hedgewars/uAmmos.pas
author Wuzzy <Wuzzy2@mail.ru>
Mon, 26 Feb 2018 22:14:40 +0100
changeset 13077 1ff4671066d2
parent 12738 353cb2ce6f9c
child 13459 794dcf69a5aa
permissions -rw-r--r--
Add "Turning Around" to movement training
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     1
(*
1066
1f1b3686a2b0 Update copyright headers a bit
unc0rr
parents: 971
diff changeset
     2
 * Hedgewars, a free turn based strategy game
11046
47a8c19ecb60 more copyright fixes
sheepluva
parents: 10818
diff changeset
     3
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     4
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     8
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    12
 * GNU General Public License for more details.
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    13
 *
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    14
 * You should have received a copy of the GNU General Public License
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    15
 * along with this program; if not, write to the Free Software
10108
c68cf030eded update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents: 10105
diff changeset
    16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
393
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    17
 *)
db01cc79f278 Update copyright information
unc0rr
parents: 371
diff changeset
    18
2630
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    19
{$INCLUDE "options.inc"}
079ef82eac75 revamped file access and debug display
koda
parents: 2608
diff changeset
    20
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    21
unit uAmmos;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    22
interface
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7426
diff changeset
    23
uses uConsts, uTypes, uStore;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    24
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
    25
procedure initModule;
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
    26
procedure freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    27
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    28
procedure AddAmmoStore;
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
    29
procedure SetAmmoLoadout(var s: shortstring);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
    30
procedure SetAmmoProbability(var s: shortstring);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
    31
procedure SetAmmoDelay(var s: shortstring);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
    32
procedure SetAmmoReinforcement(var s: shortstring);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    33
procedure AssignStores;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    34
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
    35
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
    36
procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
    37
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
    38
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
    39
procedure OnUsedAmmo(var Hedgehog: THedgehog);
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
    40
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
    41
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
    42
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
    43
procedure SetWeapon(weap: TAmmoType);
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
    44
procedure DisableSomeWeapons;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
    45
procedure ResetWeapons;
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10443
diff changeset
    46
function  GetAmmoByNum(num: LongInt): PHHAmmo;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
    47
function  GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
    48
function  GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    49
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10443
diff changeset
    50
var StoreCnt: LongInt;
1966
31e449e1d9dd nemo's patch + ropes ammo scheme hack
unc0rr
parents: 1964
diff changeset
    51
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    52
implementation
12161
9755922396f5 Lua callback: onUsedAmmo, after using up an ammo
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
    53
uses uVariables, uCommands, uUtils, uCaptions, uDebug, uScript;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
    54
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    55
type TAmmoCounts = array[TAmmoType] of Longword;
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
    56
     TAmmoArray = array[TAmmoType] of TAmmo;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    57
var StoresList: array[0..Pred(cMaxHHs)] of PHHAmmo;
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    58
    ammoLoadout, ammoProbability, ammoDelay, ammoReinforcement: shortstring;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
    59
    InitialCounts: array[0..Pred(cMaxHHs)] of TAmmoCounts;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    60
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
    61
procedure FillAmmoStore(Ammo: PHHAmmo; var newAmmo: TAmmoArray);
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    62
var mi: array[0..cMaxSlotIndex] of byte;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    63
    a: TAmmoType;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    64
begin
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    65
{$HINTS OFF}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    66
FillChar(mi, sizeof(mi), 0);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
    67
{$HINTS ON}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    68
FillChar(Ammo^, sizeof(Ammo^), 0);
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    69
for a:= Low(TAmmoType) to High(TAmmoType) do
2764
2613de505d8d Allow for ammos w/o teleports
nemo
parents: 2762
diff changeset
    70
    begin
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
    71
    if newAmmo[a].Count > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    72
        begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
    73
        if checkFails(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true) then exit;
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
    74
        Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= newAmmo[a];
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    75
        inc(mi[Ammoz[a].Slot])
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
    76
        end
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6624
diff changeset
    77
    end;
930d5f070196 unbreak ammo menu
nemo
parents: 6624
diff changeset
    78
AmmoMenuInvalidated:= true;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    79
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    80
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
    81
procedure AddAmmoStore;
3255
6d6f4241debe Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo
parents: 3114
diff changeset
    82
const probability: array [0..8] of LongWord = (0,20,30,60,100,200,400,600,800);
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    83
var cnt: Longword;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    84
    a: TAmmoType;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
    85
    ammos: TAmmoCounts;
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
    86
    newAmmos: TAmmoArray;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    87
begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
    88
    if checkFails((byte(ammoLoadout[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoProbability[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoDelay[0]) = byte(ord(High(TAmmoType)))) and (byte(ammoReinforcement[0]) = byte(ord(High(TAmmoType))))
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
    89
                  , 'Incomplete or missing ammo scheme set (incompatible frontend or demo/save?)'
