author | smxx |
Mon, 01 Mar 2010 19:20:43 +0000 | |
changeset 2904 | 209a0c573917 |
parent 2903 | e28356fe532a |
child 2905 | f3c79f7193a9 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uWorld; |
22 |
interface |
|
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23 |
uses SDLh, uGears, uConsts, uFloat, uRandom; |
2630 | 24 |
|
4 | 25 |
|
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var FollowGear: PGear; |
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WindBarWidth: LongInt; |
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bShowAmmoMenu: boolean; |
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bSelected: boolean; |
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bShowFinger: boolean; |
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31 |
Frames: Longword; |
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WaterColor, DeepWaterColor: TSDL_Color; |
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33 |
WorldDx: LongInt; |
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WorldDy: LongInt; |
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{$IFDEF COUNTTICKS} |
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cntTicks: LongWord; |
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37 |
{$ENDIF} |
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|
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procedure init_uWorld; |
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procedure free_uWorld; |
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|
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procedure InitWorld; |
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procedure DrawWorld(Lag: LongInt); |
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procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
2786 | 45 |
procedure ShowMission(caption, subcaption, text: string; icon, time : LongInt); |
46 |
procedure HideMission; |
|
4 | 47 |
|
48 |
implementation |
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uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand, |
2152 | 50 |
{$IFDEF GLES11} |
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gles11; |
1906 | 52 |
{$ELSE} |
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53 |
GL; |
1906 | 54 |
{$ENDIF} |
1807 | 55 |
|
4 | 56 |
type TCaptionStr = record |
762 | 57 |
Tex: PTexture; |
4 | 58 |
EndTime: LongWord; |
59 |
end; |
|
60 |
||
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61 |
var cWaveWidth, cWaveHeight: LongInt; |
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Captions: array[TCapGroup] of TCaptionStr; |
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AMxShift, SlotsNum: LongInt; |
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tmpSurface: PSDL_Surface; |
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fpsTexture: PTexture; |
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timeTexture: PTexture; |
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FPS: Longword; |
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CountTicks: Longword; |
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SoundTimerTicks: Longword; |
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prevPoint: TPoint; |
2747 | 71 |
amSel: TAmmoType = amNothing; |
2786 | 72 |
missionTex: PTexture; |
73 |
missionTimer: LongInt; |
|
4 | 74 |
|
75 |
procedure InitWorld; |
|
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var i, t: LongInt; |
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cp: PClan; |
2863 | 78 |
g: ansistring; |
79 |
||
2904 | 80 |
// helper functions to create the goal/game mode string |
81 |
function AddGoal(s: ansistring; gf: LongInt; si: TGoalStrId; i: LongInt): ansistring; |
|
82 |
var t: string; |
|
83 |
begin |
|
84 |
if (GameFlags and gf) <> 0 then |
|
85 |
begin |
|
86 |
t:= inttostr(i); |
|
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s:= s + format(trgoal[si], t) + '|' |
|
88 |
end; |
|
89 |
AddGoal:= s; |
|
90 |
end; |
|
91 |
||
2863 | 92 |
function AddGoal(s: ansistring; gf: LongInt; si: TGoalStrId): ansistring; |
93 |
begin |
|
2904 | 94 |
if (GameFlags and gf) <> 0 then |
95 |
s:= s + trgoal[si] + '|'; |
|
2863 | 96 |
AddGoal:= s; |
97 |
end; |
|
4 | 98 |
begin |
2786 | 99 |
missionTimer:= 0; |
100 |
||
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if (GameFlags and gfRandomOrder) <> 0 then // shuffle them up a bit |
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begin |
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103 |
for i:= 0 to ClansCount * 4 do |
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104 |
begin |
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t:= GetRandom(ClansCount); |
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if t <> 0 then |
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begin |
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cp:= ClansArray[0]; |
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ClansArray[0]:= ClansArray[t]; |
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ClansArray[t]:= cp; |
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ClansArray[t]^.ClanIndex:= t; |
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112 |
ClansArray[0]^.ClanIndex:= 0; |
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113 |
if (LocalClan = t) then LocalClan:= 0 |
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else if (LocalClan = 0) then LocalClan:= t |
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115 |
end; |
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116 |
end; |
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117 |
CurrentTeam:= ClansArray[0]^.Teams[0]; |
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118 |
end; |
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119 |
|
2863 | 120 |
// if special game flags are set, add them to the game mode notice window and then show it |
121 |
