gameServer/HWProtoCore.hs
author smxx
Fri, 04 Jun 2010 20:50:24 +0000
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Frontend: * Avoid overwriting/replacing premade game/weapon schemes
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module HWProtoCore where
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import qualified Data.IntMap as IntMap
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import Data.Foldable
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import Maybe
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import Control.Monad.Reader
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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import HWProtoNEState
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import HWProtoLobbyState
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import HWProtoInRoomState
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import HandlerUtils
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import RoomsAndClients
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handleCmd, handleCmd_loggedin :: CmdHandler
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handleCmd ["PING"] = answerClient ["PONG"]
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handleCmd ("QUIT" : xs) = return [ByeClient msg]
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    where
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        msg = if not $ null xs then head xs else ""
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{-
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handleCmd ["PONG"] =
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    if pingsQueue client == 0 then
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        [ProtocolError "Protocol violation"]
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    else
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        [ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
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    where
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        client = clients IntMap.! clID
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-}
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handleCmd cmd = do
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    (ci, irnc) <- ask
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    if logonPassed (irnc `client` ci) then
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        handleCmd_loggedin cmd
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        else
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        handleCmd_NotEntered cmd
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{-
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handleCmd_loggedin clID clients rooms ["INFO", asknick] =
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    if noSuchClient then
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        []
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    else
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        [AnswerThisClient
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            ["INFO",
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            nick client,
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            "[" ++ host client ++ "]",
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            protoNumber2ver $ clientProto client,
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            "[" ++ roomInfo ++ "]" ++ roomStatus]]
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    where
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        maybeClient = find (\cl -> asknick == nick cl) clients
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        noSuchClient = isNothing maybeClient
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        client = fromJust maybeClient
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        room = rooms IntMap.! roomID client
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        roomInfo = if roomID client /= 0 then roomMasterSign ++ "room " ++ (name room) else adminSign ++ "lobby"
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        roomMasterSign = if isMaster client then "@" else ""
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        adminSign = if isAdministrator client then "@" else ""
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        roomStatus =
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            if gameinprogress room
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            then if teamsInGame client > 0 then "(playing)" else "(spectating)"
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            else ""
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-}
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handleCmd_loggedin cmd = do
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    (ci, rnc) <- ask
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    if clientRoom rnc ci == lobbyId then
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        handleCmd_lobby cmd
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        else
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        handleCmd_inRoom cmd