author | unc0rr |
Sun, 08 Mar 2009 20:22:52 +0000 | |
changeset 1874 | 1b145e099b75 |
parent 1866 | 36aa0ca6e8af |
child 1879 | bb114339eb4e |
permissions | -rw-r--r-- |
1804 | 1 |
module Actions where |
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import Control.Concurrent.STM |
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import Control.Concurrent.Chan |
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import Data.IntMap |
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import qualified Data.IntSet as IntSet |
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import qualified Data.Sequence as Seq |
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Server now send ASKPASSWORD command to frontend when user has web account
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import System.Log.Logger |
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import Monad |
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----------------------------- |
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import CoreTypes |
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import Utils |
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data Action = |
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AnswerThisClient [String] |
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| AnswerAll [String] |
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| AnswerAllOthers [String] |
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| AnswerThisRoom [String] |
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| AnswerOthersInRoom [String] |
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| AnswerLobby [String] |
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| RoomAddThisClient Int -- roomID |
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| RoomRemoveThisClient |
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| RemoveTeam String |
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| RemoveRoom |
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| UnreadyRoomClients |
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| MoveToLobby |
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| ProtocolError String |
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| Warning String |
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| ByeClient String |
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| KickClient Int -- clID |
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| BanClient String -- nick |
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| ModifyClient (ClientInfo -> ClientInfo) |
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| ModifyRoom (RoomInfo -> RoomInfo) |
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| AddRoom String String |
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| CheckRegistered |
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Server now send ASKPASSWORD command to frontend when user has web account
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| ProcessAccountInfo AccountInfo |
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| Dump |
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type CmdHandler = Int -> Clients -> Rooms -> [String] -> [Action] |
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replaceID a (b, c, d, e) = (a, c, d, e) |
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processAction :: (Int, ServerInfo, Clients, Rooms) -> Action -> IO (Int, ServerInfo, Clients, Rooms) |
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processAction (clID, serverInfo, clients, rooms) (AnswerThisClient msg) = do |
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writeChan (sendChan $ clients ! clID) msg |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (AnswerAll msg) = do |
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mapM_ (\id -> writeChan (sendChan $ clients ! id) msg) (keys clients) |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (AnswerAllOthers msg) = do |
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mapM_ (\id -> writeChan (sendChan $ clients ! id) msg) $ Prelude.filter (/= clID) (keys clients) |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (AnswerThisRoom msg) = do |
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mapM_ (\id -> writeChan (sendChan $ clients ! id) msg) roomClients |
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return (clID, serverInfo, clients, rooms) |
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where |
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roomClients = IntSet.elems $ playersIDs room |
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room = rooms ! rID |
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rID = roomID client |
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client = clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (AnswerOthersInRoom msg) = do |
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mapM_ (\id -> writeChan (sendChan $ clients ! id) msg) $ Prelude.filter (/= clID) roomClients |
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return (clID, serverInfo, clients, rooms) |
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where |
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roomClients = IntSet.elems $ playersIDs room |
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room = rooms ! rID |
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rID = roomID client |
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client = clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (AnswerLobby msg) = do |
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mapM_ (\id -> writeChan (sendChan $ clients ! id) msg) roomClients |
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return (clID, serverInfo, clients, rooms) |
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where |
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roomClients = IntSet.elems $ playersIDs room |
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room = rooms ! 0 |
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processAction (clID, serverInfo, clients, rooms) (ProtocolError msg) = do |
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writeChan (sendChan $ clients ! clID) ["ERROR", msg] |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (Warning msg) = do |
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writeChan (sendChan $ clients ! clID) ["WARNING", msg] |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (ByeClient msg) = do |
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mapM_ (processAction (clID, serverInfo, clients, rooms)) $ answerOthersQuit ++ answerInformRoom |
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writeChan (sendChan $ clients ! clID) ["BYE"] |
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return ( |
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0, |
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serverInfo, |
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delete clID clients, |
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adjust (\r -> r{ |
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playersIDs = IntSet.delete clID (playersIDs r), |