g:= ''; // no text/things to note yet |
|
122 |
g:= AddGoal(g, gfForts, gidForts); // forts? |
|
123 |
g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
|
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g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |
|
125 |
g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism? |
|
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g:= AddGoal(g, gfKarma, gidKarma); // karma? |
|
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g:= AddGoal(g, gfKing, gidKing); // king? |
|
128 |
g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
|
129 |
g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
|
130 |
g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
|
2903 | 131 |
g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
2904 | 132 |
if cMinesTime <> 3000 then g:= AddGoal(g, gfMines, gidMineTimer, cMinesTime div 1000); // changed mine timer? |
2863 | 133 |
// if the string has been set, show it for (default timeframe) seconds |
134 |
if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0); |
|
135 |
||
1825 | 136 |
cWaveWidth:= SpritesData[sprWater].Width; |
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137 |
//cWaveHeight:= SpritesData[sprWater].Height; |
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138 |
cWaveHeight:= 32; |
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139 |
|
284 | 140 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 141 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 142 |
prevPoint.X:= 0; |
74 | 143 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 144 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
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145 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
1120 | 146 |
AMxShift:= 210 |
161 | 147 |
end; |
148 |
||
956 | 149 |
procedure ShowAmmoMenu; |
161 | 150 |
const MENUSPEED = 15; |
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151 |
var x, y, i, t, l, g: LongInt; |
371 | 152 |
Slot, Pos: LongInt; |
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153 |
Ammo: PHHAmmo; |
161 | 154 |
begin |
2885 | 155 |
if (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) then bShowAmmoMenu:= false; |
165 | 156 |
if bShowAmmoMenu then |
157 |
begin |
|
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Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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158 |
FollowGear:= nil; |
1120 | 159 |
if AMxShift = 210 then prevPoint.X:= 0; |
1812 | 160 |
if cReducedQuality then |
161 |
AMxShift:= 0 |
|
162 |
else |
|
163 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 164 |
end else |
165 |
begin |
|
1120 | 166 |
if AMxShift = 0 then |
165 | 167 |
begin |
2579 | 168 |
CursorPoint.X:= cScreenWidth shr 1; |
169 |
CursorPoint.Y:= cScreenHeight shr 1; |
|
165 | 170 |
prevPoint:= CursorPoint; |
2197 | 171 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
165 | 172 |
end; |
1812 | 173 |
if cReducedQuality then |
174 |
AMxShift:= 210 |
|
175 |
else |
|
176 |
if AMxShift < 210 then inc(AMxShift, MENUSPEED); |
|
165 | 177 |
end; |
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178 |
Ammo:= nil; |
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179 |
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil) and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then |
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180 |
Ammo:= CurrentHedgehog^.Ammo |
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181 |
else if (LocalAmmo <> -1) then |
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182 |
Ammo:= GetAmmoByNum(LocalAmmo); |
162 | 183 |
Slot:= 0; |
184 |
Pos:= -1; |
|
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185 |
if Ammo = nil then exit; |
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|
186 |
SlotsNum:= 0; |
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187 |
x:= (cScreenWidth shr 1) - 210 + AMxShift; |
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188 |
y:= cScreenHeight - 40; |
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|
189 |
dec(y); |
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|
190 |
DrawSprite(sprAMBorders, x, y, 0); |
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|
191 |
dec(y); |
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|
192 |
DrawSprite(sprAMBorders, x, y, 1); |
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|
193 |
dec(y, 33); |
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194 |
DrawSprite(sprAMSlotName, x, y, 0); |
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|
195 |
for i:= cMaxSlotIndex downto 0 do |
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|
196 |
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then |
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changeset
|
197 |
begin |
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|
198 |
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
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changeset
|
199 |
dec(y, 33); |
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Show the ammo menu of the last local non-bot team when not local turn. needs testing
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changeset
|
200 |
inc(SlotsNum); |
7e6adeb57427
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2851
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changeset
|
201 |
DrawSprite(sprAMSlot, x, y, 0); |
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202 |
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
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|
203 |
t:= 0; |
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204 |
g:= 0; |
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205 |
while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
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|
206 |
begin |
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207 |
