hedgewars/uGearsHedgehog.pas
author unc0rr
Wed, 19 Feb 2014 19:10:11 +0400
changeset 10146 1fb6d8cc4626
parent 10124 aabd1b75d5a3
child 10147 9a772dc5dfbe
permissions -rw-r--r--
Should never use State like this, since some states aren't synced (thinking state for example)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes, uGearsHandlersMess;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack;
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procedure HedgehogStep(Gear: PGear);
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procedure doStepHedgehogMoving(Gear: PGear);
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procedure HedgehogChAngle(HHGear: PGear);
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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procedure CheckIce(Gear: PGear); inline;
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
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    uCommands, uLocale, uUtils, uStats, uIO, uScript,
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    uGearsList, uCollisions, uRandom, uStore, uTeams,
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    uGearsUtils, uVisualGearsList, uChat;
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var GHStepTicks: LongWord = 0;
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procedure AFKSkip;
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var
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    t: byte;
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begin
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    t:= 0;
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    while (TeamsArray[t] <> CurrentTeam) do inc(t);
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    SendHogSpeech(#1 + char(t) + 'AFK');
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    ParseCommand('/skip', true)
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end;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if (((HHGear^.State and (gstAttacking or gstAttacked)) <> 0) and (GameFlags and gfInfAttack = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if (MultiShootAttacks > 0) then
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        begin
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        if (CurAmmoType = amSniperRifle) and ((GameFlags and gfArtillery) = 0) then
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            cArtillery := false;
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        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0 then
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            begin
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            MultiShootAttacks:= Ammoz[CurAmmoType].Ammo.NumPerTurn;
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            AfterAttack
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            end
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        else OnUsedAmmo(HHGear^.Hedgehog^)
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        end;
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    if (prevAmmo <> CurAmmoType) then
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        begin
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        if CurAmmoType = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef')
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        else if prevAmmo = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, Hat);
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        end;
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    // Try again in the next slot
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    if (CurAmmoType = prevAmmo) and (slot < cMaxSlotIndex) then
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        begin
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        inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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    prevState, newState: LongWord;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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prevState:= HHGear^.State;
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newState:= prevState;
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        if HHGear^.State <> prevState then // so we can keep gstAttacked out of consideration when looping
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            newState:= HHGear^.State;
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        HHGear^.State:= prevState;
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        dec(t)
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        end;
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HHGear^.State:= newState;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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   175
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 350;
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 700;
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   194
               end;
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   195
            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 1000;
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   198
               end;
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   199
            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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   206
               end
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   207
            end
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   208
        end
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   209
    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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   210
        begin
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   211
        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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   212
        with CurrentTeam^ do
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   213
            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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   214
        end;
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   215
end;
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   216
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   217
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   218
procedure Attack(Gear: PGear);
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   219
var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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    newGear:  PGear;
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    CurWeapon: PAmmo;
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    altUse: boolean;
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   224
    elastic: hwFloat;
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   225
begin
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newGear:= nil;
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bShowFinger:= false;
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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   228
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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   229
with Gear^,
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   230
    Gear^.Hedgehog^ do
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   231
        begin
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   232
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) and (((State and gstMoving) = 0)
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        or (Power > 0)
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   234
        or (CurAmmoType = amTeleport)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
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   235
        or
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        // Allow attacks while moving on ammo with AltAttack
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   237
        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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   238
        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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diff changeset
   239
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   240
            begin
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   241
            State:= State or gstAttacking;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   242
            if (Power = cMaxPower) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0) then
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                Message:= Message and (not gmAttack)
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   244
            else
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   245
                begin
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   246
                if Power = 0 then
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   247
                    begin
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   248
                    AttackBar:= CurrentTeam^.AttackBar;
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   249
                    PlaySound(sndThrowPowerUp)
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   250
                    end;
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   251
                inc(Power)
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   252
                end;
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   253
            if ((Message and gmAttack) <> 0) then
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   254
                exit;
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   255
8492
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   256
            if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   257
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   258
                StopSound(sndThrowPowerUp);
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   259
                PlaySound(sndThrowRelease);
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   260
                end;
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   261
8492
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   262
            xx:= SignAs(AngleSin(Angle), dX);
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   263
            yy:= -AngleCos(Angle);
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   264
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   265
            lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
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   266
            ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