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
    90
                  , true)
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
    91
    then exit;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    92
11539
0ead3a2e0309 Fix a crasher
unc0rr
parents: 11537
diff changeset
    93
if checkFails(StoreCnt < cMaxHHs, 'Ammo stores overflow', true) then exit;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    94
inc(StoreCnt);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    95
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    96
new(StoresList[Pred(StoreCnt)]);
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    97
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    98
for a:= Low(TAmmoType) to High(TAmmoType) do
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
    99
    begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   100
    if a <> amNothing then
1895
7ba647a88b2f More game options by nemo
unc0rr
parents: 1865
diff changeset
   101
        begin
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   102
        Ammoz[a].Probability:= probability[byte(ammoProbability[ord(a)]) - byte('0')];
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   103
        Ammoz[a].SkipTurns:= (byte(ammoDelay[ord(a)]) - byte('0'));
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   104
        Ammoz[a].NumberInCase:= (byte(ammoReinforcement[ord(a)]) - byte('0'));
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   105
        cnt:= byte(ammoLoadout[ord(a)]) - byte('0');
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   106
        // avoid things we already have infinite number
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   107
        if cnt = 9 then
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   108
            begin
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   109
            cnt:= AMMO_INFINITE;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   110
            Ammoz[a].Probability:= 0
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   111
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   112
        if Ammoz[a].NumberInCase = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   113
            Ammoz[a].Probability:= 0;
2860
13a53315ae18 Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
parents: 2855
diff changeset
   114
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   115
        // avoid things we already have by scheme
2461
5e58b1e3210b Tweak shoppa probabilities
nemo
parents: 2457
diff changeset
   116
        // merge this into DisableSomeWeapons ?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   117
        if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   118
        or ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   119
        or ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   120
        or ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   121
        or ((a = amExtraTime) and (cHedgehogTurnTime >= 1000000)) then
2128
903fdb9f44b0 explicit nesting
nemo
parents: 2073
diff changeset
   122
            begin
2357
babe1a55e284 Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents: 2246
diff changeset
   123
            cnt:= 0;
2370
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   124
            Ammoz[a].Probability:= 0
2ff8fce5e06f - Support probabilies from ammo scheme in engine
unc0rr
parents: 2369
diff changeset
   125
            end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2453
diff changeset
   126
        ammos[a]:= cnt;
2730
f56592281526 Remove king invulnerability, disable everything but teleport instead.
nemo
parents: 2716
diff changeset
   127
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   128
        if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   129
        and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then
2732
d893901eff4a Only add turn timeout for weapons that don't already have a timeout
nemo
parents: 2731
diff changeset
   130
            Ammoz[a].SkipTurns:= 1;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   131
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   132
        if ((GameFlags and gfPlaceHog) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   133
        and (a <> amTeleport) and (a <> amSkip)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   134
        and (Ammoz[a].SkipTurns < 10000) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   135
            inc(Ammoz[a].SkipTurns,10000);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   136
    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   137
        ammos[a]:= AMMO_INFINITE
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   138
        end
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   139
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   140
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   141
        ammos[a]:= AMMO_INFINITE;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   142
    if ((GameFlags and gfPlaceHog) <> 0) and (a = amTeleport) then
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   143
        InitialCounts[Pred(StoreCnt)][a]:= cnt
4344
23ab3bdbf218 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo
parents: 4339
diff changeset
   144
    else
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   145
        InitialCounts[Pred(StoreCnt)][a]:= ammos[a];
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   146
    end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   147
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   148
    for a:= Low(TAmmoType) to High(TAmmoType) do
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   149
        begin
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   150
        newAmmos[a]:= Ammoz[a].Ammo;
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   151
        newAmmos[a].Count:= ammos[a]
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   152
        end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   153
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   154
FillAmmoStore(StoresList[Pred(StoreCnt)], newAmmos)
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   155
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   156
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10443
diff changeset
   157
function GetAmmoByNum(num: LongInt): PHHAmmo;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   158
begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
   159
    if checkFails(num < StoreCnt, 'Invalid store number', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
