author | unc0rr |
Sat, 12 Apr 2008 18:16:12 +0000 | |
changeset 838 | 1faae19f2116 |
parent 747 | c7f67e90c3ee |
child 883 | 07a568ba44e0 |
permissions | -rw-r--r-- |
315 | 1 |
/* |
2 |
* Hedgewars, a worms-like game |
|
486 | 3 |
* Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com> |
315 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*/ |
|
18 |
||
19 |
#include <QMessageBox> |
|
20 |
||
697 | 21 |
#include "hwconsts.h" |
315 | 22 |
#include "newnetclient.h" |
23 |
#include "proto.h" |
|
24 |
#include "gameuiconfig.h" |
|
25 |
#include "game.h" |
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334 | 26 |
#include "gamecfgwidget.h" |
347 | 27 |
#include "teamselect.h" |
315 | 28 |
|
747 | 29 |
char delimeter=0x17; |
315 | 30 |
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31 |
HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) : |
334 | 32 |
config(config), |
33 |
m_pGameCFGWidget(pGameCFGWidget), |
|
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34 |
m_pTeamSelWidget(pTeamSelWidget), |
383 | 35 |
isChief(false), |
36 |
m_game_connected(false) |
|
315 | 37 |
{ |
38 |
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead())); |
|
39 |
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect())); |
|
40 |
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect())); |
|
41 |
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this, |
|
42 |
SLOT(displayError(QAbstractSocket::SocketError))); |
|
43 |
} |
|
44 |
||
45 |
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick) |
|
46 |
{ |
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47 |
mynick = nick; |
315 | 48 |
NetSocket.connectToHost(hostName, port); |
49 |
} |
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50 |
||
51 |
void HWNewNet::Disconnect() |
|
52 |
{ |
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407 | 53 |
m_game_connected=false; |
383 | 54 |
NetSocket.disconnectFromHost(); |
315 | 55 |
} |
56 |
||
57 |
void HWNewNet::JoinGame(const QString & game) |
|
58 |
{ |
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59 |
RawSendNet(QString("JOIN %1").arg(game)); |
|
60 |
} |
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61 |
||
62 |
void HWNewNet::AddTeam(const HWTeam & team) |
|
63 |
{ |
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RawSendNet(QString("ADDTEAM:") + delimeter + |
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team.TeamName + delimeter + |
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colors changing config fully working (still need disabling in slaves)
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team.teamColor.name() + delimeter + |
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fort, grave and difficulty information for net team
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team.Grave + delimeter + |
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team.Fort + delimeter + |
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QString::number(team.difficulty) + delimeter + |
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team.HHName[0] + delimeter + team.HHName[1] + delimeter + |
315 | 71 |
team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter + |
72 |
team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]); |
|
73 |
} |
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74 |
||
347 | 75 |
void HWNewNet::RemoveTeam(const HWTeam & team) |
76 |
{ |
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77 |
RawSendNet(QString("REMOVETEAM:") + delimeter + team.TeamName); |
|
401 | 78 |
m_networkToLocalteams.remove(m_networkToLocalteams.key(team.TeamName)); |
347 | 79 |
} |
80 |
||
315 | 81 |
void HWNewNet::StartGame() |
82 |
{ |
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RawSendNet(QString("START:")); |
315 | 84 |
} |
85 |
||
86 |
void HWNewNet::SendNet(const QByteArray & buf) |
|
87 |
{ |
|
88 |
QString msg = QString(buf.toBase64()); |
|
89 |
||
90 |
//NetBuffer += buf; |
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RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg)); |
315 | 92 |
} |
93 |
||
94 |
void HWNewNet::RawSendNet(const QString & str) |
|
95 |
{ |
|
96 |
RawSendNet(str.toUtf8()); |
|
97 |
} |
|
98 |
||
99 |
void HWNewNet::RawSendNet(const QByteArray & buf) |
|
100 |
{ |
|
101 |
NetSocket.write(buf); |
|
102 |
NetSocket.write("\n", 1); |
|
103 |
} |
|
104 |
||
105 |
void HWNewNet::ClientRead() |
|
106 |
{ |
|
107 |
while (NetSocket.canReadLine()) { |
|
108 |
ParseLine(NetSocket.readLine().trimmed()); |
|
109 |
} |
|
110 |
} |
|
111 |
||
112 |
void HWNewNet::OnConnect() |
|
113 |
{ |
|
114 |
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick)); |
|
115 |
} |
|
116 |
||
117 |
void HWNewNet::OnDisconnect() |
|
118 |
{ |
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119 |
//emit ChangeInTeams(QStringList()); |
383 | 120 |
if(m_game_connected) emit Disconnected(); |
121 |
m_game_connected=false; |
|
315 | 122 |
} |
123 |
||
124 |
void HWNewNet::displayError(QAbstractSocket::SocketError socketError) |