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   267
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   268
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
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   269
                xx:= - xx;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   270
            if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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diff changeset
   271
                AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
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   272
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   273
// Initiating alt attack
8492
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   274
            if  (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   275
            and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   276
            and ((Gear^.Message and gmLJump) <> 0)
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nemo
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diff changeset
   277
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   278
                begin
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   279
                if (CurAmmoGear^.AmmoType = amJetpack) and (Gear^.Message and gmPrecise <> 0) then
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   280
                    begin
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   281
                    newDx:= xx*cMaxPower/cPowerDivisor;
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   282
                    newDy:= yy*cMaxPower/cPowerDivisor
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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diff changeset
   283
                    end
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   284
                else
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   285
                    begin
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   286
                    newDx:= dX;
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
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   287
                    newDy:= dY
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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   288
                    end;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   289
                altUse:= true
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   290
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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diff changeset
   291
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
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diff changeset
   292
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   293
                newDx:= xx*Power/cPowerDivisor;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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parents: 8414
diff changeset
   294
                newDy:= yy*Power/cPowerDivisor;
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   295
                altUse:= false
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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diff changeset
   296
                end;
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   297
8492
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diff changeset
   298
            case CurAmmoType of
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   299
                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
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   300
                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
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   301
                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
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   302
                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
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diff changeset
   303
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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   304
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
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diff changeset
   305
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
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   306
                      amShotgun: begin
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   307
                                 PlaySound(sndShotgunReload);
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diff changeset
   308
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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   309
                                 end;
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   310
                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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   311
                         amSkip: ParseCommand('/skip', true);
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   312
                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   313
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   314
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   315
                        amKnife: begin
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   316
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   317
                                 newGear^.State:= newGear^.State or gstMoving;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
   318
                                 newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
7754
e81dc9bef8b8 First pass at cleaver.
nemo
parents: 7738
diff changeset
   319
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   321
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   322
                    amPortalGun: begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   323
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   324
                                 // set selected color
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
                                 CurWeapon^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                  amSniperRifle: begin
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nemo
parents: 6580
diff changeset
   328
                                 PlaySound(sndSniperReload);
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nemo
parents: 6580
diff changeset
   329
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   330
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                         amWhip: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
                                 PlaySound(sndWhipCrack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                       amHammer: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
                                 PlaySound(sndWhack)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   340
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
                  amBaseballBat: begin
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nemo
parents: 6580
diff changeset
   342
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
                    amParachute: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                                 PlaySound(sndParachute)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   356
                       amRubber: begin
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   357
                                 newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   358
                                 newGear^.AmmoType:= amRubber
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9732
diff changeset
   359
                                 end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                       amMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                                 playSound(sndMortar);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                      amRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   367
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   368
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   371
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                        amBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                   amLowGravity: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   384
                                 cGravity:= cMaxWindSpeed;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                                 cGravityf:= 0.00025
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
                                 end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   387
                  amExtraDamage: begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                                 cDamageModifier:= _1_5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                                 end;
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9675
diff changeset
   391
                 amInvulnerable: Effects[heInvulnerable]:= 1;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                    amExtraTime: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                                 PlaySound(sndSwitchHog);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
                                 TurnTimeLeft:= TurnTimeLeft + 30000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                   amLaserSight: cLaserSighting:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   398
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   406
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   407
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   408
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   409
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   415
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
9675
295636ec930a cleanup of timer accidentally exposed prob w/ timebox
nemo
parents: 9672
diff changeset
   416
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 0);
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8753
diff changeset
   417
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   418
            end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   419
            if altUse and (newGear <> nil) and
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   420
               ((CurAmmoGear = nil) or (CurAmmoGear^.AmmoType <> amJetpack) or (Gear^.Message and gmPrecise = 0)) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   421
               begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   422
               newGear^.dX:= newDx / newGear^.Density;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   423
               newGear^.dY:= newDY / newGear^.Density
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   424