   160
        GetAmmoByNum:= nil
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
   161
    else
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
   162
        GetAmmoByNum:= StoresList[num]
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   163
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   164
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   165
function GetCurAmmoEntry(var Hedgehog: THedgehog): PAmmo;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   166
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   167
    GetCurAmmoEntry:= GetAmmoEntry(Hedgehog, Hedgehog.CurAmmoType)
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   168
end;
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   169
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   170
function GetAmmoEntry(var Hedgehog: THedgehog; am: TAmmoType): PAmmo;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   171
var ammoidx, slot: LongWord;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   172
begin
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   173
with Hedgehog do
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   174
    begin
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   175
    slot:= Ammoz[am].Slot;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   176
    ammoidx:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   177
    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> am) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   178
        inc(ammoidx);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   179
    GetAmmoEntry:= @Ammo^[slot, ammoidx];
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   180
    if (Ammo^[slot, ammoidx].AmmoType <> am) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   181
        GetAmmoEntry:= GetAmmoEntry(Hedgehog, amNothing)
5676
a655dfab27d7 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo
parents: 5640
diff changeset
   182
    end;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   183
end;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   184
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   185
procedure AssignStores;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   186
var t: LongInt;
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   187
    i: Longword;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   188
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 545
diff changeset
   189
for t:= 0 to Pred(TeamsCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   190
    with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   191
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   192
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   193
            if Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   194
                begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   195
                Hedgehogs[i].Ammo:= GetAmmoByNum(Hedgehogs[i].AmmoStore);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   196
                if (GameFlags and gfPlaceHog) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   197
                    Hedgehogs[i].CurAmmoType:= amTeleport
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   198
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   199
                    Hedgehogs[i].CurAmmoType:= amNothing
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   200
                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   201
        end
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   202
end;
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   203
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   204
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; amt: LongWord);
5273
nemo
parents: 5272
diff changeset
   205
var cnt: LongWord;
5676
a655dfab27d7 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo
parents: 5640
diff changeset
   206
    a: PAmmo;
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   207
begin
5676
a655dfab27d7 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo
parents: 5640
diff changeset
   208
a:= GetAmmoEntry(Hedgehog, ammo);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   209
if (a^.AmmoType <> amNothing) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   210
    cnt:= a^.Count
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   211
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   212
    cnt:= 0;
12738
353cb2ce6f9c Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
Wuzzy <Wuzzy2@mail.ru>
parents: 12696
diff changeset
   213
if (cnt >= AMMO_INFINITE) or (amt >= AMMO_INFINITE) then
353cb2ce6f9c Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
Wuzzy <Wuzzy2@mail.ru>
parents: 12696
diff changeset
   214
    cnt:= AMMO_INFINITE
353cb2ce6f9c Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
Wuzzy <Wuzzy2@mail.ru>
parents: 12696
diff changeset
   215
else
12676
87b3009f51c3 Fix team getting inf. ammo when stockpiling >= 100 ammo
Wuzzy <almikes@aol.com>
parents: 12654
diff changeset
   216
    cnt:= min(AMMO_FINITE_MAX, cnt + amt);
12738
353cb2ce6f9c Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
Wuzzy <Wuzzy2@mail.ru>
parents: 12696
diff changeset
   217
SetAmmo(Hedgehog, ammo, cnt);
5272
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   218
end;
a85d331ab5bb Allow scripting to set arbitrary weapon counts
nemo
parents: 5167
diff changeset
   219
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   220
procedure AddAmmo(var Hedgehog: THedgehog; ammo: TAmmoType);
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   221
begin
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   222
    AddAmmo(Hedgehog, ammo, Ammoz[ammo].NumberInCase);
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   223
end;
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7037
diff changeset
   224
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   225
procedure SetAmmo(var Hedgehog: THedgehog; ammo: TAmmoType; cnt: LongWord);
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   226
var ammos: TAmmoArray;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   227
    slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   228
    hhammo: PHHAmmo;
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   229
    CurWeapon: PAmmo;
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   230
    a: TAmmoType;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   231
begin
9660
267c0005baaf Prevent using SetAmmo to set amNothing to anything.