|
125 |
{ |
|
126 |
switch (socketError) { |
|
127 |
case QAbstractSocket::RemoteHostClosedError: |
|
128 |
break; |
|
129 |
case QAbstractSocket::HostNotFoundError: |
|
130 |
QMessageBox::information(0, tr("Error"), |
|
131 |
tr("The host was not found. Please check the host name and port settings.")); |
|
132 |
break; |
|
133 |
case QAbstractSocket::ConnectionRefusedError: |
|
134 |
QMessageBox::information(0, tr("Error"), |
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135 |
tr("Connection refused")); |
|
136 |
break; |
|
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default: |
|
138 |
QMessageBox::information(0, tr("Error"), |
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139 |
NetSocket.errorString()); |
|
140 |
} |
|
141 |
} |
|
142 |
||
143 |
void HWNewNet::ParseLine(const QByteArray & line) |
|
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{ |
|
145 |
QString msg = QString::fromUtf8 (line.data(), line.size()); |
|
320 | 146 |
|
315 | 147 |
QStringList lst = msg.split(delimeter); |
148 |
if (lst[0] == "ERRONEUSNICKNAME") { |
|
149 |
QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used"); |
|
150 |
return; |
|
151 |
} |
|
152 |
||
153 |
if (lst[0] == "CONNECTED") { |
|
383 | 154 |
m_game_connected=true; |
315 | 155 |
emit Connected(); |
156 |
emit EnteredGame(); |
|
157 |
return; |
|
158 |
} |
|
159 |
||
453 | 160 |
if (lst[0] == "CHAT_STRING") { |
161 |
lst.pop_front(); |
|
573 | 162 |
if(lst.size() < 2) |
163 |
{ |
|
164 |
qWarning("Net: Empty CHAT_STRING message"); |
|
165 |
return; |
|
166 |
} |
|
453 | 167 |
emit chatStringFromNet(lst); |
168 |
return; |
|
169 |
} |
|
170 |
||
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if (lst[0] == "ADDTEAM:") { |
574 | 172 |
if(lst.size() < 14) |
173 |
{ |
|
174 |
qWarning("Net: Too short ADDTEAM message"); |
|
175 |
return; |
|
176 |
} |
|
315 | 177 |
lst.pop_front(); |
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178 |
emit AddNetTeam(lst); |
315 | 179 |
return; |
180 |
} |
|
181 |
||
347 | 182 |
if (lst[0] == "REMOVETEAM:") { |
573 | 183 |
if(lst.size() < 3) |
184 |
{ |
|
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qWarning("Net: Bad REMOVETEAM message"); |
|
186 |
return; |
|
187 |
} |
|
352 | 188 |
m_pTeamSelWidget->removeNetTeam(HWTeam(lst[1], lst[2].toUInt())); |
347 | 189 |
return; |
190 |
} |
|
191 |
||
349 | 192 |
if(lst[0]=="SLAVE") { |
193 |
m_pGameCFGWidget->setEnabled(false); |
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m_pTeamSelWidget->setNonInteractive(); |
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195 |
return; |
349 | 196 |
} |
197 |
||
455 | 198 |
if(lst[0]=="JOINED") { |
573 | 199 |
if(lst.size() < 2) |
200 |
{ |
|
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qWarning("Net: Bad JOINED message"); |
|
202 |
return; |
|
203 |
} |
|
465 | 204 |
emit nickAdded(lst[1]); |
455 | 205 |
return; |
206 |
} |
|
207 |
||
461 | 208 |
if(lst[0]=="LEFT") { |
573 | 209 |
if(lst.size() < 2) |
210 |
{ |
|
211 |
qWarning("Net: Bad LEFT message"); |
|
212 |
return; |
|
213 |
} |
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465 | 214 |
emit nickRemoved(lst[1]); |
461 | 215 |
return; |
216 |
} |
|
217 |
||
315 | 218 |
if (lst[0] == "CONFIGASKED") { |
334 | 219 |
isChief=true; |
315 | 220 |
ConfigAsked(); |
221 |
return; |
|
222 |
} |
|
320 | 223 |
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diff
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224 |
if (lst[0] == "RUNGAME") { |
396 | 225 |
RunGame(); |
226 |
return; |
|
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} |
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|
315 | 229 |
if (lst[0] == "CONFIGURED") { |
230 |
lst.pop_front(); |
|
573 | 231 |
if(lst.size() < 6) |
232 |
{ |
|
233 |
qWarning("Net: Bad CONFIGURED message"); |
|
234 |
return; |
|
235 |
} |
|
334 | 236 |
emit seedChanged(lst[0]); |
237 |
emit mapChanged(lst[1]); |
|
238 |
emit themeChanged(lst[2]); |
|
239 |
emit initHealthChanged(lst[3].toUInt()); |
|
240 |
emit turnTimeChanged(lst[4].toUInt()); |
|
444 | 241 |
emit fortsModeChanged(lst[5].toInt() != 0); |
315 | 242 |
return; |
243 |
} |
|
244 |
||
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60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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diff
changeset
|
245 |
if(lst[0]=="TEAM_ACCEPTED") { |
573 | 246 |
if(lst.size() < 3) |
247 |
{ |
|
248 |
qWarning("Net: Bad TEAM_ACCEPTED message"); |
|
249 |
return; |
|
250 |
} |
|
354
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displacer
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diff
changeset
|
251 |
m_networkToLocalteams.insert(lst[2].toUInt(), lst[1]); |
373 | 252 |
m_pTeamSelWidget->changeTeamStatus(lst[1]); |
354
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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|
253 |
return; |
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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diff