               end;
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   425
            if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack) and
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   426
               (Gear^.Message and gmPrecise <> 0) and (hwRound(Y) > cWaterLine) then
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   427
                newGear^.State:= newGear^.State or gstSubmersible;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   428
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   429
            case CurAmmoType of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   430
                     amGrenade, amMolotov,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   431
                 amClusterBomb, amGasBomb,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   432
                     amBazooka, amSnowball,
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   433
                         amBee, amSMine,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   434
                      amMortar, amWatermelon,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   435
                 amHellishBomb, amDrill: FollowGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   437
                     amShotgun, amPickHammer,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   438
                        amRope, amDEagle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   439
                     amSineGun, amSniperRifle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   440
                   amFirePunch, amWhip,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   441
                      amHammer, amBaseballBat,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   442
                   amParachute, amBlowTorch,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   443
                      amGirder, amTeleport,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   444
                      amSwitch, amRCPlane,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   445
                    amKamikaze, amCake,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   446
                   amSeduction, amBallgun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   447
                     amJetpack, amBirdy,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   448
                amFlamethrower, amLandGun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   449
                 amResurrector, //amStructure,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   450
                      amTardis, amPiano,
9776
67130612aabd fix for fail to place using ammo
nemo
parents: 9768
diff changeset
   451
                      amIceGun, amRubber: CurAmmoGear:= newGear;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   452
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   453
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
                newGear^.FlightTime:= GameTicks + 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
                newGear^.FlightTime:= GameTicks + 250;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   458
            if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   459
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   460
                newGear^.Target.X:= TargetPoint.X;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   461
                newGear^.Target.Y:= TargetPoint.Y
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   462
                end;
8744
6c87486fd89b Add some flags for a few of the magic Land values
nemo
parents: 8658
diff changeset
   463
            if (newGear <> nil) and (newGear^.CollisionMask and lfCurrentHog <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurrentHog);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   465
            // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   466
            if altUse then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   467
                FollowGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   469
            if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   470
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   471
                elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
            if elastic < _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
                newGear^.Elasticity:= newGear^.Elasticity * elastic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
            else if elastic > _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
                newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
   477
(* Experimented with friction modifier. Didn't seem helpful
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
            fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
            if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
            else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   484
            uStats.AmmoUsed(CurAmmoType);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   486
            if not (SpeechText = '') then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
                begin
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   488
                speech:= AddVisualGear(0, 0, vgtSpeechBubble);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   489
                if speech <> nil then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   490
                    begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   491
                    speech^.Text:= SpeechText;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   492
                    speech^.Hedgehog:= Gear^.Hedgehog;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   493
                    speech^.FrameTicks:= SpeechType;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   494
                    end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   495
                SpeechText:= ''
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   498
            Power:= 0;
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   499
            if (CurAmmoGear <> nil) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   500
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   501
                if CurAmmoType in [amRope,amResurrector] then
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   502
                    Message:= Message or gmAttack;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   503
                CurAmmoGear^.Message:= Message
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   504
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   505
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   506
                begin
8833
c13ebed437cb update webgl branch
koda
parents: 8444 8818
diff changeset
   507
                if (not CurrentTeam^.ExtDriven) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   508
                    SendIPC(_S'a');
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   509
                AfterAttack;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   510
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   512
        else
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   513
            Message:= Message and (not gmAttack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
    ScriptCall('onHogAttack');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
procedure AfterAttack;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   520
var s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   522
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   524
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   526
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   528
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
        Inc(MultiShootAttacks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   532
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
            begin
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   535
            s:= ansistring(inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1));
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   536
            AddCaption(formatA(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   538
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
                    TagTurnTimeLeft:= TurnTimeLeft;
8992
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   551
                if (CurAmmoGear <> nil) and (CurAmmoGear^.State and gstSubmersible <> 0) and (hwRound(CurAmmoGear^.Y) > cWaterLine) then
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   552
                     TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 25
5b0be812dcdb Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo
parents: 8987
diff changeset
   553
                else TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   555
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then
7462
nemo
parents: 7459
diff changeset
   556
                HHGear^.State:= HHGear^.State or gstAttacked;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
            if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
      timertime = frametime * 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
        inc(Gear^.Pos)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   583
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
    begin
9064
041d9f5e7b2c don't resurrect frozen
nemo
parents: 9041
diff changeset
   586
    Gear^.Hedgehog^.Effects[heFrozen]:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
    Gear^.State:= Gear^.State or gstNoDamage;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, CurrentHedgehog, EXPLAutoSound);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
    AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    SetAllToActive
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   592
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   594
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   599
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   601
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   602
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   603
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   604
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   605
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   606
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   607
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   608
      timertime = frametime * 11;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   609
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   610
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   611
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   612
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   613
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   614