nemo
parents: 9391
diff changeset
   232
if ammo = amNothing then exit;
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   233
{$HINTS OFF}
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   234
FillChar(ammos, sizeof(ammos), 0);
3407
dcc129c4352e Engine:
smxx
parents: 3405
diff changeset
   235
{$HINTS ON}
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   236
hhammo:= Hedgehog.Ammo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   237
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   238
for a:= Low(TAmmoType) to High(TAmmoType) do
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   239
    begin
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   240
    ammos[a]:= Ammoz[a].Ammo;
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   241
    ammos[a].Count:= 0
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   242
    end;
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   243
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   244
for slot:= 0 to cMaxSlotIndex do
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   245
    for ami:= 0 to cMaxSlotAmmoIndex do
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
   246
        if hhammo^[slot, ami].Count > 0 then
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   247
            ammos[hhammo^[slot, ami].AmmoType]:= hhammo^[slot, ami];
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   248
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   249
ammos[ammo].Count:= cnt;
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   250
if ammos[ammo].Count > AMMO_INFINITE then ammos[ammo].Count:= AMMO_INFINITE;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   251
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5273
diff changeset
   252
FillAmmoStore(hhammo, ammos);
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   253
CurWeapon:= GetCurAmmoEntry(Hedgehog);
5345
3c5480e91951 Simplify code using 'with', convert some tabs to spaces
unc0rr
parents: 5316
diff changeset
   254
with Hedgehog, CurWeapon^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   255
    if (Count = 0) or (AmmoType = amNothing) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   256
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   257
        PackAmmo(Ammo, Ammoz[AmmoType].Slot);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   258
        CurAmmoType:= amNothing
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   259
        end
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   260
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   261
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   262
procedure PackAmmo(Ammo: PHHAmmo; Slot: LongInt);
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   263
var ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   264
    b: boolean;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   265
begin
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   266
    repeat
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   267
        b:= false;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   268
        ami:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   269
        while (not b) and (ami < cMaxSlotAmmoIndex) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   270
            if (Ammo^[Slot, ami].Count = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   271
            and (Ammo^[Slot, ami + 1].Count > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   272
                b:= true
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   273
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   274
                inc(ami);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   275
        if b then // there is a free item in ammo stack
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   276
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   277
            Ammo^[Slot, ami]:= Ammo^[Slot, ami + 1];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   278
            Ammo^[Slot, ami + 1].Count:= 0
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   279
            end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7754
diff changeset
   280
    until (not b);
6631
930d5f070196 unbreak ammo menu
nemo
parents: 6624
diff changeset
   281
AmmoMenuInvalidated:= true;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   282
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   283
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   284
procedure OnUsedAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   285
var CurWeapon: PAmmo;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   286
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   287
CurWeapon:= GetCurAmmoEntry(Hedgehog);
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 394
diff changeset
   288
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   289
    begin
12161
9755922396f5 Lua callback: onUsedAmmo, after using up an ammo
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
   290
    if CurAmmoType <> amNothing then
9755922396f5 Lua callback: onUsedAmmo, after using up an ammo
Wuzzy <almikes@aol.com>
parents: 11944
diff changeset
   291
        ScriptCall('onUsedAmmo', ord(CurAmmoType));
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   292
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   293
    MultiShootAttacks:= 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   294
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   295
        if Count <> AMMO_INFINITE then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   296
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   297
            dec(Count);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   298
            if Count = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   299
                begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   300
                PackAmmo(Ammo, Ammoz[AmmoType].Slot);
3931
fd04228971b3 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo
parents: 3836
diff changeset
   301
                //SwitchNotHeldAmmo(Hedgehog);
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7426
diff changeset
   302
                if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, Hedgehog.Hat);
9006
552517b23882 bleah. sorry for spam. this reverts the first attempt in uAmmos
nemo
parents: 9004
diff changeset
   303
                CurAmmoType:= amNothing
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   304
                end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   305
            end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   306
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   307
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   308
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   309
function  HHHasAmmo(var Hedgehog: THedgehog; Ammo: TAmmoType): LongWord;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 351
diff changeset
   310
var slot, ami: LongInt;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   311