if (Ammo^[i, t].AmmoType <> amNothing) then |
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208 |
begin |
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209 |
l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
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210 |
|
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211 |
if l >= 0 then |
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|
212 |
begin |
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213 |
DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
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214 |
if l < 100 then DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l); |
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|
215 |
end else |
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216 |
DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
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|
217 |
if (Slot = i) |
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218 |
and (CursorPoint.X >= x + g * 33 + 35) |
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219 |
and (CursorPoint.X < x + g * 33 + 68) then |
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|
220 |
begin |
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|
221 |
if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0); |
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|
222 |
Pos:= t; |
2379 | 223 |
end; |
2855
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|
224 |
inc(g) |
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|
225 |
end; |
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|
226 |
inc(t) |
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|
227 |
end |
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|
228 |
end; |
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|
229 |
dec(y, 1); |
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|
230 |
DrawSprite(sprAMBorders, x, y, 0); |
961
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Use turnsleft sprites to indicate turns left to activate ammo
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|
231 |
|
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|
232 |
if (Pos >= 0) then |
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|
233 |
begin |
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|
234 |
if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then |
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|
235 |
if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then |
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|
236 |
begin |
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|
237 |
amSel:= Ammo^[Slot, Pos].AmmoType; |
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|
238 |
RenderWeaponTooltip(amSel) |
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|
239 |
end; |
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|
240 |
|
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|
241 |
DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
2376 | 242 |
|
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|
243 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
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|
244 |
DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
2376 | 245 |
|
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|
246 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
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|
247 |
begin |
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|
248 |
bShowAmmoMenu:= false; |
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|
249 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
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250 |
bSelected:= false; |
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|
251 |
FreeWeaponTooltip; |
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|
252 |
exit |
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|
253 |
end; |
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|
254 |
end |
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|
255 |
else |
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|
256 |
FreeWeaponTooltip; |
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|
257 |
|
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|
258 |
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then |
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|
259 |
ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, y); |
162 | 260 |
|
261 |
bSelected:= false; |
|
2197 | 262 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 263 |
end; |
264 |
||
162 | 265 |
procedure MoveCamera; forward; |
266 |
||
2269
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|
267 |
procedure DrawWater(Alpha: byte); |
1915 | 268 |
var VertexBuffer: array [0..3] of TVertex2f; |
269 |
r: TSDL_Rect; |
|
2161
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changeset
|
270 |
lw, lh: GLfloat; |
1915 | 271 |
begin |
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|
272 |
WaterColorArray[0].a := Alpha; |
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|
273 |
WaterColorArray[1].a := Alpha; |
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|
274 |
WaterColorArray[2].a := Alpha; |
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|
275 |
WaterColorArray[3].a := Alpha; |
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changeset
|
276 |
|
2161
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changeset
|
277 |
lw:= cScreenWidth / cScaleFactor; |
2378 | 278 |
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16; |
1915 | 279 |
// Water |
2378 | 280 |
r.y:= WorldDy + cWaterLine; |
281 |
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then |
|
1915 | 282 |
begin |
283 |
if r.y < 0 then r.y:= 0; |
|
284 |
||
285 |
glDisable(GL_TEXTURE_2D); |
|
2161
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changeset
|
286 |
VertexBuffer[0].X:= -lw; |