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   615
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   616
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   617
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   618
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   622
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   624
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   631
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
    PlaySound(sndWarp);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   638
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   639
var s: ansistring;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   640
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   641
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   642
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   643
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   644
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   645
    if (not (HH.Team^.ExtDriven
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   646
    or (HH.BotLevel > 0)))
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   647
    or (HH.Team^.Clan^.ClanIndex = LocalClan)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   648
    or (GameType = gmtDemo)  then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   649
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   650
        if cnt <> 0 then
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   651
            s:= trammo[Ammoz[ammo].NameId] + ansistring(' (+' + IntToStr(cnt) + ')')
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   652
        else
10123
64e72781d344 Implicit type casts to help pas2c
unc0rr
parents: 10116
diff changeset
   653
            s:= trammo[Ammoz[ammo].NameId] + ansistring(' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')');
10116
dd27562b6f21 rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
sheepluva
parents: 10108
diff changeset
   654
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   655
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   656
        // show ammo icon
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   657
        vga:= AddVisualGear(X, Y, vgtAmmo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   658
        if vga <> nil then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   659
            vga^.Frame:= Longword(ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   660
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   661
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   662
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   663
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   664
procedure PickUp(HH, Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
var s: shortstring;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   666
    i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
    vga: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   668
    ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   670
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   682
                    PlaySound(sndShotgunReload);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   683
                    if Gear^.AmmoType <> amNothing then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   684
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   685
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   686
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   689
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   690
                        AddRandomness(GameTicks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   691
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   692
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   693
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   694
                            begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   695
                            if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   696
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   697
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   698
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   699
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   700
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   701
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   702
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   703
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   704
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   705
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   706
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   707
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   708
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   712
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   714
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
                    str(Gear^.Health, s);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
                    s:= '+' + s;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
   717
                    AddCaption(ansistring(s), HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
                    RecountTeamHealth(HH^.Hedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
                    while i < Gear^.Health do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
                        vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
                        if vga <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
                            with vga^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
                                Tint:= $00FF00FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   741
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   755
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   757
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   759
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   762
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   763
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   767
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   768
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   769
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   770
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   772
        if TestCollisionYwithGear(Gear, -1) = 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   773
            if TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
            else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   776
                if TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) = 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
                    Gear^.Y:= Gear^.Y - _1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   778
            if (TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   779
               (TestCollisionYwithGear(Gear, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   780
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
                Gear^.dY:= -_0_15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
                if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   785
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   798
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
    if (Gear^.Message and gmRight )<>0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   806
        Gear^.dX:=  cLittle
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   807
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   809
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   810
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   811
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   820
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   821
    if (not cArtillery) and ((Gear^.Message and gmPrecise) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   822
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
   824
    SetAllHHToActive(false);
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   825
    AddCI(Gear)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   829
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   830
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
with HHGear^.Hedgehog^ do
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   833
    if (((CurAmmoType = amRope) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope))) and
9139
2ae44c4381cd Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
nemo
parents: 9080
diff changeset
   834
            ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   835
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
8987
47cf32305d99 some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
nemo
parents: 8947
diff changeset
   839
if ((HHGear^.Message and gmPrecise = 0) or ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack))) or (GameTicks mod 5 = 1) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
    land: Word;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
land:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
    Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
    Gear^.dX:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
    Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
    end;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   867
isFalling:= (Gear^.dY.isNegative) or (TestCollisionYKick(Gear, 1) = 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
    begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   870
    land:= TestCollisionYKick(Gear, -1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   871
    if (Gear^.dY.isNegative) and (land <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   872
        begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   873
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   874
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   875
            doStepFallingGear(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   876
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   877
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   878
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
   879
            Gear^.dY:= _0;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
   880
        Gear^.State:= Gear^.State and (not gstCollision)
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   881
        end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
    Gear^.State:= Gear^.State or gstMoving;
9971
071902835770 That check was too weird and complicated
unc0rr
parents: 9917
diff changeset
   883
    if (Gear^.State and gstHHDriven <> 0) and
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   884
       (not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   886
        // TODO: why so aggressive at setting FollowGear when falling?