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   312
    HHHasAmmo:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   313
    Slot:= Ammoz[Ammo].Slot;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   314
    ami:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   315
    while (ami <= cMaxSlotAmmoIndex) do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   316
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   317
        with Hedgehog.Ammo^[Slot, ami] do
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   318
            if (AmmoType = Ammo) then
6770
7d2c6cdb816a Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
nemo
parents: 6762
diff changeset
   319
                if Hedgehog.Team^.Clan^.TurnNumber > Ammoz[AmmoType].SkipTurns then
7037
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   320
                    exit(Count)
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   321
                else
7037
7edce323558f uAmmos.c now compiles (3 warnings though)
unc0rr
parents: 6990
diff changeset
   322
                    exit(0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   323
        inc(ami)
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6924
diff changeset
   324
    end;
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   325
end;
8834f3cb620e - Implement ammo cases
unc0rr
parents: 288
diff changeset
   326
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   327
procedure ApplyAngleBounds(var Hedgehog: THedgehog; AmmoType: TAmmoType);
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   328
begin
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   329
if Hedgehog.Gear <> nil then
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   330
    with Hedgehog do
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   331
        begin
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   332
        if (AmmoType <> amNothing) then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   333
            begin
12696
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   334
            if ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope)) then
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   335
                begin
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   336
                CurMaxAngle:= Ammoz[amRope].maxAngle;
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   337
                CurMinAngle:= Ammoz[amRope].minAngle;
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   338
                end
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   339
            else
12696
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   340
                begin
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   341
                CurMinAngle:= Ammoz[AmmoType].minAngle;
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   342
                if Ammoz[AmmoType].maxAngle <> 0 then
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   343
                    CurMaxAngle:= Ammoz[AmmoType].maxAngle
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   344
                else
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   345
                    CurMaxAngle:= cMaxAngle;
286afe079117 Fix rope angle possible to go below 0° if having secondary weapon selected
Wuzzy <almikes@aol.com>
parents: 12676
diff changeset
   346
                end;
1964
dc9ea05c9d2f - Another way of defining official server
unc0rr
parents: 1922
diff changeset
   347
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   348
            with Hedgehog.Gear^ do
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   349
                begin
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   350
                if Angle < CurMinAngle then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   351
                    Angle:= CurMinAngle;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   352
                if Angle > CurMaxAngle then
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   353
                    Angle:= CurMaxAngle;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   354
                end
7341
d70478d265ec Fix crash when hedgehog dies while switching from it
unc0rr
parents: 7337
diff changeset
   355
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   356
        end
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   357
end;
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   358
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   359
procedure SwitchToFirstLegalAmmo(var Hedgehog: THedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   360
var slot, ammoidx: LongWord;
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   361
begin
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   362
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   363
    begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   364
    CurAmmoType:= amNothing;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   365
    slot:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   366
    ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   367
    while (slot <= cMaxSlotIndex) and
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   368
        ((Ammo^[slot, ammoidx].Count = 0) or
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   369
        (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   370
        do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   371
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   372
            while (ammoidx <= cMaxSlotAmmoIndex)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   373
            and ((Ammo^[slot, ammoidx].Count = 0) or (Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   374
                do inc(ammoidx);
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   375
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   376
        if (ammoidx > cMaxSlotAmmoIndex) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   377
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   378
            ammoidx:= 0;
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   379
            inc(slot)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   380
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   381
        end;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11046
diff changeset
   382
    if checkFails(slot <= cMaxSlotIndex, 'Ammo slot index overflow', true) then exit;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   383
    CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   384
    end
2432
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   385
end;
1a0bb82d55f0 Switch to first legal ammo when hedgehog can't hold current one
unc0rr
parents: 2431
diff changeset
   386
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   387
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   388
var s: ansistring;
12654
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12161
diff changeset
   389