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playersIn = (playersIn r) - 1, |
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readyPlayers = if isReady client then readyPlayers r - 1 else readyPlayers r |
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}) rID rooms |
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) |
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where |
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client = clients ! clID |
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rID = roomID client |
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clientNick = nick client |
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answerInformRoom = |
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if roomID client /= 0 then |
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if not $ Prelude.null msg then |
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[AnswerThisRoom ["LEFT", clientNick, msg]] |
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else |
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[AnswerThisRoom ["LEFT", clientNick]] |
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else |
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[] |
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answerOthersQuit = |
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if logonPassed client then |
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if not $ Prelude.null msg then |
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[AnswerAll ["LOBBY:LEFT", clientNick, msg]] |
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else |
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[AnswerAll ["LOBBY:LEFT", clientNick]] |
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else |
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[] |
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processAction (clID, serverInfo, clients, rooms) (ModifyClient func) = do |
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return (clID, serverInfo, adjust func clID clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (ModifyRoom func) = do |
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return (clID, serverInfo, clients, adjust func rID rooms) |
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where |
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rID = roomID $ clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (RoomAddThisClient rID) = do |
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processAction ( |
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clID, |
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serverInfo, |
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adjust (\cl -> cl{roomID = rID}) clID clients, |
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adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r), playersIn = (playersIn r) + 1}) rID $ |
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adjust (\r -> r{playersIDs = IntSet.delete clID (playersIDs r)}) 0 rooms |
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) joinMsg |
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where |
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client = clients ! clID |
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joinMsg = if rID == 0 then |
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AnswerAllOthers ["LOBBY:JOINED", nick client] |
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else |
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AnswerThisRoom ["JOINED", nick client] |
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processAction (clID, serverInfo, clients, rooms) (RoomRemoveThisClient) = do |
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when (rID /= 0) $ (processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["LEFT", nick client, "part"]) >> return () |
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return ( |
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clID, |
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serverInfo, |
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adjust (\cl -> cl{roomID = 0}) clID clients, |
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adjust (\r -> r{ |
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playersIDs = IntSet.delete clID (playersIDs r), |
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playersIn = (playersIn r) - 1, |
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readyPlayers = if isReady client then (readyPlayers r) - 1 else readyPlayers r |
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}) rID $ |
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adjust (\r -> r{playersIDs = IntSet.insert clID (playersIDs r)}) 0 rooms |
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) |
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where |
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rID = roomID client |
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client = clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (AddRoom roomName roomPassword) = do |
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let newServerInfo = serverInfo {nextRoomID = newID} |
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let room = newRoom{ |
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roomUID = newID, |
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name = roomName, |
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password = roomPassword, |
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roomProto = (clientProto client) |
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} |
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processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "ADD", roomName] |
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processAction ( |
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clID, |
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newServerInfo, |
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adjust (\cl -> cl{isMaster = True}) clID clients, |
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insert newID room rooms |
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) $ RoomAddThisClient newID |
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where |
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newID = (nextRoomID serverInfo) - 1 |
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client = clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (RemoveRoom) = do |
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processAction (clID, serverInfo, clients, rooms) $ AnswerLobby ["ROOM", "DEL", name room] |
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processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["ROOMABANDONED", name room] |
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return (clID, |
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serverInfo, |
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Data.IntMap.map (\cl -> if roomID cl == rID then cl{roomID = 0, isMaster = False, isReady = False} else cl) clients, |
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delete rID $ adjust (\r -> r{playersIDs = IntSet.union (playersIDs room) (playersIDs r)}) 0 rooms |