9499
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   887
        // because hog was being yanked out of frame by other stuff when doing a complicated jump/chute/saucer/roping.
bbc093acb91e make this a tiny bit less aggressive
nemo
parents: 9477
diff changeset
   888
        // added a couple more conditions to make it a bit less aggressive, at cost of possibly spectator failing to follow a maneuver
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   897
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   902
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
    land:= TestCollisionYwithGear(Gear, 1);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   906
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
   907
    and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   913
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   914
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   915
            doStepFallingGear(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   916
            // hogs for some reason have very low friction. slippery little buggers
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   917
            Gear^.dX:= Gear^.dX * _0_8
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   918
            end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   919
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   922
        if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   923
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   924
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery)
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   925
            and (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   926
                begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   927
                if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   928
                    Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   929
                Gear^.dX.isNegative:= not Gear^.dX.isNegative // landing after high jump
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   930
                end;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   931
            Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   932
            if (land and lfBouncy = 0) or (Gear^.dX.QWordValue < _0_02.QWordValue) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
   933
                Gear^.dY:= _0
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
   934
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
   935
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   948
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
10146
1fb6d8cc4626 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr
parents: 10124
diff changeset
   951
if (Gear^.State and (gstMoving or gstHHJumping or gstHHHJump)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
if (Gear^.State and gstMoving) <> 0 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   961
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   962
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   963
            if hwAbs(Gear^.dX) > _0_01 then
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   964
                if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   965
                    (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   969
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   971
                else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   972
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   973
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
                        Gear^.Y:= Gear^.Y - _2
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   978
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   980
                    if  (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   981
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   982
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   988
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   989
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
                    else
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   996
                        if (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) = 0) and
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
   997
                           (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1008
                            Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
                            while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
                                Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
                Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
                while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
                    Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1018
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1022
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1023
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
  1027
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1028
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
    Gear^.State:= Gear^.State and (not gstMoving);
9914
ba26595503ab hey, if unc0rr can screw with gravity...
nemo
parents: 9809
diff changeset
  1031
    while (not CheckGearDrowning(Gear)) and (Gear <> nil) and (TestCollisionYWithGear(Gear,1) = 0) do
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1032
        Gear^.Y:= Gear^.Y + _1;
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1033
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1034
    // could become nil in CheckGearDrowning if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1035
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1036
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1041
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1044
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1045
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1046
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1047
    Gear^.Y:= Gear^.Y + Gear^.dY;
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1048
    if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1049
        begin
9731
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1050
        land:= TestCollisionYwithXYShift(Gear, 0, 1, 1);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1051
        if land and lfBouncy <> 0 then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1052
            doStepFallingGear(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1053
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1054
        if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1055
            begin
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1056
            CheckHHDamage(Gear);
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1057
            Gear^.dY:= _0;
953197ac43d8 Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
nemo
parents: 9706
diff changeset
  1058
            Gear^.Y:= Gear^.Y + _1
9795
487e5675061f clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
nemo
parents: 9776
diff changeset
  1059
            end;
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
  1060
        Gear^.State:= Gear^.State and (not gstCollision)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
        end;
8947
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1062
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1063
    // could become nil if ai's hog fails to respawn in ai survival
e906ebd59612 CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
unc0rr
parents: 8818
diff changeset
  1064
    if Gear = nil then exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
  1070
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1071
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
  1073
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
  1075
        Gear^.FlightTime:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
        AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1089
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
    Hedgehog: PHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
Hedgehog:= HHGear^.Hedgehog;
8658
nemo
parents: 8655
diff changeset
  1094
if not isInMultiShoot then
nemo
parents: 8655
diff changeset
  1095
    AllInactive:= false
nemo
parents: 8655
diff changeset
  1096
else if Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle] then
nemo
parents: 8655
diff changeset
  1097
    HHGear^.Message:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1098