    OldWeapon, CurWeapon: PAmmo;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   390
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   391
TargetPoint.X:= NoPointX;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   392
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   393
with Hedgehog do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   394
    begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   395
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
12654
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12161
diff changeset
   396
    OldWeapon:= GetCurAmmoEntry(Hedgehog);
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   397
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   398
    if (CurWeapon^.Count = 0) then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   399
        SwitchToFirstLegalAmmo(Hedgehog)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   400
    else if CurWeapon^.AmmoType = amNothing then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   401
        Hedgehog.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2409
diff changeset
   402
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6898
diff changeset
   403
    CurWeapon:= GetCurAmmoEntry(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   404
12654
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12161
diff changeset
   405
    // Weapon selection animation (if new ammo type)
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12161
diff changeset
   406
    if CurWeapon^.AmmoType <> OldWeapon^.AmmoType then
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12161
diff changeset
   407
        Timer:= 10;
2837dee472cc Show selected weapon again when using it in inf attack mode
Wuzzy <almikes@aol.com>
parents: 12161
diff changeset
   408
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   409
    ApplyAngleBounds(Hedgehog, CurWeapon^.AmmoType);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   410
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3697
diff changeset
   411
    with CurWeapon^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   412
        begin
11944
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11539
diff changeset
   413
        if length(trluaammo[Ammoz[AmmoType].NameId]) > 0 then
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11539
diff changeset
   414
            s:= trluaammo[Ammoz[AmmoType].NameId]
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11539
diff changeset
   415
        else
c7ec309cd685 Add Lua API function SetAmmoTexts (see issue 82)
Wuzzy <almikes@aol.com>
parents: 11539
diff changeset
   416
            s:= trammo[Ammoz[AmmoType].NameId];
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7341
diff changeset
   417
        if (Count <> AMMO_INFINITE) and (not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0))) then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   418
            s:= s + ansistring(' (' + IntToStr(Count) + ')');
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4403
diff changeset
   419
        if (Propz and ammoprop_Timerable) <> 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   420
            s:= s + ansistring(', ' + IntToStr(Timer div 1000) + ' ') + trammo[sidSeconds];
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   421
        AddCaption(s, Team^.Clan^.Color, capgrpAmmoinfo);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   422
        if (Propz and ammoprop_NeedTarget) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   423
            begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10560
diff changeset
   424
            if Gear <> nil then Gear^.State:= Gear^.State or      gstChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   425
            isCursorVisible:= true
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   426
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   427
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   428
            begin
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10560
diff changeset
   429
            if Gear <> nil then Gear^.State:= Gear^.State and (not gstChooseTarget);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   430
            isCursorVisible:= false
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   431
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   432
        end
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3836
diff changeset
   433
    end;
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   434
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   435
1922
88cdabb51995 Fix bug with rope and bazooka
unc0rr
parents: 1915
diff changeset
   436
procedure SwitchNotHeldAmmo(var Hedgehog: THedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   437
begin
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   438
with Hedgehog do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   439
    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_DontHold) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   440
    or (Ammoz[CurAmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber >= 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   441
        SwitchToFirstLegalAmmo(Hedgehog);
553
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   442
end;
5478386d935f - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
unc0rr
parents: 547
diff changeset
   443
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   444
procedure SetWeapon(weap: TAmmoType);
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   445
begin
1850
a0332e79fdc9 a patch :P
unc0rr
parents: 1849
diff changeset
   446
ParseCommand('/setweap ' + char(weap), true)
783
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   447
end;
4f59db6f147d - New command 'set weapon'
unc0rr
parents: 553
diff changeset
   448
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   449
procedure DisableSomeWeapons;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   450
var i, slot, a: Longword;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   451
    t: TAmmoType;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   452
begin
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   453
for i:= 0 to Pred(StoreCnt) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   454
    for slot:= 0 to cMaxSlotIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   455
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   456
        for a:= 0 to cMaxSlotAmmoIndex do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   457
            with StoresList[i]^[slot, a] do
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3407
diff changeset
   458
                if (Propz and ammoprop_NotBorder) <> 0 then
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   459
                    begin
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   460
                    Count:= 0;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   461
                    InitialCounts[i][AmmoType]:= 0
3319
af0d256205c1 Correct interaction of cave and placement.