1915 | 287 |
VertexBuffer[0].Y:= r.y; |
2161
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changeset
|
288 |
VertexBuffer[1].X:= lw; |
1915 | 289 |
VertexBuffer[1].Y:= r.y; |
2161
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diff
changeset
|
290 |
VertexBuffer[2].X:= lw; |
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changeset
|
291 |
VertexBuffer[2].Y:= lh; |
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changeset
|
292 |
VertexBuffer[3].X:= -lw; |
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changeset
|
293 |
VertexBuffer[3].Y:= lh; |
1915 | 294 |
|
295 |
glEnableClientState (GL_COLOR_ARRAY); |
|
2171
8208946331ba
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changeset
|
296 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 297 |
|
298 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
299 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
2171
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changeset
|
300 |
|
1915 | 301 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
302 |
||
2330 | 303 |
glDisableClientState(GL_VERTEX_ARRAY); |
1915 | 304 |
glDisableClientState(GL_COLOR_ARRAY); |
305 |
||
306 |
glColor4f(1, 1, 1, 1); // disable coloring |
|
307 |
glEnable(GL_TEXTURE_2D) |
|
308 |
end |
|
309 |
end; |
|
310 |
||
2288 | 311 |
procedure DrawWaves(Dir, dX, dY: LongInt); |
2292
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changeset
|
312 |
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
2374 | 313 |
lw, waves, shift: GLfloat; |
2288 | 314 |
begin |
2292
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changeset
|
315 |
lw:= cScreenWidth / cScaleFactor; |
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changeset
|
316 |
waves:= lw * 2 / cWaveWidth; |
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changeset
|
317 |
|
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changeset
|
318 |
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id); |
87af4ad0ec98
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changeset
|
319 |
|
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diff
changeset
|
320 |
VertexBuffer[0].X:= -lw; |
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parents:
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changeset
|
321 |
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY; |
87af4ad0ec98
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changeset
|
322 |
VertexBuffer[1].X:= lw; |
87af4ad0ec98
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parents:
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diff
changeset
|
323 |
VertexBuffer[1].Y:= VertexBuffer[0].Y; |
87af4ad0ec98
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parents:
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diff
changeset
|
324 |
VertexBuffer[2].X:= lw; |
87af4ad0ec98
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parents:
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diff
changeset
|
325 |
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height; |
87af4ad0ec98
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parents:
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diff
changeset
|
326 |
VertexBuffer[3].X:= -lw; |
87af4ad0ec98
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unc0rr
parents:
2290
diff
changeset
|
327 |
VertexBuffer[3].Y:= VertexBuffer[2].Y; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
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diff
changeset
|
328 |
|
2374 | 329 |
shift:= - lw / cWaveWidth; |
2495 | 330 |
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1); |
2292
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parents:
2290
diff
changeset
|
331 |
TextureBuffer[0].Y:= 0; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
332 |
TextureBuffer[1].X:= TextureBuffer[0].X + waves; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
333 |
TextureBuffer[1].Y:= TextureBuffer[0].Y; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
334 |
TextureBuffer[2].X:= TextureBuffer[1].X; |
2553 | 335 |
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry; |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
336 |
TextureBuffer[3].X:= TextureBuffer[0].X; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
337 |
TextureBuffer[3].Y:= TextureBuffer[2].Y; |
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
338 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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parents:
2290
diff
changeset
|
339 |
glEnableClientState(GL_VERTEX_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
340 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
341 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
342 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
343 |
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
344 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
345 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
346 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
347 |
glDisableClientState(GL_VERTEX_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
348 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
349 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
350 |
{for i:= -1 to cWaterSprCount do |
2288 | 351 |
DrawSprite(sprWater, |
352 |
i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2), |
|
353 |
cWaterLine + WorldDy + dY, |
|
2292
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
2290
diff
changeset
|
354 |
0)} |
2288 | 355 |
end; |
356 |
||
2426 | 357 |
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift: LongInt); |
358 |
var i, w, sw: LongInt; |
|
359 |
begin |
|
360 |
sw:= round(cScreenWidth / cScaleFactor); |
|
361 |
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then |
|
362 |
begin |
|
363 |
w:= SpritesData[spr].Width; |
|
364 |
i:= Shift mod w; |
|
365 |
if i > 0 then dec(i, w); |
|
366 |
dec(i, w * (sw div w + 1)); |
|
367 |