8330
aaefa587e277 update branch with default
koda
parents: 8096 8161
diff changeset
  1099
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1100
    AllInactive:= true
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1101
else if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1102
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1103
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
    begin
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1106
    if (Hedgehog^.CurAmmoType = amKnife) then
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1107
       LoadHedgehogHat(Hedgehog^, Hedgehog^.Hat);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1109
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1110
    TurnTimeLeft:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1111
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1115
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1117
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1118
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1119
if isAFK and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1120
    begin
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1121
    AFKSkip;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1122
    exit
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1123
    end;
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1124
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1125
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1127
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1128
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1129
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1131
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1133
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1134
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1135
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1137
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1138
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1142
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1148
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8992
diff changeset
  1152
    if (t <> nil) and (t^.State and gstFrozen = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1154
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1161
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1162
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1165
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1167
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1168
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1172
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
    if ((HHGear^.Message and gmSlot) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1176
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1197
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1198
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1199
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1200
            HHGear^.dY:= -_0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
            if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1203
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1208
    if (not cArtillery) and wasJumping and (TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) <> 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1209
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1212
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1213
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
        begin
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1216
        AddCI(HHGear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1218
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1220
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1221
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1222
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1223
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1224
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1225
    if not(isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])) and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1226
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1227
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1228
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1229
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1230
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1231
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1232
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1233
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1234
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1235
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
var prevState: Longword;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1237
    s: ansistring;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1239
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1240
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1241
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1242
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1243
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1244
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1245
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1246
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1247
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1248
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1249
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1250
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1251
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1252
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1253
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1254
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1255
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1256
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1257
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1258
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1259
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1260
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1261
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1262
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1263
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1264
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1265
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1266
                end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1267
            else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1268
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1269
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1270
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1271
                // Death message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1272
                s:= ansistring(Gear^.Hedgehog^.Name);
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1273
                AddCaption(FormatA(GetEventString(eidDied), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1274
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1275
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1276
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1277
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1278
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1279
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1280
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1281
            // Gone message
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1282
            s:= ansistring(Gear^.Hedgehog^.Name);
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10123
diff changeset
  1283
            AddCaption(FormatA(GetEventString(eidGone), s), cWhiteColor, capgrpMessage);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1284
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1285
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1286
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1287
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1288
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1289
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1290
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1291
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1292
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1293
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1294
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1295
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1296