changeset
|
254 |
} |
60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
displacer
parents:
352
diff
changeset
|
255 |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
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diff
changeset
|
256 |
if (lst[0] == "CONFIG_PARAM") { |
573 | 257 |
if(lst.size() < 3) |
258 |
{ |
|
259 |
qWarning("Net: Bad CONFIG_PARAM message"); |
|
260 |
return; |
|
261 |
} |
|
329
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
262 |
if (lst[1] == "SEED") { |
332 | 263 |
emit seedChanged(lst[2]); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
264 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
265 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
266 |
if (lst[1] == "MAP") { |
332 | 267 |
emit mapChanged(lst[2]); |
329
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
268 |
return; |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents:
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diff
changeset
|
269 |
} |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
270 |
if (lst[1] == "THEME") { |
332 | 271 |
emit themeChanged(lst[2]); |
329
4c3aad46baa5
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|
272 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents:
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diff
changeset
|
273 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
274 |
if (lst[1] == "HEALTH") { |
332 | 275 |
emit initHealthChanged(lst[2].toUInt()); |
329
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|
276 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
277 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
278 |
if (lst[1] == "TURNTIME") { |
332 | 279 |
emit turnTimeChanged(lst[2].toUInt()); |
329
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
280 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
281 |
} |
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|
282 |
if (lst[1] == "FORTSMODE") { |
332 | 283 |
emit fortsModeChanged(lst[2].toInt() != 0); |
329
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
284 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
285 |
} |
697 | 286 |
if (lst[1] == "AMMO") { |
703 | 287 |
if(lst.size() < 4) return; |
288 |
emit ammoChanged(lst[3], lst[2]); |
|
697 | 289 |
return; |
290 |
} |
|
401 | 291 |
QStringList hhTmpList=lst[1].split('+'); |
292 |
if (hhTmpList[0] == "TEAM_COLOR") { |
|
293 |
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt()); |
|
294 |
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) { |
|
295 |
tmptm=HWTeam(hhTmpList[1]); // local team should be changed |
|
372 | 296 |
} |
401 | 297 |
tmptm.teamColor=QColor(lst[2]); |
372 | 298 |
emit teamColorChanged(tmptm); |
299 |
return; |
|
300 |
} |
|
401 | 301 |
if (hhTmpList[0] == "HHNUM") { |
399 | 302 |
HWTeam tmptm(hhTmpList[1], hhTmpList[2].toUInt()); |
303 |
if(m_networkToLocalteams.find(hhTmpList[2].toUInt())!=m_networkToLocalteams.end()) { |
|
304 |
tmptm=HWTeam(hhTmpList[1]); // local team should be changed |
|
305 |
} |
|
306 |
tmptm.numHedgehogs=lst[2].toUInt(); |
|
307 |
emit hhnumChanged(tmptm); |
|
308 |
return; |
|
309 |
} |
|
573 | 310 |
qWarning(QString("Net: Unknown 'CONFIG_PARAM' message: '%1'").arg(msg).toAscii().data()); |
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
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|
311 |
return; |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
312 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
313 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
314 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
315 |
// should be kinda game states, which don't allow "GAMEMSG:" at configure step, |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
316 |
// "CONNECTED" at round phase, etc. |
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322
diff
changeset
|
317 |
if (lst[0] == "GAMEMSG:") { |
573 | 318 |
if(lst.size() < 2) |
319 |
{ |
|
320 |
qWarning("Net: Bad LEFT message"); |
|
321 |
return; |
|
322 |
} |
|
329
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
unc0rr
parents:
322
diff
changeset
|
323 |
QByteArray em = QByteArray::fromBase64(lst[1].toAscii()); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
324 |
emit FromNet(em); |
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return; |
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} |
573 | 327 |
|
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qWarning(QString("Net: Unknown message: '%1'").arg(msg).toAscii().data()); |
|
315 | 329 |
} |
330 |
||
331 |
||
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void HWNewNet::ConfigAsked() |
|
333 |
{ |
|
574 | 334 |
QString map = m_pGameCFGWidget->getCurrentMap(); |
335 |
if (map.size()) |
|
336 |
onMapChanged(map); |
|
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||
335 | 338 |
onSeedChanged(m_pGameCFGWidget->getCurrentSeed()); |
339 |
onThemeChanged(m_pGameCFGWidget->getCurrentTheme()); |
|
340 |