repeat |
|
368 |
DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0); |
|
369 |
inc(i, w) |
|
370 |
until i > sw |
|
371 |
end else |
|
372 |
begin |
|
373 |
w:= SpritesData[spr].Width; |
|
374 |
dec(Shift, w div 2); |
|
375 |
DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0); |
|
376 |
||
377 |
sw:= round(cScreenWidth / cScaleFactor); |
|
378 |
||
379 |
i:= Shift - SpritesData[sprL].Width; |
|
380 |
while i >= -sw - SpritesData[sprL].Width do |
|
381 |
begin |
|
382 |
DrawSprite(sprL, i, WorldDy + LAND_HEIGHT - SpritesData[sprL].Height, 0); |
|
383 |
dec(i, SpritesData[sprL].Width); |
|
384 |
end; |
|
385 |
||
386 |
i:= Shift + w; |
|
387 |
while i <= sw do |
|
388 |
begin |
|
389 |
DrawSprite(sprR, i, WorldDy + LAND_HEIGHT - SpritesData[sprR].Height, 0); |
|
390 |
inc(i, SpritesData[sprR].Width) |
|
391 |
end |
|
392 |
end |
|
393 |
end; |
|
394 |
||
395 |
||
956 | 396 |
procedure DrawWorld(Lag: LongInt); |
371 | 397 |
var i, t: LongInt; |
4 | 398 |
r: TSDL_Rect; |
107 | 399 |
tdx, tdy: Double; |
175 | 400 |
grp: TCapGroup; |
174 | 401 |
s: string[15]; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
402 |
highlight: Boolean; |
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
403 |
offset, offsetX, offsetY: LongInt; |
2724 | 404 |
scale: GLfloat; |
4 | 405 |
begin |
2372 | 406 |
if ZoomValue < zoom then |
407 |
begin |
|
2379 | 408 |
zoom:= zoom - 0.002 * Lag; |
2374 | 409 |
if ZoomValue > zoom then zoom:= ZoomValue |
2372 | 410 |
end else |
411 |
if ZoomValue > zoom then |
|
412 |
begin |
|
2379 | 413 |
zoom:= zoom + 0.002 * Lag; |
2374 | 414 |
if ZoomValue < zoom then zoom:= ZoomValue |
2372 | 415 |
end; |
2376 | 416 |
|
770 | 417 |
// Sky |
756 | 418 |
glClear(GL_COLOR_BUFFER_BIT); |
419 |
glEnable(GL_BLEND); |
|
775 | 420 |
glEnable(GL_TEXTURE_2D); |
777 | 421 |
//glPushMatrix; |
422 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 423 |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
424 |
if not isPaused then MoveCamera; |
162 | 425 |
|
1812 | 426 |
if not cReducedQuality then |
427 |
begin |
|
428 |
// background |
|
2426 | 429 |
DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8); |
430 |
DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5); |
|
4 | 431 |
|
1812 | 432 |
DrawVisualGears(0); |
2288 | 433 |
end; |
803 | 434 |
|
2288 | 435 |
// Waves |
2579 | 436 |
DrawWaves( 1, 0, - (cWaveHeight shl 1)); |
437 |
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1))); |
|
1812 | 438 |
|
4 | 439 |
|
762 | 440 |
DrawLand(WorldDx, WorldDy); |
1911 | 441 |
|
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents:
2268
diff
changeset
|
442 |
DrawWater(255); |
4 | 443 |
|
1660 | 444 |
// Attack bar |
445 |
if CurrentTeam <> nil then |
|
446 |
case AttackBar of |
|
447 |
(* 1: begin |
|
448 |
r:= StuffPoz[sPowerBar]; |
|
449 |
{$WARNINGS OFF} |
|
450 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
|
451 |
{$WARNINGS ON} |
|
452 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
|
453 |
end;*) |
|
454 |
2: with CurrentHedgehog^ do |
|
455 |
begin |
|
456 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
|
457 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
|
458 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
|
459 |
DrawSprite(sprPower, |
|
2609 | 460 |
hwRound(Gear^.X) + round(WorldDx + tdx * (24 + i * 2)) - 16, |
461 |
hwRound(Gear^.Y) + round(WorldDy + tdy * (24 + i * 2)) - 12, |
|
1660 | 462 |
i) |
463 |
end |
|
464 |
end; |
|
465 |
||
2713 | 466 |
DrawVisualGears(1); |
467 |
||
956 | 468 |
DrawGears; |
4 | 469 |
|
2713 | 470 |
DrawVisualGears(2); |
1045 | 471 |
|
2273 | 472 |
DrawWater(cWaterOpacity); |
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents:
2268
diff
changeset
|
473 |
|
5 | 474 |
// Waves |
2288 | 475 |
DrawWaves( 1, 25, - cWaveHeight); |
2567 | 476 |
DrawWaves(-1, 50, - (cWaveHeight shr 1)); |
2288 | 477 |
DrawWaves( 1, 75, 0); |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
478 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
479 |
|
2288 | 480 |
{$WARNINGS OFF} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
481 |
// Target |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
482 |
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0); |
4 | 483 |
{$WARNINGS ON} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
484 |
|
2567 | 485 |
{$IFDEF IPHONEOS} |
2724 | 486 |
scale:= 1.5; |
2567 | 487 |
{$ELSE} |
2724 | 488 |
scale:= 2.0; |
489 |
{$ENDIF} |
|
490 |
SetScale(scale); |
|
491 |
||
492 |
||
493 |
// Turn time |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
494 |
{$IFDEF IPHONEOS} |
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
495 |
offset:= 313; |
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
496 |
{$ELSE} |
2567 | 497 |
offset:= 48; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
498 |
{$ENDIF} |
4 | 499 |
if TurnTimeLeft <> 0 then |
500 |
begin |
|
501 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
502 |
if i>99 then t:= 112 |
|
503 |
else if i>9 then t:= 96 |
|
504 |
else t:= 80; |
|
2567 | 505 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - offset, 1); |
4 | 506 |
while i > 0 do |
507 |
begin |
|
508 |
dec(t, 32); |
|
2567 | 509 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - offset, i mod 10); |
4 | 510 |
i:= i div 10 |
511 |
end; |
|
2567 | 512 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - offset, 0); |
4 | 513 |
end; |
79 | 514 |
|
2567 | 515 |
{$IFNDEF IPHONEOS} |
2428 | 516 |
// Timetrial |
517 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then |
|
518 |
begin |
|
519 |
if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime; |
|
520 |
t:= 272; |
|
521 |
// right frame |
|
522 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1); |
|
523 |
dec(t, 32); |
|
524 |
// 1 ms |
|
525 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
|
526 |
dec(t, 32); |
|
527 |
i:= i div 10; |
|
528 |
// 10 ms |
|
529 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