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1297
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1298
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1299
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget));
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1300
        if Gear^.Hedgehog^.Effects[heFrozen] = 0 then Gear^.Active:= false;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1301
        AddCI(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1302
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1303
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1304
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1305
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1306
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1307
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1308
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1309
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1310
procedure CheckIce(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1311
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1312
var x,y,tx,ty: LongInt;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1313
    tdX, tdY, slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1314
    land: Word; *)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1315
var slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1316
begin
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1317
    if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1318
    and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
8633
b9f5adfa81cc keep hogs from sliding while they are being frozen
nemo
parents: 8632
diff changeset
  1319
    and ((Gear^.Hedgehog = nil) or ((Gear^.Hedgehog^.Effects[heFrozen] = 0) or (Gear^.Hedgehog^.Effects[heFrozen] > 255)))
9672
8663d299ba62 this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
nemo
parents: 9670
diff changeset
  1320
    and (not Gear^.dY.isNegative) and TurnClockActive and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1321
        begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1322
        slope:= CalcSlopeBelowGear(Gear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1323
        if slope.QWordValue > 730144440 then // ignore mild slopes
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1324
            begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1325
            Gear^.dX:=Gear^.dX+slope*cGravity*_256;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1326
            Gear^.State:= Gear^.State or gstMoving
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1327
            end
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1328
        end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1329
(*
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1330
    x:= hwRound(Gear^.X);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1331
    y:= hwRound(Gear^.Y);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1332
    AddVisualGear(x, y, vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1333
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1334
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1335
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1336
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1337
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1338
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1339
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1340
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1341
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1342
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1343
end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1344
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1345
////////////////////////////////////////////////////////////////////////////////
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1346
procedure doStepHedgehog(Gear: PGear);
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1347
var tX: hwFloat;
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1348
begin
10146
1fb6d8cc4626 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr
parents: 10124
diff changeset
  1349
AddFileLog('[HOG] -#' + inttostr(Gear^.uid) + ': ' + floattostr(Gear^.X) + ', ' + floattostr(Gear^.Y) + ' (' + floattostr(Gear^.dX) + ', ' + floattostr(Gear^.dY) + ')');
9917
nemo
parents: 9914
diff changeset
  1350
CheckGearDrowning(Gear);
nemo
parents: 9914
diff changeset
  1351
if Gear = nil then exit;
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1352
tX:= Gear^.X;
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1353
if WorldWrap(Gear) then
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1354
    begin
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9954
diff changeset
  1355
    if (WorldEdge <> weBounce) and (Gear = CurrentHedgehog^.Gear) and
9539
ab44d44a6177 don't kill rope if not extended
nemo
parents: 9526
diff changeset
  1356
       (CurAmmoGear <> nil) and (CurAmmoGear^.Kind =gtRope) and (CurAmmoGear^.Elasticity <> _0) then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1357
       CurAmmoGear^.PortalCounter:= 1;
9706
5178d2263521 return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
nemo
parents: 9685
diff changeset
  1358
    if (WorldEdge = weWrap) and ((TestCollisionXwithGear(Gear, 1) <> 0) or (TestCollisionXwithGear(Gear, -1) <> 0))  then
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1359
        begin
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1360
        Gear^.X:= tX;
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9795
diff changeset
  1361
        Gear^.dX.isNegative:= (hwRound(tX) > LongInt(leftX) + Gear^.Radius * 2)
9526
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1362
        end
2fd51591b260 make wrapping nicer when there's collision
nemo
parents: 9509
diff changeset
  1363
    end;
9507
821452415337 kill rope on wrap
nemo
parents: 9501
diff changeset
  1364
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1365
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1366
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1367
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1368
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1369
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1370
    end;
9670
1954f692e8c6 Quick and simple implementation of afk mode (toggled by /pause)
unc0rr
parents: 9664
diff changeset
  1371
if GameTicks mod 128 = 0 then CheckIce(Gear);
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1372
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1373
if Gear^.Hedgehog^.Effects[heFrozen] > 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1374
    begin
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8631
diff changeset
  1375
    if (Gear^.Hedgehog^.Effects[heFrozen] > 256) and (CurrentHedgehog^.Team^.Clan <> Gear^.Hedgehog^.Team^.Clan) then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1376
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1377
    else if GameTicks mod 10 = 0 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1378
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1379
    end;
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1380
*)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1381
if (GameTicks mod 10 = 0) and (Gear^.Hedgehog^.Effects[heFrozen] > 0) and (Gear^.Hedgehog^.Effects[heFrozen] < 256) then
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1382
    dec(Gear^.Hedgehog^.Effects[heFrozen]);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1383
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1384
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1385
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1386
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1387
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1388
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1389
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1390
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1391
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1392
    end;
10146
1fb6d8cc4626 Should never use State like this, since some states aren't synced (thinking state for example)
unc0rr
parents: 10124
diff changeset
  1393
AddFileLog('[HOG] +#' + inttostr(Gear^.uid) + ': ' + floattostr(Gear^.X) + ', ' + floattostr(Gear^.Y) + ' (' + floattostr(Gear^.dX) + ', ' + floattostr(Gear^.dY) + ')');
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1394
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1395
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1396
end.