onInitHealthChanged(m_pGameCFGWidget->getInitHealth()); |
|
341 |
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime()); |
|
444 | 342 |
onFortsModeChanged(m_pGameCFGWidget->getGameFlags() & 0x1); |
697 | 343 |
// always initialize with default ammo (also avoiding complicated cross-class dependencies) |
703 | 344 |
onWeaponsNameChanged("Default", cDefaultAmmoStore->mid(10)); |
315 | 345 |
} |
346 |
||
347 |
void HWNewNet::RunGame() |
|
348 |
{ |
|
660 | 349 |
emit AskForRunGame(); |
431 | 350 |
} |
351 |
||
352 | 352 |
void HWNewNet::onHedgehogsNumChanged(const HWTeam& team) |
353 |
{ |
|
455 | 354 |
RawSendNet(QString("HHNUM%1%2%1%3%1%4").arg(delimeter).arg(team.TeamName)\ |
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60e4af0a4375
network to local teams map, addteams from server before team config bug, fixed some segfaults
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.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
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network to local teams map, addteams from server before team config bug, fixed some segfaults
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|
356 |
.arg(team.numHedgehogs)); |
352 | 357 |
} |
358 |
||
372 | 359 |
void HWNewNet::onTeamColorChanged(const HWTeam& team) |
360 |
{ |
|
401 | 361 |
RawSendNet(QString("CONFIG_PARAM%1TEAM_COLOR+%2+%3%1%4").arg(delimeter).arg(team.TeamName)\ |
372 | 362 |
.arg(team.getNetID() ? team.getNetID() : m_networkToLocalteams.key(team.TeamName))\ |
363 |
.arg(team.teamColor.name())); |
|
364 |
} |
|
365 |
||
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void HWNewNet::onSeedChanged(const QString & seed) |
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|
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{ |
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RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed)); |
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|
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} |
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|
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|
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|
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void HWNewNet::onMapChanged(const QString & map) |
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|
372 |
{ |
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|
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RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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|
374 |
} |
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|
375 |
|
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|
376 |
void HWNewNet::onThemeChanged(const QString & theme) |
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|
377 |
{ |
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|
378 |
RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme)); |
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|
379 |
} |
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|
380 |
|
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|
381 |
void HWNewNet::onInitHealthChanged(quint32 health) |
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|
382 |
{ |
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|
383 |
RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
384 |
} |
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changeset
|
385 |
|
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|
386 |
void HWNewNet::onTurnTimeChanged(quint32 time) |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
387 |
{ |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
388 |
RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time)); |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
389 |
} |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
390 |
|
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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changeset
|
391 |
void HWNewNet::onFortsModeChanged(bool value) |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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parents:
322
diff
changeset
|
392 |
{ |
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Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
393 |
RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value)); |
4c3aad46baa5
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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diff
changeset
|
394 |
} |
453 | 395 |
|
703 | 396 |
void HWNewNet::onWeaponsNameChanged(const QString& name, const QString& ammo) |
697 | 397 |
{ |
703 | 398 |
RawSendNet(QString("CONFIG_PARAM%1AMMO%1%2%1%3").arg(delimeter).arg(ammo).arg(name)); |
697 | 399 |
} |
400 |
||
453 | 401 |
void HWNewNet::chatLineToNet(const QString& str) |
402 |
{ |
|
403 |
if(str!="") { |
|
404 |
RawSendNet(QString("CHAT_STRING")+delimeter+mynick+delimeter+str); |
|
405 |
emit(chatStringFromNet(QStringList(mynick) << str)); |
|
406 |
} |
|
407 |
} |