|
530 |
dec(t, 32); |
|
531 |
i:= i div 10; |
|
532 |
// 100 ms |
|
533 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
|
534 |
dec(t, 16); |
|
535 |
// Point |
|
536 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11); |
|
537 |
dec(t, 32); |
|
538 |
i:= i div 10; |
|
539 |
// 1 s |
|
540 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
|
541 |
dec(t, 32); |
|
542 |
i:= i div 10; |
|
543 |
// 10s |
|
544 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6); |
|
545 |
dec(t, 16); |
|
546 |
// Point |
|
547 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10); |
|
548 |
dec(t, 32); |
|
549 |
i:= i div 6; |
|
550 |
// 1 m |
|
551 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
|
552 |
dec(t, 32); |
|
553 |
i:= i div 10; |
|
554 |
// 10 m |
|
555 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
|
556 |
// left frame |
|
557 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0); |
|
558 |
end; |
|
2567 | 559 |
{$ENDIF} |
560 |
||
4 | 561 |
// Captions |
2567 | 562 |
{$IFDEF IPHONEOS} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
563 |
offset:= 40; |
2567 | 564 |
{$ELSE} |
2724 | 565 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48 |
566 |
else offset:= 8; |
|
2567 | 567 |
{$ENDIF} |
2428 | 568 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
569 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
570 |
with Captions[grp] do |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
571 |
if Tex <> nil then |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
572 |
begin |
2724 | 573 |
DrawCentered(0, offset, Tex); |
574 |
inc(offset, Tex^.h + 2); |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
575 |
if EndTime <= RealTicks then |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
576 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
577 |
FreeTexture(Tex); |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
578 |
Tex:= nil; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
579 |
EndTime:= 0 |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
580 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
581 |
end; |
4 | 582 |
|
47 | 583 |
// Teams Healths |
2747 | 584 |
|
547 | 585 |
for t:= 0 to Pred(TeamsCount) do |
586 |
with TeamsArray[t]^ do |
|
47 | 587 |
begin |
2839 | 588 |
highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500); |
589 |
||
2747 | 590 |
if highlight then |
591 |
glColor4f(((Clan^.Color shr 16) and $ff) / $ff, ((Clan^.Color shr 8) and $ff) / $ff, (Clan^.Color and $ff) / $ff, 1); |
|
2839 | 592 |
|
593 |
// draw name |
|
594 |
DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex); |
|
595 |
||
596 |
// draw flag |
|
597 |
DrawTexture(-14, cScreenHeight + DrawHealthY, FlagTex); |
|
598 |
||
599 |
// draw health bar |
|
690 | 600 |
r.x:= 0; |
601 |
r.y:= 0; |
|
547 | 602 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
603 |
r.h:= HealthTex^.h; |
2747 | 604 |
DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex); |
690 | 605 |
|
2839 | 606 |
// draw health bar's right border |
83 | 607 |
inc(r.x, cTeamHealthWidth + 2); |
608 |
r.w:= 3; |
|
2839 | 609 |
DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex); |
610 |
// if highlighted, draw flag and other contents again to keep their colors |
|
611 |
// this approach should be faster than drawing all borders one by one tinted or not |
|
612 |
if highlight then |
|
613 |
begin |
|
614 |
glColor4f(1, 1, 1, 1); |
|
690 | 615 |
|
2839 | 616 |
// draw name |
2747 | 617 |
r.x:= 2; |
618 |
r.y:= 2; |
|
2839 | 619 |
r.w:= NameTagTex^.w - 4; |
620 |
r.h:= NameTagTex^.h - 4; |
|
621 |
DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + 2, @r, NameTagTex); |
|
622 |
// draw flag |
|
2747 | 623 |
r.w:= 22; |
624 |
r.h:= 15; |
|
625 |
DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex); |
|
2839 | 626 |
// draw health bar |
627 |
r.w:= TeamHealthBarWidth + 1; |
|
628 |
r.h:= HealthTex^.h - 4; |
|
629 |
DrawFromRect(16, cScreenHeight + DrawHealthY + 2, @r, HealthTex); |
|
2747 | 630 |
end; |
47 | 631 |
end; |
632 |
||
5 | 633 |
// Lag alert |
2567 | 634 |
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12); |
4 | 635 |
|
5 | 636 |
// Wind bar |
2567 | 637 |
{$IFDEF IPHONEOS} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
638 |
offsetX:= 305; |
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
639 |
offsetY:= 315; |
2567 | 640 |
{$ELSE} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
641 |
offsetX:= 30; |
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
642 |
offsetY:= 180; |
2567 | 643 |
{$ENDIF} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
644 |
DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0); |
6 | 645 |
if WindBarWidth > 0 then |
5 | 646 |
begin |
689 | 647 |
{$WARNINGS OFF} |
648 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
649 |
{$WARNINGS ON} |
|
650 |
r.y:= 0; |
|
651 |
r.w:= WindBarWidth; |
|
652 |
r.h:= 13; |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
653 |
DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0); |
5 | 654 |
end else |
6 | 655 |
if WindBarWidth < 0 then |
5 | 656 |
begin |
689 | 657 |
{$WARNINGS OFF} |
658 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
659 |
{$WARNINGS ON} |
|
660 |
r.y:= 0; |
|
661 |
r.w:= - WindBarWidth; |
|
662 |
r.h:= 13; |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
663 |
DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0); |
5 | 664 |
end; |
665 |
||
161 | 666 |
// AmmoMenu |
1120 | 667 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 668 |
|
2287 | 669 |
// Cursor |
670 |
if isCursorVisible and bShowAmmoMenu then |
|
671 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
|
942 | 672 |
|
2287 | 673 |
DrawChat; |
4 | 674 |
|
2567 | 675 |
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture); |
676 |
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture); |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
677 |