nemo
parents: 3255
diff changeset
   462
                    end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   463
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   464
        PackAmmo(StoresList[i], slot)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   465
        end;
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   466
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   467
for t:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   468
    if (Ammoz[t].Ammo.Propz and ammoprop_NotBorder) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   469
        Ammoz[t].Probability:= 0
1784
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   470
end;
dfe9bafb4590 Apply nemo's patch polished by me:
unc0rr
parents: 1066
diff changeset
   471
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   472
procedure SetAmmoLoadout(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   473
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   474
    ammoLoadout:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   475
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   476
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   477
procedure SetAmmoProbability(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   478
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   479
    ammoProbability:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   480
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   481
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   482
procedure SetAmmoDelay(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   483
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   484
    ammoDelay:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   485
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   486
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   487
procedure SetAmmoReinforcement(var s: shortstring);
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   488
begin
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   489
    ammoReinforcement:= s;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   490
end;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   491
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   492
// Restore indefinitely disabled weapons and initial weapon counts.  Only used for hog placement right now
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   493
procedure ResetWeapons;
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   494
var i, t: Longword;
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   495
    a: TAmmoType;
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   496
    newAmmos: TAmmoArray;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   497
begin
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   498
for t:= 0 to Pred(TeamsCount) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   499
    with TeamsArray[t]^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   500
        for i:= 0 to cMaxHHIndex do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   501
            Hedgehogs[i].CurAmmoType:= amNothing;
6519
b0dc69bb1f54 oops. this is more efficient anyway.
nemo
parents: 6515
diff changeset
   502
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   503
for a:= Low(TAmmoType) to High(TAmmoType) do
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   504
    newAmmos[a]:= Ammoz[a].Ammo;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   505
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   506
for i:= 0 to Pred(StoreCnt) do
9391
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   507
    begin
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   508
    for a:= Low(TAmmoType) to High(TAmmoType) do
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   509
        newAmmos[a].Count:= InitialCounts[i][a];
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   510
    FillAmmoStore(StoresList[i], newAmmos);
2af25494f3bb Preserve weapon settings in AddAmmo. Fixes issue 450.
unc0rr
parents: 9080
diff changeset
   511
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   512
3955
d14ecff9502b You win fillammostore
nemo
parents: 3951
diff changeset
   513
for a:= Low(TAmmoType) to High(TAmmoType) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   514
    if Ammoz[a].SkipTurns >= 10000 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   515
        dec(Ammoz[a].SkipTurns,10000)
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   516
end;
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2732
diff changeset
   517
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   518
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   519
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   520
procedure chAddAmmoStore(var descr: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   521
begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   522
    descr:= ''; // avoid compiler hint
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   523
    AddAmmoStore
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   524
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   525
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   526
procedure initModule;
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   527
var i: Longword;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   528
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   529
    RegisterVariable('ammloadt', @SetAmmoLoadout, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   530
    RegisterVariable('ammdelay', @SetAmmoDelay, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   531
    RegisterVariable('ammprob',  @SetAmmoProbability, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   532
    RegisterVariable('ammreinf', @SetAmmoReinforcement, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6770
diff changeset
   533
    RegisterVariable('ammstore', @chAddAmmoStore , false);
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4393
diff changeset
   534
9717
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   535
    CurMinAngle:= 0;
b8b7ef99a084 don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
sheepluva
parents: 9660
diff changeset
   536
    CurMaxAngle:= cMaxAngle;
3346
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   537
    StoreCnt:= 0;
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   538
    ammoLoadout:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   539
    ammoProbability:= '';
967fd96f7373 Engine/Frontend:
smxx
parents: 3319
diff changeset
   540
    ammoDelay:= '';
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   541
    ammoReinforcement:= '';
6762
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   542
    for i:=1 to ord(High(TAmmoType)) do
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   543
        begin
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   544
        ammoLoadout:= ammoLoadout + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   545
        ammoProbability:= ammoProbability + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   546
        ammoDelay:= ammoDelay + '0';
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   547
        ammoReinforcement:= ammoReinforcement + '0'
85ba0c55d077 Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo
parents: 6700
diff changeset
   548
        end;
3951
c9a63db3e603 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo
parents: 3943
diff changeset
   549
    FillChar(InitialCounts, sizeof(InitialCounts), 0)
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   550
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   551
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3033
diff changeset
   552
procedure freeModule;
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   553
var i: LongWord;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   554
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2860
diff changeset
   555
    if StoreCnt > 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   556
        for i:= 0 to Pred(StoreCnt) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6519
diff changeset
   557
            Dispose(StoresList[i])
2715
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   558
end;
0e4e0db79e2a Free up some unfreed memory. Needed for Koda's iphone lib work
nemo
parents: 2630
diff changeset
   559
288
929c44745fd9 Ammo schemes and ammo stores support in engine
unc0rr
parents:
diff changeset
   560
end.