netserver/stresstest.hs
author unc0rr
Sun, 08 Mar 2009 20:22:52 +0000
changeset 1874 1b145e099b75
parent 1498 264e11b5c639
permissions -rw-r--r--
- Fix a bug in map widget - New way of passing game parameters. Less code, and code is in one class. (mostly works, but not finished yet)
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module Main where
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import IO
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import System.IO
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import Control.Concurrent
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import Network
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import Control.Exception
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import Control.Monad
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import System.Random
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session1 nick room = ["NICK", nick, "", "PROTO", "20", "", "CREATE", room, "", "CHAT_STRING", "Hi", ""]
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session2 nick room = ["NICK", nick, "", "PROTO", "20", "",   "JOIN", room, "", "CHAT_STRING", "Hello", ""]
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emulateSession sock s = do
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	mapM_ (\x -> hPutStrLn sock x >> randomRIO (70000::Int, 120000) >>= threadDelay) s
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	hFlush sock
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	threadDelay 250000
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testing = Control.Exception.handle (\e -> putStrLn $ show e) $ do
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	putStrLn "Start"
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	sock <- connectTo "127.0.0.1" (PortNumber 46631)
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	num1 <- randomRIO (70000::Int, 70100)
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	num2 <- randomRIO (70000::Int, 70100)
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	num3 <- randomRIO (0::Int, 7)
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	num4 <- randomRIO (0::Int, 7)
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	let nick1 = show $ num1
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	let nick2 = show $ num2
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	let room1 = show $ num3
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	let room2 = show $ num4
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	emulateSession sock $ session1 nick1 room1
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	emulateSession sock $ session2 nick2 room2
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	emulateSession sock $ session2 nick1 room1
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	hClose sock
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	putStrLn "Finish"
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forks = forever $ do
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	delay <- randomRIO (40000::Int, 70000)
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	threadDelay delay
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	forkIO testing
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main = withSocketsDo $ do
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	forks