|
2786 | 678 |
if missionTimer <> 0 then |
679 |
begin |
|
680 |
if missionTimer > 0 then dec(missionTimer, Lag); |
|
681 |
if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0 |
|
682 |
if missionTex <> nil then |
|
683 |
DrawCentered(0, (cScreenHeight shr 1) + 100, missionTex); |
|
684 |
end; |
|
685 |
||
2724 | 686 |
// fps |
687 |
{$IFDEF IPHONEOS} |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
688 |
offset:= 300; |
2724 | 689 |
{$ELSE} |
690 |
offset:= 10; |
|
691 |
{$ENDIF} |
|
4 | 692 |
inc(Frames); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
693 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
694 |
if cShowFPS or (GameType = gmtDemo) then inc(CountTicks, Lag); |
2851 | 695 |
if (GameType = gmtDemo) and (CountTicks >= 1000) then |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
696 |
begin |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
697 |
i:=GameTicks div 60000; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
698 |
t:=(GameTicks-(i*60000)) div 1000; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
699 |
s:=''; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
700 |
if i<10 then s:='0'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
701 |
s:= s+inttostr(i)+':'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
702 |
if t<10 then s:=s+'0'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
703 |
s:= s+inttostr(t); |
2851 | 704 |
if timeTexture <> nil then FreeTexture(timeTexture); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
705 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
706 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
707 |
timeTexture:= Surface2Tex(tmpSurface, false); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
708 |
SDL_FreeSurface(tmpSurface) |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
709 |
end; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
710 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
711 |
if timeTexture <> nil then |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
712 |
DrawTexture((cScreenWidth shr 1) - 10 - timeTexture^.w, offset + timeTexture^.h+5, timeTexture); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
713 |
|
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
714 |
if cShowFPS then |
4 | 715 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
716 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
717 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
718 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
719 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
720 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
721 |
s:= inttostr(FPS) + ' fps'; |
759 | 722 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
2665
50b4e544c163
complete transition of longword->sdl_color for TTF bindings
koda
parents:
2630
diff
changeset
|
723 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
2670 | 724 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2288
diff
changeset
|
725 |
fpsTexture:= Surface2Tex(tmpSurface, false); |
759 | 726 |
SDL_FreeSurface(tmpSurface) |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
727 |
end; |
759 | 728 |
if fpsTexture <> nil then |
2724 | 729 |
DrawTexture((cScreenWidth shr 1) - 50, offset, fpsTexture); |
4 | 730 |
end; |
174 | 731 |
|
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
732 |
if CountTicks >= 1000 then CountTicks:= 0; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
733 |
|
2724 | 734 |
// lag warning (?) |
174 | 735 |
inc(SoundTimerTicks, Lag); |
736 |
if SoundTimerTicks >= 50 then |
|
737 |
begin |
|
738 |
SoundTimerTicks:= 0; |
|
739 |
if cVolumeDelta <> 0 then |
|
740 |
begin |
|
741 |
str(ChangeVolume(cVolumeDelta), s); |
|
2619 | 742 |
AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
174 | 743 |
end |
756 | 744 |
end; |
745 |
||
2724 | 746 |
if GameState = gsConfirm then |
747 |
DrawCentered(0, cScreenHeight div 2, ConfirmTexture); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
748 |
|
2162 | 749 |
SetScale(zoom); |
1023 | 750 |
|
2287 | 751 |
// Cursor |
752 |
if isCursorVisible then |
|
753 |
begin |
|
754 |
if not bShowAmmoMenu then |
|
755 |
with CurrentHedgehog^ do |
|
756 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
|
757 |
begin |
|
758 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
759 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
760 |
if PosCount > 1 then |
|
761 |
DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2, |
|
762 |
cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2, |
|
763 |
i); |
|
764 |
end; |
|
765 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
|
766 |
end; |
|
767 |
||
768 |
||
775 | 769 |
glDisable(GL_TEXTURE_2D); |
756 | 770 |
glDisable(GL_BLEND) |
4 | 771 |
end; |
772 |
||
108 | 773 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 774 |
begin |
2142 | 775 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
762 | 776 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 777 |
|
762 | 778 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
2142 | 779 |
|
780 |
case Group of |
|
781 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
|
782 |
else |
|
2735 | 783 |
Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3; |
2142 | 784 |
end; |
4 | 785 |
end; |
786 |
||
79 | 787 |
procedure MoveCamera; |
4 | 788 |
const PrevSentPointTime: LongWord = 0; |
2428 | 789 |
var EdgesDist, wdy: LongInt; |
4 | 790 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
791 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
792 |
begin |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
793 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
2567 | 794 |
CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1); |
2197 | 795 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
796 |
end; |
678 | 797 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
798 |
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then |