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) |
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where |
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room = rooms ! rID |
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rID = roomID client |
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client = clients ! clID |
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processAction (clID, serverInfo, clients, rooms) (UnreadyRoomClients) = do |
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processAction (clID, serverInfo, clients, rooms) $ AnswerThisRoom ("NOT_READY" : roomPlayers) |
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return (clID, |
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serverInfo, |
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Data.IntMap.map (\cl -> if roomID cl == rID then cl{isReady = False} else cl) clients, |
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adjust (\r -> r{readyPlayers = 0}) rID rooms) |
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where |
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room = rooms ! rID |
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rID = roomID client |
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client = clients ! clID |
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roomPlayers = Prelude.map (nick . (clients !)) roomPlayersIDs |
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roomPlayersIDs = IntSet.elems $ playersIDs room |
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processAction (clID, serverInfo, clients, rooms) (RemoveTeam teamName) = do |
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newRooms <- if not $ gameinprogress room then |
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do |
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processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["REMOVE_TEAM", teamName] |
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return $ |
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adjust (\r -> r{teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r}) rID rooms |
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else |
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do |
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processAction (clID, serverInfo, clients, rooms) $ AnswerOthersInRoom ["EM", rmTeamMsg] |
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return $ |
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adjust (\r -> r{ |
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teams = Prelude.filter (\t -> teamName /= teamname t) $ teams r, |
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leftTeams = teamName : leftTeams r, |
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roundMsgs = roundMsgs r Seq.|> rmTeamMsg |
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}) rID rooms |
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return (clID, serverInfo, clients, newRooms) |
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where |
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room = rooms ! rID |
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rID = roomID client |
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client = clients ! clID |
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rmTeamMsg = toEngineMsg $ 'F' : teamName |
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processAction (clID, serverInfo, clients, rooms) (CheckRegistered) = do |
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Server now send ASKPASSWORD command to frontend when user has web account
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writeChan (dbQueries serverInfo) $ CheckAccount clID (nick client) |
1834 | 253 |
return (clID, serverInfo, clients, rooms) |
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where |
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client = clients ! clID |
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1804 | 258 |
processAction (clID, serverInfo, clients, rooms) (Dump) = do |
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writeChan (sendChan $ clients ! clID) ["DUMP", show serverInfo, showTree clients, showTree rooms] |
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return (clID, serverInfo, clients, rooms) |
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processAction (clID, serverInfo, clients, rooms) (ProcessAccountInfo info) = do |
5dd4cb7fd7e5
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case info of |
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Set admin flag and send admin notification to users with rid equal to 3
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HasAccount passwd isAdmin -> do |
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266 |
infoM "Clients" $ show clID ++ " has account" |
5dd4cb7fd7e5
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writeChan (sendChan $ clients ! clID) ["ASKPASSWORD"] |
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return (clID, serverInfo, adjust (\cl -> cl{webPassword = passwd, isAdministrator = isAdmin}) clID clients, rooms) |
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Guest -> do |
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Server now send ASKPASSWORD command to frontend when user has web account
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infoM "Clients" $ show clID ++ " is guest" |
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processAction (clID, serverInfo, adjust (\cl -> cl{logonPassed = True}) clID clients, rooms) MoveToLobby |
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Retrieve client password from web database and ask for it
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processAction (clID, serverInfo, clients, rooms) (MoveToLobby) = do |
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foldM processAction (clID, serverInfo, clients, rooms) $ |
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(RoomAddThisClient 0) |
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: answerLobbyNicks |
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-- ++ (answerServerMessage client clients) |
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279 |
where |
1846 | 280 |
lobbyNicks = Prelude.map nick $ Prelude.filter logonPassed $ elems clients |
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answerLobbyNicks = if not $ Prelude.null lobbyNicks then |
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282 |
[AnswerThisClient (["LOBBY:JOINED"] ++ lobbyNicks)] |
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else |
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Retrieve client password from web database and ask for it
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[] |
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Retrieve client password from web database and ask for it
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1862 | 287 |
processAction (clID, serverInfo, clients, rooms) (KickClient kickID) = do |
288 |
liftM2 replaceID (return clID) (processAction (kickID, serverInfo, clients, rooms) $ ByeClient "Kicked") |