegisterVariable('mapgen' , vtLongInt, @cMapGen , false);
|
|
528 |
RegisterVariable('maze_size',vtLongInt, @cMazeSize , false);
|
|
529 |
RegisterVariable('delay' , vtLongInt, @cInactDelay , false);
|
|
530 |
RegisterVariable('ready' , vtLongInt, @cReadyDelay , false);
|
|
531 |
RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false);
|
|
532 |
RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false);
|
|
533 |
RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false);
|
|
534 |
RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false);
|
|
535 |
RegisterVariable('waterrise', vtLongInt, @cWaterRise , false);
|
|
536 |
RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false);
|
|
537 |
RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
|
|
538 |
RegisterVariable('ropepct' , vtLongInt, @cRopePercent , false);
|
|
539 |
RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
|
|
540 |
RegisterVariable('minesnum', vtLongInt, @cLandMines , false);
|
|
541 |
RegisterVariable('explosives',vtLongInt,@cExplosives , false);
|
|
542 |
RegisterVariable('gmflags' , vtLongInt, @GameFlags , false);
|
|
543 |
RegisterVariable('trflags' , vtLongInt, @TrainingFlags , false);
|
|
544 |
RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
|
|
545 |
RegisterVariable('minestime',vtLongInt, @cMinesTime , false);
|
|
546 |
RegisterVariable('fort' , vtCommand, @chFort , false);
|
|
547 |
RegisterVariable('grave' , vtCommand, @chGrave , false);
|
|
548 |
RegisterVariable('hat' , vtCommand, @chSetHat , false);
|
|
549 |
RegisterVariable('quit' , vtCommand, @chQuit , true );
|
|
550 |
RegisterVariable('confirm' , vtCommand, @chConfirm , true );
|
|
551 |
RegisterVariable('+speedup', vtCommand, @chSpeedup_p , true );
|
|
552 |
RegisterVariable('-speedup', vtCommand, @chSpeedup_m , true );
|
|
553 |
RegisterVariable('zoomin' , vtCommand, @chZoomIn , true );
|
|
554 |
RegisterVariable('zoomout' , vtCommand, @chZoomOut , true );
|
|
555 |
RegisterVariable('zoomreset',vtCommand, @chZoomReset , true );
|
|
556 |
RegisterVariable('ammomenu', vtCommand, @chAmmoMenu , true);
|
|
557 |
RegisterVariable('+precise', vtCommand, @chPrecise_p , false);
|
|
558 |
RegisterVariable('-precise', vtCommand, @chPrecise_m , false);
|
|
559 |
RegisterVariable('+left' , vtCommand, @chLeft_p , false);
|
|
560 |
RegisterVariable('-left' , vtCommand, @chLeft_m , false);
|
|
561 |
RegisterVariable('+right' , vtCommand, @chRight_p , false);
|
|
562 |
RegisterVariable('-right' , vtCommand, @chRight_m , false);
|
|
563 |
RegisterVariable('+up' , vtCommand, @chUp_p , false);
|
|
564 |
RegisterVariable('-up' , vtCommand, @chUp_m , false);
|
|
565 |
RegisterVariable('+down' , vtCommand, @chDown_p , false);
|
|
566 |
RegisterVariable('-down' , vtCommand, @chDown_m , false);
|
|
567 |
RegisterVariable('+attack' , vtCommand, @chAttack_p , false);
|
|
568 |
RegisterVariable('-attack' , vtCommand, @chAttack_m , false);
|
|
569 |
RegisterVariable('switch' , vtCommand, @chSwitch , false);
|
|
570 |
RegisterVariable('nextturn', vtCommand, @chNextTurn , false);
|
|
571 |
RegisterVariable('timer' , vtCommand, @chTimer , false);
|
|
572 |
RegisterVariable('taunt' , vtCommand, @chTaunt , false);
|
|
573 |
RegisterVariable('setweap' , vtCommand, @chSetWeapon , false);
|
|
574 |
RegisterVariable('slot' , vtCommand, @chSlot , false);
|
|
575 |
RegisterVariable('put' , vtCommand, @chPut , false);
|
|
576 |
RegisterVariable('ljump' , vtCommand, @chLJump , false);
|
|
577 |
RegisterVariable('hjump' , vtCommand, @chHJump , false);
|
|
578 |
RegisterVariable('+volup' , vtCommand, @chVol_p , true );
|
|
579 |
RegisterVariable('-volup' , vtCommand, @chVol_m , true );
|
|
580 |
RegisterVariable('+voldown', vtCommand, @chVol_m , true );
|
|
581 |
RegisterVariable('-voldown', vtCommand, @chVol_p , true );
|
|
582 |
RegisterVariable('findhh' , vtCommand, @chFindhh , true );
|
|
583 |
RegisterVariable('pause' , vtCommand, @chPause , true );
|
|
584 |
RegisterVariable('+cur_u' , vtCommand, @chCurU_p , true );
|
|
585 |
RegisterVariable('-cur_u' , vtCommand, @chCurU_m , true );
|
|
586 |
RegisterVariable('+cur_d' , vtCommand, @chCurD_p , true );
|
|
587 |
RegisterVariable('-cur_d' , vtCommand, @chCurD_m , true );
|
|
588 |
RegisterVariable('+cur_l' , vtCommand, @chCurL_p , true );
|
|
589 |
RegisterVariable('-cur_l' , vtCommand, @chCurL_m , true );
|
|
590 |
RegisterVariable('+cur_r' , vtCommand, @chCurR_p , true );
|
|
591 |
RegisterVariable('-cur_r' , vtCommand, @chCurR_m , true );
|
|
592 |
end;
|
|
593 |
|
|
594 |
procedure freeModule;
|
|
595 |
begin
|
|
596 |
end;
|
|
597 |
|
|
598 |
end.
|