1689 | 799 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
800 |
begin |
|
801 |
FollowGear:= nil; |
|
2197 | 802 |
prevPoint:= CursorPoint; |
1689 | 803 |
exit |
804 |
end |
|
805 |
else begin |
|
2198 | 806 |
CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
2197 | 807 |
CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
1689 | 808 |
end; |
4 | 809 |
|
2375 | 810 |
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater; |
811 |
if WorldDy < wdy then WorldDy:= wdy; |
|
812 |
||
2197 | 813 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 814 |
|
1120 | 815 |
if AMxShift < 210 then |
1689 | 816 |
begin |
2178
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
817 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175; |
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
818 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10; |
2197 | 819 |
if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33; |
820 |
if CursorPoint.Y < 76 then CursorPoint.Y:= 76; |
|
1689 | 821 |
prevPoint:= CursorPoint; |
2197 | 822 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
1689 | 823 |
exit |
824 |
end; |
|
162 | 825 |
|
4 | 826 |
if isCursorVisible then |
1689 | 827 |
begin |
2197 | 828 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
1689 | 829 |
begin |
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2397
diff
changeset
|
830 |
SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy); |
1689 | 831 |
PrevSentPointTime:= GameTicks |
832 |
end; |
|
833 |
end; |
|
351 | 834 |
|
4 | 835 |
if isCursorVisible or (FollowGear <> nil) then |
836 |
begin |
|
284 | 837 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
838 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 839 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 840 |
begin |
2197 | 841 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
842 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 843 |
end else |
2197 | 844 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 845 |
begin |
2197 | 846 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 847 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 848 |
end; |
284 | 849 |
if CursorPoint.Y < EdgesDist then |
4 | 850 |
begin |
2197 | 851 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 852 |
CursorPoint.Y:= EdgesDist |
4 | 853 |
end else |
284 | 854 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 855 |
begin |
2197 | 856 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 857 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 858 |
end; |
859 |
end else |
|
308 | 860 |
if cHasFocus then |
861 |
begin |
|
70 | 862 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 863 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 864 |
CursorPoint.X:= 0; |
865 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 866 |
end; |
351 | 867 |
|
4 | 868 |
prevPoint:= CursorPoint; |
2567 | 869 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y); |
1760 | 870 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2375 | 871 |
if WorldDy < wdy then WorldDy:= wdy; |
2426 | 872 |
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024; |
873 |
if WorldDx > 1024 then WorldDx:= 1024; |
|
4 | 874 |
end; |
875 |
||
2786 | 876 |
procedure ShowMission(caption, subcaption, text: string; icon, time : LongInt); |
877 |
var r: TSDL_Rect; |
|
878 |
begin |
|
879 |
r.w:= 32; |
|
880 |
r.h:= 32; |
|
881 |
||
882 |
if time = 0 then time:= 5000; |
|
883 |
missionTimer:= time; |
|
884 |
if missionTex <> nil then FreeTexture(missionTex); |
|
885 |
||
886 |
if icon > -1 then |
|
887 |
begin |
|
888 |
r.x:= 0; |
|
889 |
r.y:= icon * 32; |
|
890 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, MissionIcons, @r) |
|
891 |
end |
|
892 |
else |
|
893 |
begin |
|
894 |
r.x:= ((-icon - 1) shr 5) * 32; |
|
895 |
r.y:= ((-icon - 1) mod 32) * 32; |
|
896 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r) |
|
897 |
end; |
|
898 |
end; |
|
899 |
||
900 |
procedure HideMission; |
|
901 |
begin |
|
902 |
missionTimer:= 0 |
|
903 |
end; |
|
904 |
||
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
905 |
procedure init_uWorld; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
906 |
begin |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
907 |
fpsTexture:= nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
908 |
FollowGear:= nil; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
909 |
WindBarWidth:= 0; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
910 |
bShowAmmoMenu:= false; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
911 |
bSelected:= false; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
912 |
bShowFinger:= false; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
913 |
Frames:= 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
914 |
WorldDx:= -512; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
915 |
WorldDy:= -256; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
916 |
|
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
917 |
FPS:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
918 |
CountTicks:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
919 |
SoundTimerTicks:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
920 |
prevPoint.X:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
921 |
prevPoint.Y:= 0; |
2786 | 922 |
missionTimer:= 0; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
923 |
|
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
924 |
FillChar(Captions, sizeof(Captions), 0) |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
925 |
end; |
4 | 926 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
927 |
procedure free_uWorld; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
928 |
begin |
2786 | 929 |
if missionTex <> nil then FreeTexture(missionTex); |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
930 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
931 |
|
4 | 932 |
end. |